You can get the project files here: thearkreach.gumroad.com/
@user-ez4wy1sy1t Жыл бұрын
0:01 a few weeks ago ? my man that was two months ago. I've been waiting for this since that
@Arkeita Жыл бұрын
Lmao I know bro my bad . I'll send you the project file as an apology. Just send me your email
@victorfimdasilva17 күн бұрын
If you have issues, try to rescale your model very tiny, like the video one, this should achieve the range to paint your vertex
@galacticbroadcastingcompan8756 Жыл бұрын
You teach concepts the way I learn them. Appreciate the breaks in the edits too. They help with focus.
@Arkeita Жыл бұрын
Thank you so much, more stuff coming
@anabomfim83252 ай бұрын
I loved this transformation! Thank you!!
@Blenderbarn Жыл бұрын
Congrats on the 1k brother!
@Arkeita Жыл бұрын
Thank you brother! I appreciate it. It's crazy to think I had 16 subs 3 months ago lol
@kwakudonkor4333 Жыл бұрын
Loved this
@Arkeita Жыл бұрын
Thanks man, I appreciate it
@orcanimal6 ай бұрын
When I add the Simple Deform modifier, it twists up the whole object if I don't tell it to only affect the vertex group. Any solution?
@josephhennessy2978 Жыл бұрын
This was a sick tutorial.
@shifathshabbib18677 ай бұрын
Amazing tutorial!!! and love your sense of humour ❤❤
@Arkeita7 ай бұрын
Thank you! more videos coming soon
@NeongamerexIdk6 ай бұрын
Thank you so much my dude
@petrohands24062 ай бұрын
great tut, thank you how the simple deform modifier is affecting only the top of the model without using restrictions in 5:50 ?
@Arkeita2 ай бұрын
I removed the restrictions, and as a result the entire model is twisted. the reason it doesn't look twisted is because I didn't use UV Coordinates to map my textures, I used Object Coordinates instead. the object Coordinates ignore the twisting effect from the modifier. this is only a hack btw.
@petrohands24062 ай бұрын
@@Arkeita Got it Thanks
@owslamatt Жыл бұрын
such a good tutorial, hope you make more in the future!
@Arkeita Жыл бұрын
Thanks man! Yup that's the plan.
@blendersoy Жыл бұрын
HEY bro ! This was very cool ! Thanks for the tutorial !
@Arkeita Жыл бұрын
Glad you liked it!
@mustafaRoya Жыл бұрын
Thanks, Please more videos like this
@lexmann02 Жыл бұрын
Thank you so much! This really helps!
@Arkeita Жыл бұрын
I'm really glad it helped!
@kwakudonkor4333 Жыл бұрын
Great stuff
@Arkeita Жыл бұрын
Thanks Brother!!!
@ilhadeedicaoursamaior6158 Жыл бұрын
Obrigado por compartilhar seu conhecimento
@Arkeita Жыл бұрын
Obrigado, espero que tenha ajudado!
@serhatduzgunn Жыл бұрын
thanks for the tutorial I'm still waiting for you to prepare the chameleon laptop tutorial
@Arkeita Жыл бұрын
You got it! that will be a quick one
@HeRayy52 ай бұрын
just wow
@javefx Жыл бұрын
i made everything just like on the video, but in the texture displace my model just get Weightpainted even when the empty is not close to the model... Its like the proximity attribute is broken, dont know whats wrong
@Arkeita Жыл бұрын
I'm not too sure why that is. could you send me screenshots on instagram?
@ezwqq96355 ай бұрын
SAME!
@COVET2010 Жыл бұрын
great tutorial. how did you add the bubbles in the liquid (in the thumbnail)
@Arkeita Жыл бұрын
Thanks a lot! I made a sphere with a liquid material, then I flipped the normals of that sphere. I then Instanced the sphere to the can using the particle system (hair). under "Source" I chose to "Emit" from "Volume". Then I clicked "Use Modifier Stack" to make sure it didn't instance spheres outside the can. The problem with this is that It doesn't look good when animated so I have to come up with a better solution. It looks good for Image renders though
@COVET2010 Жыл бұрын
@@Arkeita That's brilliant!! Thanks for the informative response 🙏
@Arkeita Жыл бұрын
@@COVET2010 Haha thanks, lemme know if you need anything else
@timnim13202 ай бұрын
bro in new blender capture attribute doesnt have value, float or attribute output what should i do?
@Arkeita2 ай бұрын
That's strange, what version of blender are you using?. I made this in blender 4.0.1
@timnim13202 ай бұрын
@@Arkeita 4.2 please give a check
@Arkeita2 ай бұрын
@@timnim1320 Sorry for the delay. It turns out they changed the Capture Attribute Node up a bit, but I havent used the newer versions yet. but you can still follow along if you download blender 4.0.1
@oppomakassarcity5579Ай бұрын
maybe you can add value first and put down below group input and connect that value to next geometry, and if value show up, you can delete value you add before. sorry for my bad english, just try that
@pubgtiktok3254 Жыл бұрын
THank You bro
@Arkeita Жыл бұрын
Any time bro
@H2S1Unreal Жыл бұрын
Simple deform just makes the entire mesh in the whirlpool unaffected by empty, in your case empty effects it what's the issue?
@Arkeita Жыл бұрын
That's strange, make sure to not use an origin for your simple deform modifier. If that doesn't help, you can send me screenshots on Instagram and I'll walk you through it.
@paiidra064211 ай бұрын
same by my side using blender 4.0.1 @@Arkeita after using the simple deform mod the whole mesh gets twisted in yourt case its affected by the empty ?
@Arkeita11 ай бұрын
I'm still not sure what the problem is without seeing your file. I can send you the completed project file for you to play around with if you send me an email.@@paiidra0642
@莊水-u7f Жыл бұрын
Love your work ! But is there any way to turn that can into another object? Like can → liquid → basketball
@Arkeita Жыл бұрын
It should be possible with shape keys depending on the complexity of the object. I'll try it out and let you know
@zakaria.Hmaidouch0112 күн бұрын
10:36 / 10:58 😆😆😆😆
@shlokbhakta2893 Жыл бұрын
pog
@Arkeita Жыл бұрын
Haha thanks man
@blackswan638610 ай бұрын
less memes more focus on porject will help you grow this channel. thanks
@blackswan638610 ай бұрын
sorry, it is a good tutorial. thanks tho
@Arkeita10 ай бұрын
Thanks, I'll keep that in mind for the next videos