The Ultimate Car Modeling How To Part 1 - Porsche 911 RWB Style Concept

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Learn Everything About Design

Learn Everything About Design

Күн бұрын

Пікірлер: 86
@XanderPants2000
@XanderPants2000 2 жыл бұрын
I would pay good money for a tutorial like this...and its free...thank you dude!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Thanks! I am going to try and get the next video done in a few days talking about the glass/trim etc along with some final body shape tweaks.
@NorMaker3d
@NorMaker3d 2 жыл бұрын
Amazing job!! Thanks for taking the time to record a video fully narrated and going through all the problem solving that comes with a design like this. Took me several days to watch it completely, and now I am glad to notice that you have created several parts more. Unfortunately KZbin does not reward these types of videos with exposure, because people want stuff quick and easy. I have a channel in Spanish and have tried many approaches on time and complexity and usually short works better...but if you want people to learn they need to take the time. Thanks again and great job!!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Thank you NorMaker! Yeah I really want to fill the gap by answering the design questions and workflows. You can't model a car in 10mins :) But if you want to do it you have to put in the time. I have a Ferrari 308 series broken into a bunch of parts and I wanted to try this one as just a single video. All in all will be about 10.5hrs of video all the way to rendering. Thanks for watching!
@cuylerleonard3920
@cuylerleonard3920 2 жыл бұрын
Very underrated channel, and you've taught me so much already! I'm about half way through the tutorial, starting with maybe 2 or 3 months of tinkering with Fusion 360, and I've already learned so many processes I had no idea how to do!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Glad to help! Thanks Cuyler. Forms modeling is very under rated because it is tricky. I think its one of the big selling points of Fusions modeling so stick with it and ask questions! I did start a discord forum so if you want to join send an email to support@caducator.com. you can ask questions and share progress.
@cuylerleonard3920
@cuylerleonard3920 2 жыл бұрын
@@LearnEverythingAboutDesign I'd love to join the discord, and I'm sure I'll have plenty of questions. Already what you've posted has helped so much in getting the models made for some motorcycle fairings I'm developing. And I know there's a few things I'll get stumped on, so I'm sure I'll be a regular on there lol
@李崧銓
@李崧銓 2 жыл бұрын
Just finished watching the entire video, tired but extremely rewarding. Thanks for the efforts for making all this! One of the very best fusion car modeling video out there.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Nice work!!! There are 3 more videos :) The next one is much shorter and just some final details on the body like fixing the roof line. Video 3 is about all the details like door gaps, hood scoop etc. Last one is shorter and about appearances and rendering. If you want to share your work or have any problems/questions just shoot me an email support@caducator.com
@robertomartinsdasilva9308
@robertomartinsdasilva9308 2 жыл бұрын
This video class is insane, I just can't stop watch until the very end!! Congrats you're a real master!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
wow thank you :)
@a330turbinex7
@a330turbinex7 11 ай бұрын
Just another set of videos for the weekend!!! This is fantastic!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 11 ай бұрын
Glad you like them! (or hopefully will) lol
@a330turbinex7
@a330turbinex7 11 ай бұрын
@@LearnEverythingAboutDesign Just need a big cup of hot coffee, sunday morning time (6 hours)... so if I start 6AM... means by the lunch time it will be done! lol
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 11 ай бұрын
@@a330turbinex7 LOL. all 4 videos in the series are about 10.5hrs..... maybe play it at 1.5x ;)
@a330turbinex7
@a330turbinex7 11 ай бұрын
Blue prints done!
@코박죽-z9w
@코박죽-z9w 2 жыл бұрын
This is the lecture that i want. My English skill is too bad to understand what you mean, perfectly, but it's very helpful video for me. there are no Korean lecture like this in internet. thank you very much. and I think I have to study English, because of this lecture. Maybe, I think I missed many detail explain in this lecture, So I have to repeat this video in the future with a translator. this video is worth it. I can learn how to design a car body, 0 to 100, because of you. Thanks, Thanks so much!!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Wow amazing compliment thank you! I wonder how well the closed captioning works to translate to Korean.
@코박죽-z9w
@코박죽-z9w 2 жыл бұрын
@@LearnEverythingAboutDesign auto translator can't do there job, because of The difference of language's speaking order.. so, effort to understand is best way for me, i think. Anyway thanks very much for a good lecture
@kevinhart7380
@kevinhart7380 2 жыл бұрын
I recognize your voice from when I took the free fusion 360 course to prep for the autodesk CAD for mechanical design associate certification. Your videos are easily my favorite for learning more about design. Just wanted to let you know these are super encouraging for improving and I’m trying to make a Porsche 918 right now. It’s certainly been difficult but, along with your videos, it has taught me a lot.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Thanks Kevin, yup that was me :) The 918 is a beautiful car! You will likely have some headaches with how the lower sideskirt and rear fender intake area are built on that car. You will probably need to do multiple form bodies rather than just one for that area. Hard to say without trying it but the front fender and most of the door, hood and front end and even the roof would be one form, then the lower side skirt/sill, rear fender, the rear part of the roof etc would be a second form. Without edge weighting control in Forms I would likely split it up.
@kevinhart7380
@kevinhart7380 2 жыл бұрын
@@LearnEverythingAboutDesign That’s funny you you mention that because that is exactly the part I’ve gotten to today. I’m pretty happy with the hood and front area for now and have reached the door. I think I’ll try saving an extra copy and doing the method you just mentioned. While watching this and some of your Ferrari 308 videos I noticed you mentioned surfacing would be very helpful but that you were going to try to just use forms. Do you have any content or advice for how you’d combine using forms and surfacing to make the best end product? For reference I have no surfacing knowledge.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Hey Kevin, I did start a surface course BUT I am not satisfied with the current state of the surface tools. too many work arounds needed. I have showed a bit here and there for things like the door seams on the 911, but don't have a true forms and surface modeling set of videos out there....yet. Please ask questions though.
@animal_engineering
@animal_engineering 2 жыл бұрын
hell yea, I'm about to go to bed. but ill be watching this in the morning for sure. I'm sure it will help me with my own 911 project. Love Love your work and tutorials, I started modelling a 911 yesterday, I'm sure I will probably delete it and start again after I watch this. Ooo I used the same blueprint.
@DesignAutomationStudio
@DesignAutomationStudio 2 жыл бұрын
awesome I followed Endos and I'm excited to see the differences with your method
@DesignAutomationStudio
@DesignAutomationStudio 2 жыл бұрын
thanks for segmenting the video really well lol
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
No Problem. It was a LOT of chapters :) I recorded it over probably 13 videos and most of the breaks happened then.
@TmartT24
@TmartT24 2 жыл бұрын
I've watched Endo's videos but I'm new to this type of modeling and this is just what I needed, a video with no cuts and a perfect explanation of each of the small details. impressive!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Awesome, thank you! I was directed towards Endo's videos after I had planned this series and I took a look at his approach. It is definitely advanced! I am glad you were able to follow along. 6.5hrs of video :)
@TmartT24
@TmartT24 2 жыл бұрын
@@LearnEverythingAboutDesign I'm just watching part 3 right now
@TmartT24
@TmartT24 2 жыл бұрын
@@LearnEverythingAboutDesign Hi, I just started modeling but when I press finish form it appears with a yellowish color instead of grey and it seems to be two pieces overlapping. what I'm doing wrong?
@TheShift1313
@TheShift1313 2 жыл бұрын
@@TmartT24 yeah that means its overlapping somewhere. Look at the box display and check.
@TmartT24
@TmartT24 2 жыл бұрын
@@TheShift1313 Okey thanks. Is there a tool for that?
@hveguitar
@hveguitar 2 жыл бұрын
I watched Gichi Endo's tutorials as well and both of you are so generous to do these tutorials for us, this is really the information I was looking for such a great addition to Endo's method, and so well explained, you're an awesome teacher
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Wow thank you Hans! I was planning this 911 before I found G endos stuff and I didn't want it to be a copy, but felt the need to at least try to show and explain his style! I can only hope to be as good as him with car modeling. He is a master! Thanks for watching!
@hveguitar
@hveguitar 2 жыл бұрын
@@LearnEverythingAboutDesign No this isn't a copy at all and I actually find it very interesting that you reference Gichi, but you explain so many options that these are a real treasure and great addition, and wow +6 h for a tutorial is lot. I'm tying to use these methods to improve my guitar modeling techniques, especially neck body transitions and complex carved tops are not easy to do with simple surface modeling. Keep up the great work!
@John_colasante
@John_colasante 2 жыл бұрын
You are a machine. Thank you.
@animal_engineering
@animal_engineering 2 жыл бұрын
So I'm 5 hours in, and just went back to look at my design I started yesterday. (being very new to this as in only started playing with forms a few days ago. I was super stoked with how I was going.) My design topography looks like Picasso on acid. somehow it still looks good in smooth display but holy dooly do the lines in box display look messed up to me now. Thanks for an awesome video.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
I'd love to know how it turns out. Sent me a screen shot to support@caducator.com
@ahuchaogudestiny9342
@ahuchaogudestiny9342 2 ай бұрын
2:37:13 I have heard you make mention of flat faces countless times when we add edges. What is the implication of this sir. Once again thanks for the tutorial, you are really helping me.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 ай бұрын
Yeah its a generally rule for me but basically when we are looking at box display and all the flat faces, each face is controlling the curvature of the smoothed surface under it. If you have two sections that are straight then what ends up happening is the underlying surface may curve up, then down, then back up again. Because the surface under can't ever really be flat. I mean it can if it meets a creased edge and every vertex is on the same plane, but in the context of the complex shape like the "hood" on the 911 it would cause the shape to "wobble" potentially.
@holgerk.765
@holgerk.765 2 жыл бұрын
Thank U for that amazing tutorial, exactly what I was looking for. Outstanding!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Glad it was helpful! Make sure to check out the other 3 in the series where I go over the details like panel gaps, glass and trim.
@stefanoceccacci1165
@stefanoceccacci1165 2 жыл бұрын
A great job! Can you design an helicopter too? Helicopters have many curves
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
I suppose so :) Did you have one in mind? I have done an RC copter body in forms before and have done one in Solidworks.
@stefanoceccacci1165
@stefanoceccacci1165 2 жыл бұрын
@@LearnEverythingAboutDesign oh thank you! Yes i did! I'm in love with Agusta's helicopters. My prefer is the A109 Grand New... i try many time with fusion but is very difficult for me
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
@@stefanoceccacci1165 I added it to my list. it will likely be a bit as its far down a long list.
@robertomartinsdasilva9308
@robertomartinsdasilva9308 2 жыл бұрын
I'm struggling at insert point trough more than one face, like you did at 2:28:49. Every time I try this it creats a strait line between the two points instead of a edge trough the adjacents faces. Do you know what I'm missing?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Hmm, I am not sure Roberto. And you are clicking the start/end point like I did in the video? Is it the simple insertion mode?
@robertomartinsdasilva9308
@robertomartinsdasilva9308 2 жыл бұрын
@@LearnEverythingAboutDesign I'm trying the simple method of triangulation, click on the start point, then go to the middle point, and then to the final point. The line appears, but when I hit enter/ok the line suddenly disappears. I'm doing this featuring using a rule at the screen LoL just to ensure a straight line since I was unsuccessful in doing the insert point in more than two faces.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
@@robertomartinsdasilva9308 So whenever I have had issues with them not showing up there have been 2 reasons. 1. The insertion mode was exact. only the simple mode is fairly flexible with your point placement. The other is the camera view setup. I typically use Perspective with ortho faces for my view. I would try to switch to Orthographic only and see if that works. What can happen with these is the point selection might be going through to something underneath. So a last effort would be to check your selection filters and make sure "select through" is turned off and try again. if that doesn't work please email me the file. support@caducator.com and ill take a look and see if i see anything.
@robertomartinsdasilva9308
@robertomartinsdasilva9308 2 жыл бұрын
@@LearnEverythingAboutDesign hi master, looks like there's an issue with fusion version. They've replied me with this: "Re: Issues when using "Insert point" while editing T-spline form The issue has been fixed in version 2.0.14335 which was released a moment ago. Check out What's New. Thank you again for reporting the issue". Thank you for your support.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
@@robertomartinsdasilva9308 Thanks for getting back to me! In the video I released today(recorded a few days ago) i ran into the same problem and tried to work through it on the video. I am glad they updated it!!
@PLxFTW
@PLxFTW 11 ай бұрын
I'm learning F360 to 3d print some models for myself and this guide is fantastic. I'm curious though, is it possible to make surface features separately, then combine with the main body? Like if I wanted to make the core 911 form, then make the body kit each as separate pieces that I could then import and attach to the main body? Is this something that is easily done?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 11 ай бұрын
100% In forms you can have multiple bodies at the same time, you can even copy faces or entire bodies. Remember though that the geometry of a form is created not by a single face but also the geometry of the surrounding faces. So you could select most of a fender, copy those faces and then offset them. Thicken either the form, or the surface after you exit the form and have something that fits on it.
@PLxFTW
@PLxFTW 11 ай бұрын
@@LearnEverythingAboutDesign That makes perfect sense. Regarding the number of faces used, are you trying to create the form while using the smallest number of faces possible?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 11 ай бұрын
@@PLxFTW Yup. least number of faces needed and try to make them all similar sizes. Generally i will "rough" a shape in then add edges and faces where details are needed.
@PLxFTW
@PLxFTW 11 ай бұрын
@@LearnEverythingAboutDesign I've started modeling a 1970 Porsche 917K based on some rough original blueprints and I totally understand what you mean by spending time arranging the blueprints. I was having trouble getting the first planes to line up across all the parts until I found some slightly different information about front wheel track and all of a sudden the side view and front view align perfectly for the first plane.
@marioferrari9913
@marioferrari9913 2 жыл бұрын
Thank you for this fantastic video. I had already tried a drawing by Porsche GTR3 2019 following the Endo G method but after I started well I found difficulty in the exclusion of details. Now by trying with your alternative methods I got the idea of ​​trying the intersection curves command in sketch and the match command in Edit Form to create the first surface with the spline on the YZ plane and the spline on the XY plane. So I ask you if it can be a passable solution or are there contraindications? As you will have I know little English and I apologize for a summary translation. I follow your videos with a reduced translator and speedage to understand the steps. Despite the difficulties of language continues to follow your videos because I find them very complete and detailed. Thank you
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Hey Mario! I think the intersection curve option will work just fine. Just remember that MATCH uses the edge of a form surface not a vertex, and if you end up using the tolerance option to better match your curve it will add a lot of Tpoints which can cause issues downstream. Also remember that this is for the smooth display not box. One thing you have to keep in mind is that it will never be a perfect solution. That is why i generally use visual references over perfect curves for the forms workflow, but if you have good references/blueprints and really want to nail the bodylines then I would say this method should work just fine. If you want me to have a look at the model feel free to email me. support@caducator.com
@3runjosh
@3runjosh Жыл бұрын
is there any advantages to doing form modeling in fusion vs subD in Blender?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
When you forms model in Fusion you can convert that to a NURBS surface. In blender the output( as far as i know) is only a mesh. but you could model something in blender and if its a quad mesh bring it into Fusion forms and use it directly.
@RAHULKUMAR-cu6my
@RAHULKUMAR-cu6my 2 жыл бұрын
Let's us see how many of us reach to the last of Vedio .
@rainydaytoast1490
@rainydaytoast1490 6 ай бұрын
Hey. What would you say is the better software for modelling cars? I want to model my ineos grenadier dor 3d printing and all current files out there are apparently no good for printing
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 6 ай бұрын
I would say the software you are most comfortable with. Fusion Forms is a great way to model but can be very tricky. If your goal is 3d printing you could also stay in a mesh program like Blender. There are loads of car tutorials out there using blender. The main thing you would need to do is make sure your model is "water tight". Then the print slicer can make it hollow with sparse infill. Where Fusion is a bit better is if you need actual manufacturing like say CNC machine a mold/form. The output from Fusion would be a NURBS surface, while the output from something like blender is going to be a mesh.
@buzdolabi2
@buzdolabi2 Жыл бұрын
47.45 SEC. How did DE follow the intersection line? I can not do this :( My line becomes a linear line. line intersection of yours... emergency help
@buzdolabi2
@buzdolabi2 Жыл бұрын
How can you project the curve line between two points by taking an intersection? I still don't understand the change :(
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
Hi, sorry i am not usually at the computer on the weekend. You don't really need it. That first method the G endo method I was showing so people better understood. He has car modeling videos but they aren't really narrated. Just move onto the next chapter "a different approach than the G endo method". With the insert point its kind of a trick. It only works if your view is set to orthographic, if its on perspective with othro it won't work, and i would guess maybe that is what happened?
@lucabruinsma7359
@lucabruinsma7359 2 жыл бұрын
Hello, do you know hot to get good quality blueprints for free or for a good price? Im trying to get a Mercedes-benz sprinter 313cdi blueprint that is not overpriced and lack detail.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Hi Luca, sadly no. There are plenty of blueprint sites out there but sometimes the blueprints are pretty bad. With sprinter vans a lot of times the manufacturers site is actually a good reference. I usually just start with a google search. drawingdatabase.com often has a bunch of different ones that look like they have been pulled from service manuals. Even information about frames. drawingdatabase.com/mercedes-benz-sprinter-2006/
@lucabruinsma7359
@lucabruinsma7359 2 жыл бұрын
@@LearnEverythingAboutDesign Ok thanks for the information.
@walterfreeman5893
@walterfreeman5893 2 жыл бұрын
i have been trying to do this modeling thing for thee months i just cant seem to get it fist when I do something it always turns out flat no depth no curves second when I do any part of the modeling an i get it pretty good i look at another part that I spent an hour or two on an its all out of place why does this happen I am ready to give up on trying to do this but I am to stuborn
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 2 жыл бұрын
Walter, it is hard for me to say without looking at the model you are working on. If you want to share it you can email me support@caducator.com The best suggestion I can make is to ensure you are comfortable working on Box Display. The shape in box display should be pretty close to what you want in smooth display. If it isn't there is where I would spend the time working. If you send me a model maybe I can give you more specifics to help you along.
@cdrseabee
@cdrseabee Жыл бұрын
Can this be 3D printed? If so how?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
All you really need to 3d print something is to make sure it is a closed solid, or thinwall solid. In this case it would be best to make sure its "water tight" filling any openings. You can manually do that with surfaces or you could convert the surfaces to mesh and try to have fusion close/repair it to make it solid. I would suggest the surface approach.
@cdrseabee
@cdrseabee Жыл бұрын
@@LearnEverythingAboutDesign so let's say I want just the body shell. Maybe for a body for a slot car. How would you make the shell a solid?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
@@cdrseabee If you don't need all the details then you could thicken it as a form still. that would convert to a solid in the design. Thicken in a form is usually more forgiving than as a surface for something like this. The other option is to start filling in the bottom and any openings to make sure its completely closed and it will automatically become a solid when you stitch that together. in your example are you planning to vac form over a solid? or use a 3d print as the body?
@cdrseabee
@cdrseabee Жыл бұрын
@@LearnEverythingAboutDesign I would like to 3d print. It would be nice to thicken say the interior side and leave the exterior details. Could cut out the windows and other openings after printing. Can the bottom stay open though?
@qbukhari
@qbukhari Жыл бұрын
I only wish it was a blender video.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
There are a lot of blender car videos out there. I have this video which shows you how to export the control frame from the fusion form to a blender mesh that would give you this form body in Blender kzbin.info/www/bejne/pKi7lWeOm9qHjdU
@DesignedXDAHF
@DesignedXDAHF Жыл бұрын
Can you be at any level before taking on this tutorial?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
Sure. I would suggest that you are not an absolute beginner. Understand how to navigate Fusion, makes sketches, rotate the model etc. But you could be totally new to Forms and follow along.
@buzdolabi2
@buzdolabi2 Жыл бұрын
please turn back my question !!!!
@telecomwiz2004
@telecomwiz2004 Жыл бұрын
I've never made it through any of your videos end-to-end. There is just so much rambling explanation--like watching a 30 min explanation, only to hear: don't do it this way. So now I've frustratingly listened to 30 minutes of rambling, disorganized nonsense only for the narrator to realize he was heading down the wrong path.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Жыл бұрын
I'm sorry you feel that way. I talk through the process and try to explain the thought process as I am going vs just saying to click here and do this. It is all done while recording without script and that is my method. If my style doesn't suit your learning method I would suggest finding another channel that does since all my videos are in this style. I don't think I have any tutorials on my channel that are without explanation and overwhelmingly people appreciate that approach, but it isn't for everyone. And to the point of rambling for 30 mins only to say it was the wrong path. After the blueprints I mention G-Endo, who was a car designer for Nissan, and his method. He has a great method and his videos aren't narrated so I wanted to shed some light on how he did it in case people want to learn that method. It has come up in emails and comments people asking me to explain it. I didn't want to copy his method as he has his own videos. And instead of blueprints he uses images of his pre-modeled car in box display so its a different approach where you are sort of tracing and laying out exactly what he has already done. While his approach to the forms is wonderful, I think laying it out over a box display doesn't help learn how to model the car. If his style is more applicable I did link his channel in the description and you can check it out. Everything was explained in that manner and not "oops this was wrong lets do it a different way". At 38s in the intro to the video I say we are going to talk about G endos method and ultimately do something different.
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