Thanks for this, looking forward to trying your settings out.
@mitchelldiaz199110 ай бұрын
“Car specific FFB stregnht” is not available anymore?. Can not see that option in game.
@GSSimRacing10 ай бұрын
Not at the moment. It is being requested on the forums.
@nkennertrucker9 ай бұрын
can you advise me where to turn off the so-called shaking of the car
@mitchelllam159710 ай бұрын
Many thanks. Much appreciated
@ריףסעדון10 ай бұрын
How your steering wheel flashing with me doesn't work and I don't have the game in fanalab software at all
@ItachiUchiahh10 ай бұрын
I can’t even get my wheel properly synced with the game
@GSSimRacing10 ай бұрын
what issues you having?
@sneakygloworm10 ай бұрын
Not sure why Fanatec insist on interpolation at 1 or 2 in their settings as it feels horrible, like the car is driving on rims. It's like over doing the sharpness on a TV. I tend to use 6 to 8 for most sims. Pretty much everything you've said, i've agreed with. RF2 and Raceroom FFB I find to be uninvolving and just cannot gather up the feels that people like Ermin Hamidovic absolutely swear by. AMS2 feels so dynamic and informative and ACC actually feels pretty good to me (though not as good as pre 1.8). LMU needs brake and FFB work as it still feels a bit numb but as an early access, its okay. Thanks very much for these settings, Sebring is nasty on my DD1 and borderline painful even with Michi Hoyer's basic settings. I look forward to trying these later.
@GSSimRacing10 ай бұрын
I can see the benefit of going higher on LMU and i still might do. These are my initial settings and I do think they will change.
@SakibLH449 ай бұрын
Okay question for you, I also have the CSL DD but when I go over the curbs it is just violent... It's almost like it's going to break my base. Are you feeling this? I know you mentioned you valued your hands lol
@GSSimRacing9 ай бұрын
No, there could be settings that can be changed to fix this. What level are you running your ffb at in game and on base. And what level is your impact strength at?
@GSSimRacing9 ай бұрын
Check this video out. I made it when LMU was released. I know they changed some setting values, but try this and see what you think. kzbin.info/www/bejne/gl6ki36QhNmIqsk
@SakibLH449 ай бұрын
@@GSSimRacing So I'm running 95% FFB and Collision strength is around 20%. LMU have since removed the curb settings.
@mclane7810 ай бұрын
can I adapt it to my 8nm CSL DD? which values should I increase? Only the ffb strenght?
@GSSimRacing10 ай бұрын
Yes exactly. The ffb strength should be the only thing. Still try to avoid running it at maximum from the game as this could introduce clipping.
@Atil4a10 ай бұрын
Hi what sensivity you use ? 1080° ? And in game too ? Same value ? Thanks
@GSSimRacing10 ай бұрын
900 in wheelbase and I'm almost sure it's the same in game. Then the game will put a hard lock on per car anyway.
@Atil4a9 ай бұрын
@@GSSimRacing I Have put 1080 and auto on fanalab. Will be nice too
@SkunkTheMarraRacing10 ай бұрын
Top Job!
@scottthomson70010 ай бұрын
Thanks,this helped. Now if i can get the wheel to match what the wheel is doing in game I will be half way there to a decent lap.
@GSSimRacing10 ай бұрын
Set game and driver to 900. This seems to work for me.
@KenOs110910 ай бұрын
I’ve settled on setting all of those values to 0% and even went into the direct input json file and set FFB Jolt to 0.0. You still feel the curbs and bumps, but they’re not giant spikes of torque through the wheel. I feel like those effects like curb pull are artificial effects applied on top of the actual steering rack forces, and that’s just not very realistic. Maybe they work well for a low powered wheel but I run a DD2 at 100% force. So, I don’t need any extra amplification of rack forces.
@KenOs110910 ай бұрын
My biggest complaint is the lack of tire scrub feedback. There’s almost no feedback regarding front tire grip level and other than the visual reference of the car not turning as much as the steering input, there’s no other sign that the car is under steering. For me, that’s a huge problem with the FFB that needs to be resolved. You can’t drive “on the limit” if you can’t feel “the limit”.
@GSSimRacing10 ай бұрын
Yeah that jolt line in the json is a must in RFactor 2 imo. The ffb there is dangerous sometimes...lol
@GSSimRacing10 ай бұрын
I think that limit is harder to find in some of the hypercars. I'm not too convinced of the tyre model they run.
@hungrybeing442210 ай бұрын
what wheel rotation are you using? I have mine set at 900 in game and in my fanatec control pannel and it still wont match up with the in game wheel.
@GSSimRacing10 ай бұрын
I had mine set to 900, and in game it's set to "car" or something like this. Basically the car/game puts an artificial limit, similar to AMS2. If the wheel is not matching up, I'd suggest recalibrating the wheel or maybe remove the controller file and do a verification check on steam and let it pull down a new controller file if needed.
@scottthomson70010 ай бұрын
As above having same problem,You dont fancy doing a vid on how to do all this do you lol,Im a complete pc novice coming from ps5@@GSSimRacing
@GSSimRacing10 ай бұрын
Yep I'll do something on ffb and so on in more detail.
@Nicklz555510 ай бұрын
Great video I'm having trouble with my Asetek la prima too like this also the bumpy feeling even happens when your moving real slow and just turning the wheel back and forth it's like so one tapping a brick on my wheel so nasty and clunky and a car does not do that lol hope they sort that out . Also should you not be stttingd max torque on game to what your base is set at so 50% is 12.5 nm ? Cheers
@GSSimRacing10 ай бұрын
I logged the ffb output torque trace from the game, and I'd done it before I'm rf2. It seems that anything high on the game side causes clipping of the output signal. I've a video I done about a year ago that goes deep into it with motec data from rf2, showing exactly this (although I was attacked with pitch forks at the time for suggesting it 😂). Regarding the grainy feel, I'm using game smoothening at 1 and the interpolation filter on 1. It's not as bad or noticeable when driving. So it could be mainly a static thing.
@zolazem249810 ай бұрын
Thank you for this settings improved a lot. Only I don’t have any front end grip feel which make it really hard to drive at the limit. Do you have proper front end feel?
@GSSimRacing10 ай бұрын
Front end feel should be ok in LMP2 and GTE. The hypercar is on a different tyre model and the front end grip on those can be difficult to feel, especially on cold tyres. I think this could be looked at by the Dev team.
@Rooky4Ever6710 ай бұрын
Thanks
@NinetyTres10 ай бұрын
Thanks for the tips Oh, and it's See-Bring ;)
@GSSimRacing10 ай бұрын
No problem, I hope they help. And noted on the pronunciation 😉
@MrBlingclean10 ай бұрын
Michi hoyer has some great settings on yt
@GSSimRacing10 ай бұрын
I'll check his out, I think he is on simucube though?
@Yamahaonboardmovies10 ай бұрын
Thanks ! +ABO
@R0b3ert10 ай бұрын
Something wrong with your mic, cuz when you speaking, i always hear a high pitch freq noise.
@GSSimRacing10 ай бұрын
Thanks for the feedback. I'll keep a check on the audio. I usually do an audio pass before it hits KZbin.