Remember, when you sculpt a fish you have to press S for the scales.
@satoru5563 жыл бұрын
and the best dad joke award goes to...
@serv3r2 жыл бұрын
@@satoru556 it took me 2 seconds to realize it was a joke
@joelstolarski22442 жыл бұрын
wondering how many people thought this was a real shortcut ?
@NeilMyatt Жыл бұрын
Love your tutorials - really short and to the point - so useful!! I had a quick comment about the fish. One quick tip for animating animals is that nearly all animals keep their heads relatively still when they are moving. So the whole body moves around but the head - especially the eyes are as still as possible. Predators need to keep eyes on their prey, and prey need to see them coming. This is easier if your eyes are only moving in one direction - the one you are running/swimming/flying or otherwise moving in. So fish whose head flaps from side to side is not realistic. When you see a chicken running, her head seems to bob up and down, but that's because her body is moving up and down as each foot launches it off the ground - the head is counteracting this movement. If you watch the chicken in slow mo, and watch the eyes, they aren't going up and down at all. Hope that helps someone reading this!
@lautinatali3 жыл бұрын
I´ve been watching your series and trying to model along (I'm completely new to blender) and I must say, you've been an inspiration for me. Thank you so much for doing this
@hanamalekloo5819 Жыл бұрын
I just can't follow along i get lost
@Jisungs-Angelness Жыл бұрын
same
@imonseii3 жыл бұрын
for fish animation hold the head almost still (you can do a tiny mount of head wiggle) - the rest of the body snakes away, and the sway becomes more exaggerated towards the tail fin. it's not totally correct, but it's what we expect to see as humans.
@curiousity2713 жыл бұрын
I can't think of myself how much I already learnt from watching your tutorials with your tips, tricks and bonus...I have already brought my 3d models, plane, Buildings, Chopper, Fish.... to life. Still more to watch your episodes...You have been my favourite and great teacher and an inspiration to us all...Not a day passed by without watching your tutorials...Thank you👌👌👌👌👌👌👍👌👍
@joelstolarski22442 жыл бұрын
My designer buddy made the most awesome sci fi fish. So with only two rigging tutorials done, I offered to rig and animate his fish. Put all sorts of bones in the fish, which has the most complicated mesh, and funny how it is so easy to forget little things in Blender. Like select fish or select bones. Eight months new to Blender and only two months in Unity. Learning to code is giving me some trouble. I have had to teach myself everything with mostly KZbin tutorials. Thank you so much for being a KZbin tutorial creator. If it wasn't for all of you, I would not be on my journey to create a game. This is some kind of amazing journey for me.
@neverpure203 жыл бұрын
Lets rig a snake next time :)
@apersunthathasaridiculousl18903 жыл бұрын
that modeling part would be easy, but the texturing would be a pain XD
@clonemace3 жыл бұрын
This was sick!
@satanm8c403 жыл бұрын
I just finished doing mine, it took over half an hour but was very fun to do, my animation is a bit different, though, only animated the tail, I like it better that way.
@vupham52523 жыл бұрын
I cant with the way the fish shake its head 😂 its too funny
@MrZazzy3 жыл бұрын
Liked already know it's going to be Outstanding
@mattshu3 жыл бұрын
Thanks for getting me back into blender. I’ve been itching
@pastuh Жыл бұрын
Can you link to 'Fishing net' tutorial? Thanks
@Bee_Mavrick Жыл бұрын
This playlist is gold
@CuLLaHBliND3 жыл бұрын
Good work! As always!
@4psymi3 жыл бұрын
LOL! I heard a fly, started this video and heard a fly again🤣
@Kingstedi3 жыл бұрын
damn you stefan for almost giving me an heart attack for no reason at the end with the timer :D
@il3_am2 жыл бұрын
كنت ابا بس اشوف كيف احرك السمكة حسبي الله عاللي مسوي المنهج And thank you Imphenzia for helping me.😊❤
@jacquiewiegand63232 жыл бұрын
you are my inspiration!!
@Apollyna2 жыл бұрын
okay, you got me with the last minute seconds on the clock there lol
@getfanmedia2 жыл бұрын
I am grateful for your support.
@5th_Vertex3 жыл бұрын
Thank you!
@OwenHodges3 жыл бұрын
I just made one for the GMTK Game Jam!
@babyduckstation14082 жыл бұрын
Awesome--love the humor mixed in. He's saying hook me up :)
@dogfromhell65803 жыл бұрын
This is so funny! I’m making a simple fish game and was furiously googling “imphenzia fish model” about two weeks ago. Do you get notifications for that?!
@장진형-i3p Жыл бұрын
Fish don't shake their heads when they swim. 😁
@zaw94012 жыл бұрын
thanks, i'll commit fish! 🐟🐠🐡🎣
@robinandersson3993 жыл бұрын
Really love your videos. Would really like to see the entire process/pipeline of modelling, texturing and animating i blender, and then as importing that into Unity with the correct settings!
@JGulickx3 жыл бұрын
Awesome video once again! Though at the mouth, when I try to insert like you do, it inserts in two pieces, left and right. Can anyone help here please?
@ticoelephant6643 жыл бұрын
Sorry if I'm wrong but maybe try pressing I for individual.
@JGulickx3 жыл бұрын
@@ticoelephant664 good idea but i tried that and it didn't help
@ticoelephant6643 жыл бұрын
Jef Gulickx maybe mess with the settings which are at the bottom left after you've done the action. Also pressing B might work
@sofiaonaga53523 жыл бұрын
Ok, u press b while it's on insert.
@panurgic9061 Жыл бұрын
For those who don't have 'auto-mirror' on side bar. First, make sure you in object mode and add 'Auto-mirror' add-on in the setting
@albertcallejoamat7837 Жыл бұрын
hope in a next fish animation you explain about overlapping or moving a wave through bones
@Hejirah3 жыл бұрын
Early into the vid and I have a question 🙂 3:20 why Alt-S for scale? And not just S
@learning3d7423 жыл бұрын
I might be wrong, but as far as I remember Alt-S is to scale along the normals :)
@eitanromero7713 жыл бұрын
HE JUST BODY SHAMED THE FISH LOL!!!
@Therealsmulus Жыл бұрын
lol jag dör! 🤣😂 måste kolla lite fisk movement fish videos! Awsome video thanks!
@SupermanSpace3 жыл бұрын
Imphenzia I challenge you to build a basic runner game in 10 min
@WyMustIGo3 жыл бұрын
I love your videos
@nomore61673 жыл бұрын
I noticed your "Blender 10 Minute Modeling Challenge" playlist goes up to ep 68 only; it would be helpful if you could update the playlist to include videos 69 through 81. On a similar note, it would be helpful if you could put the "Low Poly Racing - Making Of" videos into a playlist so we don't have to rely on KZbin's search/recommended videos list.
@skillzorskillsson82283 жыл бұрын
Ian Hubert have a really cool video for Fish Animation. He didnt made a rig for the fish he just used a displace modifier with a cloud texture. Its faster and looks pretty damn good tbh
@Eu_Claire3 жыл бұрын
Faster but useless for games
@skillzorskillsson82283 жыл бұрын
@@Eu_Claire That is true
@syntax_error68823 жыл бұрын
I wish you a lot of success with your game
@UltraLightDashFlawless Жыл бұрын
The truth is.... that´s not a fish but it looks somewhat similar hahaha Anyway, thank you very much for sharing it my dear friend Blessings
@rorybsimpson3 жыл бұрын
You are amazing how fast you can do this. Is there a lesson in Blender, that teaches someone to 3D print a moveable animal, and then once printed, it can move, like Flexi makes?
@mixedtrigenito3 жыл бұрын
What is that add on he uses to vertex color anyone knows???
@blenderender95953 жыл бұрын
use back space to reset the rotation (scale/location) in the item setting in blender
@abhilashlr92593 жыл бұрын
you're a funny guy...oh and good at blender as well.
@snook55553 жыл бұрын
I wish my kids were old enough to look after themselves :D
@Hejirah3 жыл бұрын
Can you teach us how to do something symmetrical? I'd love to know the workflow for 5, 6 even 28 way symmetry. So that the touching vertices clip together... Or am I being too specific?
@icephoenix1743 жыл бұрын
Looked up a bunch of fish gifs Some can use just their back to push them forward (saw a gif of a shark and it kept its head mostly still). Saw some of a fish doing the serpentine pattern. I think the head motion is lesser than the tail motion though; it's hard to tell.
@AgoingFar3 жыл бұрын
ya your right
@kailed3 жыл бұрын
how do you turn that simple animation into a file to import in unity or unreal? so you can just juxtapose it onto the mesh
@Lazalical2 жыл бұрын
my uv editing does'nt work like his can somebody help me
@adhamzaky27623 жыл бұрын
Can you make a video about making a city
@charlesselrachski343 жыл бұрын
"Energizer Funny" Imphenzia still going strong !
@abdelkarimkeraressi14183 жыл бұрын
Always pleasure to watch you model in blender and thous 10min chamlenge. Can we get that color palet you use thnx in advance.
@satanm8c403 жыл бұрын
Description
@3DPDK3 жыл бұрын
Mostly ... normally, a fish swims with it's tail. The back bone is more flexible from the bottom of the rib cage to the tail (nature's exception to this rule are "Jack Fish" - a tuna is a species of Jack Fish. They all have very stiff tails.). Most fish will only noticeably flex from the dorsal or back(bone) fin forward to the head when they are turning rapidly to face another direction. A fish head, from the gill plate forward, like any other vertebrate on the planet is made from an inflexible skull. The "neck" joint joining the skull to the backbone is the least flexible of all the other spinal joints. The joints of the ribcage are flexible, but just barely. In your perch the ribcage would end somewhere near the pivot point between the third and forth bone from the nose, ... maybe just a touch forward of that. - The pectoral fins are basically a fish's arms. Your fish's arms are growing out of his jaw, and should be located one section back. The pectoral fins are usually the largest of any of the articulated fins on a fish. (with the exception of some interbred gold fish) - To animate a swimming motion, never use reverse kinematics from the end of the (last) tail bone - only move the tail from the second bone. If the joint is set right, the fin should lag behind the body movement just slightly to look more realistic (think of what a diver's swim fins do as the diver kicks their legs)
@3DPDK3 жыл бұрын
@@sofiaonaga5352 ... funny thing about retirement ...
@dontknowwhattoputhere89313 жыл бұрын
Make a High Polly some time
@Stoffemollan3 жыл бұрын
only animate the back half of the fish. Head only moves left / right when it is about to turn
@RodrigoAntunesroddyka3 жыл бұрын
Ohhh love it! I follow your tutorial creating a guy to create my own fish for a game jam and rig it hahaha It’s called “Under the sea” on itch Io, I create a fish like Dory and Light fish 🙏 Now I know how to create something more good hahaahaha
@scottsleep3203 жыл бұрын
I wish i was as smart as u
@satanm8c403 жыл бұрын
This might be a very noob question, but why does it seem impossible for me to export with colors? It's either non existent in Unity or it's white. (I use your method and pallete for coloring.
@Dagrond3 жыл бұрын
GeForce enforced bloatware should be an embarrassment to that company. But it probably is not unfortunately.
@dopplermonk2 жыл бұрын
Thank you for the video, was great. It's not necessary to try sounding like a teenager.
@ceifeirosdgameupbge3 жыл бұрын
Incrível
@Hitsujioyaji3 жыл бұрын
Nvidia should just sick to drivers…totally agree
@naeembabakheil3 жыл бұрын
nice ..+1
@inf2004 Жыл бұрын
Your fish is nice, but it's C-shaped instead of S-shaped, looks more funny though😆
@retrorapture40792 жыл бұрын
GeForce shortcuts are such a pointless pain in the ass. I disabled them after trying to ctrl+alt+z in FL Studio and getting that stupid overlay.