How to use MotionBuilder's Control Rig to Edit Mocap

  Рет қаралды 6,408

mocappys

mocappys

Күн бұрын

Пікірлер: 27
@JDSmith-cs5mw
@JDSmith-cs5mw 4 жыл бұрын
Not the hero we deserved, but the hero we needed.
@Josje95
@Josje95 5 жыл бұрын
There is actually so much that I didn't know when I started out with motionbuilder. Wish I'd seen this a year ago! Nice and clear, thanks (:
@mocappys
@mocappys 5 жыл бұрын
Yeah, I had that same feeling when I started using it, that’s why I wanted to make these videos.
@relicsmith.4017
@relicsmith.4017 5 жыл бұрын
All your totorials are great. Easy to use and follow. Keep them coming!
@mocappys
@mocappys 5 жыл бұрын
Thank you. Great to hear. I have more planned so don’t forget to subscribe
@relicsmith.4017
@relicsmith.4017 5 жыл бұрын
mocappys already have :)
@scaresdalemanor5167
@scaresdalemanor5167 5 жыл бұрын
Great tutorial. Well explained. Going to add this to our Mobu training area here at work.
@mocappys
@mocappys 5 жыл бұрын
Thanks! Great to hear you found it useful and it’s going to help. Let me know if there are other tutorials you’d like to see. I’m always on the look out for ideas
@Niphern
@Niphern 3 жыл бұрын
Nice Tutorial. I think IK on rot for swinging motions are really good. It makes motion less jittery as its not getting influenced as much from other body parts like the Chest
@mocappys
@mocappys 3 жыл бұрын
Thanks. And it’s usually much easier and quicker to fix motions using rotation rather than IK
@FKSwitcher
@FKSwitcher Жыл бұрын
This tutorial is very good and very helpful. I am cleaning up the soldier data movingthe action of crawling on the ground. Arms and legs that can be moved with IK can be fixed on the floor, but elbow and knees are not fixed and move continuously. This problem is very difficult because the Aux Effecter cannot be fixed with elbow and knees. Is there any way to pin elbow and knees that contain animations?
@pumpkinkill2937
@pumpkinkill2937 4 жыл бұрын
Really useful! You save my life from this video!
@mocappys
@mocappys 4 жыл бұрын
Great to hear! Happy to help
@Svi3sa
@Svi3sa 4 ай бұрын
Thank you so much for this!
@BingGeaux
@BingGeaux Жыл бұрын
do yall have any videos what show a character holding, carrying, or grabbing objects?
@mocappys
@mocappys Жыл бұрын
Yes, there’s this tutorial👇 that’s shows how to do all that… kzbin.info/www/bejne/Zpu9oHasnNN_bMk
@ejwkwk
@ejwkwk 4 жыл бұрын
good!. how to change background color gradation?
@mocappys
@mocappys 4 жыл бұрын
Thanks. It’s a photoshop gradient fill image, saved and assigned as a ‘Background Texture’ to the camera ‘Back Plate’.
@crazyguy7585
@crazyguy7585 4 жыл бұрын
wow ur amazing please dont stop motion builder tutorial there is no good tutorial like you u got new subs :)
@mocappys
@mocappys 4 жыл бұрын
Many thanks for the kind words. New tutorials coming soon...
@natashar4033
@natashar4033 4 жыл бұрын
Hello! Thank you for all the videos and tutorials on mocappys! They have been a lifesaver. But I have another question! I have a lot of mocap files, and I need to move them to the origin. I read that I can use the "In Place" modifier to do that, but I need a control rig for that, and I don't actually have a control rig on either source or target skeletons. I tried using the Move Tool but I think that won't work because we had to do retakes of some of our mocap files (they are conversations) so they will be at different offsets from the origin to begin with. What can I do to fix this?
@mocappys
@mocappys 4 жыл бұрын
Hello! Great to hear the videos are helping. Made my day🙂 Sounds like you need “Move Keys” or “Story Tool” ...and this handy tutorial that explains how they work mocappys.com/realigning-animation-in-motionbuilder Good luck
@natashar4033
@natashar4033 4 жыл бұрын
@@mocappys Thank you so much! I will try this! :D
@tubemcw
@tubemcw 4 жыл бұрын
Is it possible to solve for a single axis elbow given that the mocap data is rotating on all 3 channels?
@mocappys
@mocappys 4 жыл бұрын
it is, but there's a couple of things you need to check in the rig you're mapping to: One of the rotation axes must be aligned with the joint. The roll axis should be the first axis in the Rotation Order you have set for the joint. If you limit the DOF for the roll axis, you will need to use a roll bone or remove the DOF for all three axes on the wrists and ankles. Then in MotionBuilder you can turn on "Character Settings>Modifiers>Kill Pitch" for the elbows (and knees).
@tubemcw
@tubemcw 4 жыл бұрын
@@mocappys I knew there had to be a way. I will give it a try. Thank you
@mocappys
@mocappys 4 жыл бұрын
Good luck! Let me know if it works
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