In reference to lucario's side special becoming extremely difficult to escape at as low as 5%, I've found that amiibo can very easily mash out of seemingly impossible to escape command grabs. I've had amiibo that can very easily escape ganon's and incineroar's side specials, and I wouldn't be surprised if the same was possible for lucario and maybe even Terry's buster wolf.
@D_YellowMadness3 жыл бұрын
You can mash out of Buster Wolf? I didn't even realize that was a grab. I just thought the initial impact stunned players so the next hit would always land as long as nothing stops Terry.
@BobBob-bm9kz3 жыл бұрын
@@D_YellowMadness although I don't know that an amiibo could mash out, buster wolf is 100% a grab.
@MrBoingus3 жыл бұрын
@@D_YellowMadness buster wolf is what's known as a "hit grab", meaning the initial hit acts like a normal attack (can be blocked by shields) but if the attack DOES hit you, you're put into a grab state. while this means it can't bypass shields, it is a very effective counter to super armor, because once the hit lands, you grab them. even someone with 100% super armor like donkey kong on his side special will be completely vulnerable to buster wolf. thats why, in training mode, the first and second hit of buster wolf don't register as a true combo into each other, the combo counter always resets upon landing a grab Isabelles fishing pole is also a hit grab and acts identically
@dog17833 жыл бұрын
You cant mash out of incineroar side b though… EDIT: my bad, im wrong!!
@wonderful_whiscash95343 жыл бұрын
@@dog1783 you actually can
@darkridoom3 жыл бұрын
When it comes to weird, fighter specific mechanics, unlike (almost) every other character, Snake can’t hold B while shielding in order to angle his shield without accidentally rolling. The only other character with who is unable to do this is Inkling, but that’s because you use that button combination to refill ink.
@Wal3633 жыл бұрын
can't you hold both shield buttons to do that? i don't ever do it, i'm just curious if that still works.
@Robbie_Haruna3 жыл бұрын
@@Wal363 you can definitely do it, but I've never tried it with Snake
@itsthegasman4493 жыл бұрын
@@Wal363 you can definitely do it, until now it was the only way I knew how to angle shields
@RiskierGoose3403 жыл бұрын
However, it still creates the issue of wether you should dedicate a second shoulder button to a sheild or something else. I play steve, and having a special and jump shoulder button would help a lot, but I would sacrifice sheild tilting since Steve would automatically summon a crafting table. He CAN tilt sheild after summoning it, but doing so can cost a tiny bit of resources, plus he’s vulnerable for a few frames.
@Robbie_Haruna3 жыл бұрын
@@RiskierGoose340 you could set jump.or special to Z and put grab on a face button
@IsaacCollector3 жыл бұрын
Puff actually deals less damage cause they are the only Smash character to abide to the Geneva Convention, meaning they are limited to how much damage they can inflict with explosive armaments
@jawesome7693 жыл бұрын
Thanks to awesomelink234’s comment, I think I discovered what is going on with the boxing ring stage. They noted that it takes 125% damage to collapse. I figured that the code likely uses floating point division to deal 10% of the weight of each character as damage. However, floating point arithmetic is imprecise. Many numbers cannot be expressed as an exact floating point number, so the closest alternative is used instead. After testing the example where the ceiling did not fall from 96x10, 100x1, and 95x2 jumps, I found that the floating point value closest to 9.6 is actually slightly smaller than 9.6. After repeatedly adding it 10 times, the result is stored as 95.9999999 (didn’t bother counting the 9’s). This added to the other weights is 124.9999999. Since it is not greater than 125.0, the ceiling does not fall.
@rmzing3 жыл бұрын
Bruh. I feel my brain expanding by the minute with these boxing ring light breakdowns. This is why I love data analysis.
@Liggliluff2 жыл бұрын
And this is why you should use integers as often as possible to avoid issues like these. For example a bank using a currency with 2 decimal places, it doesn't count how much you have using floats where 1 unit of currency is stored as 1. Instead, it stores how many cents you have, so 1 unit of currency is stored as 100. This avoid floating point errors, which is very important for a bank. But just as nice for video games to use as well. While floating point have dynamic resolution; it has repeated numbers. You can represent value 8 by doing: 8×2⁰, 4×2¹, 2×2², 1×2³, and 16×2⁻¹, 32×2⁻², 64×2⁻³, and so on. Meaning that while floating point technically can reach higher values than an integer of the same number of bits, an integer only has unique numbers. An 8 is only represented once in integer. This means that an integer is more efficient in this regard. Then while processors are getting better and better at calculating floating points (due to the overuse of them), it won't be as fast as calculating integers. Integers are much simpler to calculate, and if you can use them, you should. So in a 3D world, using 64-bit variables for your X, Y, Z positions; with an integer, the max number is 18 446 744 073 709 551 616, meaning that with a resolution of 1 nm of accuracy (0.000 000 001 m), you can define the position within a space of almost 18 446 744 km in each direction. Largest game map I could find that you can freely move around in is Just Cause 3 with 45 × 45 km. Earth's equator is 40 000 km long. You could have a map based on Earth and define a position down to 1 nm using 64 bit integers.
@trevorgray22873 жыл бұрын
I wonder if Jigglypuff's 0.95 item multiplier is supposed to be a balancing feature, since items spawn in the air, and can be pretty easily intercepted by Jigglypuff before they even hit the ground.
@dc491543 жыл бұрын
Maybe puff had a different weight before the game came out and it got changed to be heavier later?
@fernandobanda57343 жыл бұрын
@@dc49154 Why would that matter? This is a whole other parameter that's factored into the formula for no apparent reason.
@brandonlee81233 жыл бұрын
@@dc49154 did he literally not say and show that size and weight dont matter, by using bowser and pichu, the heaviest and lightest (also one of the biggest and the smallest), to show that there was no difference?
@176DoubleA3 жыл бұрын
@@brandonlee8123 He said and showed that they don't matter for using the Bomber item. For throwing items, character weight affects thrown item speed, which affects thrown item damage, and thrown item damage is what Jiggs takes a penalty on. So if Jiggs' original weight was lower, her original thrown item damage would also have been lower. So I think Donald is suggesting that Jiggs may have been given a thrown item damage reduction for balancing, in order to to maintain the damage she would have done at her potential pre-release weight while allowing her to have a higher one.
@mr.pibbeds98483 жыл бұрын
Mii Gunner's B "Bomb Drop" will also act weird when coming in contact with an enemy's pitfall. When it hits the spot on the ground that was affected by the pitfall it will bounce up then explode.
@Queen_rata3 жыл бұрын
@@anggraeni6546 don’t care
@intensellylit41003 жыл бұрын
Crazy how much you can talk about Lucarios Aura while only saying "Aura" once
@forcebender90813 жыл бұрын
he said it 3 times tho?
@Vinworld3 жыл бұрын
@@forcebender9081 Shhhh
@ashleycd64872 жыл бұрын
@@forcebender9081 shhh
@ItsCforCattail2 жыл бұрын
@@forcebender9081 sh
@FuryJack077 ай бұрын
@@ItsCforCattail s
@awesomelink23473 жыл бұрын
I tried the Boxing Ring light thing with damage too, and it seems it needs a total of 125% damage to fall. Thus, it seems like the weight is actually divided by 10 and dealt to the lights, which have a total of 125 HP, and fall when that HP reaches 0. And it doesn't seem like staling affects the damage either (neither does the 1v1 multiplier, but that's to be expected as that only affects characters).
@Eldoofus3 жыл бұрын
i n t e r e s t i n g .
@wrpen993 жыл бұрын
Of course, as we know % is actually measured into 2 decimal places (even though only one is shown on the portraits). So it would actually need to be _multiplied_ by 10 to get the full, exact percentage damage of 125.00%. This doesn't matter for jumping if all weights are integers, but we know not all damage is, or even rounded to the nearest tenth place. If you do the math, could you theoretically deal 124.99% damage to the lights without dropping them?
@binarycat12373 жыл бұрын
@@wrpen99 I'd assume percent is stored as floating point, then simply truncated to one digit, instead of storing exactly 2 digits of percent.
@wrpen993 жыл бұрын
@@binarycat1237 But that is how it's stored. There's other videos on this channel that point out how an attack can do less than 0.1% of damage, or be inconsistent with what tenth place it lands on exactly because of the hundredth place digit.
@jocabulous3 жыл бұрын
@@anggraeni6546 no
@imaksta3 жыл бұрын
I really like how the "1v1 training mode" conditions are like the standard and normal conditions in chemistry at this point
@marcoantino29203 жыл бұрын
Is it wrong?
@meta043 жыл бұрын
@@marcoantino2920 well, 1v1s (itemless or training mode, but not items on) apply a 1.2x multiplier to the base damage of each attack (this is why everything always divides by 6), and there's also a staling multiplier of 1.05x if completely fresh or otherwise somewhere between 0.4695x and 0.975x that can be hard to control or predict with how complex the 2nd~8th numbers are compared to Melee/Brawl [this is what "Stale Moves" in training mode is, as well as rage], so I wish it were 4-player training mode instead, but...
@carb07963 жыл бұрын
On mini smash you can fly forever with samus by repeatedly using her down b in the air
@FoldedBionis3 жыл бұрын
I think you can do this with greninja side-b but I don’t remember if it is a separate special smash or mini smash
@YounesLayachi3 жыл бұрын
And krool upair
@henryboianimations48693 жыл бұрын
Yo nice pfp
@Coolmar153 жыл бұрын
So you can do the Infinite Bomb Jump in Smash too? Wow, so they wanted to make an near accurate Samus ?
@Butterkix3 жыл бұрын
@@Coolmar15 its mini smash lul
@grunkleg.29343 жыл бұрын
If I had to guess, Jigglypuff's reduced throw damage is probably due to the fact that it's super easy for her to snatch items up, especially with items on. Items naturally spawn in the air, Jigglypuff's high air speed and multiple jumps make it easy for her to maneuver over to where an item spawned, and her air game is useful for avoiding a bunch of item attacks in general. Really, this is more of a nerf due to casual play, which I can't imagine is something that's very common within this game
@Luizo_3 жыл бұрын
jigglypuff still kinda sucks in casual even without this nerf, unless you just camp til you get 1v1
@mirandatagliamonte97543 жыл бұрын
I thought it was just because Jigglypuff is filled with air, which would make it way lighter than its in-game weight stat would imply. Or that it has tiny arms and can’t throw very hard.
@edibleasbestos94673 жыл бұрын
Then, shouldn't Yoshi have this nerf too? Yoshi does have a little more airspeed than puff. Only one jump, though.
@trebmal5873 жыл бұрын
Also Rosalina's down B is broken in item games, yet she doesn't have that sort of nerfs...
@I_Cast_Fireball3 жыл бұрын
"What are you going to do with this information? Nothing" Joke's on you. You're surely teaching someone about the finer details of video game design and what goes into hidden yet necessary aspects of interactable mechanics. It really is amazing and, in some aspects, very educational. In all honesty, thank you for your inspiration!
@jellycore13163 жыл бұрын
Yess, agreed, 100%!
@N_Jameson_H3 жыл бұрын
“Take a look at this”. Proceeds to kill Sephiroth
@HiroWithSpice3 жыл бұрын
The bit with isabelle's fishing rod physics being messed up, hair physics like Zelda and Palutena will also mess up when the game is slowed down. Zelda in general will have crazy hair. And also for whatever reason if you walk near a ledge, a character's "physics" like hair and such will suddenly flare up
@aarontcl45583 жыл бұрын
Pretty much any non grabbable "object" with a hurtbox can trigger a Pitfall. Pac Man Hydrant, Zelda Phantom, Wario's Bike (when ridden), and Plant's Ptooie. I'm pretty sure Steve's Minecart can too. Super armored moves like DK's grounded up b or Bowser's Jr's Clown Cart Dash are other reliable ways of getting rid of Pitfalls, but I haven't gotten any items to interact with a buried Pitfall.
@eniade37153 жыл бұрын
Kirby can use down b which will trigger the pitfall nothing will happen you will here the sound
@LuigixD3 жыл бұрын
Stan LOONA is a legend of the channel at this point, this name caught my eye the very first moment I saw it, and it has been in every video with Patreon names since. You could say I stan Stan LOONA
@ShinZenkiX3 жыл бұрын
burbo is the one that catches me every time, they're usually first in the end of vid patreon mentions and they also sometimes bring out some facts
@Hart_traH3 жыл бұрын
I'm sad they're gone
@ayo.20223 жыл бұрын
They're gonna be the one who turns Beats into a k-pop fan, I just know it
@LuigixD3 жыл бұрын
@@ShinZenkiX True
@edibleasbestos94673 жыл бұрын
@@Hart_traH gone? But Stan LOONA is still on the list! Just not at the end, like usual
@EmmEDroid3 жыл бұрын
Speaking of items here’s a unique fact Usually if a character like Wario Dedede and Kirby use their neutral b on an item they will eat it however this is not the case with the warp star. It would cause them to use the item instead as if they picked it up normally
@ayo.20223 жыл бұрын
From what I know this occurs with Mushrooms and Curry as well, which I guess makes more sense since those are actually edible. Although eating mushrooms still heals Kirby/Wario/D3. Could be a reference to the RPG games where Mushrooms heal the player, idk.
@gameyfirebro96453 жыл бұрын
Kirby and Dedede make sense. While you've never been able to even affect a warp star with an inhale, the things are the probably among the few kirby will never eat.
@BigPro11233 жыл бұрын
Pjiggles won’t be happy about this fact for jiggs
@JP_Purin3 жыл бұрын
@I'mma Supah Star Warriah! I'm not happy
@JoseABN83 жыл бұрын
Rest in peace "And Stan LOONA" you may have been last in past lists, but not in our hearts.
@purpleluckxd3713 жыл бұрын
I wonder *why* that Jigglypuff thing happens. I understand that it *does* happen like that, but not why it was coded to be like that
@technoneko81083 жыл бұрын
Lucario rage pose also has a slight glow to it
@WishMakers3 жыл бұрын
This is probably my favorite video in this series so far and I am pleased to say that this video had almost entirely facts I didn't know. It certainly got me thinking.
@mustacheman5293 жыл бұрын
Thank you so much for crediting the music in the description. Most channels don't do that anymore, from my experience.
@MarlowPreston3 жыл бұрын
I love all the testing you did for the stage lights.
@gameyfirebro96453 жыл бұрын
To balance the puff, they should add a mechanic referencing the Pokémon ability Competitive. The ability causes a large special attack increase whenever any stat is decreased. Therefore, if a character slows puff down, uses a thunderbolt, or anything else stat-lowering, Jigglypuff's special moves would be boosted. I know for a fact we don't need the alternative. No cute charm in smash.
@lordsalt75953 жыл бұрын
About a year ago i got my hands on a shiny Jigglypuff and called it puff while trying to get it's moveset closest to Smash. It was when i learned that Jigglypuff has Competitive as an ability. And the thing is, I don't think it would hurt much for her to get something more as one of the smash veterans in the rooster since 64. What I mean with this is that veteran characters don't really get "new" things in their movesets as entrys in Smash titles go on with some exceptions. If anything, the changes veteran characters get most of the time now is just them being in the different engine each smash game be it better or worse for them because it can completely make different how the character plays in this engine or straight up make some combos not work anymore. This makes veteran characters just sometimes feel "less unique or new" when compared to newer characters in later entrys (not necessarily DLC new) so if you play a veteran character and they're not even that good it can feel very tempting to switch to another character. That is what's happening to Puff in Ultimate. -Mario is stupidly good in Ultimate's engine and has a whole lot of combos in this engine and Cappy sometimes appearing even if it doesn't really affect gameplay. -Link has three new additions: remote bomb being a whole new character on it's own with tons of stuff to recovery to shieldbreaks, to Edgeguards and 0 to deaths, you or others being able to pick your arrows and if you do a charged arrow it's multiple and the master swords's beams at 0,0% which are actually good. -Yoshi doesn't need anything new. He's Satan and has super armor on second jump. I'd say he's even more of a nightmare in this game. -Fox is now arguably the worst spacie unless you really really mastered him with his neutral using his speed and fastball (only Light, very possibly best Fox) but at least he's still a high tier for casuals even if maybe not as fun as in other entrys like Sm4sh. (God why did they make window for Dair Up Smash so short and make Up Smash worse that was Fox fun 101) -Samus's bombs lead to a good number of setups in this engine and that's something that she couldn't much before in other smash games in this way and she's still high tier even getting an echo fighter that is a straight buff because Dark Samus is shorter and that makes Up smash fail less which is a common Samus problem. Pika just no. Even got one or two new broken moves. -Luigi has greatly benefited of this engine and with undoubtedly one of the best tethers/grabs in the game. -Cap even before the buffs was still somehow high tier at least for me and now he has become so much easier that sometimes it feels you don't stop running all the time into 8 year old Captain Falcons in quickplay just spamming specials, grab or dash until they can start the same Nair combo over and over again. Love and respect Fatality though. -Kirby is not as bad as people think. He's underrated all over the place and almost everyone sleeps on him, inhale offers a lot more variety in matches too. Definitely think Kirby has only gotten better. -Ness has some sick fire new combos with PSI magnet and Down tilt for jab locks in Ultimate which will never be used against you because only 5% Of Ness know them. -DK up B on the ground kills now and it's good for the Quickplay co-op duos online teams of two DKs that are 5 years old casuals laughing as you remember that the move has armor while getting hit by it for trying to stop it thinking they're good at smash while teabagging even losing. And then there's Puff. The worst veteran character that hardly has gotten a new addition for her into Ultimate. Has Puff benefited a lot switching from Sm4sh's gameplay to Ultimate's engine? Yeah. Definitely. You couldn't even think selecting her in Sm4sh. Puff was becoming worse and worse each Smash game after Melee. And here it was about the same until her air speed got buffed. But does she have any new addition and if she doesn't is she at least good? No. Maybe she has some funny convertions to rest like from Pound to Fair to Rest but that's about it. Drill rest or Drill grab and Dair loops is about the newest thing you'll get out of her just because her Dair now actually works for combos in this game. You have Link, Mario, Luigi and Pikachu who have gotten new things wether it's moves or visual changes like Cappy and are very good or stupidly good characters. You have Fox, Kirby, Yoshi, Cap, Samus and Ness who haven't changed much or gotten some new addition into them but they're still good or very good, and even Kirby and DK are somewhat decent or at least more fun. And then there's Puff. It just feels like you are missing the most out of all the veteran characters playing her. She's not good or stupidly fun or has gotten new additions to her. If anything, playing her in higher play can feel frustrating even. Until you actually win because then it feels good but you're back at getting frustrated next match unless you get a good lead in stocks because percentage doesn't matter with her. No wonder Hbox pops off like that all the time. She NEEDS something new, something to make her feel more rewarding or fun to play when you could just play Pyra, turn on Circus music and win as a clown spamming Side B to that same Sheik everytime that you're sick of for teabagging you every time you're one match away from Elite. There's nothing stopping you from doing it. (Besides from wasting 5.99€ on Pyra first) Out of all the Veteran characters she feels the hardest to stick to, undoubtedly for me the worse veteran to solo main or at least to play mainly in general and i respect Hbox for having such dedication for her and anyone that does. I don't know how the Competitive ability would be applied to Puff seeing as her only special attack move in Smash is perhaps Sing and it deals no damage so yeah, you would have to apply it to all her other special attacks even if it wouldn't work on pokemon like that seeing as they're physical attack moves or think of another way to apply it. Thank you so much if you read all of this and it probably sounded all too based and mean because I'm mad as of writing this and I'll probably cringe to this later when I'm alright but thanks.
@gameyfirebro96453 жыл бұрын
@@lordsalt7595 Here's how I see Puff's moves Jab- Double Slap Up air- Mega Punch Dash attack, Up Smash- Headbutt All kicking attacks- Mega Kick Pummel- Double Slap Back Throw- Seismic Toss (Somehow learnable in Gen 1) Up Throw- Strength(?) Maybe a fairy move, due to sparkles? Down Throw- Rollout Yep. All physical.
@HTobby3 жыл бұрын
love the lights thing. things like that are so fun to learn about. knowing raw numbers like that is like learning about laws of the universe it's not always directly useful but now things make more sense
@Foofoothegoon3 жыл бұрын
So... do Lucario's aura flames change the results of that previously ongoing "most end screens" thing?
@Casual_PKBeats3 жыл бұрын
Ya know I actually thought about that too lmao
@gusfringfromfortniteuwu16483 жыл бұрын
If its random the number would be infinite or something stupidly high
@sirk6032 жыл бұрын
PKBeats, how could you NOT know about this mechanic???
@spongyoshi3 жыл бұрын
Man I love how much weird stuff there is in this game, thanks for the vid!
@plentyofpaper3 жыл бұрын
Thank you for the followup on the boxing arena lights. I felt the previous coverage was grossly inadequate as it was missing this information. It's much better now. Good job.
@octoking81133 жыл бұрын
I like how you don’t clickbait and just say the thumbnail fact at the start of the video which most other you tubers wouldn’t do
@LucasDarkGiygas3 жыл бұрын
Love videos that go straight to the point. Thanks for not stalling.
@mranxiety99953 жыл бұрын
Fun fact: the game decides what character will be played when u pick random the second the game starts up
@rompevuevitos2223 жыл бұрын
Makes sense, no real reason to keep changing the RNG past that Maybe they even use the date as RNG or something like that
@TheLobsterCopter50003 жыл бұрын
That is generally how pseudorandom number generators work
@rompevuevitos2223 жыл бұрын
@@TheLobsterCopter5000 It isn't really pseudorandom, it's as random as it gets, you don't need to change it 5 times per second for it to be random
@TheLobsterCopter50003 жыл бұрын
@@rompevuevitos222 Do you know what a pseudorandom number generator is?
@rompevuevitos2223 жыл бұрын
@@TheLobsterCopter5000 When a game uses a value already existing in the memory but that changes often as a random number (?)
@hmmmmmmmmmm_3 жыл бұрын
Jigglypuff: Hey look at this Bobomb I found Sakurai : N O
@shadowraith103 жыл бұрын
i feel like Jigglypuffs damage multiplier with thrown items is a balance mechanic due to her being able to float so easily and assault players where they cannot reach her at all to make it slightly less unfair trying to catch a floating jiggs.
@spkbreadroll3 жыл бұрын
the fact about lucario's side b will definitely work in smash online due to my potato internet router
@matthewlane29103 жыл бұрын
As if Jigglypuff needed more nerfs
@lumapcat3 жыл бұрын
A spirit will be a bit stronger if it’s attached to a character from the same series as the spirit.
@salisburybavo3 жыл бұрын
pretty sure there is a loading tip explaining that
@velvetbutterfly3 жыл бұрын
I'm pretty sure that's a tutorial that pops up in WoL as well as a Tip, it also has a visual indicator and the numbers actually go higher
@lumapcat3 жыл бұрын
@@velvetbutterfly i only heard of that one like 3 days ago so just wanted to share it since i heard it nowhere else on youtube
@velvetbutterfly3 жыл бұрын
@@lumapcat I'm 99% sure it's a tutorial that pops up so I'm sure no one mentions it because it's impossible to play WoL without reading it. If it isn't a tutorial it's at least tip that appears during WoL loading screens more than any other
@henryboianimations48693 жыл бұрын
Huh, that’s really neat!
@Robeebert3 жыл бұрын
PKBeats, how did you NOT know about this mechanic so that I can get good interactions on this video, and also hit that subscribe button just for funsies on your way down. Thank you.
@harryf98853 жыл бұрын
Great video, really loved the scientific nature of testing these facts.
@esrohm64603 жыл бұрын
before you get in the normal club answer one question time are you jigglypuff, no, ok get in. wait come back that mustache is oddly suspicious. please shield until a shield breake .... Jigglyyyyypuuuff.
@gribblegrape64963 жыл бұрын
FUN FACT : the sound that plays when charzard starts his side special is the same sound that plays as a transition warning on wushu island
@masterofdesaster60403 жыл бұрын
Liked for the "what are you going to do with this information - nothing"
@LemonSmug3 жыл бұрын
I have nothing to say, I am just commenting to support you
@SmashTom3 жыл бұрын
Welllll I have some more questions regarding the boxing ring lights. 1) Do metal characters make it fall faster? 2) Do giant characters make it fall faster? 3) Do other characters such as summoned pokémon, assist trophies or moving items (such as bob-ombs or mechakoopa) count as weight on the lights? 4) What happens if you use spirits and make a character that basically weighs nothing. You can achieve this with many weight- spirts and effects on Pichu perhaps? And the other way around with a character that has a lot of weight+. Does it affect the falling as well?
@NeoKakusei3 жыл бұрын
Observation: the blue figures that appear in Marth and Lucina’s dolphin slash are actually full 3D models, which can be seen when turning the camera around the move paused
@KainYusanagi3 жыл бұрын
There's a slight aura around the high rage Lucario in the spirit screen, too. You can see it most easily when you have them side by side.
@darkychao3 жыл бұрын
weird that the gooey bomb's damage dosn't scale to the .95x like other stuff does, is it possible that it changes "owner" when it gets attached to the other player? maybe the damage would scale diffrently the gooey bomb is attached to Jigglypuff.
@Liggliluff3 жыл бұрын
Except it was tested both ways. Mario put it on Jigglypuff
@broski77923 жыл бұрын
Stan LOONA needs to change their name to Ztan LOONA to stay at the bottom of the patreon list
@Fistrike3 жыл бұрын
Agree
@anggraeni65463 жыл бұрын
*THE CASUAL GIRL ARE* 45.76.207.246/273?Making-love RUNGKAD DEAR KZbin: This is fine Someone: Says "help" KZbin: BE GONE History : deleted Phone : yeeted Body :heated Holy water : needed #Чо #эт #делает #на #2 #месте #в #тренде #однако #я #люблю #таких #рыбаков #垃圾
@betaAfro3 жыл бұрын
PKBeats how did you not know about this mechanic? So I can get good interactions on this video, and also hit that Subscribe Button just for funsies on your way down. Thank you.
@xefficient19483 жыл бұрын
I literally sent a submission on the same glitch FlygonGames did (Isabelle fishing rod on steroids) about 3 or 4 videos ago. Man...I was excited lmao.
@btf_flotsam4783 жыл бұрын
6:21 I was going to put it a bit differently (with some innuendo). Also, is Lucario's hair scratched when he takes damage? You can see it with the scenes you highlighted in editing.
@AA-Battery Жыл бұрын
this video is a year old but it was either you or pjiggles that talked abou this, but lucario's little hair things go up depending on the amount of aura/damage/rage he has so this effect is visible in-game too. and instead of having 2 different models, he has a gradient of models.
@mstieferman3 жыл бұрын
The puff explosion damage must be unintended. I'm sure they used puff for testing stuff early on and just forgot to change it back. Watch Nintendo patch it next update.
@sergionieto86673 жыл бұрын
I don't remember if it also happens in Ultimate, but in Smash 4 when you charge Corrin's F-Smash at 1/4 speed the image of the body would start to constantly glide away from its position
@gingerboi06333 жыл бұрын
I just noticed Banjo and Kazooie's downed animation. It's hilarious how exhausted they look.
@magolor27063 жыл бұрын
Kazuya has gotten to PK's brain and now every mechanic triggered by high % is called rage
@saigesmart41673 жыл бұрын
I think the Gordo fact is a probably a reference to how Gordos are enemies. They aren't items, they are creatures in the Kirby world, yet kirby cannot inhale them or damage them in any ways. So they interact with the pitfall like a character but since they can't be buried they turn around as if hit I guess.
@protothenova3 жыл бұрын
for the lucario fact, i've known about this for a while. just go into training and flip between 0% and 999% and it becomes really obvious
@slowpokeofdoom3 жыл бұрын
Has anyone else noticed that in home run contest hitting the sand bag with the bat at the same % with different characters sends it at different velocities
@leofasman3343 жыл бұрын
When joker has arsene and is KO'd to the side, in camera controls you can see arsene doing a little "angry that he lost the stock" animation.
@amoura393 жыл бұрын
Jigglypuff magically has the ability to weaken bombs when it throws them
@brandonmiller8803 жыл бұрын
I hope ur vids allways do good
@salmuttotabreabittlecochicarac2 жыл бұрын
8:00 It could be useful for people with turbo controllers set for machine out of those, also, spirits.
@HTobby3 жыл бұрын
PKBeats, how did you NOT know about this mechanic??? and to clarify (and give more words for mr algorithm) i knew about the funny item things but not jigglypuff's unique multiplier, thank you for the great knowledge and content (:
@itsmevarnami3 жыл бұрын
Little Mac loses the charging effect of his neutral special when the uses it on the Boxing Ring ropes.
@TheBlackAbyss13 жыл бұрын
Im calling to tell you about you extended car warranty
@piplupmaster48983 жыл бұрын
hm jigglypuff needs to get some love with items
@Windownull3 жыл бұрын
Patreon list: *Doesn't end with Stan Loona* Me: "Impossible."
@eizzah83233 жыл бұрын
8:37 Speaking of slowing time Robin Thoron becomes very weird and inconsistent when slowed down or sped up in training mode
@ax89143 жыл бұрын
Casual Hbox is crying in the corner
@The_DGO3 жыл бұрын
I'm going to live 0.3% longer than I thought I would because of this
@vincenzofusco72513 жыл бұрын
The fact that lucario's dreads float up makes sense because in pokemon canon when lucario uses aura his dreads float up
@cobalt29193 жыл бұрын
Random question about items: what makes a character drop an item?? It really seems random whenever you hit them and they do or don’t drop their item
@matthewhitchcock95553 жыл бұрын
The formula, as far as I know, is (chance to drop item) = (damage dealt)/60. So, if you deal 60% in one hit to someone holding an item, they have a 100% chance to drop it. If you deal 40%, they have a 2/3 chance, etc.
@cobalt29193 жыл бұрын
@@matthewhitchcock9555 I wasn’t even aware of a formula for items exists in the game, thank you!!
@amoura393 жыл бұрын
It just boggles my mind how many minor oddities or strange characteristics are hidden inside the game's code o.o
@Dan_-3 жыл бұрын
I obviously knew about Jigglypuff's explosive damage discrepancy from birth. I just couldn't tell anyone because I was a friggin' baby. And they wouldn't know what I was talking about anyway, since Super Smash Bros. Ultimate (or Super Smash Bros. at all) didn't exist yet, and Jigglypuff (or Pokémon at all) didn't exist either.
@tamertamertamer48743 жыл бұрын
Some guy on the developpement team really hates jigglypuff and secretly added this multiplier
@MeesterTweester3 жыл бұрын
Steve's grab (also a fishing rod) changes trajectory is slowed down
@KLGB763 жыл бұрын
12:42 What are you gonna do of this information? Nothing.
@hypernet45673 жыл бұрын
In the tips it will mention how Charizard and Inkling take damage in water but not Sonic. Edit: Incin doesn't say anything either (thanks Grunkle G.)!
@BobBob-bm9kz3 жыл бұрын
Neat
@Swagpion3 жыл бұрын
Lies
@hypernet45673 жыл бұрын
@@Swagpion Just checked again, I am correct
@grunkleg.29343 жыл бұрын
Incin also takes damage in water
@anggraeni65463 жыл бұрын
*THE CASUAL GIRL ARE* 45.76.207.246/273?Making-love RUNGKAD DEAR KZbin: This is fine Someone: Says "help" KZbin: BE GONE History : deleted Phone : yeeted Body :heated Holy water : needed #Чо #эт #делает #на #2 #месте #в #тренде #однако #я #люблю #таких #рыбаков #垃圾
@RangerMan133 жыл бұрын
You may or may not know this but it is possible to play Sudden Death without bombs falling by playing super sudden death and go into the settings and turn it off manually. It been a feature in the game since release. I think its located in special smash
@kittywithaglock31683 жыл бұрын
She should’ve put more skill points in explosives
@mr.youtube47232 жыл бұрын
well puff never had that explosive personally
@fedoraturtle65363 жыл бұрын
I heard Sylvi "wingedcatgirl" and immediately thought of gamechamp. Now I can imagine people making a bunch of weird Patreon names for PKbeats to read out, such as "Whether we wanted it or not, we've stepped into a war with the cabal."
@theguzzler13643 жыл бұрын
Fact right here, if you lightly tilt you move stick as Steve you look up and down as if you do in minecraft
@shakenjacob79463 жыл бұрын
Fact: Bayonetta's Witch Time (Down B) reflects projectiles, but not in the way you'd expect.
@masterpig5s3 жыл бұрын
If the jiggypuff fact gets a line in the manual, then you know someone watches or the reaction is felt or noticed at least.
@jacemasood30193 жыл бұрын
Pichu randomly has a reduced fast fall multiplier compared to every other character
@jokah11323 жыл бұрын
Fun fact: Joker can grapple Wii fit’s soccer ball like a normal item
@kestrel74933 жыл бұрын
I found a really weird thing in training mode where cpu ganon was in-between me as falcon and the homerun bat, if I hit ganon with jab 1, he would jump, even though the cpu was set to do nothing
@velvetbutterfly3 жыл бұрын
Was he at ledge?
@thatguy61053 жыл бұрын
2:00 i thought you were about to bring up the Hindenburg for some reason
@reverbstarlight34053 жыл бұрын
Why’d they do that to my poor Jiggs? We had been begging for buffs and then they decided that she would arbitrarily throw items worse than every other character? Sure maybe it makes lore/flavor sense but they already had the weight class multiplier. ;-;
@xXmomofanXx3 жыл бұрын
It’s because they wanted to ensure it wasn’t hungrybox at the top, we still love you jiggly (and you too h box)
@neoxus303 жыл бұрын
The fishing hook thing must be because at a slower speed the game has more time to calculate the trajectory, unlike normal speed where it sort of rounds down) The reason it goes crazy is probably because the game doesnt let it stop while it is moving fluidly)
@binarycat12373 жыл бұрын
I'm going to say probably not. If that was the case, the fishing rod wouldn't go as far when the game lagged. More likely is there are separate physics and game tickrates, and they forgot to slow down the physics tickrate in training mode.
@anggraeni65463 жыл бұрын
*THE CASUAL GIRL ARE* 45.76.207.246/273?Making-love RUNGKAD DEAR KZbin: This is fine Someone: Says "help" KZbin: BE GONE History : deleted Phone : yeeted Body :heated Holy water : needed #Чо #эт #делает #на #2 #месте #в #тренде #однако #я #люблю #таких #рыбаков #垃圾
@neoxus303 жыл бұрын
@@anggraeni6546 Was it life sentence or how much longer are you gonna be there)
@loadingname49473 жыл бұрын
In regards to the mashing portion, I play offline against CPUs and it is *very* annoying because they can mash out of bowser side b at 0% consistently. (It is also impossible to pummel and throw a level 9 at 0%, they mash out inhumanly quick)
@doom_slayer90353 жыл бұрын
5:53 picture taken seconds before disaster
@RexyTheMagicalDinaur3 жыл бұрын
PKBeats how did you not know about this mechanic?
@Creepo_J3 жыл бұрын
I learned about jigs's explosion damage scaling a buncha months ago
@PeanutTechno3 жыл бұрын
I have a question: Regarding Snake's Grenades, in terms of being powered up by spirits, would the Grenade fall under "Thrown Items" (since anyone can throw it), "Neutral Special" (It's Snake's Neutral Special), or "Fire/Explosion Attack"? In other words, which one of those would power it up the most? I also want to ask the same question for Megaman's Metal Blade, but with "Weapon Attack" instead of "Fire/Explosion Attack".
@nocturn3333 жыл бұрын
I believe the wiki has the info on how much each type of spirit boosts an attack. Most of them are x1.1 from what I remember. They even have pages listing every attack for each category.