Normal Bake Fix when baking mesh maps in Substance Painter.

  Рет қаралды 74,568

KevlarOxy [] The ART of Video Games

KevlarOxy [] The ART of Video Games

Күн бұрын

A Fix for Normal Map problems after baking the mesh maps in Substance Painter...
PATREON:
If you want to see more like this in more detail, follow me on Patreon:
/ kevlaroxy
UDEMY: Check out my courses on Udemy...
The ART of Level Design:
www.udemy.com/...
The ART of Substance Painter:
www.udemy.com/...
The ART of Video Games:
www.udemy.com/...

Пікірлер: 109
@helpfullinx
@helpfullinx Жыл бұрын
For anyone wondering what the underlying issue here is, its because the UV Islands are not being separated properly via seams and are picking up adjacent pixels in the normal map for each sharp edge. In order to mitigate this all the sharp edges have to be made smooth. If you would like to have a sharp edge, each edge made sharp must also be a seam. If the issue occurs still, try turning up the padding for each UV island when baking. Hope this answers someone's question.
@ValentiDoll
@ValentiDoll Жыл бұрын
Thank you! Very helpful info
@Rex-xj4dj
@Rex-xj4dj 10 ай бұрын
I have figured this and it is still happening with 100-150 padding
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 5 ай бұрын
@@Rex-xj4dj helpfullinx is right to a degree, that can happen, but you can still have tight islands without this issue occurring. Try and get a visual of the normals on each vertex, see it with your eyes, which you can do in Max. They need to share the same normal value per adjoining vertex for each polygon. If they don’t, your seams look like this because it splits off each island but retains the different normals in the vertices and this is what you’re seeing. The best way to see and test this is reverse engineer using a cube or something and you’ll see. So when you add correct smoothing, the issue goes away.
@apportion2268
@apportion2268 3 жыл бұрын
For anyone trying in Blender try adding the Weighted Normal Modifier and playing with it a bit. Did the trick for me. Thanks Kevlar. Appreciate it.
@Riffaell
@Riffaell 3 жыл бұрын
Thank you for this comment! This was the solution for me and I tried to find answer from all over the internet with no luck :D
@VoidloniXaarii
@VoidloniXaarii 3 жыл бұрын
First, big thank you to the video maker! Thank to ApPortion for Blender mentioning the Blender Weighted normal. It was a bit tricky, only worked after going into the data tab and then Normals->Auto smooth. The modifier seems to either be full on soft or off, i can't seem to make any changes fiddling with the parameters. Still, seems like a fix. Thanks a lot! Been wondering about this for years
@JoparezkinEMVI
@JoparezkinEMVI 3 жыл бұрын
Man, u my fucking hero. Thank you sooo much! Normals was my big-big problem, my ass starts firing everytime, that i need to do it. Problem on the problem every time. THANK YOU!!!
@apportion2268
@apportion2268 3 жыл бұрын
@@JoparezkinEMVI Glad It Helped you man! Makes me happy!
@apportion2268
@apportion2268 3 жыл бұрын
@@VoidloniXaarii There is an work around for using this modifier. I had created a Python script for that I was porting that to a full fledged blender addon such that it would do automatic smoothing for you based on Edges (How Maya does it) and then I lost all progress to a Windows update and lost my motivation. If I complete that addon someday. I'll share the link here.
@nex8939
@nex8939 2 жыл бұрын
For anyone using blender, going to mesh - normals - set from faces worked for me
@MoyoWango
@MoyoWango Жыл бұрын
You are a hero
@HanSolocambo
@HanSolocambo 4 жыл бұрын
Edit > Project Configuration > Select > Choose your newly exported meshes with unified normals (or modified UVs, updated geometry, etc) > Bake again. No need to start a whole new Substance scene because you made some modifications on a mesh or a scene. It's not called a "non destructive" workflow for no reason. Nice idea this normals unify modifier. Never seen that around before. Seems indeed to make a damn interesting difference. Thanks.
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 4 жыл бұрын
Hi Han, you're right. But at this stage, nothing has been done and the clicks to get to the same position is about the same. However being knee deep in a project and noticing the issue, then modifying the scene is beneficial. Thanks for pointing that out :)
@Gabriel-ServantOfGod
@Gabriel-ServantOfGod 2 жыл бұрын
@@KevlarOxyTheARTofVideoGames I'm using blender and this issue is just solved by getting the mesh into smoth mode before exporting, nevertheless i still got some errors, in the UV seams, idk if there would be any way to solve them since in painter i used tridimensional projection for the most and yet the UVs leave the normals look very ugly... idk if you got any solution to the seams xdd
@rosiethorn5812
@rosiethorn5812 4 жыл бұрын
This is exactly why i hate unwrap so much. It's not about laziness but the fact that it causes SO MANY GODDAMN ISSUES!!! One with baking and one with the seams. I seriously hope in the near feature they will bring out the PTEX version for gaming assets. I mean for god sake with this shit.
@abhidhiman9908
@abhidhiman9908 4 жыл бұрын
Sir will u please tell how to do this in maya if u know please help me
@shirosacid4514
@shirosacid4514 4 жыл бұрын
Click your object , then Shift and hold left mouseclick then choose -Soften/Harden Edges you can adjust the angle of it
@typicalgod8057
@typicalgod8057 3 жыл бұрын
@@shirosacid4514 Bro i love you, i know you answer this 5 month ago but you fixed my problem that i had since like 3month LETSS GOOOO
@shirosacid4514
@shirosacid4514 3 жыл бұрын
@@typicalgod8057 im glad it helped , soften/harden edges and baking in general is sometimes frustrating in the beginning :)
@typicalgod8057
@typicalgod8057 3 жыл бұрын
@@shirosacid4514 it is bro... ty again !
@braelofguletta8889
@braelofguletta8889 3 жыл бұрын
THANK YOU great video totally saved my day for those who work on maya i did it by going to mesh display normals then stg like normal set to face then soften
@cyrielkilller
@cyrielkilller 3 жыл бұрын
thanks a lot ;)
@LightningClawmain
@LightningClawmain 3 жыл бұрын
Can you please help me. I go to mesh display then what do I select?
@momoc.6538
@momoc.6538 3 жыл бұрын
Mesh display> Set to face and then Mesh display> Soften edge if I understand correctly! At least it worked for me!
@fonslucero8614
@fonslucero8614 3 жыл бұрын
THANK YOU!!!
@atomicshrimpFT
@atomicshrimpFT Жыл бұрын
Omg thank you so much!!!
@balaakond3045
@balaakond3045 5 ай бұрын
How can I use this method in Maya I'm getting same issues if I try to apply material to my model
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 5 ай бұрын
I don't use Maya, but scroll down, somebody answered that question below...
@akelaaslittlekitchen-diyfo1109
@akelaaslittlekitchen-diyfo1109 10 ай бұрын
Awesome thank you! this helped me get rid of a burden. "Unify" in max is similar to "Avarage" in maya incase anybody here wonders.
@borzonstudios8638
@borzonstudios8638 5 ай бұрын
I had to put higher padding between those faces and I got it fixed. However, if you do that, then your textures will have noncontinuities obviously. However, you can mitigate this by using triplanar projection in substance if you want to maintain that continuity throughout the texture. Worked quite well for me.
@Zeltor
@Zeltor 11 ай бұрын
What is that addon that shows the shape on the top left, really digging it
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 11 ай бұрын
That's not an add on, it's part of ZBrush. It was added in recent years (not sure exactly when), but it's always there now.
@BorzonStudios
@BorzonStudios 5 ай бұрын
I had to put higher padding between those faces and I got it fixed. However, if you do that, then your textures will have noncontinuities obviously. However, you can mitigate this by using triplanar projection in substance if you want to maintain that continuity throughout the texture. Worked quite well for me.
@ollicron7397
@ollicron7397 Жыл бұрын
I didn't even know this was an error I thought it was normal for this to happen
@szfx1062
@szfx1062 2 жыл бұрын
You saved me, thankss. In Maya is Set Normal to face and then, soften edge.
@JamesBrett2008
@JamesBrett2008 3 жыл бұрын
Legend! fixed my issue, cheers fella!
@AkimboFennec
@AkimboFennec 3 жыл бұрын
Does anyone know how to fix this with maya, since maya doesn’t have modifiers
@sopoky3606
@sopoky3606 2 жыл бұрын
i just did a soften edge and it fixed it
@FoxyLollyy
@FoxyLollyy 4 жыл бұрын
you're a life saver
@scoutwindsor
@scoutwindsor 2 жыл бұрын
Combined with specifics from the comments below, I fixed my Blender export issue and got a clean bake. Thank you so much!
@ink_redemption_jack4244
@ink_redemption_jack4244 4 жыл бұрын
Your idea worked but I have issue with AO bake how do I fix inappropriate lighting and shadows it started with unifying the normal
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 4 жыл бұрын
Without seeing it, it's difficult to see what the problem is.
@R5OZ
@R5OZ 3 жыл бұрын
Awesome such a nice clean bake after that!
@guxiangguse
@guxiangguse 3 жыл бұрын
Thank you for letting me know how to solve this legal problem, thank you!
@krosshj
@krosshj 2 жыл бұрын
This video is helpful to me
@alexhooi7268
@alexhooi7268 3 жыл бұрын
Thank you so much for this, fixed my bake immediately! *edit* It fixes the bake issues I had with rough edges, but when exporting all the faces looked rounded and wonky, even baked it into the normal map despite the model looking perfectly fine in substance. When I load the exported map into substance painter or elsewhere, it just looks really bad. Any help fixing this issue would be great, thanks in advance.
@yingbowang3068
@yingbowang3068 4 жыл бұрын
spend whole morning to fix, It works even for my flip UVs when try to fix the seam!...thanks a lot ,i never think of can fix a high res before bake
@kungkim510
@kungkim510 4 жыл бұрын
thank you, my saviour, I was suffering from this problem and spent half a day to fix it
@NeM3Si881
@NeM3Si881 4 жыл бұрын
Omg very good, but I have not idea how to do the same in Cinema4D.. any suggestion? Thanks
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 4 жыл бұрын
No, sorry
@philosophyfrog2653
@philosophyfrog2653 2 жыл бұрын
Simply use align normals, sadly this did not work for me but it might work for you. Just make sure your normals are yellow.
@lorenzo1435
@lorenzo1435 8 ай бұрын
Oh my god ! God bless you , I was struggling with this problem for days , I wish you long life , now I can deliver an error free model for school
@3DFlick7
@3DFlick7 Жыл бұрын
for maya what to do?
@Zenedy
@Zenedy 3 жыл бұрын
So if I understand right you do it on the low poly? Doesn't it break the UV's?
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
No, why would it break the UVs? You don't need to touch the UVs :)
@Zenedy
@Zenedy 3 жыл бұрын
@@KevlarOxyTheARTofVideoGames oh ok, idk I've never used this stuff, I only made high Poly's before because I was working for movie company so when I switched to game modeling its completely different and I don't understand much about it :D
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
@@Zenedy ah ok... makes sense:)
@ismailaylakci5347
@ismailaylakci5347 3 жыл бұрын
billion thanks sir .
@bafhimself3970
@bafhimself3970 4 жыл бұрын
works for me great job sir
@taterino2722
@taterino2722 Жыл бұрын
Would you recommend turning sharp edges off as well? I have some enabled for my model and I noticed that most of those same edges were visible after baking.
@evandronet
@evandronet 2 жыл бұрын
Thanks!
@lanamaybug
@lanamaybug 3 жыл бұрын
bless you
@sebastianvilla2240
@sebastianvilla2240 4 жыл бұрын
HI, can you make a tutorial about fix seems in painter ? Thanks for reading and good job with the tutorials have a nice day !
@none53
@none53 Жыл бұрын
Hey, clone stamping is the way to fix the seems, and other than that, triplanar projections is the primary way to remove seems procedurally
@philosophyfrog2653
@philosophyfrog2653 2 жыл бұрын
I did this and it didn't work. Do you have any alternative solutions?
@PandaJerk007
@PandaJerk007 3 жыл бұрын
I'm having trouble with seams in my Normal map at the edges of UV seams. Is there any way to fix this? Unifying normals doesn't seem to help in this case. I'm using 3ds Max to model and Substance Painter to bake
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
Where are you getting the Normal Map from?
@fil1208
@fil1208 3 жыл бұрын
That was very helpful and straightforward. Thank you, sir!
@marula777
@marula777 3 жыл бұрын
Thank you!!!!!!!
@Shadrax2904
@Shadrax2904 11 ай бұрын
How to do this in Blenedr?
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 11 ай бұрын
Haha, i just literally did that in Blender a few minutes ago for my own project... how odd :) Select your model, go into edit mode, select your faces, drop down 'mesh', go to 'Normals' and select 'Select from faces'. Worked for me. Hope it helps :)
@cr3d294
@cr3d294 3 жыл бұрын
That's not low poly.
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
No, it isn't in game terms, but it was compared to the high poly version I used for the bake.
@dougnftgames3476
@dougnftgames3476 4 жыл бұрын
i have the same problem, but on maya, how can i fix it, anybody knows?
@nemam83
@nemam83 4 жыл бұрын
I've been looking for this for quite some time. Do you have any idea how to do it in Blender?
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 4 жыл бұрын
I did a quick search for Unifying Normals in Blender and there is information out there...
@nemam83
@nemam83 4 жыл бұрын
@@KevlarOxyTheARTofVideoGames I did the same, but it all appears to be simply about flipping normal direction, not the issue you described. But maybe my google-fu is just bad. :D Thanks for trying though.
@LouSaydus
@LouSaydus 4 жыл бұрын
Mesh edit mode > A > Right click > Shade Smooth
@wattashot
@wattashot 4 жыл бұрын
If you press F3 in blender and type in 'Normals' with your mesh polygons selected, there should be an option called 'Recalculate normals'. I believe this will do the same as the 3DS Max 'Unify' function used in the video - will basically recalculate the normals of the object for you.
@illin1289
@illin1289 3 жыл бұрын
Smooth shading (polygons) did work
@곰룡-p1e
@곰룡-p1e 4 жыл бұрын
you saved me, thanks!
@soulfiber3614
@soulfiber3614 4 жыл бұрын
Please the song name !!! Thanks ;)
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 4 жыл бұрын
Hi, it's called 'Jal Edge of Water'. Not sure who it's by though, i got it from the free KZbin audio library.
@Yoopsen213
@Yoopsen213 4 жыл бұрын
revolutionary 😍😍😍
@hiteshmalik16
@hiteshmalik16 3 жыл бұрын
Thanks so.......................much for this video.
@valeriyapaine8729
@valeriyapaine8729 4 жыл бұрын
It doesn't work! Substance bakes a black normal map!
@al-oh8fq
@al-oh8fq 4 жыл бұрын
black mostly means highpoly and lowpoly are so badly missaligned that rays scatter away too much. two reasons for that: 1.your lowpoly and highpoly models differ in scale very much, or do not sit right onto each other. import both in 3ds max and check that they are roughly same in size and sit exactly on same coordinates. 2. even though you already pointed highpoly mesh file in substance painter, it goes nuts when you resave the high poly file and needs to be reselected (inside bake menu)
@mayurhedau5930
@mayurhedau5930 3 жыл бұрын
thank u man
@lobsteronantidepressants7668
@lobsteronantidepressants7668 3 жыл бұрын
Lifesaver
@MsUndertaker99
@MsUndertaker99 3 жыл бұрын
Now the only thing left is to find a free version of 3d Max, cause all Autodesk production is absurdly expensive for someone who absolutely has no money
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
Indeed, but unfortunately that doesn't exist! :(
@MsUndertaker99
@MsUndertaker99 3 жыл бұрын
@@KevlarOxyTheARTofVideoGames hello, i tried this method and my model just get more polygons. Is it suppose to happen?
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
@@MsUndertaker99 no... I'm not sure how you managed to do that?
@MsUndertaker99
@MsUndertaker99 3 жыл бұрын
@@KevlarOxyTheARTofVideoGames I imported my low poly model from zbrush to max, then i first added some smoothing groups and after that i did just like you in video. After 'collapse all' polygon count increased like 3 or 4 times
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
@@MsUndertaker99 how are you counting the polygons? Can you see them actually appear? Did you have any other modifiers in your stack ?
@AkimboFennec
@AkimboFennec 3 жыл бұрын
How to do this in blender?
@KevlarOxyTheARTofVideoGames
@KevlarOxyTheARTofVideoGames 3 жыл бұрын
I don't use Blender, but others in the comments below do. If you read through them, I'm sure you'll find something :)
@AkimboFennec
@AkimboFennec 3 жыл бұрын
@@KevlarOxyTheARTofVideoGames just out of curiosity. Is Blender as powerful for modelling as 3Ds Max? Cause I tried Maya and it was horrible for modelling but blender is so enjoy full. What is your professional opinion on this?
04- Baking Using Substance Painter- Part 01
19:25
claudius dsouza
Рет қаралды 28 М.
Fixing Seams in your Normal Map
14:32
Armored Colony
Рет қаралды 40 М.
Spongebob ate Michael Jackson 😱 #meme #spongebob #gmod
00:14
Mr. LoLo
Рет қаралды 10 МЛН
Every parent is like this ❤️💚💚💜💙
00:10
Like Asiya
Рет қаралды 18 МЛН
The ONLY Normal Map Baking Tutorial You Need to Watch
28:16
I Made a $100,000 Commercial in 24 Hours With $0
15:42
Smeaf
Рет қаралды 604 М.
Быстрый старт в Substance 3D Painter
1:10:11
Ventallica
Рет қаралды 34 М.
Everything Blender can do in one video
12:48
blendereverything
Рет қаралды 228 М.
10 Tools Every Blender Noob Should Learn
9:44
Brad Colbow
Рет қаралды 960 М.
Fixing Baking Issues in Substance 3D Painter
11:24
Academic Phoenix Plus
Рет қаралды 89 М.
Spongebob ate Michael Jackson 😱 #meme #spongebob #gmod
00:14
Mr. LoLo
Рет қаралды 10 МЛН