Retopolgy shading in edit mode works much better than selecting "In Front" in viewport display
@FlippedNormals4 ай бұрын
Thank you! Thats a great tip
@penwozhere3 ай бұрын
YOU LEGEND!!!! i always start making a model with lovely neat topology but as it increases in complexity i kinda give up a little and end up with some super bad practices, this is gonna be such a life saver
@ekyanso42534 ай бұрын
Adding to this for anyone who wants to smooth out their topology, holding Shift with the "slide relax" tool in sculpting mode will let you smooth out your topology, without changing its shape.
@Al1987acАй бұрын
Why do you need Shrinkwrap, if you already have snapping enabled? Isn't that redundant?
At least F2 is a must. I don't see why anyone would skip that one
@James.Just.James.3 ай бұрын
a lot of people are complaining about this cos its actually an outdated set up. You can just turn on surface snapping and the retopology overlays in "overlays". No need to enable "in front" settings.
@juancamilobolanos72974 ай бұрын
Incredible you gotta do that in Blender, while in Maya you just only need to make the mesh live and start quad drawing 💀
@3DLamy3 ай бұрын
yep... we really need an add on or an big update for retopo in blender
@redotix99523 ай бұрын
Don't get me started on the features Maya is missing that Blender has natively
@FPChris25 күн бұрын
Or use 3DCoat
@jeffauditoredavenice4 ай бұрын
Is Face Project better than Face Nearest ?
@arianullah62574 ай бұрын
Different options for different use cases
@shivanshsaumya73564 ай бұрын
@@arianullah6257like what?
@crybabynemo12314 ай бұрын
Is that Shrek?😅😂
@mikerusby4 ай бұрын
is that wc fields :)
@markiemarkchannel3 ай бұрын
Jeez what a setup. So many hoops to jump through just to get started. Great advertisement for Maya's QuadDraw.
@DavidLewi-j6k2 ай бұрын
this is old way setup u dumbo, look at upper comment, he said u don't need to do all of this shit anymore. besides, who need blender and maya. If you have topogun lmao...