Kayle's Rework: Trying To Fix What WASN'T Broken | League of Legends

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Vars

Vars

Күн бұрын

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Kayle was a champion well known for starting off with a poor and underwhelming early game before exponentially growing in power to the point where she became arguably the single most powerful champion come lategame. With her stat checky nature, Riot was intent on updating her so as to make her more skill expressive, while maintaining her scaling experience. Was it for better or worse? Let's find out with Kayle's Rework: A Retrospective!
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@VarsVerum
@VarsVerum 2 жыл бұрын
~SPONSOR~ Head on over to hextech.store and use my code: vars to get a further discount on hextech crafting items! They're also hosting a 100 orbs giveaway in their discord server: discord.gg/hextech!
@Mastermind4life
@Mastermind4life 2 жыл бұрын
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@chanellwilliams3015
@chanellwilliams3015 2 жыл бұрын
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@chanellwilliams3015
@chanellwilliams3015 2 жыл бұрын
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@santiagojara8056
@santiagojara8056 2 жыл бұрын
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@DenisAdorean
@DenisAdorean 2 жыл бұрын
@@santiagojara8056 i've heard they actually work with riot in some way? from some other league youtuber
@sporedoutofmymind
@sporedoutofmymind 2 жыл бұрын
The weirdest part is Kayn and old Kayle being around at the same time. He feels so much more recent than that
@BRAZILIAN_MIKU
@BRAZILIAN_MIKU 2 жыл бұрын
Kayn feels like a modern champion cause his gimmick and playstyle are complicated and unique enough to be in par with more modern champions, meanwhile rakan and xayah (for me at least) feel like they were in 2012 but got visual updated along the way
@Darksilver740
@Darksilver740 2 жыл бұрын
The fact that Kayn can just walk through walls seems like such a modern Riot move to me. I think that's why he feels recent.
@saint-box
@saint-box 2 жыл бұрын
What?
@ayyayyron
@ayyayyron 2 жыл бұрын
Kayn was in game for almost 2 years while old Kayle was around.
@grismprism7901
@grismprism7901 2 жыл бұрын
it's the opposite for me tbh
@phyrexian_dude4645
@phyrexian_dude4645 2 жыл бұрын
Before any debate on her mechanics and gameplay on how she is not a champion until 6, i will say that her base skin its the most hideous downgrade of all reworks.
@skyco5395
@skyco5395 2 жыл бұрын
THANKS OH MY GOD she had a gorgeous fully detailed armour and now she has this spandex that shows her thighs and a turquoise sword??? i liked Kayle being alittle androgynous and monochromatic.
@vinnythewebsurfer
@vinnythewebsurfer 2 жыл бұрын
They must really hate making properly armoured women between Kayle’s rework making her this gangly mess and the bizarre look of Rell’s armoured up form where for some reason, her crotch and inside legs needs to be exposed like what?!?
@phyrexian_dude4645
@phyrexian_dude4645 2 жыл бұрын
@@skyco5395 AND imposing. Even if it looked a bit bulky, it made her look like she commanded respect with her presence on anyone looking at her. The fantasy of this Zealous silent being from a higher sphere looking for justice and retribution. Now? She is demanding your respect like a Karen, in fact when she evolves in 11 she is a literal blue haired Karen (her voice lines dont help her one bit either). Sure she looks more nimble and better for flyght now but those spandex pants make her looks like a wannabe Power Ranger... Sadly the fucking purple was a good choice of color, not because it looked good (it looks terrible) but because with her current Karen personality screams "im better than you in anyway, workship ME" And whats with those shoulder guards!? The old bulky ones look way more usefull than... whatever those are for.
@phyrexian_dude4645
@phyrexian_dude4645 2 жыл бұрын
@@vinnythewebsurfer Rell its another mess. Her 80s Heavy Metal inspired style sounds awesome in paper. But practice, Riot its too much of a pussy now days to purely embrace that art style and opted to cover her too much on her mounted form. Granted, she looks a bit like a biker so we can give her a pass there... but that dismounted form... It litterally looks like she just shitted her pants for the weight she is carrying with her (maybe that is why she is not using crotch protection lol). And she looks unbalanced with only one arme covered in armor. And worse of all is that she looks like those cheap transformer figures that have this eternal leg spread to keep them on 2 feet.
@deltecandthey2831
@deltecandthey2831 2 жыл бұрын
@@vinnythewebsurfer The new design of the armour is worse, but she really looks angelic now, and when you level her up and gets 3 pairs of wings she looks even more like a goddess.
@jllemin4
@jllemin4 2 жыл бұрын
You should have mentioned that Kale's w was balanced with its mana cost. Using it 4 times got you to 20% mana
@kry4853
@kry4853 2 жыл бұрын
Character design wise, I think it'd really go well that instead of looking more "human" as she evolves, she turns more "inhuman". From a lady in spandex with minimal armor to a floating piece of armor with no traces of flesh left, symbolizing her abandoning humanity in favor of transcendance.
@catmuch4569
@catmuch4569 2 жыл бұрын
This doesn't work because she takes off her helmet giving her more humanity, that's one thing that I always disliked
@arandomperson6293
@arandomperson6293 2 жыл бұрын
@@catmuch4569 he said he would like if she became more inhuman as time went on, not that she does
@catmuch4569
@catmuch4569 2 жыл бұрын
@@arandomperson6293 fair, I'm like half asleep so I read that wrong, apologies guys
@indrickboreale7381
@indrickboreale7381 2 жыл бұрын
@@catmuch4569 That is the symbol of her arrogance, she doesn't need a helmet if she is divine
@clover9725
@clover9725 2 жыл бұрын
keep dreaming riot hates monsters and all that. they want human sexy teenage girls so that they can sell on skins. for example they last monster champion they made is bel vet and she literally is an human, and a profile picture and the loading picture as an human with her skins being shown as human. they hide her being a monster. they are so fucking scared and out of touch with the comunity i swear
@matheusmessias663
@matheusmessias663 2 жыл бұрын
I remember the old Kayle, me and my friends used to say that it didn't matter what you build on her or where you played her, she was just a monster, she was great as tank, as damage dealer or support
@vindifference
@vindifference 2 жыл бұрын
Oh yeah that was my fave thing about her. I could literally take her anywhere. Jungle was the most difficult, but it could still pull thru.
@scotttheiceprince2424
@scotttheiceprince2424 2 жыл бұрын
You my friend get it! I loved old kalye simply due to the fact I could play her top, support, mid or adc(her lanes working best for me in that order). She could be played different ways successfully and most of all I didn't have to hide under tower till lvl 11 or even lvl6
@zbz5505
@zbz5505 2 жыл бұрын
@@vindifference I only saw one single kayle jungle in my life and it was ridiculous how well they did. So, from all I know, old kayle jgl: 100% winrate.
@Sheepie_
@Sheepie_ 2 жыл бұрын
Her gaining wings as she levels up is fine, but she shouldn't look more "human", lvl 16 kayle should be a warrior in full armor with no way to tell what's inside
@sevirakalau2171
@sevirakalau2171 2 жыл бұрын
or a "be not afraid" type existence that has no traces of humanity left. Just armor attached to a vague humanoid form of light that no longer speaks understandable words, just ominously humming and whistling at you
@lok4890
@lok4890 2 жыл бұрын
A person with a helmet looks way more human than a person with fire hair and no eyes.
@Kabaji
@Kabaji 2 жыл бұрын
remember Kayle is an arrogant and egotistical asshole that "think" that she's above humanity. while in reality she isnt. thats why she doesnt look more inhuman as she evolve, because she's not actually superior than human, and thats why she remove her helmet, because the dumb bitch think thats she's now a perfect unstopable being that can 1v9 and doesnt need protection.
@V-S-
@V-S- 2 жыл бұрын
"those who wears armor are afraid of death, and that is a lot of armor garen" - kayle to garen something like that more or less
@ManiyaVinas
@ManiyaVinas 2 жыл бұрын
Honestly for a champ who is all a out not feeling petty enotions she sounds like a fury idealist I'd picture someone like vadasi who is calm and judges coldy
@humanrat9773
@humanrat9773 Жыл бұрын
I love the new colors on her design, but visually I think most of what old Kayle had was vastly superior.
@TheTruestZero
@TheTruestZero 2 жыл бұрын
What killed Kayle for me is that 1.5 seconds of "execution" for her ult, making her useless for the time... ON A HYPER CARRY WHOSE MAIN DAMAGE TOOL IS AUTO ATTACKS!!! It would be if Vayne could not attack for 1 second after every time uses her roll during ult.
@marcelovieira519
@marcelovieira519 2 жыл бұрын
And Tryndamere is always able to attack after Ulting XD
@adap16
@adap16 2 жыл бұрын
THIS
@BenkeiCh
@BenkeiCh 2 жыл бұрын
For real, I just got a kayle ult in the current game mode and I feel useless as f everytime I use it since I wasn’t able to lifesteal the missing health and just continue to die anyways.
@NathanSMS26
@NathanSMS26 2 жыл бұрын
But you can still hit vayne with skillshots while shes invis
@lok4890
@lok4890 2 жыл бұрын
That is only at ult lvl 1. At lvl 3 she has half a second of invulnerability where she can blast people with auto attacks.
@justanothercommenterwithan9089
@justanothercommenterwithan9089 2 жыл бұрын
i love the scaling champs and i love the idea of kayle a champ that evolves throughout a match startng out god awful but turning into a super powerful late game threat if you survive long enough but i just never really liked kayles game play it never felt engaging at any point in the game to play as since she just feel stat checky.
@avgvstvs7
@avgvstvs7 2 жыл бұрын
stat check is a retarded buzzword every single champ is stat checky
@sanderclaes4560
@sanderclaes4560 2 жыл бұрын
@kosmosrebell Nasus is actually quite a good pick against kayle. He can make good use of her weak early to stack up, at lvl6 he should win and mid to late game the Nasus slow (which also lowers attack speed) really fucks kayle over. Nasus is a solid ban if you're a kayle main.
@adrianbunea2006
@adrianbunea2006 7 ай бұрын
I always hated scaling champions because it rewards bad players for just surviving for a few minutes and then they can turn off their brains and beat players much better than them
@royavidan
@royavidan 2 жыл бұрын
Miss playing her as an half-off-meta support.
@nimric3348
@nimric3348 2 жыл бұрын
Hey it works pretty well if you build battle song, healing movement speed steroid and an ultimate that is an amazing support ability. She has the same role as yumi you follow your most fed person around and make them a nightmare. What's worse then an 8 kill fiora one with 75% more movement speed and 2.5 seconds of invincibility.
@Chizypuff
@Chizypuff 2 жыл бұрын
@@nimric3348 I've tried making support kayle work, but if the enemy knows better they will just fight you constantly cause her early game is so bad. You can't even sit on tower because you're defenseless against dives pre-6
@nimric3348
@nimric3348 2 жыл бұрын
@@Chizypuff I play it all the time in ranked the big things i say is. Get a tear of the godess and max heal, play with the passive support item where you last hit minions, going for damage isn't your friend. Focus mainly on positioning so that the enemy is dividing there poke between both of you to get max effect and sustain from your heal. Kayle support isn't trying to win lane pre 6, you play super passive and capitalize on oprritunity for an easy kill if it presents itself. Main item is battle song and the movement speed from that at your heal can get you and your teamate out of most situations. Ult is normally saved to let your most fed player make risky plays and extend there lead.
@nimric3348
@nimric3348 2 жыл бұрын
@@Chizypuff also just save mana for heals to be ready to back if needed. Your level doesn't really matter as much after level 6 because by then you got everything you need. 11 and 16 are good for ult but where your not a damage dealer after you max heal nothing else really matters.
@jakethesnake6783
@jakethesnake6783 2 жыл бұрын
Did not play league before kayle rework but I love the current kayle gameplay because when I lose lane I can blame weak early and 1v9ing games after losing lane gives me a strange sense of satisfaction
@SaSo-mk6yh
@SaSo-mk6yh 2 жыл бұрын
She is feeling kind of bad because of her E nerfs early but she can still kill champs like yone.
@cosmichaze1482
@cosmichaze1482 2 жыл бұрын
I will never forgive Riot for reworking Kayle when all she really needed was a visual update. Literally one of the first champions I picked when I started playing along with Jax and Mundo and my first true main, fell in love with her generic arch-angel aesthetic, her kit and overall design making her a mix between Garen and Tryndamere. With that said Im still going to keep maining her until the day I stop playing league out of boredom or death caused by poisoning from all the toxic waste you can find in this game. Great video as always Vars, appreciate you!
@etheron1235
@etheron1235 2 жыл бұрын
I despise the new rework of Kayle mostly of her design but also her some of her kit are still there and the new rework was supposed to be a late game terror which contrast of her old playstyle being a fighter/support
@Aenvy_
@Aenvy_ 2 жыл бұрын
Tbh the visual update was needed, she looks definitely better now
@zinfuldreams1709
@zinfuldreams1709 2 жыл бұрын
@@Aenvy_ big disagree. Went from faceless angel knight to CLASH OF MOBILE HERO CLICK HERE FOR HOT BABES
@OmenLamb
@OmenLamb 2 жыл бұрын
@@Aenvy_ Agree, the old one looked like an MMO trash mob.
@namishusband818
@namishusband818 2 жыл бұрын
@@OmenLamb Now she looks like a generic League of Angels character.
@OmenLamb
@OmenLamb 2 жыл бұрын
@@namishusband818 True but I'd rather have that than her looking like a trash mob npc.
@rafaelcastor2089
@rafaelcastor2089 2 жыл бұрын
Something i didn't saw you comment on is how her ranged attacks weren't projectiles, meaning you could be of the few champions that got go to keep hitting Yasuo through that stupid windwall he has. That is probably what i miss the most
@jeremytewari3346
@jeremytewari3346 2 жыл бұрын
Ok Kayle is easily my least favorite VGU, because despite making her less stat-checky she somehow became more uninteractive. Like you said, her laning phase is just her hiding from you, which leads to a boring 10 minutes for both her and her opponent. Furthermore, because of how hard she scales it's almost mandatory that her laner has to babysit her to keep her behind once the laning phase starts to end. Her team has to 4v5 until she scales which is miserable for them. Once she hits 16 though, if she's competent she just wins by auto-attacking, to the point where her team now has to just sit around and watch her carry while the enemy team has to work twice as hard to shut her down. She's just not fun to play against, not fun to play with, and in my opinion, not fun to play. Not to mention that even though her model isn't as clunky anymore she just looks so much worse. Old Kayle was scary looking, new Kayle is hot and that's it.
@Celmondas
@Celmondas 2 жыл бұрын
I loved old Kayle. Cant really figure out what new Kayle was supposed to be. Passive and E screaming Ap-On-Hit, R and Q look like AP Burst, W seems to be meant for Bot lane and most skills also scaled of AD
@Tokumastu1
@Tokumastu1 2 жыл бұрын
Yet another champ that I dropped after the rework. Like you said it really is a case of trying to fix what wasn't broken. The visual downgrade really wasn't doing Kayle any favors.
@Seoul_Soldier
@Seoul_Soldier 2 жыл бұрын
I mained Kayle when she originally released in 2009, then subsequently quit her (and the game) soon after her rework. The feeling of slowly amassing power as the game went forward was lost, and no other champion ever made me feel like that again.
@deadmanzclanleader
@deadmanzclanleader 2 жыл бұрын
This was my favorite champion for all of the reasons you listed and I'm so glad that someone is saying something about how not ok this rework was.
@alirezaie6263
@alirezaie6263 2 жыл бұрын
I write this comment before the release of your video, just so I won't have any influence of it. I think I have something to add since I am an OTP Kayle with millions of mastery points on her (and I am hard stuck Plat, RIP). I agree with the title mostly, she needed a minor rework. Let's look at the positive sides, her old passive (the 3% Armor/MR shred stack of 5 total) moved to her Q and her Q became a skill shot that upon impact has the splash damage of a cross. Killing two birds with one stone, I loved this idea. This was good champ design. Another thing I like is that she gained movement speed on her passive if she became exhalted which is also good. This was a problem with old Kayle. Catching up to your enemies sometimes. 3rd is her E execute and AA reset, the old E felt clunky when you got range and had to click it every 10 sec. The bad ones: Her level dependence, this goes without saying. Old Kayle could have prio in lane with her wave clear, she almost has none until level 11 now. This makes your side for your jungler extremely weak. Her new W., this double heal is useless, this is more of a support idea and she feels like a glorified support. Revert it back to the old AP ratios and make it a single target spell only. Currently, it's rather useless other than for the speed boost you get for the amount of mana you spend. Lastly her R, my god this is where the extremly bad design kicks in, who in their mind thinks its a good champion design to have an AA champion not be able to AA for 1.5 seconds during her Ult? I get it that this was implemented because when she was released and her waves did true damage, it would be OP to have her AA for 3 seconds. However when she became ranged at level 6 and her true damage on waves was removed, the AA silence was kept. The ult feels more than support Ult than a godly Ult. The rational of the ult is that I need to get near my enemy which does tons of damage (especially if they are melee) to be able to deal the damage from the ult, then try to kite away from the enemy once the ults damage is deal?!?!?!?! it's actually better for me to ult my ADC or a diving tank since they can atleast do damage for 3 seconds and take advantage of the damage of the ult than to ult myself. This is horrible champion design and what is currently wrong with this champion. Mixed feelings: the extra range at 16. As much as I hate the level dependence on the champion, I have a hate/love relations with this level evolement. The extra range is godly good and makes her more safer late game than old Kayle. Visuals: The currenty Kayle feels a bit clunky to AA with, its not like the old Aether Wing Kayle (which was a pay-to-win skin) where the AA were so smooooooth and that godly AA sound. However the visuals on the base current Kayle skin is beautiful. As we are talking about Aether Wing Kayle, they totally destroyed that skin. It was one of the best skins pre-rework. Now it's horrible. The voice lines are tilting and stupid, she feels like a murderous psycopath and I refused to play that skin, it's more like Project Skin now. Old Aether Wing Kayle voice lines were absolute fantastic. They were firm, regal and poetic, with a hint of authoritarian. It was the perfect combination. My suggestions: Remove AA silence on ult and remove the damage of the ult, revert her old W and make her ranged from level 1 with waves with AA range of 550 (a compromise). Fix AP/AD ratios on her passive/E passive (if they need a nerf). I dont know what her passive should be, but maybe increase her Attack speed with level and give a movement speed to enemy champions bonus.
@Izigurand
@Izigurand 2 жыл бұрын
I love the pre rework splash art, it looks so much better than the current. That shield looks so cool.
@DeaconMacMillan
@DeaconMacMillan 2 жыл бұрын
I went from a Kayle one trick to never playing this champ again. It's similar but all the parts that I liked. Like ulting right before the dunk and then bursting full health Darius down to dead in three seconds that made it feel so good before are gone. I agree she is healthier for the game now but her weirdness that made her so fun and unique are gone now. Before then you would clear minion waves it felt like beating on them with a divine hammer. Now it's waves of fire and bleh. Also yasui windwall stops your e empowered autos. Super extra lame
@lethiodire4524
@lethiodire4524 2 жыл бұрын
It depends what you consider healthy for the game. I actually think she became much less healthy by becoming very one dimentional and thus limiting her champion viability within different teamcomps and lanes within the game. The more limited and one dimentional champions become the worse the game health is imo.
@Maskiii_
@Maskiii_ 2 жыл бұрын
My first main ever was old kayle sup, since I was playing with a mate it felt ok
@stevenspecht001
@stevenspecht001 2 жыл бұрын
I feel like Riot nailed the Morgana rework and with how most of the community views Kayle, it seems like she didn't quite hit the mark and that's totally reasonable. It's almost like they tried a little too hard for her and they really didn't need to. I felt like she just need some adjustments and a visual refresh. I like new Kayle but I also liked old Kayle.
@bokakev
@bokakev 2 жыл бұрын
Haven't played in four or five years, but used to main old kayle. I did alright early laning especially since yasuo was everywhere and she countered him pretty hard.
@QTnameless2401
@QTnameless2401 2 жыл бұрын
The pre-rework kayle design is also cool as heel , she looks like a goddess of war/justice put Riot put her in a pandex suit like some cheap mobile game , lol
@CelVini
@CelVini 2 жыл бұрын
Armor, pair of wings and a sword. She. Was. Just. It. You woulden't dare to say she as god neither a powerful one. Looked like a RPG generic enemy, you can easily fit 20 Old Kayles side by side and would look normal
@KhajiitKharjo
@KhajiitKharjo 2 жыл бұрын
@@CelVini Yeah, but Kayle was meant to be a character from Targon, not a character from the X-Men. Old Kayle was generic? Yes, but she looked like the Spirit of Justice, New Kayle looks like a generic My Hero Academia character, a woman with angry face and a spandex.
@midorineko1113
@midorineko1113 2 жыл бұрын
Kayle was my favorite champ when I first got in League. She's 1 of the only champs that can go through all the roles(top,mid, jungle, adc, support) I really love her flexibility. Though her only problem is if she gets behind, it's hard to scale again since she's so item reliant. The new Kayle may seem like an improvement but the passive limits her heavily, only becoming a true champion on lvl 16. It's more punishing especially on faster games where you can't reach that level spike.
@yggreuyri5822
@yggreuyri5822 2 жыл бұрын
The removal of Kayle's true damage in exchange for making post-6 comfortable was a terrible mistake. The redditors refused to accept that Kayle just has to pay a heavy price in the early game in order to get massive gains as the game stalls and progresses. Now she's just half-assed. You're still just half a champion at level 6 while your level 16 is just a shadow of what it used to be.
@inplane9970
@inplane9970 Жыл бұрын
Yeah dealing magic damage instead of true damage at lvl 16 really makes her powerspikes underwhelming. Even when she had fire-waves at lvl 6, it was an amazing waveclear tool that equalized with many scaling champs who also excel at waveclearing like Viktor and Anivia. Sure being able to comfortably farm at lvl 6 feels a lot more relaxing, but it trades off a lot of Kayle's skirmishing potential.
@Gelert_
@Gelert_ Жыл бұрын
@@inplane9970 The problem with that is that today's game is much faster paced, most of the time if you fall behind (which you inevitably will with kayle), even if you play evereything properly, you usually have no more chance to come back, your enemy has 1500 gold more worth of items, and you can be a hyperscaler, you won't beat him before you hit your max potential, which takes like 25 minutes to reach. In the modern league you have to have some kind of presence even when you are in your weakest phase, otherwise it's just 5v4 and by the point you get your powerspike, you lose the game to neutral objectives and such. It would need perfect laner/jg coordination to counterweight this, and Riot probably didnt want a pro-only champ, bcs it would be a balance nightmare and simply a stupid decision.
@madmaxiemartialartsnerd485
@madmaxiemartialartsnerd485 2 жыл бұрын
For me my biggest disapointment with kayle was 2 things 1- her redesign, the large majority of the fans would agree her old armour looked way cooler while her new one is just way to fan servicy. Part of the coolness of kayle was the fact her armor was very andro, and she had a sammus like twist for new comers when we find out she was actually a girl. Taking this away from her felt like a take away from her character. Old kayle didn't care what gender you saw her, as she was a warrior first and a woman second. 2- I loved her whole angel flame swordsman aesthetic, and I was sincerely hoping that in her rework they would play with her holy fire type game play and take a turn away from her other parts. But instead they chose to go full nazi angel (literally) and focus completely on her "im so holy that im basically a nazi" type stereotype. Which just felt cringe, I didn't wanna play as some zealous priest who would throw away everyone including her own sister. I wanted to play a genuine holy and kind angel, which leads to 2.5 2.5- They made her character unlikeable, for the reasons I mentioned above.
@Warcrafter4
@Warcrafter4 2 жыл бұрын
Ehh... Sorry to burst your bubble but kayle's personality didn't change during the rework. If anything they toned her craziness DOWN in the rework(She outright shattered Morgana's soul in the old lore for stopping her indiscriminate slaughter). Morgana was always the good one and Kayle was always the bad one. As the inversion of the angel tropes was there from the start. That being said, I completely agree that her old visual design was a lot better.
@sevirakalau2171
@sevirakalau2171 2 жыл бұрын
@@Warcrafter4 i was gonna mention this too but yea that. She was always the bad guy (though the intro cinematic may lead you to believe otherwise)
@randomguy6680
@randomguy6680 2 жыл бұрын
I viewed Kayle as a hyperchampion. She could be played in every role and in addition to dealing hybrid damage, could itemize for any type of damage depending on the teams comps.. A unique champion to OTP.
@chabri2000
@chabri2000 2 жыл бұрын
I would separate the effects on the passive for every level so it is more gradual. give her all the benefits from lv 6 at level 1 but in a reduced effect (give her 0 range on lv1, 100 range on level 2, 200 range on level 3, etc. Make it so that at level 6, she is the same as current level 6 kayle). Do the same with the next levels
@quotentod4236
@quotentod4236 2 жыл бұрын
I don’t like Hextech store, it is against Terms of Use of Riot. You should know this. Correct me please if iam wrong. Still good Video.
@andrewcritchlow2202
@andrewcritchlow2202 2 жыл бұрын
Kayle was reworked because she was left in a nerfed state after terrorizing pro-play by literally 1-shotting a full hp Karthus with a single auto after building lichbane and deathcap... Her Q back then gave a 10% damage boost onto the target, which also affected ignite's true damage.
@Josh-99
@Josh-99 2 жыл бұрын
It was fine at the time, when LoL was much slower. Remember how much she was picked in professional tournaments when the team needed to have a scaling champion to round out what was otherwise an early game team? That's because it was common for games to go past the 25 minute mark in those good old days. Now, with gold income higher, the ability for supports to actually contribute damage to fights (thanks to that higher gold income), newer champions being more aggressive, and the game just generally moving faster, she doesn't have a good place. There isn't enough time to scale up and early game advantages mean a lot more.
@deyvidzigue408
@deyvidzigue408 2 жыл бұрын
i remember there was a time kayle had a passive that gave her AP based os her AD, and AD based on her AP. Do you remember?
@Kurinth
@Kurinth 2 жыл бұрын
after watching this, I feel like Kayle needs something a long the lines of tristana, slowly gaining more attack range and power/traits as she levels and gradually amassing power that way as she grows into a hyper carry.
@abdullahabid218
@abdullahabid218 2 жыл бұрын
I have to somewhat disagree. Old Kayle was essentially a ranged champion when she had mana for e, and if she didn't, then she didn't get to play. She was highly one dimensional. The rework took the best parts of her old kit (scaling ap carry), and modernized her for current league. There was no skill expression in her kit before.
@crysoarl7344
@crysoarl7344 2 жыл бұрын
11:25 caught me off guard, what was that cosmic voice filter lol
@gabi-saint
@gabi-saint 2 жыл бұрын
I really liked the old Kayle. I used to play her as support, with full support items and poke the hell out of enemy team so my team could just go for the kills :D
@christianemard9966
@christianemard9966 2 жыл бұрын
Old kayle was great honestly. Loved how her ranged autos told Yasuo windwalls to fuck right off, none of that projectile shit.
@bDe4d
@bDe4d 2 жыл бұрын
11:56 didn't expect the dbs reference... At all.. And I love you for that :D
@SuperCosmicSpaceMagnet
@SuperCosmicSpaceMagnet 10 ай бұрын
The problem I find with Kayle is that even when you DO get to level 16 godmode, you don't get to actually live out the power fantasy because the enemy just surrenders when they see you're strong enough to participate.
@Jeckurosaki
@Jeckurosaki 2 жыл бұрын
As a main kayle ( both old and new ) i REALLY Think some riot dev team members should follow your videos ...
@Motorboatasaurus
@Motorboatasaurus 2 жыл бұрын
I vastly prefer old Kayle. I used to play her a ton in 3v3 and it was so fun. Her ult was critical in every fight and she could actually do things during it. I will say I would prefer her current ult to her old one but that's basically all I would change.
@thebernardoespinacovers6081
@thebernardoespinacovers6081 Жыл бұрын
They should change her Q and R but everything Else should be Reverted..
@ddpsf
@ddpsf 8 ай бұрын
I used to play Kayle all the time. I haven't played her since the rework.
@zsofiaszuros9171
@zsofiaszuros9171 2 жыл бұрын
You are a living god among n, a legend worthy of praise. What you've uploaded here, will echo into eternity!
@BaronRodney
@BaronRodney 2 жыл бұрын
Only riot could take a champ that was one update away from being perfect and turn her into a more passive player than yuumi.
@jiggling86
@jiggling86 2 жыл бұрын
Miss old Kayle
@JudgeAngelz
@JudgeAngelz 2 жыл бұрын
You explained everything correct to how I would explain to a person with they ask “why you hate new Kayle so much?” This right here, I just wish they didn’t changed her kit completely, making it not how they describe…
@trymbruset3868
@trymbruset3868 Жыл бұрын
I just have to take a moment to appreciate the straight faced delivery of the "Guardian variety angel" joke.
@mashrukhahmed8603
@mashrukhahmed8603 2 жыл бұрын
Cam you do one on Samira next? Talking about why people play or not play her?
@saphi_the_tangerine
@saphi_the_tangerine 2 жыл бұрын
I still miss old Kayle, riot reworked almost every single one of my mains
@mawacachet
@mawacachet 2 жыл бұрын
Same lol. Talon, Cassiopeia and Kayle 😭😭. Cassiopeia being good is the only thing that kept me from quitting.
@Chizypuff
@Chizypuff 2 жыл бұрын
I hate the new ulti, being unable to attack while it's up and you're incentivized to stay close to the enemy so the swords hit- but you're never using it for damage, more likely avoiding it, so you don't even want to be in range for the swords to hit
@rickkim2931
@rickkim2931 2 жыл бұрын
im surprised you didnt mention the funny kleptomancy interaction she had where if she got the klepto item that gave you one level on an ability you got powerspikes faster
@rodrigoportalesoliva897
@rodrigoportalesoliva897 2 жыл бұрын
Old Kayle was a nice comfort pick for me when I started playing League of Legends. I'd go mid, rush a Nashor's Tooth and usually build Ardent Censer as a second item. It was back then that I didn't know how to play against Zed, Talon or Yasuo, but Kayle's E and R were a big middle finger to them, cause I could farm safely, then deal decent damage against them, and follow around my ADC friend that knew the game better than me, and just pocket them. It was great!
@BladeZero-cp6um
@BladeZero-cp6um 2 жыл бұрын
i am someone who played the original kayle as my first champ way back in league when i started, i used to main her, the original sion, and amumu before any of their changes. i like how you brought up the idea of how they stunted her growth. to me an old school league player a change this drastic made me drop the champ i started with completely. and i think i agree about how they should have just adjustsed some of her abilities without completely over hauling her. her new ultimate was a good direction to go in, however the passive change is a direction i cant understand and i dont even know if riot understands? they continue to try and make her a ranged champ while cutting off her power. yet, that doesnt fit her fantasy. the old kayle was great because she was literally the angelic judgement type fantasy. you could protect and sustain teammates, chase down your foes, then smite them with holy fire. now she is like a just wait it out champ. its not fun to just get bullied in lane, have no response in lane to your opponent and rely on your team to carry you. i feel if i had the opportunity to update kayles old style into a more modern style i would take a different approach. i would make her passive have some sort of scaling to it but more along the lines of stacking, however, i would have made it so she can only get so many stacks depending on level thresh holds. to me this would solve her passive issue while keeping it kind of where she is at now. i think her slow ability should be a skill shot, and her new ultimate is fine. as for the other abilities, i would like her heal to remain where its at as well where it can heal 2 people splitting the heal, however, if used on herself she could get a bigger heal. her final ability should be an update of her original that turned her into a range champ, i would have it give her burn damage and range based on the passive stacks i mentioned earlier. however, there would be a range increased based on certain numbers on the passive stacks. add the aoe to it and the passive that lets her get more attack speed. and of course range increase after so many stacks i feel would be a bit easier to approach understanding her than from where she is at now. to clarify he ability that gives her range and burn would scale but the passive is what would grant her attack speed not the ability, this way you would need to ramp up passive stacks before hitting the ability to make the most out of it. you can also gain the passive stacks in combat by being in combat and attacking, thus making it easy to scale more passives after using the ability. i feel thats how i would address kayle between her old and new versions. i do think some things were good with her new version, however, it doesnt really fit her fantasy and its hard to learn... and not fun to play. hyper carries should be powerful scaling picks, not sitting ducks throughout the first 20 to 25 minutes.
@edde2429
@edde2429 2 жыл бұрын
I do like the new W and I think the new Q is fine. I really miss the rest of her kit though and the old visuals. It was really unique and one of a kind.
@Kikkouto
@Kikkouto 2 жыл бұрын
Daaamn that Fire emblem Radiant Dawn Soundtrack still hits
@AImpatientMan
@AImpatientMan 2 жыл бұрын
Kayle doesn't scale. She's just playing mafia city where she starts off as a level 1 mafia crook then hits level 100 kingpin by the end of the game
@spidertrey
@spidertrey 2 жыл бұрын
wow, its been so long since that i didnt relize that they changed the rune system before her rework
@onthedre
@onthedre 2 жыл бұрын
Kayles old animations were so funny lol, kind of miss her old sound effects because they sounded poweful yet gentle
@strongsuccessfulweeb1400
@strongsuccessfulweeb1400 2 жыл бұрын
I think my only complaint is the change of her ult.I really hate you can't do any action when you have ult on yourself which is ironic. The old Kayle's ult makes you feel truly invincible. Kinda like the particles and design of the new ult though.
@connerhansen2947
@connerhansen2947 2 жыл бұрын
Her ult's cast time is a fixed 1.5 seconds and at max rank the invulnerability lasts for 3 seconds. So for half of that duration you have free reign to do whatever. But the whole point of the ability is to negate burst damage. Use it like Zhonya's, not like Trynd ult.
@wallacewu4754
@wallacewu4754 2 жыл бұрын
Still dont understand why her old e needs to be targeted on self instead of just a click ability.
@raymondjin6812
@raymondjin6812 2 жыл бұрын
I see how people are saying that Kayle could've just had a VFX update and kept her kit the same, similar to what they did with Morgana. However, Kayle's old kit is a relic of an anachronistic era, where champion designs were much more simple. Sure, her range was on demand and felt more intuitive in the laning phase, but she played exactly like an ADC in an already crowded champion pool. The rework gave her a distinct identity, and more interactivity with her kit, which was much needed. Sure, she wasn't exactly unplayable, and had her old kit remained today, it would be perfectly viable, but her power fantasy of being a 1v9 monster moreso fell on the fact that she was able to scale much like adcs when they get their first full item, but the late-game fantasy just wasn't there and everything felt more like a matter of stats. Now, she gets that spike less consistently with significantly more hurdles in the early game, but when she does get that spike, its oh-so satisfying. Her old kit was more of a log graph, with lower damage late, but more consistent throughout the entire duration of the match. Her new kit behaves more like an exponential graph, with lower damage potential early, but late game being super saiyan.
@annenoose6444
@annenoose6444 2 жыл бұрын
I love the new kayle, mostly because her carry pentional is god like. Shes heavily based on the paladins from dnd and they too have very similar weakness but they are still loved. Shes not for everyone and that's okay.
@Dante-dm1wr
@Dante-dm1wr 2 жыл бұрын
I wouldn't compare her to DnD paladins. First, her design couldn't be further than it already is. Second, concept of paladin's smites being temporary would be better with her old Q. I can agree with healing and protecting aspect tho. But I don't think that's where the inspiration came from. It's more like "good" goddess 101
@fazemand8783
@fazemand8783 2 жыл бұрын
I first time played kayle recently and did pretty well in terms of farm midlane without any deaths and need to gank and was still being flamed for not being more active
@voidgods
@voidgods 2 жыл бұрын
As a Kayle main, this one definitely looks and play a lot cooler than the original. Thematically, maybe this "survive until X" playstyle indeed doesn't fit the holy angel theme (although from a lore standpoint, she is pursuing ascension to become truly separate from mortal feelings, so she is getting closer to becoming an actual godlike aspect of justice with time). With that being said, I do like the "looming dread" sense that the opponent gets, or the "hope is the last one to die" sense your team gets when there's a kayle in the game and it's dragging for too long. This true "if she gets to late game we lose/win" is really unmatched by any other hypercarry in my opinion, which is why I play her in the first place. The only other champ I feel like brings the same sense of late game doom is Bel'veth. You know the game will be under your control once you get 100+ stacks and that's cool.
@Illandarr
@Illandarr 2 жыл бұрын
Hey vars, when the Aurelion Sol rework comes out, will you keep your "Why no one plays Aurelion Sol" video ?
@blazingtimeblazer9004
@blazingtimeblazer9004 8 ай бұрын
Man, watching this makes me miss Old Kayle a whole lot
@azrael7201
@azrael7201 2 жыл бұрын
Love Kayle right now but can't say much for the old one since I didn't play her much then
@jacktjong1266
@jacktjong1266 8 ай бұрын
They could've very well just changed her E to a toggleable ability that has the new passive integrated, with the scaling aspects toned down a bit so it makes sense as an ability, or maybe still scaling up based on level like what GP's barrels do. Then keep the changes to her other abilities and add back the resistance shredding passive as her passive instead of part of Q or something.
@davidalex9540
@davidalex9540 2 жыл бұрын
miss old times when kayle with luden and rabadon and nunu too just a q/e and 500 dmg
@manhattan550
@manhattan550 2 жыл бұрын
I miss old fiddle. If u ay him as a support u could just e the wave and watch out bounce to the enemies
@djmustang000
@djmustang000 2 жыл бұрын
I don't recall Kayle ever being a problem before the rework...
@dastrawberydum
@dastrawberydum 2 жыл бұрын
I didn’t play old kayle as I am pretty new to LoL. But damm, even if I can’t judge how she changed gameplay wise, old kayle’s designs was so, soooo much better !
@OmenLamb
@OmenLamb 2 жыл бұрын
You're blind, how do you look at both versions Kayle from the (Particle Effects, Model, Theme, Colors, Stance, Animations, Armor, Wings & Blade) design, and say the old one is better.
@Riku4560
@Riku4560 2 жыл бұрын
Lol i was so confused for like 5 minutes thinking a new Kayle rework was coming out
@etienneruche2844
@etienneruche2844 Жыл бұрын
I wonder how new Kayle would’ve played if her E worked like Zeri Q. Skillshot basic attack.
@noribinios5873
@noribinios5873 Ай бұрын
2bh old kayle was a force of nature. Her ulti had like 15 sec cd at the end, no downtime when you cast it, her q had huge range and the e.... omg that thing paired with a runnans would devastate a team in 2 seconds. Also e was "on point" not ranged. This means no travel time and it could ignore yasuos wall. I do not like the new kayle, but the old one needed some tone down.
@Tavareslegal
@Tavareslegal 2 жыл бұрын
I Like the new kayle.
@galacticpotata8192
@galacticpotata8192 2 жыл бұрын
What If they swap her e and passive with each other and made it so Kayle can switch between being ranged and melee Her passive being the extra magic damage which scales over levels which deals more the lower their health is. Her E being a toggle that makes her range and use mana for each basic attack, then that evolves to waves, then a small percentage of true damage as she levels up.
@Dyneamaeus
@Dyneamaeus 2 жыл бұрын
It's kind of funny how despite Riot changing Kayle from an angel (servant of a higher power) to a goddess (the higher power) I find her far less interesting across the board. I can't even tell if they succeeded in their intended goals; I don't play her, I still don't usually see her, and when I do her contribution to the game is the same as before.
@harrycchambers
@harrycchambers 2 жыл бұрын
I never played old Kayle, so I don't have anything to compare current Kayle with. That said, I don't think Kayle has any problems today, she's great, and I disagree with some of your critiques of her. I don't think her kit "lacks identity" or isn't cohesive. She is iconic as THE lategame hyper scaling champion.. other champions are known for that too, but that's her whole schtick. Her basic abilities are her tools to survive the early game, and she becomes much more auto-attack focused in the late game, which to me is more or less a unique take on a marksman-style champion despite people never referring to her as such. Her E allows you to have a ranged attack before you're a ranged champion so that you can get a last hit in without taking a bunch of damage, and both her Q and W are both useful combat spells on offence or defence. Her ultimate synergizes with her lategame play style very well imo, and the fact that both her W and ult can be used on allies is great for those early/mid game ganks/skirmishes/team fights where Kayle isn't yet the most powerful champion and adds an interesting element to her kit. Kayle is just fine. Perhaps old Kayle was better, I don't know. But at this point, the idea of going backwards - giving her an even worse early game, and a less skill-expressive kit - in order to give her a better late game, sounds nonsensical. I know that's not what's being suggested, but I think it illuminates the fact that they actually did land Kayle in a pretty good spot even if it took a few tries.
@lollol-ob7vc
@lollol-ob7vc 2 жыл бұрын
Nice video Vars, love ur content.❣
@lolosh99
@lolosh99 2 жыл бұрын
3:10 what’s “infinite value ability”? I can guess but is it something where it’s value is not static?
@chade3400
@chade3400 2 жыл бұрын
"Typical minotaur" is just funny to me
@Gentleman-Penguin
@Gentleman-Penguin 2 жыл бұрын
You didn't mention in the old kayle segment her old full ap form when she had 100% ap scaling on her point and click q enabling her to not just go an auto attack ap build but a oneshot burst build. this version also had a mana cost on the ultimate and the W didn't have an ap scaling for its movement speed. This version of Kayle highlighted her need for a rework better than when she was forced into being an attack speed based champion, her point and click one dimensional playstyle made her balance a binary situation (you did express this fairly well) and when she can just oneshot you with just a lichbane in her inventory her curve is rather unhealthy for a hyperscaling champion.
@Pyrrha_Nikos
@Pyrrha_Nikos 2 жыл бұрын
I still feel the same way since the first rework, but I still haven't managed to put it into clear ideas. It's... Weird. I liked old Kayle, I kinda like new Kayle. But the old one felt more... Kayle. I get that not much has changed with her kit, and all her abilities do roughly the same. But it doesn't feel right, doesn't feel like her old self. I can't really pinpoint why it feels that way, but it does. There's 2 things about new Kayle that really bother me, and it's both her e and her inability to attack during ult. Her e is, for all purposes, your best ability in the early game. It's the main way you survive lane, but it has too long of a cooldown for a single autoattack worth of range. I wouldn't love if it have 3 autoattacks, or 3 seconds, or something better than a single autoattack. My problem with Kayle's e comes that once you get enough attack speed, the ability is just an autoattack reset with an ok-ish passive. The ability you max first gets progresivelly more useless after you max it, because of how her kit works. You NEED it early, but it's literally just one extra autoattack late game. Old Kayle e was overall worse, but it was useful all game. And the ult thing is obvious. You need to ult to avoid death, but if you ult you lose damage because you lock yourself with no way out, especially mid to late game where those 1.5 seconds can easily be 500 to over 1000 damage in autoattacks. Maybe it's also the fact that Kayle got reworked to be way worse early and better late during a time League was rapidly turning into a 15 minute ff speedrun fest, and getting lane pressure and having early game impact is vital for consistent success, and she works exactly the opposite way.
@deathstar6998
@deathstar6998 2 жыл бұрын
I liked Kayle's rework because it gave her power at stages of the game where items could not. But the biggest issue with her rework is that she is a fairy in comparison to what she used to be, a lot less damage where it matters, a lot less roles to be played in and a lot less viability overall. Pre rework she could work in support and jungle roles as a slightly off meta pick, after her rework she can't survive a clear and supporting requires CC or lots of peel. Essentially Kayle has been this type of swiss army knife of hypercarries in that there wasn't a single role she couldn't perform decently in. Now she struggles to perform in the roles she is made for.
@ilu9170
@ilu9170 2 жыл бұрын
i like the evolution theme tbh and the new model is acually cool, more ascendant and less human knight with wings. But as she is right now, she is only an on hit ranged mage imo .. it rly is how it said in the video "survive till" and not win or kill or anything just get exp and you did your job, not really rewarding. But the old Kayle wasnt healthy for the game with he ultimate and q w but i miss the old e, she was a yasuo counter with that and early game her dmg with e was really good. The most important thing is Aetherwing Kayle, the best skin in League at the time got destroyed, that skin was so awesome, her e and how she swing with her full body was so gorgeous and now we have cyber space cop ..so sad about it till today. All in all i think the rework could be better a mix of the old and new would be perfect, the old e and evolution would be something rly nice and her new ult with the self cc doesnt feel good to use either but you cant have a hypercarry with 3sec immunity, imagine jinx late game with that.
@MamcThrea
@MamcThrea 6 ай бұрын
I just gave this a rewatch, an this time i saw the chats "-30 ka muna" "panalo mo muna mamsh" HAHAHAHAHAHAHAHAHAHA
@AlphalVerd
@AlphalVerd 2 жыл бұрын
“Her team praying, no pun intended.” Yeah. Not a pun, intended or not.
@awaismir2398
@awaismir2398 2 жыл бұрын
The problem is that the game state has changed. She usually hits level 16 at around 28 minutes on average and by that time the game is already over, especially in low elo for most people that play the game..
@Toczu
@Toczu Жыл бұрын
new kayle is trach
@kayle_1v9
@kayle_1v9 2 жыл бұрын
good video!
@SoulBro12
@SoulBro12 2 жыл бұрын
7:02 Nice to see that my fellow peenoise are doing their good ol score banter that I hate seeing while I played league. Good Kayle video though.
@Mavczers
@Mavczers 2 жыл бұрын
I was a season 3-7 player and I loved Kayle, especially on hit build with surge (why they did remove this summoner I don't know). It was fun to right click on an enemies. Now, after a few years of not playing at all I'm just scared of using champions that looks and feels too different from before. I get that Akali was too easy to be 25/2/3 but Kayle was simple and fun and I just loved Sejuani pre reworks - 1100 dash, fun ap builds and now skills are not even that synergistic. All she needed was "skills apply permafrost" and done..
@rimurutempest4945
@rimurutempest4945 2 жыл бұрын
I really just wish they kept her armor and helmet, I was fine with everything else, but that hurts.
@YellowEllo
@YellowEllo 2 жыл бұрын
Her w took a massive hit with a 100 mana cost. That thing drains her
@SoulGale1
@SoulGale1 2 жыл бұрын
I play Kayle as a support, so I dont have to worry for his weak early game. It works like a better Sorake.
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