Import Maya Alembic into Unreal (WITH MATERIALS CONNECTING AUTOMATICALLY) - 2021

  Рет қаралды 45,330

Animation Pandemic

Animation Pandemic

Күн бұрын

Пікірлер: 83
@animationpandemic
@animationpandemic 3 жыл бұрын
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@ashwithullal
@ashwithullal 2 жыл бұрын
This is very informative. We had most of our doubts cleared and brought more clarity . The comment section is also filled with useful bits of information.
@davidhallows2389
@davidhallows2389 3 жыл бұрын
Hats off, this is gonna help a whole lot of keen animators, thanks sooooo much.
@animationpandemic
@animationpandemic 3 жыл бұрын
Yes, it was about time to have this tutorial, every time I have to import ABC into Unreal, I have to remind myself of the workflow.
@lisaPlmbo
@lisaPlmbo Жыл бұрын
thank you ! As a student doing a final year group project and not having a teacher on Unreal, it helped me a lot
@LucaResto
@LucaResto 2 жыл бұрын
Probably best tutorial around for import maya alembic to unreal, full of great informations which no one tells (to be honest, not so much ppl knows about): that s because of 26 mins length for an export settings video, very good knowledge about subject
@animationpandemic
@animationpandemic 2 жыл бұрын
Wow, thanks! I am glad you found this video informative.
@beyazpiyonable
@beyazpiyonable 2 жыл бұрын
This saved me from serious migraine. Thanks a lot!
@animationpandemic
@animationpandemic 2 жыл бұрын
I am glad this tutorial contribute to a higher standard of health :)
@carlagali2000
@carlagali2000 2 жыл бұрын
I'm agree!! Thanksss so muchhh :D
Жыл бұрын
you are the smarter one on youtube thank you
@kareemismael6153
@kareemismael6153 3 жыл бұрын
Perfectly explained. Thank you!
@animationpandemic
@animationpandemic 3 жыл бұрын
Glad it was helpful!
@RoshAnim1985
@RoshAnim1985 2 жыл бұрын
Thanks for the detailed explaination about Alembic, really helped a lot!
@griffithpictures
@griffithpictures 3 жыл бұрын
This is terrific… A very important lesson for people transferring models and animations from Meyer to unreal. And thank you for moving at such a brisk pace. I did pick up a utility from the unreel Marketplace that installs easily and is great for renaming everything within a project if you need. I don’t remember the name but I will look it up and get back to you here. Thanks again
@animationpandemic
@animationpandemic 3 жыл бұрын
Thanks, I am convinced you posted the utility somewhere here, already, but it won't show up in YT comments. Could you re-post?
@Oleksii.Panasiuk
@Oleksii.Panasiuk 7 ай бұрын
Wish you millions of subscribers, really very useful content! Thanks for your work!
@nikolatesla5308
@nikolatesla5308 3 жыл бұрын
This video is soooo important for Maya and UE4 user. I always wonder how thing like this is done but never find video on it Thx 😀👍🏿👍🏿
@animationpandemic
@animationpandemic 3 жыл бұрын
Yes, this topic gave me so many headaches in the past, I've decided to make a video even for my own use ;)
@nikolatesla5308
@nikolatesla5308 3 жыл бұрын
@@animationpandemic and they are some many ways to do same stuff like exporting in fbx or obj and maya livelink which connect maya and ue4 real time. and other you just shown now. this things are documented but they are soooo deep in documentation that no one know/care about it.
@vayor6118
@vayor6118 2 жыл бұрын
GOD BLESS YOU BRO for the detailed explanation!
@ClaudiaTait-r9q
@ClaudiaTait-r9q Жыл бұрын
Amazing video, love the pace and content, thank you!
@bharanisivakumar880
@bharanisivakumar880 11 ай бұрын
Excellent Production way of explaining
@keithyakouboff8755
@keithyakouboff8755 2 жыл бұрын
GOT IT!!! Thanks Pandemic!!
@ArameoDios
@ArameoDios 2 жыл бұрын
Absolutely amazing tutorial man!!
@unrealhabitat
@unrealhabitat 3 жыл бұрын
YES!!! I love this, thank you so much for this amazing explanation, very well done :D
@animationpandemic
@animationpandemic 2 жыл бұрын
Nice, I am glad it helped.
@NeroForte_
@NeroForte_ 3 жыл бұрын
Thanks a million. QUESTION: so if I had exported the chaaracter from the animated scene of which she was referenced. stripping her name space wouldnt be needed, is that correct.?
@animationpandemic
@animationpandemic 3 жыл бұрын
As far as I understand it, stripping the namespace would be needed, if you are exporting from a scene in which the character is referenced.
@paulcharisse7746
@paulcharisse7746 Жыл бұрын
Amazingly useful. Thanks you. Have you ever got multiple UV sets to work with this cache method? I can only push one set through, even with face sets tagged.
@kzukez
@kzukez Жыл бұрын
amazing!! I'm getting issues with my UV. When I apply back the materials in Unreal. The UV's are broken on my model. Some is correct, but some areas are broken
@ahmadshishani1195
@ahmadshishani1195 Жыл бұрын
Great, But UE can not import parented objects/ not skinned. Only the skinned objects are imported . Any way around this issue ? thanks
@lucianaaranda9150
@lucianaaranda9150 Жыл бұрын
I encounter the same issue, my character wears a mask and a sword but the mask is parented to controllers, did you manage to solve it?
@AyushBakshi
@AyushBakshi Жыл бұрын
Wonderful Man! Thank you
@tolunaygenc
@tolunaygenc Жыл бұрын
Is it possible to bake this alembic data into keyframe to export for better performance to use in Unreal engine?
@VertexHero
@VertexHero Жыл бұрын
Thanks for the help! For me, it seems like the UV's are out of whack when I apply the material to the geometry cache. Can anyone help? Really appreciate it.
@miladhatam
@miladhatam 2 жыл бұрын
Thanks man, i owe you one👍
@Animoumou
@Animoumou 2 жыл бұрын
You are a king
@keithyakouboff8755
@keithyakouboff8755 2 жыл бұрын
Third problem (I'm hating this entire process 😫) I have applied materials in Maya to their respective geo. I gave the shading group node a name like "brass", and its material input node "brass_mat". I made sure that naterials were applied to the faces and not the objects. No soap. During import, I'm greeted with "Unable to find matching material for face set brass_mat, using default material instead. What hair I have left I am going to pull out. Sorry for all the queries!
@animationpandemic
@animationpandemic 2 жыл бұрын
Hi there. Try this: apply a new material to the *object* you are having the issue with, then select the object's *faces* and apply to them the material you actually need them to have. I have found that if the same material is first applied to the object and then to its faces, Maya might consider it as if applied to the object but not to the faces.
@keithyakouboff8755
@keithyakouboff8755 2 жыл бұрын
@@animationpandemic Yes, I learned that too and did what you described above. NO CHANGE!!!! (Maya's getting revenge for all the times I insulted her.)
@keithyakouboff8755
@keithyakouboff8755 2 жыл бұрын
@@animationpandemic This is what I discovered. I thought maybe Maya was seeing it on the objects AND the faces. I gave my model a default Lambert, then reapplied the correct material nodes to the faces only. Voila'! Thanks man. I definitely learned a few things from you.
@keithyakouboff8755
@keithyakouboff8755 2 жыл бұрын
Hello Mr Pandemic. Wondering something... I made a Glock 17 firing a 9mm cap. This was an exercise to learn the PBR workflow (for VFX, not gaming), from Maya to Painter to Unreal (v5). I exported 6 texture sets from Maya. I made 6 sets of 3 texture files in Substance (or Adobe now, I guess). Now, the whole point of the UE workflow is to speed up rendering. Part of this is having only 1 set of textures for your entire model, and therefore only 1 material network in UE. How does one do this if you're using multiple textures sets and (or so it seems) there's no way to export all your textures sets into one set of textures from Painter? Thanks :)
@animationpandemic
@animationpandemic 2 жыл бұрын
Hi there, I am not sure I understand what you mean by "texture set". Do you mean UDIMs (google it to see what I mean). If so UE does support UDIMs. Also, you can make a single material in UE, convert its texture inputs to parameters, and make a material instance of that material. That way you'd have a single parent material. I'd look into UDIMS and material instances (if I have interpreted the meaning of "sets" correctly).
@keithyakouboff8755
@keithyakouboff8755 2 жыл бұрын
@@animationpandemic No, I was talking about making my textures within Substance Painter. I exported 6 groups of materials from Maya, which came in as 6 texture sets in Painter. (BTW, thanks for taking the time to respond to everything. I have a lot to sift through.)
@keithyakouboff8755
@keithyakouboff8755 2 жыл бұрын
Second problem, if I may? I cannot export child objects because I keep being told that they have an "ancestor relationship". I am breaking the thing up and exporting separate pieces to see if that does it, but this would be a ridiculous way to go, no?
@animationpandemic
@animationpandemic 2 жыл бұрын
Hi there. I've met this issue at some point, but now I don't recall how I dealt with it. As a first pass of troubleshooting I would ensure that no geometry shares the same name, that you have selected only the geometry you need (and not a group containing that and other stuff), and I would make sure that if you have pre-cached (say, with Ncache) your geo, in case you are ABC caching simulated objects
@lucianaaranda9150
@lucianaaranda9150 Жыл бұрын
i have the same issue, how you dealt with it? :(
@AlexeyBorzykh
@AlexeyBorzykh 3 жыл бұрын
Great tutor! However, i wasn't able to get multiple UV sets working on my animated cache in UE. It works fine on static meshes imported from (same) abc file, but i get only one UV set (active on export) when importing as animated cache. I've tried different options on export/import but nothing helps. Any ideas?
@animationpandemic
@animationpandemic 2 жыл бұрын
Hi, I have to check, sorry. Does this happen also when reimporting the ABC back into Maya, or is it only in UE that it loses the second UV set?
@paulcharisse7746
@paulcharisse7746 Жыл бұрын
Had this exact problem also. Did you ever find a solution?
@mikhael.alessandro
@mikhael.alessandro Жыл бұрын
hi, where can i get the rename multiple files script? and how to insert it in script actions? thank you
@pradeepmewada687
@pradeepmewada687 3 ай бұрын
Hey, I have a Lioness creature in my scene. i have duplicated all mesh exported all to fbx with autodesk maya & entertainment. then when i am importing it to Unreal engine i am only getting meshes no shaders or textures :/
@shivangipriya4153
@shivangipriya4153 9 ай бұрын
How you did it the lighting??
@StillSameSharkk
@StillSameSharkk 3 жыл бұрын
Thank you so much!!! It helps a lot!
@animationpandemic
@animationpandemic 2 жыл бұрын
Glad it helped!
@MightyZeusXo
@MightyZeusXo 3 ай бұрын
I'm getting error for my character (Unable to import mesh due to a face consisting of 5 vertices, expecting triangles (3) or quads (4) How to fix
Жыл бұрын
how to import keys in maya timeline into sequencer in unreal ??
@huytiepoffical7082
@huytiepoffical7082 2 жыл бұрын
i have a problem when importing alembic file from maya into unreal engine , groom file is flipped on x axis symmetry , can i get help . thanks a lot
@mrtjackson
@mrtjackson 3 жыл бұрын
Hi there, great video, really informative, however I'm getting an issue when I export the alembic cache, when importing into unreal, the eyes, teeth and wrist band are offset from the rest of the body ... did you or anyone else encounter this?
@animationpandemic
@animationpandemic 3 жыл бұрын
For any parented Geo you have to tick on the "world space" tickbox from the Alembic export dialog box.
@nextpage1328
@nextpage1328 9 ай бұрын
Maya does not assign materials to faces if the material is already assigned on the object. Assign a dummy material first to the object before assigning the correct materials to the faces.
@loveparmar1
@loveparmar1 3 жыл бұрын
Any tutorials for alembic motion blur?
@animationpandemic
@animationpandemic 2 жыл бұрын
Hi, thanks for the suggestion. I thought the current version of Unreal did handle motion blur for Alembic, already. Is that not the case?
@eddwarriior
@eddwarriior Жыл бұрын
everything is fine except that the eyes keep showing up in two different materials
@shanmugam2645
@shanmugam2645 3 жыл бұрын
awesome bro
@animationpandemic
@animationpandemic 2 жыл бұрын
Thanks!
@rainrelax3043
@rainrelax3043 3 жыл бұрын
You can how to make usd pixar animation maya into unreal and render.thanks you!
@animationpandemic
@animationpandemic 3 жыл бұрын
I want to do that, too!
@denisbesfamilov5860
@denisbesfamilov5860 3 жыл бұрын
is it possible to export materials with 3dsmax? no face sets option
@animationpandemic
@animationpandemic 3 жыл бұрын
hi Denis, it's been a long time since I used 3Dsmax last, so I would not know. Best of luck!
@manuelfernandez3040
@manuelfernandez3040 3 жыл бұрын
Muchas gracias por el vídeo.
@animationpandemic
@animationpandemic 3 жыл бұрын
De nada! Disfruta ;)
@manuelfernandez3040
@manuelfernandez3040 3 жыл бұрын
Hola de nuevo, he leído en el perfil del canal que haces tutorías y enseñas 3d. Me gustaría poder contactar contigo pues tengo algunas dudas de animación y no tengo a quien preguntarle.
@animationpandemic
@animationpandemic 3 жыл бұрын
@@manuelfernandez3040 hola, en el "about" de KZbin puedes encontrar mi dirección de correo electrónico. Escríbeme allí.
@raul_mops3174
@raul_mops3174 3 жыл бұрын
Hey ! awesome video, thanks ! However, i have an issue and can't find a way to fix it: I have a character with multiple shaders in maya. When importing as FBX, all Shaders are here in UE, but when i import my alembic, some of them are put in the "Element 0" meterial of UE (for exemple the Hair and the eyes) I don't understand why. In maya they have different shading group, in the FBX import i get their materials, but the alembic kinda fuse or compile them in the "Element 0" And when i disable "Flatten Track", UE can't find automaticlly the new materials Did someone already have this kind of issue ? Thank PS: sorry for my bad english ^^"
@animationpandemic
@animationpandemic 3 жыл бұрын
Hi, as a test, in your animation file, try to select some faces of the hair, assign them a different material, and see if this creates a new element in UE. If it creates a new element, it means some of your materials in Maya are still assigned to the object and not to the faces. Also, how many materials are you exporting?
@ryanc1304
@ryanc1304 2 жыл бұрын
Hello, i don't have any files import, what do i do ?
@animationpandemic
@animationpandemic 2 жыл бұрын
You can grab any animation and export it as Alembic, or you could grab the animation I use in this other video kzbin.info/www/bejne/gXKnk36werp5n7c. You'll find a link to the Alembic animation in the description.
@smillerfx
@smillerfx Жыл бұрын
Thanks for the tutorial. Very useful. Subscribed I like the way you explained. Can you do a favor for "humanity"? Someday, when you have spare time and if you feel bored and wanna experience different stuff other than characters, make an automative rendering tutorial (super-duper-hyper-ultra-lifelike-realistic car rendering tutorial) like importing animated (in maya) vehicle into ue with materials and put it into sequencer and make some sexy camera movement and rendering nice looking cinematic movie. My car includes several parts (like over 15 pieces) and materials. I combined into 5 pieces Body and 4 wheels but including the materials applied before combining (12 materials) and animated with Craft Director Studio. I tried to import FBX, alembic and USD but I really get annoying result with materials or animation. Help meeeeeeeeeeeeeeee. My English grammar is not good enough i guess so hopefully you understand what I mean.
@smillerfx
@smillerfx Жыл бұрын
Actually when I export the animated car from Maya as USD I checked animation but in UE I can import only mesh and materials. Maybe I missed something or I don't know.
@onderyetiskin
@onderyetiskin 2 жыл бұрын
when i imported to unreal all material coming white. i need to add all texture again. is there anyway ?
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