IXION Lets Play - P-39 - Industrial Zone Wreckage - Theta Crucis - EP20

  Рет қаралды 2,027

Caledorn

Caledorn

Күн бұрын

IXION Chapter 3 Part 3. I investigate P-39 and the Industrial Zone Wreckage, making the storm moves twice, while I continue to build up resource stocks, research more technology upgrades and work on the sector layouts.
IXION is finally here, and I am more than a little bit in love with this game. Describing the game genre is a bit difficult, since it combines so much from so many games - but one quick summary would be that this is a Sci-Fi Space game similar to Frostpunk, but with a lot of aspects leaning on logistics, grid city builder games, factory and production games, and so much more. The storyline is simply awe-inspiring, and the soundtrack is one of the best soundtracks I have heard in a game.
I hope you will enjoy the series as we explore the story of the Tiqqun, as I try to guide it through space with presumably the last remnants of humanity, in the hopes of finding a colonisable exo-planet that we can colonise.
Buy the game at Steam: store.steampow...
Thank you to Kasedo Games and Bulwark Games for providing me with a press key for the game!
Caledorn @ Patreon: / caledorn
Caledorn @ Twitch: / caledorn
Caledorn @ Discord: / discord
Caledorn @ Twitter: / caledorn
Check out these other series:
IXION Guides & Tutorials: • IXION Tutorials & Guides
IXION Lets Play Series: • IXION Lets Play Series
Frostpunk: www.youtube.co...
Satisfactory Tutorials: • Satisfactory Tutorial ...
Factorio 0.17 with KatherineOfSky: • Factorio 0.17 Guide - ...
About the Game
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IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.
Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.
What choices will you make when confronted with impending disaster? What will you discover out there in the dark?
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Outro Music: Big Giant Circles - The Echo
www.bensound.com
Support by RFM - NCM: • Dreams - Bensound | Ba...
#ixion #letsplay

Пікірлер: 43
@alexringess
@alexringess Жыл бұрын
Hey Caledorn. Thanks for this long run of this amazing game. I just left CRUC today. It was hard, even if I was aware that the storm is moving forward a bit more each time you finish an event so I decided to go to a strategy that take a bit more time but is very efficient. First, when I was on the last star system, I managed to get 2 more science vessels with 2 additionnal docking bays to be able to launch them at the same time (4 in total). Once on CRUC, the first thing I did was to sending them to each story line POI (I avoid planets first) and let the ships on these POI to get all the science points of them. It was very usefull because, 1st, once you start an event, there is no turning back, you must finish it, and 2nd, once you finish it, the storm getting closer. I also moved the Tiqqun to the planet at the upper left of the map (you'll see later). So I kept all the science points available on this part of the system before starting the events. During this time, I mined all the resources but sent the cargo ships to get only the essential ones. Then, I started the first event (the one that is the closer to the storm, I forgot its name). As I already got the science point, I was able to sending the ship back to the Tiqqun before the storm start to damage it. I did that with each of the storyline POI and then, I kept back the last science ship left behind before crossing the storm with the Tiqqun. I did that from the planet that is on the upper left of the map, straight forward to the closer POI behind the storm. Then, I finished all the storyline POI of the lower part of the map to send the storm away. Once it's done, you have all the time you want to do your business. ^^ And there is a lot to do because in this system you must retrieve and defreeze around 2000 cryopods (and there is bit less than 3 000 crypods to get back in this area) ^^ You better getting them with caution, a bit at a time, regardless of how is your defreezing infrastructure. If you store too many (the trouble with the population start with 1 000 stored cryopods) of them and don't defreeze them fast enough, you'll face some annoying things with your population. The better way is to deal with the cryopods once you're on the down side of the map and the storm is away. Oh, and you will have fire on board, it's a certainty. Put a fire station on each of your sectors. They also repairs. And if you guys want to know the basics of tier specializations, here is a sheet ibb.co/VYLXcy0
@Caledorn
@Caledorn Жыл бұрын
Very good advice and guidance here!
@alexringess
@alexringess Жыл бұрын
@@Caledorn I died (game over/restart the chapter) 4 times. This one is the harder chapter IMO. The next is easy compared to this one.
@alexringess
@alexringess Жыл бұрын
@@Caledorn If only I had watched your "how dealing with" video of this chapter before started it, I'd probably not died often ^^ Excellent guides you made ;) About the science ships, I lose 2 of them. Fortunately I had 2 left ^^ Also I gone straight to the thing that recycle garbages to make water to put one on my food prod sector so I didn't need to mine ice anymore. But you must get the tier 3 of food prod for this sector if you want to get enough waste to do that, and don't use waste for anything else on the ship. I'm a lazy man and find mining a boring activity lol (which is stupid because I had to mine iron instead).
@Caledorn
@Caledorn Жыл бұрын
@@alexringess Oof. Yeah, Chapter 3 definitely is difficult. I am about to wrap up the chapter and move into Chapter 4. Should be interesting...
@alexringess
@alexringess Жыл бұрын
@@Caledorn This one is funny. I don't want to spoil anyone here but it's something like "'catch me if you can" lol
@paulmeahan3667
@paulmeahan3667 Жыл бұрын
Great episode. The tension builds. I will say this carefully to avoid spoilers, but you can never have too many polymers. If not now...then later... One is always surprised on the resources, battery capacity, and tech that become urgent when the situation changes. :)
@Caledorn
@Caledorn Жыл бұрын
Oh, I'm DROWNING in polymer. On my shadow save I have 1080 of it, and I have all panels maxed out. I will have that on this save too before I leave Ch3. But what I need it for.. I am mystified. I know of some of the things you mention, but a lot of others, I have no idea. Will be exciting to discover!
@Jules_Diplopia
@Jules_Diplopia Жыл бұрын
Wonderful, detailed episode. Thanks as always for taking us on this journey.
@Caledorn
@Caledorn Жыл бұрын
Thank you 😄
@IndyIndie59
@IndyIndie59 Жыл бұрын
I am really enjoying this series. The story line is getting very interesting. I look forward to each episode because you read all the discoveries and I enjoy learning about the story. I am not worried about spoilers. I will probably have forgotten by the time I get there anyway.
@Caledorn
@Caledorn Жыл бұрын
Thank you! 😄
@FarmHend
@FarmHend Жыл бұрын
Build some shroom farms in your food sector. The second bonus from recycle spec is pretty OP for farms
@Caledorn
@Caledorn Жыл бұрын
I have other plans for my shroom farms. Just wait and see 😇
@王沛升
@王沛升 Жыл бұрын
I'd recommand another way to deal with this chapter. 1. DON'T finish or leave any event at first, first send probes to locate some resources so that you can wait for science be done. You can still do the events, just don't leave. Also, Since we're not leaving the event at command center, we won't get the main quest to awaken 2000 pods, thus DO NOT ENABLE ANY OF YOUR CYONIC CENTER if you start this chapter with 0 pods onboard (the amout of pods in this system is exactly 2000). 2. Grab the following science: "FRAUS TACHYON INJECTOR (probe launcher)", "FRAUS TACHYON INJECTOR (EKP ENGINE)", and ensure to have enought battery to last as least about 3 cycles (grab battery upgrade or power off facilities is fine, but you need at least three EVA arilock working all the time to navigate the sotrm). 3. Send probe to locate planet "CRUC-P-51" after probe upgrades was done. 4. While as you do the science make sure you have at least 4 science ships. After you're done with the science and mining with stock piles of resources onboard, unassign all mining and cargo ships and replace with all your science ships. If you go with 4 ships, send them to all the ruins on this side, and go through all the events and not leave the event. 5. Leave the event at DESTROYED COMMAND CENTER, unassign the science ship, move Tiqqun to CRUC-P-42, send that science ship out to do the colonist event but don't leave it yet. 6. After you send all the resource to the CRUC-P-42 colony, leave the event at COLLAPSED FOOD PRODUCTION DISTRICT, and move that science ship to CRUC-P-38 and do the event there. 7. When you are about to leave CRUC-P-38, make sure you have all three of your EVA airlock running, and there's plenty of alloy onboard. Now leave the event at CRUC-P-42 (Tiqqun's location) and unassign that science ship, start moving the Tiqqun to CRUC-P-51. 8. After you enter the space weather, pause right away, back to the remaining events at "REACTOR WRECKAGE", "INDUSTRIAL ZONE WRECKAGE", "CRUC-P-38" and leave all of them. 9. After Tiqqun arrived at CRUC-P-51, send the science ship onboard to do the event and finish it. Now the weather should have pass the left side of the system, you now go on with that science ship do finished up all the events and the storm should gone. It's even more easier if you have 7 science ship, here's TLDR version: 1. Send 6 science ship for all the event (including CRUC-P-42 and CRUC-P-38) on this side of the system and don't leave any of them, don't awaken any cryopods. 2. Send probe to locate CRUC-P-51, after the only choide at command center is leave, move Tiqqun to CRUC-P-42, and then move Tiqqun to CRUC-P-51. 3. After you enter the weather, end all of the event at once and watch the storm move. 4. Upon arriving CRUC-P-51, finish the event there or move to the part where no weather is present and do all the event untill the weather has pass.
@alexringess
@alexringess Жыл бұрын
I left CRUC system today and I did the same as you did. @Caledorn don't miss his comment, it is more detailed and less confused that mine but say the same. This is the best way to deal with this star system IMO.
@Caledorn
@Caledorn Жыл бұрын
While both of you provide good advice, and I am doing part of it - leaving out the P-51 part - I feel it might be a tad complex for newer players. I made a guide video (as you both might have seen) on my recommendations for getting through the storm with minimal to no loss (I've had no loss both times I went through the storm, having my entire fleet inside the Tiqqun before I allow the storm to move into the north, and then just EKPing the Tiqqun to the R&D wreckage. There is a small chance of losing some crew through the lightning storm, if it hits the Tiqqun - but with all 3 EKP engine speed upgrades, it has served me well twice now, and is definitely less complex than having that many science ships taking up Docking Bay space... Also, how do you guys avoid losing those science ships...?
@王沛升
@王沛升 Жыл бұрын
@@Caledorn As long as the science ship don't move, even the planet is engulf in storm, it won't be effected. Same things apply to science ship that's stuck with event. My docking bay was four in sector 1 doing general stuff, one in sector 2 focus on iron, one in sector 3 focus on ice, and one in sector 4 focus on population. All 4 miner stays in Sector 1 and all the other sector having 2 cargo ship well over enough, so I just build science ship in sector 1 and reassign them there. And the science ships are temporarily though, I left only the most expirienced three and dismantle the rest of them after the storm has gone. Though I'm not sure about how the science ship leve will effect exploration, don't seem like giving any extra science or reducing trasnmission time, maybe is their durability. The step I take can basically allow you to operate on mnimal tech, science you will only stay in storm for less than quarter of a cycle, and the tech that necessary are just Tiqqun EKP and probe speed, the rest is actually redundant if you go with 7 science ships method.
@王沛升
@王沛升 Жыл бұрын
Also there's some bugs about the weather though. If you pause the game and leave all the event at once, my game doesn't seem to like that. The storm become everywhere with all the stages stack upon each other, multiple borders can be seen, and the storm essentially engulf the entire system. The other one is that even arrived at P-51 which clearly show not in strom, and the probe / miner / cargo ships agree, Tiqqun seems to have its own mind thinking its still in strom and constantly take demage. Onboard the symbol is still present and the effects definitely applies, but the star map and other ship show no sign of storm. So better just move on afterward. (The strom onboard will last until next event is resolved, or you move Tiqqun and come back.)
@iankester-haney3315
@iankester-haney3315 Жыл бұрын
I built a 3rd Science Ship to force the storm to move. Kept the 2 at the hostile planets while I mined the other side and completed planets and events.
@grahamwalls2051
@grahamwalls2051 Жыл бұрын
Keep going with that population sector I think your doing well at a little over 3/5ths of the way to lev2 :P
@scottmwilhelms2437
@scottmwilhelms2437 Жыл бұрын
Curious why Lightbulb your second Sci ship, if say it was already in orbit, couldn't finish the last task on CRUC-P-38? If one has the ability to make multiple teams or units then logically they should be trained to work independently and collectively depending on the needs and circumstances. 🤔 Akin to the combined arms philosophy of most militaries or the sections of the Tiqqun itself. Hopefully the developers didn't intentionally block potential solutions just to arbitrarily limit players.
@Caledorn
@Caledorn Жыл бұрын
I believe only one science ship can be in an event at any time. Lightbulb was only there to collect science. Part of the puzzle I think.
@Wally1169
@Wally1169 Жыл бұрын
Random thought. This game needs a box-selection tool for the space layer where you can avoid/prioritize nodes in batches
@Caledorn
@Caledorn Жыл бұрын
YES! 100x YES!
@Wally1169
@Wally1169 Жыл бұрын
wasn’t sure, when I got the email notification, if that was in response to this comment or the “let them eat cake” one 😝
@techno1561
@techno1561 Жыл бұрын
Did the Hatred of Dolos and the Ashtangites come after, then? The messages seem to have been put on after the fact, seemingly after the UN's own exoplanet mission was a failure, and they turned to hunting down the "enemies of humanity" instead.
@Caledorn
@Caledorn Жыл бұрын
Yeah, the UN blamed DOLOS for the Lunaclysm. And the Ashtangites were blamed by association, since they were a close ally of DOLOS...
@Caledorn
@Caledorn Жыл бұрын
... And the UN turned completely totalitarian. I can't see them as being good guys at all, especially after seeing how they treated people who they considered "lesser humans" on board the Etemenanki...
@TeutonicGuardian
@TeutonicGuardian Жыл бұрын
I think Tier 2 Pop is somewhere around 50ish points.
@Caledorn
@Caledorn Жыл бұрын
52 is what I discovered - but in my shadow save I have like 56 housing buildings now, and still no T2. NO idea what the heck is going on, and I'm going to ask the devs.
@Wally1169
@Wally1169 Жыл бұрын
20:56 the repair bonus would at least let you have more accidents. I wonder, though, does it affect hull repair, too?
@Caledorn
@Caledorn Жыл бұрын
Well, the repair bonus doesn't affect the worker recuperation time in hospitals, which is the main issue with them. It does not affect hull repair - that's Space Specialization, which explicitly states +10%/+20% efficiency bonus to hull repair. 😊
@balmskou
@balmskou Жыл бұрын
@TheKerberos84
@TheKerberos84 Жыл бұрын
I must admit, when it comes to your priority what to research. It makes me bite my tongue quite a lot.
@Caledorn
@Caledorn Жыл бұрын
I understand - I have different tech on my shadow save, and as I have played through two parallel games now, I am starting to realise the importance of certain techs over others. However, I would very much appreciate your input on what techs you would have chosen differently, as I am actually planning to make a short guide video for techs. Obviously the Tech Lab researches are #1 priority there (which was one of the big mistakes I did in this playthrough - not getting all of them in Chapter 2...). Also housing upgrades I consider very important. And Fusion Plant for when you start farming, not because Ice conservation is needed, but rather to make one Fusion Plant support 4 farms. Suggestions very welcome! Oh, and PLEASE tag me, as I don't see responses to comments unless I specifically go into each and every video and look at the comments there. A major flaw in the KZbin Creator Dashboard that...
@SnakeUkr
@SnakeUkr Жыл бұрын
👍👍👍
@Winde2000
@Winde2000 Жыл бұрын
🥳🤩😎😇
@matthewgibbs6886
@matthewgibbs6886 Жыл бұрын
so far games is fun some bugs but not many
@Caledorn
@Caledorn Жыл бұрын
The patch yesterday resolved a LOT of the bugs too! 😄
@uther10
@uther10 Жыл бұрын
🙀🙀😸
@michaeltrevatt5796
@michaeltrevatt5796 Жыл бұрын
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