Dude, I was invested from the concept of this project alone, but making the player character a rotund rolling version of me?? I am now subscribed and patiently awaiting updates.
@egy_1 Жыл бұрын
No comment let me fix that Oh and hello uncle dane
@JayTheDevGuy Жыл бұрын
Thanks man! I can at least promise that this will update before Team Fortress 2 does :]
@Поліглотьфембой Жыл бұрын
i wish my tf2 channel would be famous
@15braincellsremaining Жыл бұрын
Hello uncle grandpa
@weezerfan3571 Жыл бұрын
@@Поліглотьфембой put a large amount of time and effort into making good and interesting videos and it will be
@nitefurie. Жыл бұрын
Engineer is already a single player game for new players: 1. Build teleporter from spawn to intel 2. Put everything else in intel 3. Do who knows what for the next half hour
@naoeveel Жыл бұрын
maybe watch bbc's man up trailer
@syrenity64 Жыл бұрын
Yeah, if you play ctf.
@Suddsy1103710 ай бұрын
heavy in casual is mvm
@real_Clone_Gordon_Freeman Жыл бұрын
Suggestion: Make it so when the engi teleports he crumples up into a ball then uncrumples at the exit teleporter and perhaps as an Easter egg he'll rarely form some sort of origami, and perhaps give the game a sort of "blueprint" art style so it's paper aesthetic has continuity
@YouTubeTryingToBeTwiter31581 Жыл бұрын
There also has to be bread being teleported with the player ever so often
@15braincellsremaining Жыл бұрын
Are you the real clone Gordon freeman?
@real_Clone_Gordon_Freeman Жыл бұрын
@@15braincellsremaining Yes I am indeed a clone of the real Gordon Freeman
@zionre4925 Жыл бұрын
@KZbinTryingToBeTwiter31581 What if the bread is an enemy in the game that goes for teleporters that haven't been moved in some time, and if said bread goes through a teleporter, it becomes more powerful
@15braincellsremaining Жыл бұрын
@@zionre4925 that would be epic
@afosandstufflol Жыл бұрын
You could add something like MvM's sentry buster- A fast and tanky yet pretty harmless enemy that bolts to the sentry in a kamikaze move, blowing itself and anything around it up.
@insertnamehere9718 Жыл бұрын
Perhaps also something like MvM’s tank-a bullet sponge which Won’t require utter dedication from your sentry, forcing you into the frontlines- or vica versa
@ridley2944 Жыл бұрын
it Also seems like the buster likes to stomp the Dispenser if it is near the Sentry Gun, it quite literally just runs over it happens often on Ghost Town/Round 666 idk if it its a bug or feature.
@CommunicationsOfficer535 Жыл бұрын
"harmless"
@plasticbag247 Жыл бұрын
"harmless" also the sentry buster: literally wipes out your entire team
@afosandstufflol Жыл бұрын
@@plasticbag247 Not what I meant by harmless, then again i didn't describe what I meant well. Apologies, just meant as in harmless in the standard sense outside of that explosion: It walks around to a goal. No guns, arms, any way to deal damage outside of that kamikaze. Harmless*!
@jaakarimiquel8473 Жыл бұрын
The item pickup tangent is important. People clearly don't do optimizing anymore and everything becomes a laggy piece of shit because of this. "Everyone has 4ghz processors now, I can use caveman code and it'll be fine"
@a.j.outlaster1222 Жыл бұрын
As a JavaScript code(self-taught), I was aware of this and can't believe people, Who likely experience lag, Would think that we can just spam logic like that, Sure, The item drops here expire, But they can still add up...
@theheavynamedgamingtime Жыл бұрын
Having this oversimplified code might not hurt the devs but that’s because they have nasa supercomputers, I have seen games that run on 60+ FPS drop down to 3 FPS because every object on the map does this “refresh every frame” thing and it instantly makes me quit the game, such an overlooked problem but such an important one
@funy0n583 Жыл бұрын
My cs professor in college would say shit like "Modern computers are much faster now so you don't have to worry about this" and it would piss me off every time like why am I even here paying for college when there's people leagues better than this teaching online FOR FREE. But whatever every job wants a Masters and 20 years experience so I have to be here.
@Sanctum8888 Жыл бұрын
Uncle Dane being the protagonist, a Peashooter being the sentry, Wall-E being an enemy as well as Jerma is going to be and awesome meme game, I can't wait for an alpha or something to be released.
@charlesgillespiev Жыл бұрын
I think an important part of the engie game loop its easy to overlook is moving objectives. With engie it's easy to find a good spot and turtle, but by forcing the engie to move every so often he's forced to find new places and haul his gear, making him vulnerable. I'd love to see some version of that in this game, even if it's as simple as just telling the player to get in a different part of the map every so often.
@Destroyer_V0 Жыл бұрын
Perhaps an objective to defend, ala a moving king of the hill?
@Newtral7819 Жыл бұрын
Perhaps a sentry buster
@magnusm4 Жыл бұрын
This is what L4D does and many other games where they add a special enemy specifically to counter cheap tricks and tactics. Like an enemy can can jump walls so that you can't just spam walls and turtle. For an engineer game it's quite simply. More enemies, tougher enemies. Require better buildings, more buildings. This becomes a huge management function. Given the engineer theme of the game I would also add buildings buffing structures and the player. Build a nest to protect the buffs and specialize in the engineer fighting the enemies himself.
@tbotalpha8133 Жыл бұрын
To my mind, "nomadic" play needs both positive and negative encouragement. Positive encouragement comes from things that help the player achieve their in-game goals, but which demand the player move around to gain their benefit. For example, there might be objectives scattered around the map, which the player must travel to in order to complete a level. Or there might be enemy spawners, which the player must hunt down and destroy between waves. Or enemies might drop resources upon death which despawn quickly, forcing the player to run out and grab them before they disappear (as Jay did). Negative encouragement comes from things that will punish the player if they don't move around. For example, strong enemies might appear if a player stays in one place for too long. Or maybe parts of the level itself might become deadly (flooding, poison fog, meteorites, collapsing floor, etc.), with no way to prevent said harm. Or, the resources the player needs to stay alive might be spread around the map, forcing them to forage on the move. Or there might be finite resource deposits around the map, which the player can only camp near for a limited time.
@travalisarcane9112 Жыл бұрын
Good point!
@blehmeh9889 Жыл бұрын
What's really funny about this is that there's an old design doc for the mod version of Team Fortress that came out for Quake way back in the day (which led to Valve acquiring the team behind the mod and making Team Fortress Classic and then 2). The lead developer of the mod, Robin Walker, wrote down the purpose and inspiration for each of the 9 classes in the game, and for Engineer, they wanted to make a class that was "easier for a non-hardcore FPS player to approach". They had played a lot of Command and Conquer (a real time strategy game with both singleplayer and multiplayer gamemodes), and got the idea to give a class the ability to collect resources and construct buildings not entirely unlike an RTS game. So, they took the singleplayer aspects of an RTS, fit them into the balance and mold of a multiplayer first person shooter, and now a little over 20 years later we're going full circle and taking that multiplayer- adjusted design and putting it back into a singleplayer mold.
@JayTheDevGuy Жыл бұрын
Wow that is super interesting, I consider myself pretty knowledgeable about TF2s development and trivia but I've never heard this before! That is a really cool and flattering observation about all this. Thanks for posting :]
@blehmeh9889 Жыл бұрын
@@JayTheDevGuy No problem! I hope to see more from you in the future!
@madengineerkyouma Жыл бұрын
To perfectly mimic how it feels to play Engineer, there NEED to be some bots that behave like Spies in at least some aspects.
@-AGGRESIVEPEANUT- Жыл бұрын
There's a game called Deep Rock Galactic that has a pretty good engineer class. His base loadout is a shotgun, a grenade launcher, a platform gun, and a sentry gun. You don't babysit the sentry gun besides refilling it after a major swarm. The engineer is extremely squishy (in my experience) which makes him a great team player when in co-op. This was a good video. 🎉🎉🎉
@NebulaTheOfficial Жыл бұрын
Rock And Stone!
@NebulaTheOfficial Жыл бұрын
Yeah, my favorite part about deep rock galactic is that we have rock pox for a year and a half
@iconifer1279 Жыл бұрын
Rock and stone to the bone!
@widmo206 Жыл бұрын
He's not really squishy; all the dwarves have the same HP. Rock and Stone!
@-AGGRESIVEPEANUT- Жыл бұрын
@@widmo206 wrote this when I was new to drg
@tipco415 Жыл бұрын
uncle Dane rolling around is the best thing I’ve seen all day
@chickenman22710 Жыл бұрын
Oh man, this style of content is a breath of fresh air! Your method of the "one on one commentary" bits with the paper cut out man over the drawn background is super entertaining, despite its simplicity, and the stuttering outlines also make the scene come to life. Loved the music and humor. Keep it up and you'll go far!
@JayTheDevGuy Жыл бұрын
Thank you :]
@Towney Жыл бұрын
So glad this was recommended to me randomly at 4am. The amount of work put into this video is insane and it shows so much. I really hope you enjoy doing these and keep making more!
@JayTheDevGuy Жыл бұрын
Thank you! I love making the game and these devlogs. But nice comments like these help me get through it when I don't lol. Genuinely thank you for the kind words :]
@goodgamingdavid1533 Жыл бұрын
I feel like making it so there’s no teleporter entrance, and the exit just spawns friendly NPCs would be cool.
@notgabriel8624 Жыл бұрын
I am astonished that you only have two videos! this is high quality, informative, easily digestible, and entertaining. You carry yourself like you’ve been doing this for years. Your art is very charming as well. Keep up the good work because you got a really cool thing going!
@JayTheDevGuy Жыл бұрын
This is a super flattering comment, thank you. Kind words like these really help me get these out as much as I can, I appreciate it :]
@mrturtle9129 Жыл бұрын
I think it's not his second ever video, maybe he created new account or hid other videos. But even if it's really isn't his second video, he did amazing job, it's really entertaining to watch. And i freaking love the animations in the game and in the video
@loleriniothefirst7738 Жыл бұрын
OMG WHY DID I GET IT RECOMMENDED ONLY NOW?! Such a coooooool concept! I rly want to see more of it! Thanks for the great time
@JayTheDevGuy Жыл бұрын
Anyone who can get all 4 Team Fortress 2 KZbinr references will be a certified gamer. Please comment to apply. Submissions will be manually approved.
@thunderouslighting7278 Жыл бұрын
uncle Dane (debatably twice), lazy purple (2x), and Jeremy
@Miguel-gm5mv Жыл бұрын
Can you make it to phone please 🥺?
@sniper7303 Жыл бұрын
uncle dane x2 jerma and the mimi sentry (if that counts)
@flyinggorilla124 Жыл бұрын
Here you go Uncle dane intro, 1:34 . Lazy purple at 2:26 . Lazy purple again 3:08 . You said Uncle dane obvious at 6:01 so idk if this one counts. Bruh jerma at 10:38
@blumepetals Жыл бұрын
LazyPurple - Video of the same name (Maybe others? idk) Uncle Dane - Intro Song LazyPurple - How it FEELS to play series Uncle Dane - Added Uncle Dane As A Character - Uncle Dane's Engie Man Song
@Medex2007 Жыл бұрын
The first things that come to mind for things in TF2 that could fit into a game like this are the silly Halloween spells and the Eureka Effect's insta teleporting to your tele exit.
@mateo353 Жыл бұрын
Really cool project! I counted them all, you got 2 Lazy Purple title references, the Uncle Dane intro, and of course Jerma.
@JayTheDevGuy Жыл бұрын
You are a certified gamer. To receive your certificate by mail, please like, comment, subscribe, and pocket Medic me every time we are in the same pub. Thanks!
@larry5498 Жыл бұрын
damn, i thought one of the lazypurples was RT
@blocky_luke Жыл бұрын
Personally i think what makes tf2 engi so fun is the rush of protecting your sentry while running around upgrading and grabbing metal while dealing with spies n stuff
@limoki2456 Жыл бұрын
OKAY SO a few ideas I had that came from the void that is my brain: -The jump pad from TF2C, literally just it, highly replaceable, super cheap, but doesn't nearly do the job as well as a teleporter would do -What if alongside being able to upgrade your buildings, you could also upgrade the player (MvM style). And if one of these upgrades would make your jump slightly better (double jump?)
@Anto-y8s Жыл бұрын
Or you can have more sentries
@spectacledman Жыл бұрын
I may be focusing on the wrong thing here, but this video is beautifully animated - both the stand-in models for your game and the in-betweens featuring your paper cutout. Your artstyle genuinely feels inspired.
@lizardsquid9318 Жыл бұрын
I personally like the fact you got into the the specific details of programming the pickups. Being interested in game development myself, these tricks will definitely come in handy! (You should add an enemy that keeps approaching you, but stops and disguises as one of your turrets when you can see it)
@eriqqq Жыл бұрын
KZbin algorithm always blessing me with videos like this at 3am. Loved your style!
@uhrguhrguhrg Жыл бұрын
One engineer that immediately comes to mind based on your criteria is the engineer from Risk of Rain 2 Surprised he wasn't mentioned, to be honest. Risk of Rain is a roguelite, where you spawn in on a map that's filled with crates and has an exit protected by a bossfight. Crates require money to unlock and contain powerups. Enemies drop money and spawn essentially infinitely, but the catch is that they get stronger over time. So it creates a balancing act between getting stronger by farming more items and not dying from staying too long or not staying enough and getting flattened by the boss. Engineer is one of the unlockable characters and his gimmick is that he can place two immobile sentries that inherit his powerups. This is where it gets interesting, since the sentries and the engineer himself behave as a two separate characters with different playstyles you have to make a build for at the same time. Engineer needs mobility and regen, or he dies. Sentries can't benefit from items that buff movement, but are disposable and can use on hit or on death activated items. etc.
@waker_link Жыл бұрын
Probably should have mentioned that the Engineer also has unlockable mobile sentries that shoot lasers
@uhrguhrguhrg Жыл бұрын
@@waker_link they are an unlock and also kinda underpowered compared to the base ones, due to losing on bungus and not benefiting from on run items. Still fun to play with and there are mods that fix the latter. But mainly they didn't get a mention because the static ones are closer to the tf2 engineer
@waker_link Жыл бұрын
@@uhrguhrguhrg honestly the underpoweredness is debatable, since I found them infinitely stronger than the default ones, to such point that I breeze through monsoon runs with them compared to stationary ones, that rely on healing to even survive since they can't evade attacks. However I do see your point, I just thought it would be nice to mention them since they change up the gameplay in a fun way, and could be an inspiration for this project as well
@JayTheDevGuy Жыл бұрын
I haven't gotten around to RoR2 and I had no idea it had an engineer character, this is super good to know. You and some others have mentioned it now, and I really appreciate you going in depth like this. Definitely adding it to the list to study, thanks!
@Leadhead Жыл бұрын
Oh my god this video's art style is adorable I love it ❤️
@JayTheDevGuy Жыл бұрын
Haha thank you! The fact that a stranger on the internet would take the time to comment something nice on my dumb lil KZbin video is still impossible for me to wrap my head around lol :]
@wiggytommy8607 Жыл бұрын
If I remember correctly, there was a tower defense flash game on Newgrounds based on Engineer from TF2. Maybe you could implement some of the enemy behaviors from that game? Also, since Engineer’s whole concept was based on Command & Conquer, maybe use some concepts from that series for some more ideas
@stradorious4467 Жыл бұрын
Factory building that manufactures engi’s own good guys version of robots that can be commanded like in RTS game would be an incredibly cool concept
@Manofthemusics Жыл бұрын
You could have a “rolling sentry” which when you right click, goes to that area in exchange for shooting slower or doing less damage or whatever
@M13RIX Жыл бұрын
You're the perfect youtuber for me. I've never seen a youtuber who makes videos about unreal engine game development with good editing. Keep up the good work!
@rawmaw Жыл бұрын
The game, "Deadlink", an indie cyberpunk rogue-lite FPS that's entirely single-player actually has a class named the Engineer as well that does the exact same as Engineer from TF2. Very cool!
@floydwabag Жыл бұрын
I can’t wait to see this through, you have gained subscriber
@ShlickSFM Жыл бұрын
I like this kind of video. It clearly explains the thought process that you have when making the game and makes it super easy for anyone to understand. Nice work!
@KinoCineaste Жыл бұрын
Really enjoyed this video, would love to track this devlog to something substantial in the future. I main TF2 Engie, so having a game that can emulate the feeling of "babysitting machines and enabling them to do their best" and being a tiny terror to a surprising amount of enemies is something I would wishlist. Looking forward to more!
@hamnotporkk Жыл бұрын
Suggestion: The player can change the environment with origami! Maybe you can have three mini sentry's you can fold onto walls? Or make a ledge for a sentry to sit on?
@a52productions Жыл бұрын
I'm glad you brought up the item pickup code, because I had almost the exact same problem and solution for a different application! I was making a grocery store where the purchasable items had physics, and there were a LOT of little items that needed to know their distance and LOS from the player in order to set their LOD and physics state (enabled or disabled) correctly. What ended up working out best in my case was sending out an event to a rotating ten percent of nearby objects every frame the player moved. (I also sent out events for the next ten frames after the player stopped, to make sure they all eventually got the most recent information.) Distance calculations/collisions could be done every frame, but the more expensive LOS calculations and LOD-swapping were only performed whenever it was that object's "turn". I did this instead of just reducing update rate because I wanted to make sure there was an even distribution every frame, and that there wasn't too much work being performed on frames the player had been standing still for a while. Looking back on it, it was probably overkill, and a simple timer on each object probably would have worked fine. But I liked the elegance and control of it.
@RemoveOhio Жыл бұрын
I think adding sentry blind spots would really help the gameplay flow. From the 1 minute of gameplay you showed, you kinda just plop the sentry gun down and shoot the enemy. IMO, adding sentry blindspots would help add depth to sentry placement, instead of just “put sentry gun here, shoot gun”. For example, let’s say enemies are coming in from all around in a circle. The player would need to decide where the sentry would need to be placed to kill all the enemies whilst also not getting clobbered by enemies in blind spots, and then deciding to either guard the sentry’s blind spot or to be behind the sentry, fighting hordes of enemies like some action movie duo.
@darkgn0ll587 Жыл бұрын
ADORE the style of this video and channel. Funny writing, great concept and impressive final output! All around loved it!
@michaelwells529 Жыл бұрын
Wow this is an insanely high quality video! I just subscribed, you more than deserve hundreds of thousands more! The closest game I can think of that actually does this concept is Orcs Must Die, though thats more about traps than turrets. Speaking of traps, maybe stealing from Demoman's toolkit would be a good addition to the game? I'm excited to see this project develop, it looks fun!
@matheusvasiliauskassoares4361 Жыл бұрын
The idea in of itself intrigued me to watch the video on its own, but the presentation is what really stood out to me, your style is gorgeous and Id actually love to see how to produce such high level content in the visual sense
@BRNG2042 Жыл бұрын
9:56 NO MIMI SENTRY!? GODDAMN IT
@michaelmcalpine543 Жыл бұрын
3:06 ahh Lazy Purple, a fine video series you made. The amount of KZbinr references you(now talking about JayTheDevGuy) do is pretty funny, I also like the way you've animated this video.(I'm guessing it's your main style.)
@JoeSmoPedro Жыл бұрын
An enemy that acts like the spy and saps your buildings would be neat! Perhaps there could be a tougher variant too that applies an extra debuff to the building or gains health regeneration or another buff while sapping and in line of sight of the building being sapped!
@Awan2407 Жыл бұрын
This got recommended to me, very fun concept and video!
@ralphralph1346 Жыл бұрын
YES
@Skeledude1 Жыл бұрын
Very nice! I can't wait to see where this game goes! Loved the Uncle Dane ball. One idea I have is that you could make it like MvM where at spawn there's upgrades you can buy. It would make the game kind of a rogue-like, and the waves could get harder as time passes.
@ShorK Жыл бұрын
Oh my god I saw the title and didn't believe it, got it recommended a few days later again and watched it! Woah this is amazing!!!
@JayTheDevGuy Жыл бұрын
Thank you :]
@JmonsterNEO Жыл бұрын
Actually, the base concept of Mimi could work pretty well as an ultimate upgrade. I mean eventually being able to have you sentry follow you around and still shoot at enemies would be a neat endgame power up. Doesn’t have to look like an anime girl though.
@menaatefadly Жыл бұрын
It doesn't but it has to be specificly Mimi Sentry
@bagginshield8251 Жыл бұрын
Yeah definitely doesn’t have to be Mimi. Wish weebs would stop trying to get her into tf2
@Randomstuffs261 Жыл бұрын
Man this was a darn good video, great concept and well executed. Good job dude!
@Jcriptobeta Жыл бұрын
This is actually incredibly sick. TF2 is always a game I feel could have a fantastic single player experience of some kind, whether it would be something like a single player map in game (If I knew how to use Hammer properly and VScript oh lord) and something like this has the potential to fit that vibe, even the placeholder artstyle is charming (Shoutouts to Skullgirls too, based.) Hope to see more on this project in the future, Subbed. Also add Mimi. ( ͡° ͜ʖ ͡°)
@a.person1805 Жыл бұрын
Wow, great video! I really appreciate that you put in captions, I love having those to follow along with. This felt like drugs, I wanted more but there's only one more (WHICH I WANT TO WATCH EVEN MORE THAN RIGHT NOW! I WANNA WATCH IT YESTERDAY!), very much looking forward to all of this!
@sharonsmith4324 Жыл бұрын
Jerma needs to be a secret boss, it would be funny if he was the hardest enemy in the game
@Bipyort Жыл бұрын
If there's something i love is TF2 and playing indie games late at night and having a blast while losing precious sleep hours, love the concept and also love the effort on the entire video, please don't be afraid of adding details like the pick-up breakdown i find those technical explanations really fun to watch, even more in your style.
@exceptionary Жыл бұрын
will there be a moment where the character goes from frame-by-frame to an actual animation anytime soon
@Timoxa_who11 ай бұрын
So cool to actually see progress during the video and also i loved the logic tangent!
@ShockedTaiLung Жыл бұрын
love the animations in this
@TommatPL Жыл бұрын
I’m patiently waiting for updates on this project, I’m loving it.
@deskinem_rooted Жыл бұрын
Damn man. I love when a new awesome KZbinr just spawns out from the ether. Great video!!!
@TrebleSketch Жыл бұрын
Ooooo!!! oh my gosh, I love this idea/concept and keen to follow this further :D love how that there's been so much interest back into TF2 again (same with the "played TF2 lots in high school" here)
@spugediwestern78 Жыл бұрын
Thanks for that item pickup tip. Not only does that help as a dev, but solved the mystery of pickups being collected at different times!
@tetrisconnoisseur Жыл бұрын
I absolutely love this video, from your artstyle, the script, and the game itself, i cant wait for more updates, you've just earned another subscriber
@cubingmania8338 Жыл бұрын
The concept off this is amazing and so is the art style. I cant wait to see how it develops and hopefully get to play it one day
@arepupu Жыл бұрын
This is incredible! I'm actually studying game development in vocational college and not only are your videos inspiring, they also teach me useful and neat new things. Can't wait to see more from you!
@Dark_Slayer3000 Жыл бұрын
Very exciting to watch the progress of this game! :)
@sinnersainter7416 Жыл бұрын
What a fun project to watch develop so early on, super excited to see where this goes! Keep it up :)
@punnyperson4663 Жыл бұрын
Your style is really damn cool man, thank ya for making this video
@flo8720 Жыл бұрын
I'm so glad I found your channel considering its size. I really adore your style and humour ^^
@jinenjipeke10 ай бұрын
i love so much the rolling animation omg. one thing i love about team fortress is the environment, so one think you could think of is enviornmental events, it will be a pain in the ass but i think that if the game is about placing a turret, having the ground where the turret should stand being flooded or becoming quicksand could be interesting. maybe a place where the turret could be very strong is a place where you cannot place it when the flood or the quicksand happens, and force you to find a better spot on the rocks maybe, or something like that
@skyoconnellt Жыл бұрын
Ur editing and shot compositions as well as ur animations are so stellar. The shot at 6:53 is just so cool. It’s not like any other sequence and I just think there’s something so special about how thoughtful you are with your editing
@JayTheDevGuy Жыл бұрын
Thank you! :]
@bonkadict295 Жыл бұрын
Please for the love of Gaben, LET US PET THE SENTRY! (and all the other buildings if it isn't too much to ask)
@KoshakiDev Жыл бұрын
Great quality video! Subscribed!
@Skeffles Жыл бұрын
Great video. I love playing engie, so seeing you make a game from it is awesome
@namebox797 Жыл бұрын
I hope you know you ARE a youtuber not a hack. This is genuinely one of the most well made videos i’ve seen. We need more creators that put this much love and effort into their content.
@mogusman3 Жыл бұрын
This looks realky fun to play! I would recommend adding a loadout feature (only bring 2-3 buildings of your choice per game), because it feels like you could add great synergy between buindings (buff yourself in range, buff sentries in range, etc). Its like adding classes inside of the engineer class! Also, making it first person would probably be better for this style of game, but that's personal preference.
@nantoghidrah Жыл бұрын
Damn, this is a really creative and informative video! I love learning about the ins and outs of game development as well as how you get your ideas for implements in the game. There are two ideas I would like to share, one that I'm not sure on how to implement, and the other is just a fun idea. The first is capturing the feeling of supporting your team. Because while building a sentry and getting kills is really fun as an Engineer, it's being a team player with good Dispenser and Teleporter placement that elevates playing as him. Like, it feels really good to have teammates thank you as they sit next to your dispenser, seeing the Pyro constantly checking in on me in case of a Spy, and seeing the teleporter number go up that gives me dopamine as an Engie player. So I feel like that aspect is also important to capture. However, I'm not really sure on how to implement this in what you have so far. The second thing that could be implemented, and I think is easier to put in, is a 'friendly' enemy. Where on rare occasions, a 'hoovy' enemy will spawn and throws you an item. But it still counts as an enemy, so your sentry can kill it before you can get whatever it throws at you. I just think it would be a funny idea. So yeah, this is a fantastic video and concept, and I look foward to seeing how it progresses.
@lihan1234 Жыл бұрын
incredibly well put together video !! makes game dev seem a lot less intimidating, love the 3d set.
@MSCII777 Жыл бұрын
Omg i love youre artstyle so much! Uncle dane looks smooooth keep up the good work!
@LegendaryKlone Жыл бұрын
The editing in this video was amazing! I loved the style you put into your videos! Well done man, your channel will blow up soon, and thats a fact!
@yells-of-the-not-so-danged Жыл бұрын
I think it was really cool to hear the logic behind the iteam pickup times! Like you said, it's something we as the players don't really think about but now the slightly laged pick ups make so much sense.
@lacreaturaetykvam Жыл бұрын
i just found this channel and i already LOVE it, your videos are very high quality and teach me useful coding techniques! thank you!!
@paatyz7 Жыл бұрын
This was one if the best videos I've actualy seen. Keep it up! ❤
@alfiewright1396 Жыл бұрын
Excellent video!! The way you speak is so fluid and concise
@CheeseCheeseCheddarCheese Жыл бұрын
Loving this idea!!! ❤ Hope to see the next development stage of this.
@scottventure820 Жыл бұрын
If I were you I probably would remove the limitations for engineer and allow the player to go nuts with how many stuff he can built, but then in exchange I would buff the enemies in all kinds of ways. I would add drones that follow you and protect you, maybe some different variants of sentry, teleport or dispensers, maybe a tiny shad that spawns tiny robo mercs that seek out targets. That's my ideas for now.
@iitsAP Жыл бұрын
this looks super sick, definitely gonna be watching any future videos on its development!!! i think it'd be a cool idea to implement some of the scrapped engineer buildings from the original game (like the launchpad and stuff) as some extra bits
@ocarina0001 Жыл бұрын
Liked AND Subscribed I can't wait to see the future development of the game
@Fear_XD Жыл бұрын
Amazing video, i absolutely love your art style and i cannot wait for the next update video
@randomarchive1671 Жыл бұрын
I was NOT expecting a Ween reference in a video about game deving and TF2, this just got even better.
@Erelium Жыл бұрын
this reminds me of the engineer tower defence community game mode. If you havent heard of it before its 100% worth checking it out for inspiration for this game
@dankmemer5699 Жыл бұрын
I know that Im hella late, but I've got an idea related to metal pick-ups. Since you put it at 0.5 seconds, at worst case scenario there's a 0.5 seconds delay between you coming in the line of sight of the metal, and it coming to you So what if you expanded upon it, and turned the metal scraps into some tiny scrap creatures like spiders or something, that will react to you being in their range (just a simple "surprise" animation). It would make more sense than floating chunks of metal, and you could perhaps increase the delay a bit, so these things would have to first realise that you're here, and then come to you. It wouldn't slow down gameplay that much, and it would be cute.
@JayTheDevGuy Жыл бұрын
Kind of brilliant honestly. Something like the Soot Sprites from Spirited Away. Thanks for the suggestion :]
@draco_claw Жыл бұрын
i really love your art style and the way you talk about things you passionate about
@thanasaKYS1 Жыл бұрын
This game looks amazing, I also love its artwork. I myself want to make videogames and study game development and you are one of the people that inspire me to do so with videos like this! I hope people who are into game dev like your video as much as I did. Truly, the best way to experience these videos. Best of luck to your game!
@scrubobsidian Жыл бұрын
Dude, this is the first video I've seen of you and I love it so keep uploading 👍
@GavenJr Жыл бұрын
Wow, the esthetics and editing of your videos is really cool!
@flambiac Жыл бұрын
Oh my gosh. This is one of the coolest things I've seen! Your animations are so cute, the explanations for the code are easily understood and insightful, and the editing is so COOL and CLEAN. Everything packaged into this neat little video makes me so enamoured! Hearing you talk about your work makes me REALLY excited and motivated. The cherry on top is that this is a game Im looking forward to playing :D I am really inspired by your work dude, a definite subscribe from me :) Im so stoked to what you put out in the future. Sorry for the kinda-long comment, just really stirred by the absolute gem I just watched xD Keep at it man! I think tons of people would enjoy your work, genuinely :)
@JayTheDevGuy Жыл бұрын
A stranger on the internet taking time out of their day to write something nice about something someone else made is a really cool thing to do, actually. Especially for a tiny lil dev like myself. So thank you for the kind words :]
@lpsp442 Жыл бұрын
It's like Paper Mario but with full three-dimensional real time gameplay and Uncle Dane. Absolute genius, I'm total invested in the results 😁
@techsecballer Жыл бұрын
Super underrated. Amazing animation.
@Dj_531 Жыл бұрын
Id love to see the rescue Rangers building telleport Introduced into your game. I imagine it's on your bucket list but I hope we see it sooner rather than later
@sheffb Жыл бұрын
Damn I love that redrawn desk as a background for the animation
@Xander-Jay-X Жыл бұрын
I’m definitely going to subscribe, I’m really interested into this concept!
@cartoonthetoon.2724 Жыл бұрын
This is so cool I'm excited to see where this goes!