KSP 2: It's SPACE SHUTTLE Time!

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Matt Lowne

Matt Lowne

Күн бұрын

Пікірлер: 1 600
@sebastianfries274
@sebastianfries274 Жыл бұрын
I feel maybe an “abandon ship” function where all kerbals would jump out of the rocket and parachute down would be nice, just to save a few kerbals here and there
@ImInSpainWithoutTheS
@ImInSpainWithoutTheS Жыл бұрын
or even in the abort action group
@AustinWigley
@AustinWigley Жыл бұрын
Parachutes aren't even in the game
@felps_4500
@felps_4500 Жыл бұрын
@@AustinWigley Yes they are
@GodzillaJawz
@GodzillaJawz Жыл бұрын
@@AustinWigley key sign of someone who never played ksp thinking they know something about it
@AustinWigley
@AustinWigley Жыл бұрын
@@felps_4500 My bad then, says a lot about KSP2's part manager that I have been unable to find them. KSP1 did it a lot better. Just right click, pin, and forget.
@williamthehuman6779
@williamthehuman6779 Жыл бұрын
Its safe to say that it was a very Kerbal launch for KSP2.
@Imperial_stroopwafel
@Imperial_stroopwafel Жыл бұрын
I felt it when he said: "It's space shuttling time" and space shuttled all over kerbin, truly one of the ksp2 moments of all time.
@KerbalHub
@KerbalHub Жыл бұрын
*one of the best
@SpaceViperShorts
@SpaceViperShorts Жыл бұрын
He said what he meant, and meant what he said
@genesis209_gd
@genesis209_gd Жыл бұрын
​@@KerbalHub nah, it's one of the moments
@richardjalakas5190
@richardjalakas5190 Жыл бұрын
It really is one of the moments of our time
@spaceflight001
@spaceflight001 Жыл бұрын
wow, 101 likes
@paperclipman123
@paperclipman123 Жыл бұрын
It brings me great comfort to know that you and some of the other super-users/content creators have a direct line to the developers for improving the game. It makes me feel much better about KSP becoming what it should be as time goes on. Thank you.
@moxyy6081
@moxyy6081 Жыл бұрын
Don’t know if you know this Matt but you can view your thrust to weight ratio by just clicking engineer report in the VAB :) (it’s towards the bottom right of the UI)
@sometoastxd
@sometoastxd Жыл бұрын
Unfortunately like many things in the current version the power to weight figure breaks more often than not. Earlier I had a rocket which it claimed had a thrust to weight ratio of 0.24:1 yet it still left the pad just fine.
@tiagodagostini
@tiagodagostini Жыл бұрын
Sadly you cannot review it for each stage. KSP1 interface was simply better... more USEFUL information and less clutered.
@emilgardis
@emilgardis Жыл бұрын
It doesn't currently have a way to show the twr on other bodies also
@Default012
@Default012 Жыл бұрын
@@tiagodagostini it’s still in early access and just released days ago.
@dirzz
@dirzz Жыл бұрын
@@tiagodagostini 1000% this. The UI evolved hard backwards.
@ДенисДобрановский
@ДенисДобрановский Жыл бұрын
20:57 "Despite the fact that the wings fall off and everyone died, that was a completly sucsessfull test flight!" Jesus, it feels so KSP'ish
@vladislave7826
@vladislave7826 Жыл бұрын
Жиза
@michaelplayz5476
@michaelplayz5476 Жыл бұрын
Matt lowne has won the most kerbal sentence of the year award
@pitekargos6880
@pitekargos6880 Жыл бұрын
Indeed.
@albr4
@albr4 Жыл бұрын
It's just like real life as well. They've really upped the realism for KSP 2.
@techny3000
@techny3000 Жыл бұрын
somehow, ksp 2 feels kerbaler than the original!
@CascadiaAviation
@CascadiaAviation Жыл бұрын
Matt’s coverage is the most fun and positive of the game, while still pointing out the issues
@WarwickAllison
@WarwickAllison Жыл бұрын
Except all of it sped up from sub-realtime, hiding the performance lag. That's "positive" to the point of misleading. I get it: KSP2 being unplayable is screwing over content creators, but they're forced to pretend everything is fine, or else they have no content to show.
@jeremyfisher8512
@jeremyfisher8512 Жыл бұрын
@@WarwickAllison Bro game runs at 70 fps stable for me, I call bullshit
@AStrangeTree
@AStrangeTree Жыл бұрын
@@robocorpo My game ran fine on a 1070Ti and again on a RTX 2070 Super. I wasn't at 4k settings tho
@jeremyfisher8512
@jeremyfisher8512 Жыл бұрын
@RBCO I do, I'll admit I have a beefy build but I definitely do. Don't automatically assume that if you can't get good frames that nobody can :/
@techpriest2854
@techpriest2854 Жыл бұрын
@@jeremyfisher8512 less than 5 percent of all steam users meet the recommended specs and around a third meet the minimum. the game not well made simply on a software level much less an actual game level.
@bernardomoreira
@bernardomoreira Жыл бұрын
The blunderbirds coming back made me unbelievably happy!! Hope to see them prosper in future ksp 2 videos
@SpAm-AcCoUnT
@SpAm-AcCoUnT Жыл бұрын
I teared up in a very manly way. Loved that series, and miss it dearly.
@gh-yf4go
@gh-yf4go Жыл бұрын
Hey Matt, I know you have already done this in KSP, but since there is a water takeoff launch location in this sequel, can you please attempt to recreate the Sea Dragon?
@AlmostHunter
@AlmostHunter Жыл бұрын
yes there is a direct ater launch place to use, cant wait to see hat matt does ith it
@kyrkbymannen
@kyrkbymannen Жыл бұрын
I've decided to wait a bit on this one although i've waited for years already. It seems like a pre alpha version in many ways.
@KNR90
@KNR90 Жыл бұрын
There's no campaign, and lots of performance issues on top of bugs. I'm going to wait a little bit for bug fixes. But on such a big game they need people testing it to speed up that process
@SirChickon
@SirChickon Жыл бұрын
Especially for this Money... i was disappointed even for alpha, i refunded...
@VelociraptorsOfSkyrim
@VelociraptorsOfSkyrim Жыл бұрын
Understandable.
@gre8
@gre8 Жыл бұрын
Yeah, so will I. It is baffling that they decided to push the game in this state for the price they are asking. It's been over three years in development and this is really hard to justify this whole situation. I hope for the best with this game because I love KSP, but I'll wait a good while before buying it.
@brandonlink7091
@brandonlink7091 Жыл бұрын
Def wait, it's not in early access state, it's a barely pre-alpha tech demo with pretty paint that's held together with duct tape. This is so most disappointed I have ever been with an early access title
@kaltenstein7718
@kaltenstein7718 Жыл бұрын
As you might have noticed, the trajectories of the debris you left behind were all over the place. I dropped of a satelite with a shittle and when I looked at it on the map ot somehow managed to break orbit of kerbin on its own.
@Rhabboni
@Rhabboni Жыл бұрын
A shittle 😂😂
@ICKY427
@ICKY427 Жыл бұрын
imma build me a spice shittle
@michaelplayz5476
@michaelplayz5476 Жыл бұрын
Nah that’s what we call a badly designed space shuttle
@KNR90
@KNR90 Жыл бұрын
​@@michaelplayz5476 I've built hundreds of them
@WillTFB
@WillTFB Жыл бұрын
I love building shittles
@nathanboyce4451
@nathanboyce4451 Жыл бұрын
29:11 Kerbals hitting the griddy in KSP2 is the best feature they could have ever possibly added to the game
@kiwimapper5743
@kiwimapper5743 Жыл бұрын
We're gonna need a full video on the KSC in space.
@MattLowne
@MattLowne Жыл бұрын
Like this? kzbin.infoSB87pbs63G0?feature=share Timecodes in the progress bar and the description
@notoriousgoblin83
@notoriousgoblin83 Жыл бұрын
​@@MattLowne The Kraken yet lives
@acetyl3977
@acetyl3977 Жыл бұрын
@@notoriousgoblin83 ARISE, YE KRAKEN
@tapferer1kater34
@tapferer1kater34 Жыл бұрын
@@notoriousgoblin83like the (Mo hole)? Wich has no ground.
@josephdavison4189
@josephdavison4189 Жыл бұрын
RELEASE THE KRAKEN!
@redneck472
@redneck472 Жыл бұрын
The rescue mission command pod landing on a mountain and then rolling down and exploding is the most Kerbal thing I've ever seen.
@HarrisonAdAstra
@HarrisonAdAstra Жыл бұрын
Matt you can view your T/W ratio on the engineers report in the VAB (it’s a little blue manual on the bottom right of the screen)
@Geeksmithing
@Geeksmithing Жыл бұрын
But currently only for the first stage unfortunately.
@silmarian
@silmarian Жыл бұрын
Only for the first stage and only for Kerbin. The first is pretty easy to work around, but the latter is a right pain in the thruster.
@olivia7546
@olivia7546 Жыл бұрын
@@silmarian yeah i just guess based on what i think the twr would've been in ksp1 and it's caused a few rapid unscheduled disassemblies when trying to land you can still calculate it but that's no fun
@logarhythmic6859
@logarhythmic6859 Жыл бұрын
@@silmarian Still would've helped Matt for that first shuttle launch.
@SkankingSkeletor
@SkankingSkeletor Жыл бұрын
@@Geeksmithing you can view T/W ratio for each stage when they are all separate in the VAB before final assembly. Simply focus view on a separate stage and it'll display stats for that stage. I will admit that it gets pretty buggy at times though
@party4lifedude
@party4lifedude Жыл бұрын
It would be nice if the space shuttle heat shield tiles were a toggleable feature on the wings and the parts that fit with the shuttle cockpit. Especially if they actually function in the game.
@Nukenin4748
@Nukenin4748 19 күн бұрын
That would be great
@iwyrilja
@iwyrilja Жыл бұрын
2:44 Mat is a legend! Thank you Mat!
@sacopanchez151
@sacopanchez151 Жыл бұрын
Mat Lawn
@bittersweetisaguest
@bittersweetisaguest Жыл бұрын
@@sacopanchez151 Tam Nawl
@立花たくや
@立花たくや Жыл бұрын
Lawn Mat
@Nukenin4748
@Nukenin4748 19 күн бұрын
​Ma​tt Lowne
@officialsawzer
@officialsawzer Жыл бұрын
I made my own replica of the space shuttle, and during reentry I realized too late that my Center Of Gravity was behind my Center Of Pressure. I was so close to the KSC, but dang it hard to fly backwards. Almost nailed the landing too
@totisa93
@totisa93 Жыл бұрын
So I was right. It is so well optimized that a 4090 can't run it properly.
@TigerDan04
@TigerDan04 Жыл бұрын
I'm so glad you're making these videos, so I know it's not just me having problems in KSP2. Man, they said early access, but what they meant is "we haven't even begun to finish the game."
@RSProduxx
@RSProduxx Жыл бұрын
yeah. I´m not the person to jump on "hate-trains", but gotta admit, feels more like an early access to the prototyping phase...
@Lakita2880
@Lakita2880 Жыл бұрын
And this is after, at a bare minimum, after 3 years.
@BrapBrapDorito
@BrapBrapDorito Жыл бұрын
That is exactly what early access means though. Games being released nearly finished but named early access has sort of poisoned the term.
@Lakita2880
@Lakita2880 Жыл бұрын
@@BrapBrapDorito keyword is nearly finished. This is not that.
@BrapBrapDorito
@BrapBrapDorito Жыл бұрын
@@Lakita2880 Early access does not mean nearly finished. That is what the word has been essentially poisoned to mean. Early access means access to the game in an unfinished or very early state with the expectation for it to be buggy, lack features, etc. Early access is supposed to be for fans and enthusiasts, not for most people. The “poisoning” of the term early access started with Fortnite’s battle Royale mode in 2017.
@devilsingh5019
@devilsingh5019 Жыл бұрын
I personally love these kind of timelaps videos of you building and launching missions with your commentary explaining what's happening
@KNR90
@KNR90 Жыл бұрын
Timelapse*
@kings2284
@kings2284 Жыл бұрын
Yknow, the dedication this man has towards these videos is more than amazing. He literally said he would sit through sub 10 frames to upload a video💀. YOU NEEEED MORE SUBS
@gamerhunter5696
@gamerhunter5696 Жыл бұрын
11:37 yes matt because the 50 year old guy and the 35 year old business man in the waiting room with me will 100% know about KSP2 and want to watch with me
@cakeinparadise
@cakeinparadise Жыл бұрын
What's even better about how broken docking ports are is that struts will reattach. If you do a apollo style mission and the two parts are strutted together when they dock the struts reconnect through the vessel
@gramiticallyuncorrectchann6416
@gramiticallyuncorrectchann6416 Жыл бұрын
Now will the KSC get into orbit today
@KerbalHub
@KerbalHub Жыл бұрын
Seems to have been fixed :(
@razorback8300
@razorback8300 Жыл бұрын
It just happened to me ….. so yeahhhhh
@Balckmonkey
@Balckmonkey Жыл бұрын
29:11 bob really just hit the griddy in space💀
@2dfaceguyidk
@2dfaceguyidk Жыл бұрын
bro hit the kriddy in orbit
@MedicMainDave
@MedicMainDave Жыл бұрын
I personally prefer the blunderbirds intro with ksp footage, reminds me of the good ol' days of ksp, which ties in to the whole "intro Looks like an old film" theme, aswell as the old space center looking a little better imo
@pitekargos6880
@pitekargos6880 Жыл бұрын
I just had the same bug with disconnecting 2 crafts. When you undock the port from the craft that doesn't have main control (like main crew capsule), it works fine. But if you decouple from the other port, it all gets bad. It's even worse if you reload save with bugged decoupled crafts, they just get eaten by Kraken.
@sven_93
@sven_93 Жыл бұрын
The only unbiased answer to the quesion "Should you buy this game?" is a definite "No.". Simple as that. This game is no No Man's Sky. It is also no Cyberpunk 2077. It is worse. You get to pay 50€ to be a literal internal QA-Tester. It is absolutely ridiculous.
@CIBERXGAMING
@CIBERXGAMING Жыл бұрын
i heard someone say something that would be very nice. wobbly rockets ARE good if you have a booster attached to only one decoupler cause it teaches you that you need more support. Also, a rocket that is stacked vertically should NOT be wobbly.
@JackalRacingNetwork
@JackalRacingNetwork Жыл бұрын
There's a TWR on the Flight Planner in the VAB, but I don't think you can view the TWR for other stages, it's only your launching stage
@neino36
@neino36 Жыл бұрын
"Because we need to deploy, the Blun-!" I actually laughed out loud.
@tardy6018
@tardy6018 Жыл бұрын
Hi Matt! Love your KSP and planet coaster series! Keep it up, we love ya!
@juanlemod
@juanlemod Жыл бұрын
I would like to see a FPS counter on all of your KSP2 videos. That way, as updates are released from the devs, we will see the relative increase in performance (hopefully) or lack thereof and see if their optimizations and bug fixes are actually helping.
@HappyBeezerStudios
@HappyBeezerStudios 11 ай бұрын
I will never expect it to run at >100 fps, because better performance just means more headroom for bigger rockets.
@AustinKnowsStuff
@AustinKnowsStuff Жыл бұрын
Love seeing multiple iteration runs. It makes us all feel better knowing not every one works well. Keep up the great work Matt! Can’t wait to see where KSP2 takes the channel! Best wishes, and best of luck with the algorithm kraken. ❤️😂
@theotherjoedimaggio
@theotherjoedimaggio Жыл бұрын
@17:20 Yes, agreed. 10,000x. Sound design is epic beyond epic. Brilliant in every way.
@dinoduderocket
@dinoduderocket Жыл бұрын
I discovered by accident but if you have a kerbal falling down towards kerbin, if you activate their jetpack whilst they are falling and then deactivate it cancels out all downward momentum, so even though there are no parachutes in the game you can still ensure crew survival when in Eva reentry
@dinoduderocket
@dinoduderocket Жыл бұрын
I also encountered a bug where random kerbals would just be flying around near my ship in sandbox, as well as satellites and other debris from the main menu. Additionally encountered the camera bug where it centers nowhere near your ship
@dinoduderocket
@dinoduderocket Жыл бұрын
I had the exact same problem with my space shuttle and undocking the docking port destroying the craft
@dinoduderocket
@dinoduderocket Жыл бұрын
I also had the bug with landing gear where they dont hit the ground properly and stay in their pre landing "hanging" state
@pygzig
@pygzig 8 ай бұрын
To create an interstage shroud, you place an engine plate to the bottom of a fuel tank. You then place your engine of choice on the engine plate, and place a decoupler at the engine plate's bottom node. This should automatically create a interstage faring. The length of the interstage can be adjusted in the engine plate's tab in the parts manager.
@MBooley
@MBooley Жыл бұрын
You can see the TWR in the engineers report at the bottom, to the left of the launch button!
@FirstnameLastname-tv5tm
@FirstnameLastname-tv5tm Жыл бұрын
You can view thrust to weight ratio in the engineer's report bottom right of the screen. Also a warning to landing, if you quickload a save with a landing, at least one of the legs will just fall off and the vessel is completely unrecoverable unless you lift off immediately. Even then, the camera is stuck to a space between the legs and the ship.
@BlackCircle25
@BlackCircle25 Жыл бұрын
Hello, I am under the water
@BlackCircle25
@BlackCircle25 Жыл бұрын
Please help me
@KerbalHub
@KerbalHub Жыл бұрын
Wait what?
@frijoles_man1215
@frijoles_man1215 Жыл бұрын
Not sure if you're aware of this Mr. Lowne, but you can click the 3 arrows pointing to the right (looking like a super fast forward button) to fast forward to just before (30 seconds or so) you need to start your burn. The arrows are above the trash can icon, and to the right of the "Required delta v" indicator on the maneuver box thing on the bottom of the screen.
@seanmurphy1863
@seanmurphy1863 Жыл бұрын
I love coming on here and seeing your videos because I know you have a positive attitude towards this game and it’s future. Thank you for that!!
@woo5665
@woo5665 Жыл бұрын
31:25 Partial Fix for broken docking ports: adding a decoupler in between the ports allows them to dock and be used as normal after what causes the glitch which I believe to be from staging your rocket. I did not play ksp 1 but from what I’ve read this was also a bug at some point in that game.
@TheWolfwiththeDragon
@TheWolfwiththeDragon Жыл бұрын
15:43 I have a real soft spot for when things look realistic and GOODNESS this game is gorgeous! It is just so very well done!
@barrierred2426
@barrierred2426 Жыл бұрын
I had the same problem with the docking ports. Also the thing with the to fast music. You can probably ungroup the sound from the Video and just adjust the speed of the video. Then shorten the sound clip and put it underneath. Hope that makes sense.
@moejama64
@moejama64 Жыл бұрын
i think they should add all of the wing parts from KSP 1 along with the procedural wings so you could get more specific wing shapes and more accurate recreations.
@CallsignJubilee
@CallsignJubilee Жыл бұрын
You can pretty much recreate any wing shape you want, so you could just use multiple wings shaped to your liking. Making winged crafts is infinitely nicer now for me
@VelociraptorsOfSkyrim
@VelociraptorsOfSkyrim Жыл бұрын
I disagree. With the Procedual Wings, we can make the wings look like whatever we want. I'd rather us not have to put a wing together like fricken Legos.
@Dr.Sagittarius1000
@Dr.Sagittarius1000 Жыл бұрын
The test flight was like Space Shuttle Columbia 21:38
@legogonkdroid7802
@legogonkdroid7802 Жыл бұрын
Love the slideshow Matt! Excited to see what direction this game goes in
@ipod4mode
@ipod4mode Жыл бұрын
I love the launch countdown, very cinematic and triumphant. I recommend keeping it.
@retrogradevector
@retrogradevector Жыл бұрын
I've heard the launch countdown a number of times now, and for me at least, it never gets old :) Please keep it in your future videos for now
@RamblinRick_
@RamblinRick_ Жыл бұрын
7:33 You have saved vehicle files dated 22 Feb, e.g., two days before the official launch. Did you get an official copy of KSP 2 before 24 Feb?
@Deltarious
@Deltarious Жыл бұрын
I've mentioned this before but the RAPIER engines should also really run on hydrogen (even though they don't) as the SABER engines they are based on IRL *do* run on hydrogen, and there is that natural synergy between nuclear engines and RAPIER
@jaspermaes6607
@jaspermaes6607 Жыл бұрын
You can see the trust to weight ratio on the bottom right in the vehicle assembly building😁 (It's called the enginering raport)
@primowaaaaas5720
@primowaaaaas5720 Жыл бұрын
I love it ❤️ Can you build a Star Ship?
@KerbalHub
@KerbalHub Жыл бұрын
Well I found a new challenge here
@fakiAZer
@fakiAZer Жыл бұрын
@@KerbalHub haha
@danepolchin7034
@danepolchin7034 Жыл бұрын
Matt, I know this comment is a bit late, but if you see this, I've noticed a bug that struts sometimes disappear (just the lines connecting them, not the strut anchors) when saving and loading a craft in the VAB, and I think that the struts were there for the launch you showed -- where the station bugged -- but then they disappeared because of said bug and so you were able to normally undock on the launch pad afterwards.
@pawedabek1445
@pawedabek1445 Жыл бұрын
The longer episodes i feel like are better to watch.
@LowryYT
@LowryYT Жыл бұрын
indeed!
@party4lifedude
@party4lifedude Жыл бұрын
I always like long videos. Especially for KSP
@Dave_Kerman
@Dave_Kerman Жыл бұрын
About the docking port bug, it wasn't the struts. It happened to me twice after I did an Apollo style mission. EVA obliterated the command module of the lander at first, second try: successful docking, moved the crew to the return vessel, undocked -> craft obliterated, 0 struts on board
@tuqe
@tuqe Жыл бұрын
You can see the thrust to weight ratio in the VAB by going to the bottom right, you and other creators all seem to not be able to find it (despite it being in the tooltips that show up on new campaign)
@kieranlieberg22
@kieranlieberg22 Жыл бұрын
There is a thrust to weight for your whole craft available, but there is no thrust to weight per stage, which may be worth complaining about.
@Zarincos
@Zarincos Жыл бұрын
As someone who never uses autostrut in KSP 1, I can confirm that in 2 the rockets are way wobblier for some strange reason. Even very conservative stacks like 5 parts on top of an engine will almost comically compress when I turn the engine on in space.
@peppercornsauce5067
@peppercornsauce5067 Жыл бұрын
The game looks so unbelievably beautiful..
@scottkinnebrew7924
@scottkinnebrew7924 Жыл бұрын
Nothing is more Kerbal than the wings falling off on a test flight and summarily declaring the vehicle fit for duty.
@donaldneill4419
@donaldneill4419 Жыл бұрын
That launch countdown isn't ever going to get old.
@lunastein
@lunastein Жыл бұрын
Except when it does
@HappyBeezerStudios
@HappyBeezerStudios 11 ай бұрын
The spin at 9:55 is why my reusable launcher is closer to Buran than the Space Shuttle. No big tank, but a proper rocket that the orbiter sits on. Plus the orbiter has air breathing engines added so that it can fly itself back to KSC from anywhere on the planet.
@KerbalHub
@KerbalHub Жыл бұрын
Unfortunately the KSC didn't get into orbit today.
@braindeadjet8086
@braindeadjet8086 Жыл бұрын
Hey Matt I think that having separate videos per craft would be better. Also could you try building a long range laythe/kerbin flying wing ssto. Keep up the great work❤
@nathanshiferaw5509
@nathanshiferaw5509 Жыл бұрын
Great video, Love the look of the shuttle!
@TheHutchy01
@TheHutchy01 Жыл бұрын
I reckon while still learning the game, this is the perfect method, fiveish minutes of a recent 'learning experience' or 'rapid unplanned disassembly' followed by a regular successful mission.
@tyneu8306
@tyneu8306 Жыл бұрын
I did like seeing the initial short failed craft followed by a different longer successful one. I changed it up and we can see what does and doesn’t work and you get to use failed craft content instead of scrapping it.
@elliottprehn6342
@elliottprehn6342 Жыл бұрын
I love the single mission focus videos but it’s already helping me come up with ideas seeing you throw stuff together!
@jeremyglass4283
@jeremyglass4283 Жыл бұрын
I'd say one launch countdown per video is fine, so for the first (or the most important) launch you can do it, but after that, just skip it.
@madrooky1398
@madrooky1398 Жыл бұрын
Matt "i will suffer to bring you the highest quality 4k..." Me ->nodding @720p on my bedroom notebook aka pillow extension "what a brave man he is"
@sadsquare7963
@sadsquare7963 Жыл бұрын
2:30 I'm with you on struggling through low frame rate, but I'm confident in saying that Rapiers alone currently cause significant slowdown.
@Vessekx
@Vessekx Жыл бұрын
Scott Manley has a Blunderbirds mission for you already. Val was exploring the MoHole, and was ejected from the Kerbin system in the process.
@TSPxEclipse
@TSPxEclipse Жыл бұрын
TWR is in the engineer's report app in the VAB, and the reason why undocking is "bugged" is because it tries to dock immediately after undocking which causes the acquisition force to make parts collide. They need to add a cooldown to the docking ports or something so that they wont try to re-dock as soon as it undocks. For now, you can just turn the acquisition force to 0% in the parts manager of *_both_* of the docking ports you want to undock, and they will just float apart like you would expect. As far as how the game runs, I think the performance would benefit greatly by adding DLSS/FSR support in the graphics, especially if they are recommending an RTX 3080 and some players will run the game in 4K. My 2070 can run high settings preset at 1080p around 35fps in-flight and 100fps in the VAB (which tells me it's more of a terrain optimization issue, which has been pointed out by the devs as something to be fixed in the near future). Not unplayable, but not ideal either. Although, for a game like this I don't need more than like 40fps for it to look smooth.
@Gubru
@Gubru Жыл бұрын
I really appreciate the time lapse in your building sequence. It gets 'to the point' a lot quicker, and allows me to enjoy the real "meat" of the video: the flying, crashing and explosions!
@Trymon606
@Trymon606 Жыл бұрын
Short attention span
@freelounge6001
@freelounge6001 Жыл бұрын
For hydrogen/nuclear SSTOs, I've been making rockets instead. You can carry those big orb tanks up on one of the 5x nuclerar engines (SWERVA?) and 8 whiplashes...you end up with 35+ tons of hydrogen to LKO. Then land the whole thing again and refuel it!
@TheGreg6466
@TheGreg6466 Жыл бұрын
6:14 "the space shuttle is CHALLENGING to build" 14:55 "They're a CHALLENGE to fly" are those sneaky Challenger puns? (edit) very cool to see KSP2 even though it's not finished yet, thanks, Mr Lowne. :)
@homerocketscience1874
@homerocketscience1874 Жыл бұрын
It is a staggering enterprise to make a profit in space.
@jdotoz
@jdotoz Жыл бұрын
Something something uhhh... Columbia.
@TheGreg6466
@TheGreg6466 Жыл бұрын
@@jdotoz lol
@homerocketscience1874
@homerocketscience1874 Жыл бұрын
@@jdotoz I guess it’s hard to do Columbia.. we have made a new discovery though
@TheJakebriscoe
@TheJakebriscoe Жыл бұрын
i like the time lapse build. your showing what you used so i know, but also i like thats its sped up and you talking behind it. its good
@Takeshi_Yamato_103
@Takeshi_Yamato_103 Жыл бұрын
This is a fun video. If you want to put a space station in orbit, though, might be easier to Skylab it? Put the station together and launch it with a giant rocket? If you want a larger station, maybe send up new sections in their own rockets? Sending it up in a shuttle could work, but with the struts as we saw them, it might be too much of a hassle. You COULD use a space shuttle to ferry crew back and forth, though. Only way I could properly see the shuttle ferry option working is if there's some kind of utility arm module like in the actual space shuttle.
@stormhawk4277
@stormhawk4277 Жыл бұрын
I like that KSP2 has Space Shuttle Replica capability from the start. Anyone here remember the origininal Mk3 cockpit from before 0.90?
@picoplanetdev
@picoplanetdev Жыл бұрын
I've been playing KSP2 for a few hours now and noticed that it's a lot harder to get parts placed on my ship in the VAB. Has anyone else noticed how much you have to rotate with WASDQE to get the right?
@ahalfsesameseedbun7472
@ahalfsesameseedbun7472 Жыл бұрын
Scott Manley didn't seem to be having issues and hes running an i5 and a 3070. two games I've played: teardown and Stormworks had similar issues but they were fixed pretty quickly.
@MenacingBanjo
@MenacingBanjo Жыл бұрын
Matt, when you're considering what to include/exclude/speed up during the editing, trust your instincts. Whatever you decide, we trust you. You provide good content, please keep it up. I enjoy it. Trust your instincts. We trust you.
@fraggedlocust
@fraggedlocust Жыл бұрын
16:54 I thought those black ear-things were supposed to be the solar visor handles. You can't do visors yet either, so I thought that made sense. But their arms aren't long enough to get over the huge helmets so who knows?
@HANKAK47
@HANKAK47 Жыл бұрын
im happy to see that im not the only one who has continuously failed launches with ksp 2. i built so many simple rockets to go to the mun and out of nowhere mid flight my controls become inverted, craft starts rolling, missing power from my lander, or i get the lovely wobble. love your vids Matt
@drummrman2448
@drummrman2448 Жыл бұрын
The brighter colors look good. darks are a bit too dark. maybe just a contrast adjustment :)
@Cleptro
@Cleptro 6 ай бұрын
It's interesting how adamant Matt is in this that the space shuttle's OMS burnt monoprop. They were bipropellant engines, they used hypergolic fuels (self-igniting, typically toxic) instead of hydrolox, but they did use two, a fuel and an oxidiser. Admittedly, monopropellant probably is the best compromise in KSP, but there's that.
@Tantalus7Aura
@Tantalus7Aura Жыл бұрын
You can see your Dv for your stages by clicking the little blue arrow pointing left on the left side at the launch button. There is a bug were then you add any new stage it does not show it immediately, the only workaround is to press the launch button and then revert back to the vehicle assembly.
@johnburr9463
@johnburr9463 Жыл бұрын
PRO TIP: KSP 2 is better optimized to use monopropellant instead of reaction wheels. (Monopropellant appears to be much more dense now. And the reaction wheels are much more realistic now.)
@johnburr9463
@johnburr9463 Жыл бұрын
Oh, and the thrust can be previously controlled by clicking and dragging on the gauge.
@ericjustice5742
@ericjustice5742 Жыл бұрын
One thing that's really pissing me off about other KZbinrs covering this game, is the fact they're crying saying the game is "Broken." I love the fact that Matt keeps saying, "It's early access," "It's not done yet," "It will get better."
@lanej5828
@lanej5828 Жыл бұрын
Shuttles are much easier when you pay attention to CoM and CoT. It just takes more work. Firstly, make the shuttle. Ensure that your vacuum engines’ CoT point into the CoM(by setting the thrust of the RS-25s to 0), and compensate for fuel drain + payload release. Secondly, attach the the big orange tank. Set the thrust limiters of the vacuum engines to 0 and the RS-25s to full. Then point the RS-25s into the CoM, compensating for fuel drain. Then attach the SRBs, and angle them slightly/mess with their thrust until the CoT points into the CoM - roughly. Not sure how easy this is in KSP 2, though.
@lanej5828
@lanej5828 Жыл бұрын
And the #1 cause of Loss of Craft and Life I’ve had with shuttles is those SRBs. You are at their mercy during that duration of the flight and jettisoning them is never safe - even with seperatrons. That’s why my Space agency ended up using LF boosters.
@thymen3431
@thymen3431 Жыл бұрын
Iwas so happy and nostalgic when the blunderbirds came on. Please leave the intro as is, its anazing!
@Josh3sh
@Josh3sh Жыл бұрын
"My skills are in early access" 10:23
@danielsadreddini
@danielsadreddini Жыл бұрын
Bob certainly had one way to hit the gritty
@mrbones909
@mrbones909 Жыл бұрын
the lighting looks quite good at night, the launchpad lights light up the rocket pretty well and so do the engines I believe the launch countdown would be suitable for important/dramatic launches. Like with Blunderbird launches.
@legendis_erin
@legendis_erin Жыл бұрын
The TWR is hidden in the engineer's report, which is kind of dumb, but at least we do have it.
@dasikora0822
@dasikora0822 Жыл бұрын
@10:00 I ran into the same issue with fuel tanks when trying to make a rocket with asparagus staging. It seems to me that either the fuel priority system hasn't been implemented, or it doesn't automatically drain from the tanks that are set to be staged first like KSP 1 does also 11:00, there is indeed a TWR calculation in the VAB, its under the "Engineering Statistics" tab in the bottom right
@dmitriwillguard
@dmitriwillguard Жыл бұрын
In the VAB you can see the first stage TWR in the Engineer Report, accessible from the small cluster of icons to the left of the Launch button.
@Stadtpark90
@Stadtpark90 Жыл бұрын
17:18 I agree: sound-design and audio feedback is more than fine Holy shit. You rescued that Kerbal from orbit. I totally forgot what people can do. I never managed to properly learn rendezvous and docking.
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