Open World - Landscape Texture Tiling Unreal Engine 5.1

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CG Dealers

CG Dealers

Күн бұрын

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Timestamps:
00:00 - Intro
00:16 - Landscape Tiling Problems
00:45 - Create the Basic Landscape Material
05:13 - Textures to avoid for primary landscape textures
06:13 - Primary landscape texture that works
07:12 - Final Result
07:39- Outro

Пікірлер: 58
@ModelWhatYouSee
@ModelWhatYouSee 8 ай бұрын
You can find this setup in the Starter Content Gold material. Can just cut and paste from there. It's good that you are showing how to build it though. Always helps with understanding what the setup is doing.
@tunayalcn9669
@tunayalcn9669 2 ай бұрын
I've been exploring and taking so much advantage with your channel. Completed Landscape AutoMaterial course also. Thanks for being so much great like this!
@CGDealers
@CGDealers 2 ай бұрын
Thank you very much for your kind words!
@Pixellof
@Pixellof Ай бұрын
Thank you very much. I have searched how to fix this from many days and every other channel on youtube sayd "download my starter pack" instead of tell me how to fix it by myself. Thank you very much!
@CGDealers
@CGDealers Ай бұрын
Glad I could help
@XojanazarTursinbayev
@XojanazarTursinbayev 6 ай бұрын
Thank you! That's helped me.
@CGDealers
@CGDealers 6 ай бұрын
Glad it helped!
@woiow_1
@woiow_1 Жыл бұрын
감사합니다. 이 동영상은 저에게 큰 도움이 됐습니다
@CGDealers
@CGDealers Жыл бұрын
I’m glad it helped! Subscribe for more videos like this :)
@riotechmod
@riotechmod Жыл бұрын
Nice
@CGDealers
@CGDealers Жыл бұрын
Thanks
@RAVIOLIdS
@RAVIOLIdS Жыл бұрын
Can you make a video on the texture layer and blending? I would really appreciate it
@CGDealers
@CGDealers Жыл бұрын
In the making right now!
@RAVIOLIdS
@RAVIOLIdS Жыл бұрын
@@CGDealers wow thats awesome i literally found gold
@MrShadow-ol1eo
@MrShadow-ol1eo Жыл бұрын
I just started watching this video after completing the Create Massive World in 30 min video in order to add a landscape texture. where did you get the megascans folder and assets from?
@CGDealers
@CGDealers Жыл бұрын
Megascans are from Quixel bridge. It is included with unreal 5
@RomanWaves
@RomanWaves 8 ай бұрын
amazing ! thanks a looot ! would you mind to explain how i can then blend different layers? Is it possible to create different layers with this technique and paint them in landscape mode ? that would be awesome :)
@CGDealers
@CGDealers 8 ай бұрын
You could ask in our discord. But it's possible yes. discord.gg/wEvGPsGzyk
@sebastiannagel8003
@sebastiannagel8003 8 ай бұрын
One stupid question: shouldn't the normal map also be tiled according to the randomization? Otherwise the normal map will not match the tiled texture sample?
@CGDealers
@CGDealers 8 ай бұрын
Yes it should.
@ChillieGaming
@ChillieGaming Жыл бұрын
What if i have my own texture ? How do I make it tileable and seamless?
@outsandatv
@outsandatv 5 күн бұрын
Hi thanks but at 3:50 I have no "Lerp" in my graph when i search for it, version 5.3.2 what should I use instead anyone knows ?
@jtretschok
@jtretschok Жыл бұрын
Really love what you are doing. I am a supporter and would double support you, if you could tell us "why" you are doing each of the steps. I dont get why you only use the red channel and why you Lerp them with grey. Enlighten me please.
@CGDealers
@CGDealers Жыл бұрын
Using one channel from RGB texture is common technique just to isolate black & whites. When you don't have colorful texture you don't need to use the full RGB spectrum. For example, when you have Ambient Occlusion, Roughness, Metallic, Height map. All of those are in White&Black gamma which can be easily used in one single R / G or B channel. This saves memory and performance and from one Node you can hook up 3 different textures. Lerp or Linearly interpolates between A and B based on Alpha (100% of A when Alpha=0 and 100% of B when Alpha=1) You simply interpolate between those textures based on the Alpha value.
@jtretschok
@jtretschok Жыл бұрын
@@CGDealers Top, thank you.
@elganzandere
@elganzandere Жыл бұрын
What's the hotkey for 'Auto Align Nodes' within the material-graph ?
@KIRKS
@KIRKS Жыл бұрын
Shift A
@CGDealers
@CGDealers Жыл бұрын
And “Q” to align them vertical.
@Castroo
@Castroo Жыл бұрын
شكرا حبيبي
@CGDealers
@CGDealers Жыл бұрын
Your welcome!
@user-hw3fk4vf3w
@user-hw3fk4vf3w 9 ай бұрын
Dear author, I wanted to ask. I work with the creation of a landscape, according to the world composition system. Engine, version 4.72 but I do not see any difference with the 5 engine for my work. And I have a question. I imported an elevation map and divided it into 8 honors of 1 kilometer. Now I need to import 2 more height maps of 1 kilometer each. The reason I want to make a gorge and go to the second level through the script at the end of the map. How to do all this work in 1 layer and 1 level? When I load more heightmaps, they automatically make a new layer. I need 1 layer and 1 level.
@CGDealers
@CGDealers 9 ай бұрын
Join our discord channel and the community will help you out there. discord.gg/NbV9ZUwnx6
@YTmingle
@YTmingle Жыл бұрын
Nice video BUT misleading thumbnail 😢
@CGDealers
@CGDealers Жыл бұрын
:(
@dimkp1939
@dimkp1939 Жыл бұрын
Does this method work for material instances as well ?
@CGDealers
@CGDealers Жыл бұрын
Ye, you need to set it up.
@MyFpZ
@MyFpZ 4 ай бұрын
I think it should be another way to solve that. Which could be some textures random rotate with own tiles ans blend each other. İs it some thing posible ?
@CGDealers
@CGDealers 4 ай бұрын
Yes, your suggestion is also viable and could work. There are many ways that you can do that :)
@jackdolezal9742
@jackdolezal9742 Жыл бұрын
How could this be combined with an auto material?
@KIRKS
@KIRKS Жыл бұрын
Macro Variation happens at the "Material Layer" level. You can add this logic to any type of landscape material (inc auto material).
@CGDealers
@CGDealers Жыл бұрын
Just like KIRK said. Btw KIRK hit me with a dm at my discord server or send me an email. We could collab. I saw u have some good videos!
@KIRKS
@KIRKS Жыл бұрын
@@CGDealers No problem mate. Il DM you in the week. Was checking your channel last night. Pretty decent videos 👍
@CGDealers
@CGDealers Жыл бұрын
@@KIRKS thx mate. I’m one of your subs and checking all your videos 🤙👏
@Grigga
@Grigga 2 ай бұрын
I can't find a single tutorial with how to fix tiling and place displacement......
@CGDealers
@CGDealers 2 ай бұрын
Control the displacement texture with the same UV coordinates as the Albedo, Spec/Rough/Metallic and it's done :)
@oddysy1880
@oddysy1880 5 ай бұрын
When i place a player start and run the program the whole world is blue. not sure if my character is falling through floor somehow?
@CGDealers
@CGDealers 5 ай бұрын
Your player start should be above the ground also if you are placing the player itself go to it's settings and search for possess -> choose player 0
@ZorlacSkater
@ZorlacSkater 5 ай бұрын
Wow, why is such a trivial thing so complicated? Why is there not a single node which can do this??
@CGDealers
@CGDealers 5 ай бұрын
Well its not complicated at all :)
@ZorlacSkater
@ZorlacSkater 5 ай бұрын
@@CGDealers it is actually. It could be a single node
@pamparam3495
@pamparam3495 10 ай бұрын
By some reason it crashes editor if I apply it to landscape
@CGDealers
@CGDealers 10 ай бұрын
Maybe PC issues? I'm using UE 5.2
@pamparam3495
@pamparam3495 10 ай бұрын
@@CGDealers it was connected with landscape itself, after some experiments it works well, thank you
@GaneshXPlayz
@GaneshXPlayz Жыл бұрын
I am taking ryzen 3 3200g and 8gb ram and Vega 8 graphics , unreal engine will run plzz tell to make games
@CGDealers
@CGDealers Жыл бұрын
You could try.
@GaneshXPlayz
@GaneshXPlayz Жыл бұрын
@@CGDealers but for game developer needs two monitors
@pro.giciel9084
@pro.giciel9084 Жыл бұрын
yes you can run Unreal Engine 1 from 1998 with your computer but don't expect much more
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