Jungle Inferno airblast detection visualisation (outdated as of April 18 2024)

  Рет қаралды 377,893

wget

wget

Күн бұрын

Пікірлер: 869
@wgetJane
@wgetJane 8 ай бұрын
THE CONE HAS RETURNED github.com/ValveSoftware/Source-1-Games/issues/5522#issuecomment-2071853901
@fluury
@fluury 8 ай бұрын
but will it stay...
@sohott
@sohott 8 ай бұрын
you're goated for figuring this out
@wgetJane
@wgetJane 8 ай бұрын
@@sohott it was mostly replaycoding and undefinedbhvr that figured this out
@koffi_duck
@koffi_duck 8 ай бұрын
dude imagine if we get sphere hitbox + cone... it would be a dream come true....
@Mabra51
@Mabra51 4 жыл бұрын
_Pyro airblasts projectiles behind him_ Sniper: *y e a h t h a t s e e m s a b o u t r i g h t*
@kannatheweeb8836
@kannatheweeb8836 4 жыл бұрын
Lol
@goon5665
@goon5665 4 жыл бұрын
Spy: I hate this my job SUCKS
@weaboo8141
@weaboo8141 4 жыл бұрын
"It's only magic!"
@chemicalcloud
@chemicalcloud 4 жыл бұрын
That's some shonky business right there
@Halvos12
@Halvos12 4 жыл бұрын
Yeah but think about something here, when a pyro air blasts something it's shot in the direction he's looking. If a pyro is facing forward and air blasts a rocket that's behind him well, where do you think that rocket's going to go?
@cinex20
@cinex20 4 жыл бұрын
I always had a feeling that it wasn't really a cone. Now I'm certain.
@kannatheweeb8836
@kannatheweeb8836 4 жыл бұрын
Yup
@goon5665
@goon5665 4 жыл бұрын
Yep. It's a box
@muramasadoesathing1040
@muramasadoesathing1040 4 жыл бұрын
BEHOLD THE CUBE
@An_Ian
@An_Ian 4 жыл бұрын
its was a cone but it was for player pushing meanwhile the projectile reflector aspect had BS logic applied to it
@nubs2594
@nubs2594 4 жыл бұрын
Its a cone, but it only check if a player hitbox is in the cone if they interact with the hitbox. But it seems stickies just gose with the bitbox
@ZestyJesus
@ZestyJesus 4 жыл бұрын
I KNEW IT WASN'T A CONE Thank you for making this
@priinceoftiime
@priinceoftiime 4 жыл бұрын
Yep cube
@thonker7848
@thonker7848 4 жыл бұрын
cube moment
@cmagp4056
@cmagp4056 4 жыл бұрын
pp
@SkillZgetKillZ
@SkillZgetKillZ 4 жыл бұрын
At least teammates between you and a projectile don't make the projectile fly towards that teammate now... I think that was the reason I never mained Pyro when I started playing
@the_true_lame
@the_true_lame 4 жыл бұрын
Man pyro sure does take skill
@ShinigamiSamaH
@ShinigamiSamaH 4 жыл бұрын
Pyro too confusing for new players. -added bigger box.
@demomancerzv9036
@demomancerzv9036 4 жыл бұрын
Comm: pyro become just broken VALVe: now pyro deal crits to burning enemies, and burning player can't stop burning. Just wait when this joke become real.
@SpahGaming
@SpahGaming 4 жыл бұрын
@@demomancerzv9036 Valve will never even update tf2
@demomancerzv9036
@demomancerzv9036 4 жыл бұрын
Also right.
@MerasmusInSplatSourceWorld
@MerasmusInSplatSourceWorld 4 жыл бұрын
Which not functioning
@Fuer64
@Fuer64 4 жыл бұрын
They fixed the problem pyro now isn't too confusing for new players but instead for every Player.
@chr0min0id
@chr0min0id 4 жыл бұрын
Pyros when their ammo count is low: *”Our deflector shields are down to 50%!”*
@somerandomgamer8504
@somerandomgamer8504 4 жыл бұрын
Soldier: *Activating spam*
@insertcoolusernamehere9518
@insertcoolusernamehere9518 4 жыл бұрын
Activating deflector shields
@hrzmann
@hrzmann 4 жыл бұрын
Activating bread.
@Yeheah
@Yeheah 4 жыл бұрын
Toryaaa Come on! (Insert Gamecube smashing botton sounds)
@omniscientbarebones
@omniscientbarebones 4 жыл бұрын
**activating evasive maneuvers**
@CamC159
@CamC159 4 жыл бұрын
So this is why when you airblast downwards, the enemy goes straight up...
@he3004
@he3004 4 жыл бұрын
No, it's because they bounce off the ground
@alphamoonman
@alphamoonman 4 жыл бұрын
@@he3004 No it's because based on your direction from the center of the airblast detention box (also taking into account the pyro's position, you will fly out of the box.
@he3004
@he3004 4 жыл бұрын
@@alphamoonman from what I know, you airblast them into ground and this causes them to fly higher than if you normally airblasted them towards air
@alphamoonman
@alphamoonman 4 жыл бұрын
@@he3004 The video is proof that there are no calculations on which this actually occurs. The only likely explanation is what I said before, with taking the pyro's position into account to deal with velocity.
@wingedbluj1674
@wingedbluj1674 4 жыл бұрын
@@alphamoonman yeah, it looks like you're just flying away from Pyro in the end.
@backerson5576
@backerson5576 4 жыл бұрын
it's interesting to see how before the update, airblast had two objects, but now it's combined in one.
@vict632
@vict632 4 жыл бұрын
The fact that the airblast hitbox doesnt rotate with the pyro, thus giving different ranges and results depending on where he is looking.. is just the icing on the nonsense cake
@Wapako
@Wapako 4 жыл бұрын
Valve: We fixed the pyro ! Or...did we ? *Vsauce theme play*
@derdoctor1895
@derdoctor1895 3 жыл бұрын
They didnt fix shit, only made it worse
@DZCOSENTRY
@DZCOSENTRY 4 жыл бұрын
Why did they ever bother with a competitive update when they’re just gonna do stuff like this?
@goon5665
@goon5665 4 жыл бұрын
Haha pyro go brr
@just-mees
@just-mees 4 жыл бұрын
yeah because airblasting is a very easy, skilless thing to do, you dont need to practice for it at all AmIrItE
@user-qc8jd5tw6s
@user-qc8jd5tw6s 4 жыл бұрын
The things in this video are scaled up for visualization.
@DesolateLavender
@DesolateLavender 4 жыл бұрын
@@user-qc8jd5tw6s No?
@slippingjimmyproductions
@slippingjimmyproductions 4 жыл бұрын
because they are valve
@Unicronicorn
@Unicronicorn 4 жыл бұрын
This is such an underrated channel. You're out here answering the questions I've had for years
@random_me666
@random_me666 4 жыл бұрын
What I thought was skill with airblasting is a lie...
@maurofavale8710
@maurofavale8710 4 жыл бұрын
well i mean airblasting a direct hit, a crossbow bolt or an arrow from the huntsman is still kinda hard, but airblasting isnt really a skill it's a tool, one that goes insaney well with a panic attack
@TheJosiahTurner
@TheJosiahTurner 4 жыл бұрын
airblast range has always been about the same as flamethrower range
@SD-zb3so
@SD-zb3so 4 жыл бұрын
Same.
@rattandragon9104
@rattandragon9104 4 жыл бұрын
Well they do still need to slightly time it
@thacure
@thacure 3 жыл бұрын
i have like 20 hours on pyro and hit airblasts 24/7 because i actually thought of being good in a game and practiced a class and built up my timing abilities aim abilities and reaction time
@SuperCityscan
@SuperCityscan 4 жыл бұрын
Me: they probably made that the projectiles also react to the cone and not the box older me: ohhh
@andrew2044
@andrew2044 4 жыл бұрын
Now I understand why pyros keep airblasting me when they aren't even aiming or looking at me I love this game but man this is complete bullshit come on
@lev7509
@lev7509 4 жыл бұрын
As a starting Pyro main, I also want this fixed, this is downright stupid. It surpassed OP and this makes even less sense. ...than airblasting projectiles behind you. Like, I know TF2 was meant to be playable on potato PCs, but come on it's not Pentium where if you could cut down on a calculation you should've. What on earth was going through the devs' heads? Just check against a cone.
@andrew2044
@andrew2044 4 жыл бұрын
@@lev7509 Yeah the more you start digging into the code you find more bullshits
@Hyde-dg7ef
@Hyde-dg7ef 4 жыл бұрын
@@andrew2044 somewhere in the code, you can find comments from the coders. Long story short, their messages are basically saying how they're really fed up with what they're working with.
@andrew2044
@andrew2044 4 жыл бұрын
@@Hyde-dg7ef Oh yeah I too saw that video amazingly hilarious and kinda sad
@onvawynog4696
@onvawynog4696 4 жыл бұрын
@@lev7509 i think that the programmers wanted to take into account movement therefore there is a little airblast space at the back
@Darkness19Z
@Darkness19Z 4 жыл бұрын
Demo shoot pipe behind him: Nothing personal kid Pyro airblast behind him: HMMMM MM MMMMHMM MMMM Demo: Wut? *dies*
@kuyazergy1884
@kuyazergy1884 4 жыл бұрын
Pryo Translation: omae wa mou shindeiru
@simplysmiley4670
@simplysmiley4670 4 жыл бұрын
The box looks big here but in game feels way smaller not gonna lie.
@DrMonty-ng5fo
@DrMonty-ng5fo 4 жыл бұрын
That's basically the reason the box is so big. Human brains are pretty wack. Even though the old air made more sense, it probably felt really janky in game, especially considering lag.
@supertrollfaxnoprinter3329
@supertrollfaxnoprinter3329 4 жыл бұрын
that’s cause Pyro mains are terrible
@Mixxium
@Mixxium 4 жыл бұрын
@@supertrollfaxnoprinter3329 two types of people in this world huh?
@bitchasshoe8719
@bitchasshoe8719 4 жыл бұрын
@@Mixxium his name checks out
@TioDOvraLLL
@TioDOvraLLL 4 жыл бұрын
I main pyro and can confirm, fells WAY smaller in game
@Goldenleyend
@Goldenleyend 4 жыл бұрын
So basically just airblast upwards or downwards to do a 360 blast. I kinda wanted to see all stickies placed around him before airblasting downwards
@ryanphillips4123
@ryanphillips4123 4 жыл бұрын
What's wild is stickies seem to roll a short distance away when I airblast them. Still within damaging range.
@hoenntrainer3422
@hoenntrainer3422 4 жыл бұрын
Wow, so they "improved" the airblast knock back but then makes the hitbox massive
@wingedbluj1674
@wingedbluj1674 4 жыл бұрын
Well they also made it that the airblast doesn't completely override the victims velocity, just heavily alter it.
@Mr-Ad-196
@Mr-Ad-196 4 жыл бұрын
Man.....tis remind me of that one time when I play one of EA free to play game..... battlefield heroes on how soldier class max level smash shockwave thingy are to op kuz it literally nyeet the enemy or car away and has high chance to kill a enemy if they slammed into a solid object so they kinda Nerf it......still kinda can kill a enemy but with lower chance.....and EA without warning decided to remove all of their free to play game.........
@toxic_shr00m
@toxic_shr00m 4 жыл бұрын
Trust me, it does not feel this big.
@gemstonegynoid7475
@gemstonegynoid7475 4 жыл бұрын
and its also janky because the box doesn't even orient where the pyro is facing
@skar6001
@skar6001 4 жыл бұрын
@@wingedbluj1674 yeah but they did make it so you literally can't do anything about being air lasted anymore unless you have mantreads. I play high tower whenever i play tf2, and man. I can't even tell you how many times I've been blasted of the cliff without having a chance to save myself.
@bananaspice1967
@bananaspice1967 4 жыл бұрын
The virging slab and cone vs the chad cube
@winter8028
@winter8028 4 жыл бұрын
I almost failed getting a med pick because the pyro airblasted me when I was behind him. Great job valve ily
@Irishcrossing
@Irishcrossing 4 жыл бұрын
pre jungle inferno airblast is quite interesting. The Airblast really only takes effect if the airblasted object or models are in the area in which the green box and blue cone overlap(with a few minor hickups here and there like behind the pyro). After jungle inferno just seems silly at that point, whatever is in the box is just airblastable.
@weaboo8141
@weaboo8141 4 жыл бұрын
Demoknights : Oh this is not good...
@Soviet_Stalker_Men
@Soviet_Stalker_Men 4 жыл бұрын
Me as Demonight: Well then I take the back route
@cerocero2817
@cerocero2817 4 жыл бұрын
Would it really be so expensive to make all the checks with a volume that rotates with the pyro?
@menacingthinker4322
@menacingthinker4322 4 жыл бұрын
No but code is already spaghetti enough. So we got what we got
@Appletank8
@Appletank8 4 жыл бұрын
A lot of detection boxes are giant cubes that don't rotate. Projectiles, melee hit boxes, flame particles, throwables. collision boxes (important due to map geometry generally being axis-aligned)
@cerocero2817
@cerocero2817 4 жыл бұрын
@@Appletank8 that's why I ask, it was a genuine question. My understanding is that since collision detection gets more expensive the more objects that need to be check, this globally oriented kind of shape is used to save resources, and then if needed more precise checks sre msde with shaped roughly within the shape, like how hitscan attacks check first for the players collision hull and only then for the diferent hitboxes. As far as I can tell, however, making old airblasts box big enough to fully comtain the cone regardless of rotation and using the cone for both players and projectiles would result in the intended "consistent cone" mechanic without being too expensive.
@Appletank8
@Appletank8 4 жыл бұрын
@@cerocero2817 Maybe, but we have no idea what jank the devs pulled to do this.
@hi-i-am-atan
@hi-i-am-atan 4 жыл бұрын
@@cerocero2817 my read on it is that the cone doesn't actually exist. the only hitbox is the, well, box, and then the game iterates through all valid entities in the box and checks if they're enemy aligned and airblastable. then it checks if they're a player or not. if they're not, it just blasts them then and there. if they are, it performs some additional calculations involving getting the difference between the pyro's view angle and the angle from the pyro to the enemy, and _then_ it blasts them if that difference is less than a certain threshold so, the cone in this video is just a mesh that represents those calculations _for this video,_ not something that shows that there's a conical hitbox that's just not used for projectiles for whatever reason. subsequently, there isn't some specially shaped hitbox that's already doing those calculations anyway - so using the cone _would_ involve using more processing time every time a pyro pressed m2 a _significant_ amount of processing time? honestly, probably not even in the most extreme circumstances ... in 2021. back in 2008, however, it was probably quite a bit more of a valid concern. as far as why they went the complete _opposite_ direction with the update despite the fact that basically everyone playing should now be on far stronger hardware? my guess is that it's just straight-up gamefeel. by the time jungle inferno dropped, pyros would've had _nine years_ to form a feel for how airblast could reflect projectiles in a wide """cone""" in """front""" of them, so actually implementing the narrow cone would've made it feel like they just _broke_ the reflect hitbox, and even a far wider cone would've had that problem ( after all, it wouldn't catch projectiles _to the side_ of the pyro, which actually acts as a pretty significant amount of _lag compensation_ when you think about it in actual gameplay ). so instead, they just decided to drop the cone entirely so that airblasting players was the same as airblasting projectiles, and to expand the height of the hitbox so that projectiles coming from vertical angles wouldn't mysteriously require several times more accurate timing than those coming straight at you and, hey, it's _technically_ an optimization, so ... ?
@OGXenos
@OGXenos 4 жыл бұрын
Yet somehow a rocket directly in front of me just goes "Nah fam, I don't feel like being airblasted" and ignores all my airblast attempts
@TheShadyBoi
@TheShadyBoi 4 жыл бұрын
you know after maining pyro for a year this makes alot more sense thanks for bringing this to light imma use this info in game now
@GDRunny
@GDRunny 4 жыл бұрын
This is on par with valve saying recoil was why an ak misses at point blank in csgo
@Banshee523
@Banshee523 4 жыл бұрын
the bullets don't go where you're aiming in csgo aside from like the first shot, so that's a surprisingly plausible explanation. there is no visual tell for recoil whatsoever in that game
@vatrin551
@vatrin551 4 жыл бұрын
Now think about how spies feel at this moment 4:00
@sadwrld520
@sadwrld520 4 жыл бұрын
VaTriN
@goon5665
@goon5665 4 жыл бұрын
As a spy main... 😥
@raisinx
@raisinx 4 жыл бұрын
@@goon5665 We meet again.
@Raph575
@Raph575 4 жыл бұрын
I feel pain
@funnypeashootercreature
@funnypeashootercreature 4 жыл бұрын
spy mains never again! ;)
@SirknightDevoir
@SirknightDevoir 4 жыл бұрын
they literally gave him a hitbox the size of a jail cell, and he’s still trash in competitive.
@usernametaken017
@usernametaken017 4 жыл бұрын
Its because scout (fast speed and damage) and soldier (high health, damage and sepped, but you need ho to mive fast) exist
@LordDeiji
@LordDeiji 4 жыл бұрын
Competitive is ded dude wtf and pyro is crap and soldier too, is ez class
@lev7509
@lev7509 4 жыл бұрын
@@LordDeiji "crap"? "ded"? If there's one thing TF2 and Doom communities taught me it's that "ded" is one silly word when applied to franchises.
@Aflay1
@Aflay1 4 жыл бұрын
*competitive dead, pyro dead, game dead Yeah yeah that’s fine and all but eLABORATE
@the_Red_Star
@the_Red_Star 4 жыл бұрын
they keep making pyro easier instead of making him stronger. that doesn't mean anything in competitive, the players are already good enough to play any class. of course, the real problem is that if you make him this easy, you can't make him strong at all. or else we get what we got during jungle inferno: the easiest class was also the best, so there was almost no reason to play anything else.
@c_ornato
@c_ornato 4 жыл бұрын
imagine shooting the pyro from an angle in his back and he just deflects your crocket without even looking at it
@gentleseal1778
@gentleseal1778 4 жыл бұрын
So sketchek
@LeizXD
@LeizXD 4 жыл бұрын
Valve: *Proceed to nerf spy*
@alwang9690
@alwang9690 4 жыл бұрын
man, pyro isn’t even a powerful class. he’s just plain annoying due to all the jank around him. wack-ass airblast hitbox, flames that blind people, being the only class with reliable access to cc that would make overwatch blush... god this class needs a rework
@DuskEalain
@DuskEalain 4 жыл бұрын
Honestly that's like my big thing too. Pyro isn't powerful as you said, he's just annoying to play against because he's quite literally brainless. You run around spamming whatever buttons with a half of an idea of what you're doing and the jank will take care of it for you. It's why I voted Heavy back in the day because I knew voting Pyro wouldn't make Valve get rid of the jank they'd just make it worse.
@dannydevito2275
@dannydevito2275 4 жыл бұрын
This right here, solid actual visual proof that pyro is the worst class. No skill, no use, no role, no fun to fight, no reason to have been added to the game.
@fenorlex1126
@fenorlex1126 4 жыл бұрын
I'm just a Pybro and a Bomber in MvM. Being a Pybro's deceptively hard, even with Scorch Shots because there can be more than one Spy (Usually 2-4 at once), and then Ubërcharge Soldier and Demo suddenly pops up out of nowhere while Engie's dead/distracted/respawning/AFK/dying. Being a Bomber (Read: Gas Passer) ain't an important role. It's just enough to stop hordes, but not enough to deal with giant robots. I may "replace" Demo and Sniper with it, but it can also means they can deal with the more important targets. Edit: Pyro's better as Support.
@DuskEalain
@DuskEalain 4 жыл бұрын
@@fenorlex1126 Oh yeah no don't take my jank reply here to mean Pyro as a WHOLE is braindead, there are plenty of community-made strategies that are really neat for him. It's just Valve has it so none of the actually challenging stuff is required in any meaningful way. Unlike say, a Sniper where having a bad one can be crippling, you'll be just an effective Pyro running around WM1ing people as you would doing some crazy Detonator jumps or Combo Pyro Crits.
@fenorlex1126
@fenorlex1126 4 жыл бұрын
@@DuskEalain In the long run, you'd be just stuck flanking around, while the newbie Sniper eventually learns...
@Smidgemax
@Smidgemax 4 жыл бұрын
I remember discovering the backwards facing down thing on day one. But seeing at how more broken it actually is makes me depressed.
@eelacanth
@eelacanth 4 жыл бұрын
To be honest, the main thing that annoyed people about the old airblast was the reserve shooter, which got changed anyway. The new airblast actually prevents you from airstrafing, so if you get blown upwards, it's more of a 'stun' than the old one ever was.
@spit782
@spit782 4 жыл бұрын
So,this is why sometimes i can airblast rockets from afar but sometimes not
@lieuty
@lieuty 4 жыл бұрын
tfw when you're in the air and a pyro pressed his left mouse button looking in a random direction to stop you from airstrafing (8 EDIT: right mouse button not left
@sadwrld520
@sadwrld520 4 жыл бұрын
lieutylew
@sadwrld520
@sadwrld520 4 жыл бұрын
@@knight170 knigyth170
@KezH1
@KezH1 4 жыл бұрын
this is a fucking trainwreck
@schambefferoid
@schambefferoid 4 жыл бұрын
(8
@DanishAlKahfi
@DanishAlKahfi 4 жыл бұрын
@@knight170 oh my god he can hold the button and completely deleted the enemy! He is too skillful
@Mutaburasaurus
@Mutaburasaurus 4 жыл бұрын
Watching the first half of the video: "Wow, that is kind of broken. Glad they fixed it!" Watching the second half of the video: "Wow, that's... somehow even more broken."
@guy-dev
@guy-dev 4 жыл бұрын
Yeah, I was expecting them to drop the green box and keep the cone. They did literally the opposite.
@evieinfinite
@evieinfinite 4 жыл бұрын
box is this size and I still feel like I'm missing airblasts I should be hitting, might be my shit internet though
@LunaDevaKitty
@LunaDevaKitty 3 жыл бұрын
It largely is. i live in Europe and I play with my American gf and whenever I'm playing with her I can't airblast at all, but when I play solo I had good consistency.
@Neek0tine
@Neek0tine 4 жыл бұрын
"Pyro airblast requires no skill" Said the one who airblasted mines into teammates. Just because you can doesn't mean you should. And just because it's easy doesn't mean you shouldn't think about it. Thanks for coming to my TED talk
@Zeckle11
@Zeckle11 4 жыл бұрын
Ok but it doesn't
@squeaks5677
@squeaks5677 4 жыл бұрын
@@Zeckle11 I mean you can try going into a lobby and mindlessly spam the M2 button at any sort of projectile based class., I doubt it would work out for you unless you actually time the shots.
@kurda3429
@kurda3429 4 жыл бұрын
Can anyone tell me how to see that boxes? I wanted to try out some reflect tricks, but i never was certain about that reflect range
@wgetJane
@wgetJane 4 жыл бұрын
unfortunately there's no console command of any sort that lets you see this box this video was made with a modified version of the game
@gavintantleff
@gavintantleff 4 жыл бұрын
@@wgetJane Putting the source code leak to good work I see!
@sebastianvroom7595
@sebastianvroom7595 4 жыл бұрын
Since the hitbox seems to be alined with the map grid and not the player for some reason there is no reliable range with the thing, depending on you angle with the map the htiboxwill be different (from the player's point of view) , odd choice since tracking the players angle wouldn't come naturally to most, making some airblast more luck than skill
@VerbDoesStuff
@VerbDoesStuff 4 жыл бұрын
@@sebastianvroom7595 what do you mean by this? Are you saying it doesn’t visualize properly or that airblasts are functionally different on different maps?
@sebastianvroom7595
@sebastianvroom7595 4 жыл бұрын
​@@VerbDoesStuff I'm saying that the hitbox is different relative to player depending on what direction they are looking at since it aligns with the map rather than with the player, so say, an airblast fired to the north would hit different areas than an airblast fired to the nort-west, these diferences in effect being tied to something that most people ignore while playing(what direction you are looking at relative to the map) make the airblast somewhat unpredictable, specially since, like showed above, in some of the orientations the airblast reaches behind the pyro. This all makes it so that some airblasts actually connect not due the skill of the players, but due to a variable neither of them acknowledge or even is aware of
@ryanphillips4123
@ryanphillips4123 4 жыл бұрын
As a pyro main, this hurts to watch. A giant airblast box, and I still can't hit most airblasts. Also, the fact that the post-Jungle Inferno airblast box doesn't turn with the player makes it super unpredictable.
@MarioLuperBario4400
@MarioLuperBario4400 4 жыл бұрын
The box is that big and I still cant reflect projectiles?
@MikeNoob101
@MikeNoob101 4 жыл бұрын
I really love this kind of videos. Im learning alot about hitboxes
@eggcelentrat4005
@eggcelentrat4005 4 жыл бұрын
So your telling me I've been fucking up my airblast game all this time cause this shit was never actually a cone the cone shape literally decided when I would airblast
@logroll2353
@logroll2353 4 жыл бұрын
No you messed up your Airblast because you’re awful at the game. No other way of putting it
@WHOARETHEPATRIOTS475
@WHOARETHEPATRIOTS475 4 жыл бұрын
*Notices the thicc ass detection box for the airblast* Me : *Why can't I airblast a single fucking rocket with this hitbox*
@BotherRed
@BotherRed 4 жыл бұрын
How did you manage to do this, and could I possibly talk to you? You might be able to do what I'm searching for so I can wrap up my vid
@Deletedvirus404
@Deletedvirus404 4 жыл бұрын
also direction matters? so if the pyro faces diagonal the airblast box wont reach beside him?
@Izigurand
@Izigurand 4 жыл бұрын
Yeah, seems wonky.
@lochi7106
@lochi7106 4 жыл бұрын
And my ass thought that airblast took skill
@SharkyMcSnarkface
@SharkyMcSnarkface 4 жыл бұрын
It does. That box is deceptively small. Considering projectile speed, reaction time, whenever the enemy decides to shoot a rocket or what have you, and the general chaos of the game means timing is surprisingly difficult. It’s just under the extremely controlled environment it looks rather unskilled.
@lochi7106
@lochi7106 4 жыл бұрын
@@SharkyMcSnarkface joke /dʒəʊk/ a thing that someone says to cause amusement or laughter, especially a story with a funny punchline.
@SharkyMcSnarkface
@SharkyMcSnarkface 4 жыл бұрын
@@lochi7106 I can’t tell if you were joking that it’s skilled or unskilled. Given how TF2’s community reacts whenever it sees a pyro I automatically assumed the latter
@lochi7106
@lochi7106 4 жыл бұрын
@@SharkyMcSnarkface I was joking about it being unskilled
@hugonobody3352
@hugonobody3352 3 жыл бұрын
@@lochi7106 I see no joke, just a statement of fact.
@antagonizingusername
@antagonizingusername 4 жыл бұрын
Why did valve lie to us?
@xL1PEx
@xL1PEx 4 жыл бұрын
@@hoffer_moment I really hate this non-rotating bounding box shit that's used for so many things in Source, means it effectively takes up a lot more space on a diagonal.
@bindstf2
@bindstf2 4 жыл бұрын
i think it was a coding oversight that was never fixed
@russellhassan7773
@russellhassan7773 4 жыл бұрын
@@xL1PEx yeah like collision hulls being used for projectile hitboxes... so stupid
@DuskEalain
@DuskEalain 4 жыл бұрын
@@russellhassan7773 As someone who loves Demoknight, being reminded collision hulls are used for melee hitboxes too physically hurts me.
@Odisher7
@Odisher7 4 жыл бұрын
This makes me wonder how the fuck I manage to miss rockets with air blast
@TheDiner50
@TheDiner50 4 жыл бұрын
Timing. Lag compensation. What what? Better ping and stuff should give you a better chance. Or just Git God. Or blame Valve. I blame Valve.
@Odisher7
@Odisher7 4 жыл бұрын
@@TheDiner50 It's definetly not lag. It's just that I have very bad timing because I havn't practiced much, and I thought the box was much smaller, so I activated it maybe too late. So I'm going to blame valve, it should be the size of the map, c'mon
@dyadyabafomyot1668
@dyadyabafomyot1668 4 жыл бұрын
@@Odisher7 I'm bad at reflecting projectiles too. I think that this is because when i play i look at 2d screen, and can't easily calculate distance between me and the projectile.
@raul1476
@raul1476 3 жыл бұрын
Projectiles are actually pretty fast
@Hungeryan
@Hungeryan 4 жыл бұрын
Airblast detection area: *is large* Me: *Still can't airblast shit*
@StormTrooperEX
@StormTrooperEX 4 жыл бұрын
well depends on where u stand
@officertenpennyaintservingyou
@officertenpennyaintservingyou 4 жыл бұрын
Or you airblast too early?
@uselessthing3429
@uselessthing3429 3 жыл бұрын
@@officertenpennyaintservingyou i think i have this problem
@Inconspicuous-Gnome
@Inconspicuous-Gnome 2 жыл бұрын
I absolutely despise the new airblast, at least the pre jungle inferno airblast allowed you to air strafe when you were hit by an airblast, now pyros dont even have to be looking at you to completely kill your mobility.
@mrhat1073
@mrhat1073 4 жыл бұрын
could you also investigate pyro's flames being faster than the pyro? in a lot of cases the flame particles feel like they bullshit their way to you on top of invisible particles still being an issue.
@tfwthewhen
@tfwthewhen 4 жыл бұрын
ah yes, jungle inferno, the update made to fix and balance pyro
@sadwrld520
@sadwrld520 4 жыл бұрын
da ren
@tfwthewhen
@tfwthewhen 4 жыл бұрын
@@sadwrld520 hi
@Goldenleyend
@Goldenleyend 4 жыл бұрын
That was never the intention, that was just the excuse during meat vs match to vote for pyro because its easier to w+m1 than actually trying with heavy
@hannayapelekai1628
@hannayapelekai1628 4 жыл бұрын
@@Goldenleyend bruh heavy is literally the noobstomper class
@MoriShep
@MoriShep 4 жыл бұрын
both heavy and pyro gameplay can be described as W+m1 more so for heavy thas all his weapons can do some times not even the w just m1 and look at things
@yugureyt
@yugureyt 4 жыл бұрын
Just remember. People were wanting this..
@delroku
@delroku 4 жыл бұрын
"airblast takes skill"
@Quote_
@Quote_ 4 жыл бұрын
"skill always beats luck"
@faustsies1366
@faustsies1366 4 жыл бұрын
more than a sticky spam thats for sure
@delroku
@delroku 4 жыл бұрын
@sunrise *WHEEEZE*
@delroku
@delroku 4 жыл бұрын
@@faustsies1366 that's highly debatable
@gumbus3876
@gumbus3876 4 жыл бұрын
@@delroku At least two pyros airblast spamming has a counter. Two demos sticky spamming is death.
@jimbomclimbo7467
@jimbomclimbo7467 4 жыл бұрын
Jesus christ just make it a cone your confusing everyone and making him harder to play
@Izigurand
@Izigurand 4 жыл бұрын
I doubt this makes it harder. Easier if anything.
@taffyadam6031
@taffyadam6031 4 жыл бұрын
My what
@reed560
@reed560 4 жыл бұрын
This makes it a lot easier to use.
@ruefysh9576
@ruefysh9576 4 жыл бұрын
@Dam Sen huh then why am I still shit in airblasting?
@ruefysh9576
@ruefysh9576 4 жыл бұрын
@Dam Sen it hurts
@Iloveyou-dz7mq
@Iloveyou-dz7mq 2 жыл бұрын
So many soldier mains
@rickvandam3238
@rickvandam3238 4 жыл бұрын
Me : so it's a cone and a box Me after jungle inferno : time to get out
@AveragePootis
@AveragePootis 4 жыл бұрын
Very interesting... especially as the airblast cant sometimes deflect rockets that within the box
@TF2SoliderMain
@TF2SoliderMain 4 жыл бұрын
Exelent work, this helped me a lot despite me having 1000 hrs in tf2
@Penultimeat
@Penultimeat 4 жыл бұрын
So constantly look about 25° upwards and only at right angles when playing pyro? Can do.
@wierdpeopleotherdude1422
@wierdpeopleotherdude1422 4 жыл бұрын
This is annoying but since so many pyros can’t arblast for some reason no one will truly ever use this to its full extent
@buzzsburner.8286
@buzzsburner.8286 4 жыл бұрын
Everybody wants the heavy update, but seriously. I'm just glad they tried to fix pyro.
@weaboosh_t
@weaboosh_t 4 жыл бұрын
Probably the most useful video about pyro
@ambassadorgaming8411
@ambassadorgaming8411 4 жыл бұрын
Wow the airblast hitbox is way bigger than I thought it would be
@professional_fra_violator
@professional_fra_violator 4 жыл бұрын
Here's an interesting question for the debugging people: Is tf2 fire particles hit-scan, or projectile based?
@cottoneyejoe8285
@cottoneyejoe8285 4 жыл бұрын
Projectile-based. A bunch of hitboxes come out of the flamethrower.
@isabellegrimes8775
@isabellegrimes8775 4 жыл бұрын
Like Delta said. The projectiles have a bunch of little hitboxes whose direction are influenced by the Pyro’s movement. A Pyro moving forwards will have more range than a Pyro standing still, and a Pyro moving backwards can drag the hitboxes back over eachother since the fire also moves backwards with them.
@JacobKinsley
@JacobKinsley 4 жыл бұрын
Players: please fix pyro Valve: say no more fam
@idiodiclogic3457
@idiodiclogic3457 4 жыл бұрын
God damn it now I have no excuse for being bad at reflecting projectiles
@autumn5352
@autumn5352 4 жыл бұрын
The amount of times ive been airblasted while standing directly behind a pyro about to backstab them is too fuckin high
@infamoushacker4chan883
@infamoushacker4chan883 4 жыл бұрын
Honestly, we just need a TF2 Remake on Source 2 without all the spaghetti code, and dumb shit like this fixed.
@damianbisha6712
@damianbisha6712 4 жыл бұрын
I have around 5k hours in Dota from the time source 2 dropped there and it's still a lot of spaghetti code, just new
@jimbojones5136
@jimbojones5136 4 жыл бұрын
@@ermimprettysigmaphonk what the fuck do you people even want anymore? you complain about spaghetti code without even knowing the proper definition of it yet in the same breath beg for more gigabytes of content as if it wont break this bloated game even more valve is notoriously shit but the tf2 community is so mindlessly entitled, it's very peeving
@comradeerik
@comradeerik 4 жыл бұрын
Nah, tf2 and source go hand in hand, it wouldn't feel the same. Tf2 has problems as any game has, but its code is no where near as bad as people claim it to be.
@guy-dev
@guy-dev 4 жыл бұрын
@@jimbojones5136 yeah, I'm so sick of this. They just repeat whatever their favorite youtuber said, and have probably never written a line of code in their lives. There is also currently ONE DEVELEOPER, yes, you read that right, ONE LONE DEVELOPER, working on TF2 right now. Leave her alone.
@woshee_real
@woshee_real 3 жыл бұрын
@@ermimprettysigmaphonk game has been live for 10+ years, be glad you guys get updates at all.
@invalid_user_handle
@invalid_user_handle 10 ай бұрын
While the cube _looks_ large, a standard rocket moves at 1100 units a second. For it being a 256^3 cube, you only have about a quarter of a second to time your airblast at optimal range. It's why you can't just spam it and deny all projectile spam, even after it got it's height extended post-Jungle Inferno (which they probably did so that it wasn't possible for a rocket to skirt right above the airblast box awkwardly when the Pyro was aiming in a direction that _looked_ like it should've reflected). The only problem I see is that they didn't move where the box was positioned after they made it larger, so the Airblast starts to become more of a radial pushback than a focused blast...
@Mc.Scrumpy
@Mc.Scrumpy 4 жыл бұрын
I wish that the shots would come directly from the nozzle/barrel instead of a wide box... that and id love for a hit box to be exactly the shape of the player model
@ZoofyZoof
@ZoofyZoof Жыл бұрын
If the airblast hitbox is this large then why can't I airblast anything
@augustday9483
@augustday9483 4 жыл бұрын
All I want to know is... why, Valve?
@testhekid
@testhekid 4 жыл бұрын
jungle inferno happend 3 years ago.. i am amazed how are we living with this it also *hits from the back!?*
@redman1458
@redman1458 2 жыл бұрын
is there a way to see my airblast in game like having this green cube every time on my view ?
@admiralgarbage6403
@admiralgarbage6403 4 жыл бұрын
Remember when we thought that Valve playtesters were bad? Yeah now its pretty clear, they're just a myth.
@Lenin941FN
@Lenin941FN 3 жыл бұрын
Jungle inferno made pyro incredibly OP. Not only did they make w+m1 a legitimate strategy, they made airblast completely fucking insane
@squid-boy4178
@squid-boy4178 4 жыл бұрын
How hard is it to just put the box in front of the pyro
@littlefieryone2825
@littlefieryone2825 2 жыл бұрын
This is especially confusing to me since the patch notes for Jungle Inferno say "Hit detection for both players and projectiles is now a consistent cone." I was expecting the post-Jungle Inferno airblast to be just the cone, not the _box._
@SourTredmill
@SourTredmill 4 жыл бұрын
It’s that fucking big and yet I still seem to miss airblast.
@AshnSilvercorp
@AshnSilvercorp 4 жыл бұрын
But have you ever missed hitting a player with it?
@shoopdawoop76
@shoopdawoop76 3 жыл бұрын
can you do one on gunslinger crit detection? its has always been so inconsistent.
@wgetJane
@wgetJane 3 жыл бұрын
that's because it's not lag compensated (like hitting teammates with the whip), it's a bug: kzbin.info/www/bejne/oH6TdGB-rtZle9U
@shoopdawoop76
@shoopdawoop76 3 жыл бұрын
@@wgetJane oh yeah, i've seen this video before, but i always thought there was more to it. thanks for the explanation
@wgetJane
@wgetJane 3 жыл бұрын
@@shoopdawoop76 yeah it's just because valve forgot two lines of code lmao
@shoopdawoop76
@shoopdawoop76 3 жыл бұрын
@@wgetJane oh of course they did ;(
@allaltitudeproductions454
@allaltitudeproductions454 4 жыл бұрын
an already skilless class even follows into its airblasts
@projectiledysfunction
@projectiledysfunction 4 жыл бұрын
Airblast? When did they add that for the pyro? It can move people and projectiles?!?
@SolarLight
@SolarLight 3 жыл бұрын
June 2008. You're about 12 years late to this knowledge lol
@uselessthing3429
@uselessthing3429 3 жыл бұрын
@@SolarLight What are you doing down there Jesus of the demoknights?
@pum8661
@pum8661 4 жыл бұрын
No wonder reflect jumping feels a lot weirder now.
@fcomolineiro7596
@fcomolineiro7596 4 жыл бұрын
Mmm this feel off, question does the cube changes if objects are present ?
@lumiperuna
@lumiperuna 2 жыл бұрын
They should've done it the other way; remove the box and use just the cone.
@ForTheOmnissiah
@ForTheOmnissiah 4 жыл бұрын
The fact that the airblast hitbox doesn't rotate with the pyro really makes it inconsistent. If the player is facing diagonal with the world-plane the cube not rotating makes it so the pyro has longer airblast range at the far corner directly forward from the pyro, and has less ability to airblast to his sides.
@FDG323
@FDG323 4 жыл бұрын
hmm how the fuck can i not airblast as a pyro who has trained for like a year.
@OlaftheGreat
@OlaftheGreat 3 жыл бұрын
It's funny how in the Pyro update when they "fixed" Pyro's mechanics they actually made them even more broken. In his current state, pyro is very easy to play and very hard to fight. It's not fun.
@Sammie1053
@Sammie1053 4 жыл бұрын
(during the Before part) Huh, that's so crazy how it has that broken-ass box in addition to the cone. This is what Valve must have meant by "fixing the Pyro", they're probably going to make it a bigger co- (Jungle Inferno just deletes the cone and uses the broken box for everything) *_W H Y_*
@hey6548
@hey6548 4 жыл бұрын
If you airblast straight down they go up
@wgetJane
@wgetJane 4 жыл бұрын
yes
@FlakManiak
@FlakManiak Жыл бұрын
...The cube doesn't rotate, and can be at various angles relative to the Pyro? Is that why airblast range feels so inconsistent?
@Yukiyonova
@Yukiyonova 3 жыл бұрын
Green box indicates if the player is in or no but the green box also tells the blue cone if someone touched the cone they will fly and apply de buff (hidden: user cant move unless on the ground)
@LunarKn1ght
@LunarKn1ght 4 жыл бұрын
thank god this isn't the flame's hitbox
@cagethelonewolf
@cagethelonewolf 2 жыл бұрын
this video helps, i used to think you had to aim at the projectil to airblack it back, now i see i don't even haft to look at it to air blast it and it will fly where i aim now i see why every singal video just says timeing over and over again cause there's legit 0 skill besides a qick time event
@The_Boctor
@The_Boctor 4 жыл бұрын
funny axis-aligned bounding boxes also the fire particles being consistent with their boxes is still a blantant lie, the phlog's are attached to the player's face or something
@YanYanicantbelievethistakenffs
@YanYanicantbelievethistakenffs 4 жыл бұрын
4:25 i like this one. It will be added to my escape methods "the forcefield" And if its a rocket i can stafe it afterwards for closing in or bailing out.
@TSONFIRE
@TSONFIRE 3 жыл бұрын
Very cool. Thanks for this
TF2 things that will never not be funny
7:56
Toofty
Рет қаралды 924 М.
TF2's Stair Problem
11:31
LED
Рет қаралды 264 М.
REAL or FAKE? #beatbox #tiktok
01:03
BeatboxJCOP
Рет қаралды 18 МЛН
小丑教训坏蛋 #小丑 #天使 #shorts
00:49
好人小丑
Рет қаралды 54 МЛН
To Brawl AND BEYOND!
00:51
Brawl Stars
Рет қаралды 17 МЛН
pyro's machine gun airblast bug
5:31
shounic
Рет қаралды 635 М.
Предел развития НЕЙРОСЕТЕЙ
18:53
Onigiri
Рет қаралды 227 М.
Спидран по Майнкрафту. Крупнейший скандал
19:40
«Осень». Самая большая загадка Windows XP
14:36
Девять десятых
Рет қаралды 1,6 МЛН
Больше кадров в секунду ≠ лучше [в 4K 60ФПС]
13:05
Тараканьи Озвучки
Рет қаралды 2,2 МЛН
TF2 Bug Busters: Pyro Bugs
44:12
SquimJim
Рет қаралды 167 М.
can you out run the tf2 kill cam? (or escape it in general)
7:04
Melee hit detection
5:54
wget
Рет қаралды 145 М.
Optimizing my Game so it Runs on a Potato
19:02
Blargis
Рет қаралды 722 М.
How Valve Became Gamings WORST Developer
17:50
MoreMuselk
Рет қаралды 79 М.