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Introduction to StickContour Node

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Faceform

Faceform

Күн бұрын

Пікірлер: 5
@infiniterealities4D
@infiniterealities4D 9 ай бұрын
Really great work! This will be super useful.
@LordLuigi_Rigs
@LordLuigi_Rigs 8 ай бұрын
Can wrap transfer or match UVs from the old mesh to the new mesh?
@FaceformWrap
@FaceformWrap 8 ай бұрын
You have two meshes A and B that have different UVs, right? You would like to transfer UVs from the mesh B to the mesh A. - do your meshes have the same vertex order? - do they have the same geometrical shape?
@LordLuigi_Rigs
@LordLuigi_Rigs 8 ай бұрын
@@FaceformWrap I have two meshes. A and B. Although mesh A has bad topology (tri's), the normal map and Diffuse/Base Color map work perfectly. Using wrap I was able to get mesh B with good topology (quads) to wrap around mesh A and was also able to transfer the color texture from A to B. However, since the UVs are different, the normal map from A doesn't work on B. So I need one of two solutions. Either match the UVs from A to B or maintain the UVs on B but find a way to transfer the normal map from A. No, they don't have the same vertex order but the geometric shape is the same. Mesh A is fully made up of Tri's and B is fully made up of quads. Thanks!
@luandalorto
@luandalorto 8 ай бұрын
@@FaceformWrap How to do the same thing but instead of closing to open the mouth?
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