Making a Simple Converyor Volume | Live Training | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 80
@PsyCoCinematics
@PsyCoCinematics 3 жыл бұрын
To anyone following along today, it doesn't seem to work as-is. Easy fix though! When you make Conveyor Box actor blueprint and add the Cube component, back then it automatically became the 'root'. In current UE builds, it adds the cube to a root instead. Drag the Cube up on top of the root and it becomes it. The tutorial should work fine after that ^_^
@ryangh1603
@ryangh1603 3 жыл бұрын
give this man a medal!
@PsyCoCinematics
@PsyCoCinematics 3 жыл бұрын
@@ryangh1603 Glad to help!
@bassboot5357
@bassboot5357 3 жыл бұрын
send me your paypal i am gonna spend you a drink!
@PsyCoCinematics
@PsyCoCinematics 3 жыл бұрын
@@bassboot5357 Haha Spend on a double for yerself, lad! But thank-ya!
@Faier12
@Faier12 Жыл бұрын
BRO THANKS YOU SAVED ME
@christofferkarlsson1534
@christofferkarlsson1534 9 жыл бұрын
Zak's Tutorials are the best
@PhilShary
@PhilShary 9 жыл бұрын
Yeah, Zak is amazing. Tesladev is great as well.
@yomocy
@yomocy 9 жыл бұрын
i bet zak at a new title at work "tutorial maker"
@sozno4222
@sozno4222 2 жыл бұрын
Is there a way to make a curved conveyor? A 90 degree turn for example.
@UnrealEngine_Master
@UnrealEngine_Master 9 жыл бұрын
Great tutorial! As usual. Still I have a question - my boxies fall out straight down after conveyer end. Is there some way to let them inherit their movement to fall in more realistic way? thanks in advance
@ColossalCake
@ColossalCake 9 жыл бұрын
Hey! You're from 3D Buzz's UDK tutorials! Great tutorial as usual!
@awilliams1701
@awilliams1701 9 жыл бұрын
He was, but he works for epic now. He also has awesome pink hair.
@rodrigueroland2245
@rodrigueroland2245 9 жыл бұрын
Normally, you should apply a force proportionnal to the difference of conveyor and object velocities: F = µ (Vc - Vo). It'll be more realistic. The force shouldn't be applied to the center of gravity but at the collision point.
@reecelaw4342
@reecelaw4342 9 жыл бұрын
Awesome! Thanks so much for these tutorials! :P Hope to see some C++ tuts soon lol :)
@hartjd
@hartjd 7 ай бұрын
Hey, im struggling with this... Im in ue5.3 IT will move my character but not the boxes... the boxes drop but they will not put force upon the boxes =( (can you help)
@krmdnzdnz9330
@krmdnzdnz9330 11 ай бұрын
Hello my friend. I applied the method you showed and it worked very successfully. Thank you for sharing this. But I have a problem and I don't think anyone else can solve this problem but you. In this spawn system you showed, objects start to accumulate after a while and start to slow down the game. Is there a system that can solve this? For example, can the object spawned from the spawn system disappear on its own after approximately 30 seconds? I'd be grateful if you help. Please help me.
@weirdshit
@weirdshit 9 жыл бұрын
I cant get the spawned boxes to move on the conveyor. :( A cube and player worked fine though!
@weirdshit
@weirdshit 9 жыл бұрын
+weirdshit Solved it by replacing the default scene root with static mesh component(Box) in the box blueprint. :( Didnt see the annotations! Wasted so much time on this.
@Chad-yo3uw
@Chad-yo3uw 9 жыл бұрын
+weirdshit Thank you so much, I spent too much time trying to solve that!
@AJay-wj4kd
@AJay-wj4kd 8 жыл бұрын
+weirdshit Thanks man, wouldn't have figured that out by myself! Edit: Just realised they added an annotation, thanks Epic
@tommyberglund6232
@tommyberglund6232 8 жыл бұрын
+weirdshit Thank you! I couldn't understand what I did wrong, and would never have figured this one out myself.
@mikornincstempo
@mikornincstempo 6 жыл бұрын
Can you please help me out? Have no idea how to do it
@DonMatek
@DonMatek 7 жыл бұрын
Try adding a static mesh to the actor makes the whole thing move ;)
@throstur_thor
@throstur_thor 2 жыл бұрын
My cubes stop moving along the conveyor volume as soon as i get to the spawner part. I'm running this in Unreal Engine 4.27.
@GeNN18192
@GeNN18192 2 жыл бұрын
have the same issue, looks like the cube get stuck
@Valon129
@Valon129 9 жыл бұрын
Guys this is great tutorials but could you do the same kind of really short/easy stuff using C++?
@aaronstone3756
@aaronstone3756 9 жыл бұрын
Great tutorial, I have created this for a sidescroller game where the player has to run along the belt and jump over spike balls and was just wondering how you would reduce the amount of items being dropped onto the conveyor belt
@ant1fact
@ant1fact 9 жыл бұрын
At 13:30 within the 'Set Timer' function just set the 'Time' value to something higher. That means the boxes will spawn at a slower rate, therefore the amount of boxes will be reduced.
@noxabellus
@noxabellus 8 жыл бұрын
why not use add force?
@rivalsolo
@rivalsolo 2 жыл бұрын
how do this without Event Tick+Each Looping? Its kill my game
@hardeepsingh-km6wg
@hardeepsingh-km6wg 4 жыл бұрын
as you drop cube. i create blueprint with cube and phy. and event on even then it is not moving
@PsyCoCinematics
@PsyCoCinematics 3 жыл бұрын
I know your comment is a few months old but I have a fix that worked for me: The ConveyorBox back then became the root when current UE it's attached to the default root instead. If you drag the Cube in the component menu ontop of the root it will become one and as long as everything is turned on (physics, gravity, overlap events) the tutorial should work like it should.
@stevedoetsch
@stevedoetsch 8 жыл бұрын
I'm using UE 4.5 for ARK Dev Kit, and can't connect the "Get" for the box to the "Target" for "Get Overlapping Actors" as noted at 4:08. The target has to be an actor, but the box is a component. How do I change the target type so I can input the box component?
@orenders
@orenders 5 ай бұрын
why its not works with Geometry Collection ?
@DominiqueCalique
@DominiqueCalique 5 жыл бұрын
Hi, I'm using this for a Leap Motion project. Is there a way where the conveyor doesn't effect my Leap Motion Hands? Whenever I put the hands near the conveyor during Simulate, the hands start to move as well.
@JohnDaniels
@JohnDaniels 5 жыл бұрын
You should be using a timer instead of tick, that way the conveyor will always move at the same rate regardless of frame rate.
@Ares9323
@Ares9323 2 жыл бұрын
He's multiplying the speed by delta seconds, so it's already frame rate indipendent
@kenziemac130
@kenziemac130 Жыл бұрын
Unreal Engine 5.0 and this is broken again, this time even with the primitive as the root component. The object moves a bit yes... but then it slows down to a stop. (Update: Fix in first reply)
@kenziemac130
@kenziemac130 Жыл бұрын
Found a fix! kzbin.info/www/bejne/q3TNnICdorCBmJo
@krmdnzdnz9330
@krmdnzdnz9330 Жыл бұрын
Hello my friend. I watched your video and clicked the like button. But there is one point I don't understand. What should we do if we want the cubes passing over the conveyor to disappear after a point?
@saruedev
@saruedev 10 ай бұрын
You could set an “life span” on the cube and after x seconds it will auto destroy
@elainehoey2914
@elainehoey2914 8 жыл бұрын
Brilliant..thanks so much
@thomasabramson100
@thomasabramson100 9 жыл бұрын
Zak is there a way to add a garbage collection component for all the spawned boxes if you want to let it rum more than 10 seconds
@SedrikGSX
@SedrikGSX 9 жыл бұрын
I have some trouble in 12:00 when he adds the component "billboard", i can't find it!
@awilliams1701
@awilliams1701 9 жыл бұрын
OMG I can't believe this. I needed this exact video this weekend. I was trying to create a volume that alerts all actors in it if a "loud" weapon has been fired. I managed to get it to work using pretty much everything shown here, but it would have saved me a lot of time. I did do one thing different than you did though with the volume itself. I attach the volume to the BP point of origin and use a public bounds vector with the show 3d widget checked. The volume is scaled automatically between the point of origin and the bounds vector location. It makes it a lot easier to use in my opinion. Also I did exactly what you said. I used a material bilboard placed at the center of the volume to indicate that its an alarm volume. I still can't believe this came out literally 1-2 days after I could have used it.
@hardeepsingh-km6wg
@hardeepsingh-km6wg 4 жыл бұрын
i have create a box blueprint, if i drop that on it then it is not moving just stay there.
@thomasabramson100
@thomasabramson100 9 жыл бұрын
Zak can this be done with c++ as parent class extending blueprint where and when needed
@SaeedDastkhosh
@SaeedDastkhosh 4 жыл бұрын
Great video! I tried it step by step in UE 4.25, but it it just doesn't work with ConveyorBox actor and conveyor doesn't transport it. My conveyor only transports a simple cube out of a actor class! I need help!
@PsyCoCinematics
@PsyCoCinematics 3 жыл бұрын
Hey there, don't know if you ever got the fix to this problem but I messed around with the blueprints and found a fix that worked for me: The ConveyorBox needs to become the root component instead of being attached to an invisible one. Drag the Cube ontop of the root to make it one, then as long as physics, gravity, and overlap events are ticked on it should work fine.
@berrybudi
@berrybudi 5 жыл бұрын
One question, why billboard image use T-REX as icon? lol I don't understand the icon, but at least it worked. nice tutorial tho :D
@ShawnTheRazor
@ShawnTheRazor 4 жыл бұрын
That's an icon that was used in the original and very first UnrealEd. It's being left in as homage to where they started and where they are now.
@TheIronTeacher
@TheIronTeacher 9 жыл бұрын
Got stuck with the box needing to be the route, thanks for the popup.
@SuperCarzetin
@SuperCarzetin 7 жыл бұрын
Hi!!! nice tutorial by the way!! can u help me??? im trying to add kill component to the falling object to kill the player, but i cant find eny tutorial about that on internet :S.
@adrianaaa6755
@adrianaaa6755 6 жыл бұрын
Rui Contreras Do casting or use interface to check what the falling object is and use node DestroyActor
@1Skigutt
@1Skigutt 7 жыл бұрын
My arrow doesn't seem to scale correctly :/
@mikemkm7521
@mikemkm7521 9 жыл бұрын
Amazing tutorials by this guy Zak, keep it up.
@nikilragav
@nikilragav 4 жыл бұрын
The title has a spelling mistake
@LarsErikFjsne
@LarsErikFjsne 6 жыл бұрын
Thanks kind sir!
@novaria
@novaria 3 жыл бұрын
This was amazing!
@DoctorORBiT
@DoctorORBiT 6 жыл бұрын
Doesn't work in 4.18 The complete box collision is moving with it.
@hodaelsayed1686
@hodaelsayed1686 7 жыл бұрын
+Unreal Engine great tutorial but how to let these box come out with specific pattern and get packed in a crate let's say when they reach specific number?
@hodaelsayed1686
@hodaelsayed1686 7 жыл бұрын
+Unreal Engine how to get a reference to each item that comes out of the billboard
@hodaelsayed1686
@hodaelsayed1686 7 жыл бұрын
+Unreal Engine
@hodaelsayed1686
@hodaelsayed1686 7 жыл бұрын
+Unreal Engine
@hodaelsayed1686
@hodaelsayed1686 7 жыл бұрын
+Unreal Engine
@hodaelsayed1686
@hodaelsayed1686 7 жыл бұрын
+Unreal Engine
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