Multiply or Release 23

  Рет қаралды 10,646

Lost Marbles 3D

Lost Marbles 3D

Күн бұрын

A battle simulation controlled by the random movement of marbles. Each player's marbles can enter either the Multiply trigger, which doubles their current number, or Release, which launches a number of shots equal to their current number and resets it to 1.
The last player standing wins.
Simulation made using Unity
unity.com/
Patreon:
/ lostmarbleruns
Credits:
Song: Clarx - Zig Zag [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/ZigZag
Watch: • Clarx - Zig Zag | Futu...
Song: Dirty Palm & Nat James - King Of The Hill [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/KOTH
Watch: ncs.lnk.to/KOTH...
Song: Everen Maxwell - Hyperphantasia [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Hyperpha...
Watch: youtu.be/
Song: Jnathyn - Dioma [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/Dioma
Watch: • JNATHYN - Dioma [NCS R...
Song: NIVIRO - Get My Love [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/GetMyLove
Watch: • NIVIRO - Get My Love [...
Song: Lensko - Cetus [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/cetus
Watch: • Lensko - Cetus | House...

Пікірлер: 28
@arkbuble
@arkbuble 10 күн бұрын
Orange got tired of magenta defenses and decided to dig a tunnel and attack him from underground.
@nikolozgilles
@nikolozgilles 9 күн бұрын
Trench warfare be like
@lolucorn1
@lolucorn1 10 күн бұрын
Staying up til 2am feels like being able to catch a Lost Marbles video while it's still warm from the oven, keep cooking lol
@Antony55555
@Antony55555 4 күн бұрын
WOW! That was dense battle. )
@SeanMirrsen
@SeanMirrsen 9 күн бұрын
It's actually quite hard to see the status circle and the charge/shot numbers, I've realized, especially when it's these kinds of acid colors. Perhaps consider using some of that copious amount of black background space on the screen to put the numbers against? Just somewhere in the vicinity of the corresponding tower is fine, it doesn't need to be plastered right on it methinks. :)
@lostmarbles3d
@lostmarbles3d 9 күн бұрын
On the list :)
@Doom721
@Doom721 10 күн бұрын
Haha yeah the marble jank in this one was unreal at the end all the vibrating off board marbles
@Samsel-m6p
@Samsel-m6p 10 күн бұрын
Yay! I hope cyan wins! Also: you could make gravity shots attract each other as well, resulting in epic gravity battles
@mylesthayer2843
@mylesthayer2843 9 күн бұрын
@Samsel-m6p I think they already do
@Samsel-m6p
@Samsel-m6p 9 күн бұрын
@mylesthayer2843 Yes, but sadly they didnt.... 🙁
@LightWarriorK
@LightWarriorK 9 күн бұрын
That was....chaotic.😂 I agree with others, the underground marbles is a problem. But I'll say again, that Wheel is way to OP compared to the Multiply/Release.
@PeterBarnes2
@PeterBarnes2 7 күн бұрын
That probably means that release should be smaller. The numbers hardly get above 16 or 32 on their own.
@LightWarriorK
@LightWarriorK 6 күн бұрын
​@@PeterBarnes2I've mentioned that before, yes. I also suggested that the divider could move to the left over time.
@bobblebardsley
@bobblebardsley 8 күн бұрын
I enjoyed this a lot! I thought bombs seemed too powerful at first but over time they seemed less of a gamechanger, so that was a really nice balance overall. Maybe choose a thumbnail from earlier in the video so it doesn't spoil the last two surviving players, pretty sure the thumbnail on this one is about 10-15 seconds from the final victory, but other than that this was great :)
@SeanMirrsen
@SeanMirrsen 9 күн бұрын
After thinking for a bit, some ideas. I like that you keep experimenting with specials, I think it's the right direction to take. Some of the roulette outcomes are/were extremely mild, to the point it's hard to even notice them. One in particular is the x4 space, which is just double the normal 'multiply' outcome. I think a far more interesting mechanic would be either a temporary boost to the 'multiply' (say turn it into x4 for ten seconds for that color), or a small permanent multiply boost (like an extra .2 every time, you could display the number in the stat block for reference). Your floor seems to have space under it. Instead of getting fancy with the calculations, maybe just make it so the map is made of columns that extend upward, rather than blocks that rise? And on the topic of the floor, the 'fortify' mechanic does seem to work eventually, but how about adding 'terrain deformation' to the other specials? The bomb could leave a small depression in the map after exploding, the gravity bomb could do the opposite. There could be a 'fortress shot' that creates a sharply raised 5x5 rectangle of terrain that's impossible for marbles to just roll over from level ground, but does no other damage. Could be interesting. It's fun seeing how this series evolves over time. Keep it up! :)
@drecknathmagladery9118
@drecknathmagladery9118 7 күн бұрын
im noticing a trend in the past 3 of these orange has won 3 in a row twice via sheer flood tactics and this time by ground cheese
@KaedennYT
@KaedennYT 9 күн бұрын
Regarding the balls below the floor, you can fix this by `if (ball.z - ball.radius < floor) { ball.z = floor + ball.radius; }`.
@Alienoiable
@Alienoiable 9 күн бұрын
Spoiler protection Purple getting killed from under the map, feels bad man. "retreat" really needs to go.
@GamerNationTecno
@GamerNationTecno 9 күн бұрын
I just thought of a boss fight version with a tower in the middle, four turrets and it fortify's every 30-60 seconds. It could cause massive amounts of mayhem!
@bezmozg565
@bezmozg565 10 күн бұрын
You have to fix marbles somehow going under the map, Pink(magenta) got elimianted because some rat orange marbles went underground and multiplied, like said rats, essentially fix these New York tunnels ahh.
@-Big_Big
@-Big_Big 10 күн бұрын
should make a tunnel exit in the middle of the map up high. any balls that manage to sneak out of zone is teleported to the middle and falls down to the middle
@zunkman1
@zunkman1 4 күн бұрын
Nice, but hard to see the numbers and counters. Maybe move those to the black area!
@SolemnFaceMan
@SolemnFaceMan 10 күн бұрын
hell yeah. time to smoke.
@j0code
@j0code 9 күн бұрын
Can you make a Megapixel Multiply or Release in 3D?
@sapnaparekh6552
@sapnaparekh6552 9 күн бұрын
OOOMMMGGG X3 16:12
@sapnaparekh6552
@sapnaparekh6552 9 күн бұрын
OOMMMGG 14:52
@wata33
@wata33 10 күн бұрын
where the hell is green xdd
@sapnaparekh6552
@sapnaparekh6552 9 күн бұрын
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