"And in anticipation of what's to come, I'm also going to buy the crematorium" is possibly the most unintendedly sinister thing i've ever heard from YUMBL.
@Bram06 Жыл бұрын
Followed and summed up, naturally, by "I'm a realist"
@m0shtik Жыл бұрын
The hospital is too expensive
@robc2581 Жыл бұрын
The new road tools and functionality are just so so slick. I got tired of having to engineer every intersection/interchange with TMPE , IMT and node controller in CS that I just had to stop playing, hoping and praying that CS2 would be improved. Really excited to see what we can build seamlessly with these new tools. It is gonna take a lot of the tediousness/headache out of constructing your roads
@BluBuryPi Жыл бұрын
So true...I spent more time building out interchanges than actually playing the game proper lol
@ulysseslee9541 Жыл бұрын
This is a good news and I was very excited when saw their 1st Dev-diary about the road tools.
@indycate Жыл бұрын
I agree. It will be so much easier to get a repeatable solid foundation for all the intersections, but I'm already seeing nodes I would like to hit with TMPE and node controller 😅
@frankdomburg3971 Жыл бұрын
@@BluBuryPi is the game not about building interchanges???
@partypooper8198 Жыл бұрын
@@frankdomburg3971 for many it's a interchange builder. for many others it's a "slap grids down and instantly fill it with zoning" builder. guess we can see what kind of player they are
@Felipeah95 Жыл бұрын
The intro has such a high production value. The song and the "second take" really like the style in these videos :)
@YUMBL Жыл бұрын
Its all part of the experience ;)
@mericet39 Жыл бұрын
YUMBL - your videos on CS:2 are definitely the most informative - exactly the right amount of detail without the waffle, love it! I am so looking forward to playing this, but might be a while as I'd need a new PC first, my current one struggles with CS:1.
@EternalGamingNet Жыл бұрын
Yumbl and Jedi back on KZbin makes me so happy. Loving the CS2 content, thank you for the amazing video.
@elguapo42000 Жыл бұрын
3:09 holy cow, this is such an improvement. The lane ending and the arrows-so nice
@Palla148 Жыл бұрын
I'm loving all the new features, especially the clean road snapping and the roundabouts, they're so cute and functional.
@Mische1993 Жыл бұрын
Pelican Crossing comes from Pelicon and it stands for "Pedestrian Light Controlled" as far as i know :)
@nogohoho Жыл бұрын
"PEdestrian LIght CONtrolled" indeed.
@nyeti7759 Жыл бұрын
It's part of a series of bird-themed road crossings used in the UK, along with Puffin (Pedestrian User Friendly INtelligent, which is its successor), Toucan (Two Can cross, pedestrians and cyclists), and Pegasus (for equestrians).
@maslygan Жыл бұрын
Welcome back, EH! :D
@hectorsauraus2118 Жыл бұрын
I’m just about half way watching this video, i had to stop and say you do a great job of explaining things in a simple way for us to understand! Thank you
@TijmenZwaan Жыл бұрын
18:20 According to the legend the color indicates the telecom coverage. As the tower becomes more surrounded by buildings and stuff, you get worse coverage, as the radio waves can't travel in straight lines as easily. A radio tower in an empty field has great coverage, but there's no one to receive the signal. A radio tower surrounded by skyscrapers has pretty bad coverage, but there are a lot of people who are nearby enough to receive the signal. That's at least how I interpret how it works.
@Whomsky Жыл бұрын
Yup! And also, a radio tower on a hill will have even better coverage as the waves can travel further. It's really cool
@MrVeeBlog4 ай бұрын
Thanks for this amazing drop. I just updated my rig to include a LG Widescreen 4K monitor. My gameplay looks amazing now. I still can't get develpermode to work yet but so far, I'm being re-smitten by the game. Thanks again.
@forestcd6 Жыл бұрын
I can not wait to nerd out and become a stranger to my family when this releases.
@CTViewer07 Жыл бұрын
The Return of the King! It’s good to see YUMBL return 🤗
@LakeStateRailfan Жыл бұрын
Lord Aragorn is pleased with your comment.
@sgullage Жыл бұрын
Regarding the cell tower map indicator, I think it's a connection capacity indicator. That's why it's green in the unoccupied spaces, no people, so lots of connections available. In the downtown core you need enough towers to carry the capacity requirements, so multiple towers to make it green.
@cravinghibiscus7901 Жыл бұрын
The grooviest, intro dude. Editing on point.
@TiagoMorbusSa Жыл бұрын
0:09 no I think you had it the first time EVERYBODY is welcome back!!! :D
@krisculin9679 Жыл бұрын
RE: Communication Tower - It goes green because the elevation increases and gives better coverage. When you go into your downtown, the elevation is lower, and it can't reach as far. This is based on viewing other channel part 2 videos.
@sgullage Жыл бұрын
I don't think that's true. I think it's a connection capacity indicator. That's why it's green in the unoccupied spaces, no people, so lots of connections available. In the downtown core you need enough towers to carry the capacity requirements, so multiple towers to make it green.
@YUMBL Жыл бұрын
Yea, it’s not tied to elevation at all.
@simongeard4824 Жыл бұрын
@@YUMBL I think elevation affects the range - you'll cover more area with a higher tower - but covering more area doesn't count for much when population density means you're limited by capacity.
@YUMBL Жыл бұрын
Elevation does not affect the coverage. Its how much density is around the tower.
@peterahazlewood Жыл бұрын
I'm loving these videos Yumbl. Your narration is so nice and mellow that I really hope you'll continue to record lots of varied content so that we can just enjoy your creativity and voice 😍
@el-tioz Жыл бұрын
"This is a great tiny roundabout, it's great, it's tiny, it's round!" 🤣 sweet 👌
@ianwhitworth3264 Жыл бұрын
Thank you for your videos. I like your workflow to how you build. A couple of others that I watch spend soooo much time detailing to crazy detail. I like the way you build.
@creativefox6066 Жыл бұрын
Would be nice to have high rise with antennas instead of the radiotower for internet. Maybe something for the mod builders. Thanks for the vid.
@northernwolfentertainment1654 Жыл бұрын
Great Video! Can't wait to see all of your highway/intersection videos!
@shawnsmall2054 Жыл бұрын
Awesome video, can't wait to see you back on Twitch!
@Joel-qo6gt Жыл бұрын
"Down on the corner... ...Out in the street." You were trying to resist, weren't you? The song popped into your head and you had to acknowledge it, otherwise it would've haunted you for the rest of the video.
@CouchPotator Жыл бұрын
"Our health care is fine, ask anyone" Everyone in the feed: "Our health care sucks!!!"
@evilotis01 Жыл бұрын
ahhhhh that automatic merge lane is SO GOOD
@bruh666 Жыл бұрын
I loooove traffic managemtn so much you're like the only c:s2 videos creator so far that has an eppisode on fixing this kind of stuff
@DieseltheWhiteTailedBuck Жыл бұрын
12:23 OH MY GOD- As soon as he said "First things first" I said "I'm a realist" and he followed up with it lmaooooo
@solmateusbraga Жыл бұрын
18:32 I believe each tower has a radius of coverage (the circle) and a speed that it offers. If you have 1 terabyte per tower, and there are only two households using the tower, each gets 500GB, so they're green and super happy. If you put that on a very high density, people will get slower and slower shares since there will be too many people connected to the same tower. If the share ends up too small, it won't be green. I believe a single tower like that would be good for low residential, but your high residential definitely needs something stronger (or many updates).
@sjguy19622 күн бұрын
Another great video, you make this game better for me with good theries and suggestions💯🤯
@JaCrispy3060 Жыл бұрын
Loved how much you went over new features and mechanics. Thanks boss!
@coltonkokrda Жыл бұрын
That alignment for highway lanes! :O
@_Meriwether Жыл бұрын
21:29 - It was originally PELICON: PEdestrian LIght CONtrolled Over time the public just started calling it Pelican, and that was that.
@dialog_box Жыл бұрын
13:32 Little House 2!!!! we will never forget the first one >:(
@RAH3RI Жыл бұрын
Glad to see you on C:S II, love your vids and this series will definitely be interesting to follow as we learn about the game :)
@LOLWAAHH Жыл бұрын
That automatic merge functional is insane!
@fitzlepop8101 Жыл бұрын
No fire department? Get the water buckets quick!!! I make mistakes like that all the time 😆
@WeyounSix Жыл бұрын
Always so hyped when I see one of your uploads
@ijiikieru Жыл бұрын
12:23 I always think "I'm a realist" when ever anyone says that. glad I'm not the only one. lol.
@nickcaretto Жыл бұрын
Audio KING
@shaneintheuk2026 Жыл бұрын
15:09 you didn’t mention the contour lines. Something that really caused an uproar in the previous release has been fixed. 👍🏻
@YUMBL Жыл бұрын
It didnt make the final cut. That was CPP’s battle anyways ;)
@kleinerprinz99 Жыл бұрын
Looking forward, too, to the ultimate YUMBL interchange in CS2!
@samskleibrok2023 Жыл бұрын
Funny to see how the contract is set up. Everyone uploading a 30min video at the same time 😆
@crappydruigan6452 Жыл бұрын
I'm so exited for cs2, especially the new way roads work so you don't have to download 30 mods
@trevsguitarstash4967 Жыл бұрын
God i cant wait!! After 3 thousand hours of CS1 , im finally playing vanilla playthrough with 100% DLC to finish achievements before launch :D
@rivenda1264 Жыл бұрын
Yes it does behaves as a pedestrian island, i saw in a dev diary when the cims actually jumps up the curb and stops on the island.
@Overxpossed Жыл бұрын
AS an Spanish speaker, I wonder why a round about has that name. Holy cow... the way streets are merged! Bought the game dreaming they will give it to me before the release xD
@Hannodb1961 Жыл бұрын
I really love the differences between Mixed use and Medium Residential. I recognise both from the CBD of Pretoria.
@mbrackeva Жыл бұрын
Good to see you're continuing your original take on the game in CS2.
@sololeveling7390 Жыл бұрын
18:24 It says what the colors mean in the upper left part of the screen. It is green in places with no buildings cause there the coverage is 100% since there is no one there.
@astrognash. Жыл бұрын
Yumblistas, we are eating SO WELL today
@martinholden6214 Жыл бұрын
Pelican is a pedestrian light controlled crossing. A crossing with traffic lights that the pedesteian presses and waits for lights to chnage before crossing. Which to be fair isn't marked the way it does in game in uk. The stripes are for zebra crossing which is jst a crossing with no traffic lights, sometimes it has a yellow light to signal its there. you wait for cars to stop at (as they have to) and you cross.
@wyatt9144 Жыл бұрын
Yumbl, I need you to record me an audiobook. Your voice is so calming. Also, I just was vewy vewy naughty and just bought the pre-order of this game... PREMIUM EDITION. Paradox owes that $80 purchase to you.
@DerickZ28 Жыл бұрын
My only little critique so far of CS2 is the color looks a little bland or washed out. Other than that it looks fantastic! Loving all the new features.
@mickidoesmedia Жыл бұрын
yeah the art design isnt exactly what i'd have hoped for either
@jayvis123111 Жыл бұрын
Placing that crematorium, honestly I couldn't tell where you were placing it at all, hope I can turn off those overlays when I place buildings so I can see what I'm doing!
@deanonesense Жыл бұрын
Are the alleyways functional? Does parking, deliveries and pickups go to the alleyway; or are they just narrow slow stroads?
@YUMBL Жыл бұрын
The alleys are normal roads that are half as wide with no parking.
@afrocomber Жыл бұрын
Having watch a bunch of the latest CS2 KZbinr releases, I wish there was a blueprint mode for both locked and unlocked modules on expandable buildings, similar to Anno 1800, to make future planning easier!
@BluBuryPi Жыл бұрын
I feel like building your city is now more organic. Having city services provide much larger coverage means you can create more natural looking districts. Less than a month to go!!!
@teambellavsteamalice Жыл бұрын
Around 10:00 I was just thinking, "didn't you once explain road hierarchy and the importance of not zoning next to arteries? Why doesn't he remove the zoning now?", when you explained you can't yet! Having paths next to them is a perfect workaround 😁.
@lucasmoreno2154 Жыл бұрын
What's a shame is that mixed use is medium to high density, even tho there are low density mixed used buildings. Those would be really cool, and I hope they come in later
@YUMBL Жыл бұрын
Smaller zone sizes yield smaller mixed use buildings :)
@BizzLeVrai Жыл бұрын
I cant wait to try it myself. I loved make the best optimize road system in CSKY1.
@rob3342421 Жыл бұрын
What I find interesting is the zoning toggle thing was recently introduced to CS1, so I’m a little surprised that wouldn’t be with release of CS2 but I guess it’ll come with time to CS2?
@Alex-ik8pr Жыл бұрын
12:22 ... Was... Was that a reference to that "Fancy" song from like 2015? Had to do a double take lol
@YUMBL Жыл бұрын
Maybe 😆
@Rui_Gax Жыл бұрын
5:25 while building this interchange wouldn't you want to prohibit traffic from going straight through the interchange so that they always take the highway?
@YUMBL Жыл бұрын
I want the traffic to go wherever it needs to. I’m not sure where you mean.
@Rui_Gax Жыл бұрын
@@YUMBL I was talking about the roundabout, if they take the second exit they'll return back to the highway, wouldn't it be more efficient to only go left or right?
@YUMBL Жыл бұрын
But how can one disallow traffic from one enterance from exiting anywhere they want? Even in real life. 🤔
@Rui_Gax Жыл бұрын
@@YUMBLgood point, it's just that I saw a sign that doesn't allow traffic to go straight at 4:00 and thought that could optimise the interchange idk I'm just throwing ideas out there
@YUMBL Жыл бұрын
That would work for a diamond interchange made of regular intersections. Not with roundabouts though.
@militaryav8r Жыл бұрын
Great video! Can’t wait to play myself… I wish they would just release it early to those who have pre-purchased it.
@supernenechi Жыл бұрын
Oooh this game looks so good!!!
@inyobill Жыл бұрын
HEY YUMBL!!! Looking forward to the new content!
@lookoutradioman3259 Жыл бұрын
That downtown waterfront is begging for a leisure area!
@OldManBadly Жыл бұрын
That turned into a "boob-about". Nice.
@icywolf777 Жыл бұрын
now im sit down and be YUMBL!
@mikeh7299 Жыл бұрын
Love your stuff as usual, have you spent any time with trains yet ? Do they work or still get in congestion at edge of map do you know yet?
@KimForsberg Жыл бұрын
From what I understand, all services can be covered by external connections, just not as well as one in the city. So I'd assume even if you have no FD, there's still be a truck sent from outside connection... but it's not like I've tested that, only going by what the devdiaries have stated.
@YUMBL Жыл бұрын
I actually haven’t seen a fire on this build 🤷♂️
@heidiwheeler1930 Жыл бұрын
I learned a ton from you in this video. Thanks
@chadzilla8388 Жыл бұрын
Yumbl and 2.20 in the same day 🎉
@ash36230 Жыл бұрын
Some of the new road tools just being in there in vanilla is going to be so good.
@nikos.r Жыл бұрын
Where is the audio
@YUMBL Жыл бұрын
@nikos.r The audio is completely fine. Have you tried refreshing?
@inyobill Жыл бұрын
Less than a minute in, and already a golden tip.
@RandyContello Жыл бұрын
as always great content brother
@uzijn Жыл бұрын
Great video. I sadly cancelled my pre-order on Steam after they suddenly increased the minimum/recommended specs. Who can trust that they'll be accurate? I'd rather wait until after release and see what kind of performance other people experience.
@raphaelnikolaus0486 Жыл бұрын
As the bugged intersection was outside your tiles, that must mean, it was built like that by the game, by the developers. Which is weird to think, as the new CS2 road design is very intelligent. At least so I was lead to believe.
@YUMBL Жыл бұрын
It came with the map, yes
@RedSntDK Жыл бұрын
It's possible it worked when they designed the map, and then an update broke it.
@raphaelnikolaus0486 Жыл бұрын
Tbf also, it's still a Beta
@jonesalandon Жыл бұрын
26:29 In addition to having more flexibility with module plopping and editing, I am surprised at how many assets have huge parking lots baked in. In some cases it’s understandable because an upgrade module replaces the parking, but in many cases it feel really unrealistic, especially in European builds for instance. I wish parking was either treated independently (like the normal, ploppable parking lots) or as a building module that can be added or removed.
@YUMBL Жыл бұрын
I largely agree with this. I suppose the low density commercial can have 1-3 spots out front for the owner and employees, but many buildings could have none and rely on street parking or, as you said, the option of a ploppable lot.
@subbtopp Жыл бұрын
i really enjoyed that, thank you. x
@MrPieguyDaBoss Жыл бұрын
You should leave that small house next to the park like the UP! house
@JimBones1990 Жыл бұрын
CRV dudes ride trains whenever possible, When not possible, Bus.
@cardboardpig Жыл бұрын
I see a YUMBL video, I click.
@TurpoChargedGaming Жыл бұрын
In the UK, we have low density mixed use (like a few 1-2 bed apprtments above a corner store). Would have loved to see that included
@YUMBL Жыл бұрын
It is! Smaller zoning sizes yield smaller buildings.
@TurpoChargedGaming Жыл бұрын
@@YUMBL ohhhhhh I hadn't noticed that effect. Now I'm excited!!!
@whismerhillgaming Жыл бұрын
how is the framerate (fps) compared to cities skylines 1 ? does it run better ? (e.g. is it less constrained to a single thread ?)
@aldara6166 Жыл бұрын
Awesome stuff. Can you post your PC specs for the rig you are using for these videos? I think it is really CRAPPY what Paradox is doing to us. I'd rather wait longer for the game so I don't have to go buy a $1,000 GPU and a $400 processor just to play this game. I pre-ordered when they first opened pre-orders and I'm regretting that decision now. But your stuff looks awesome!
@YUMBL Жыл бұрын
Thank you! Specs are in my about page. i7 8700k and rtx 4070ti
@moramento22 Жыл бұрын
Screw financial consequences! Your video convinced me to preorder C:S2
@quixoticshaman387910 ай бұрын
I thought the telecom towers are affected by elevation. If you get it on top of a mountain the range is expansive, down in a valley or amount tall buildings and the range suffers.
@Optopolis Жыл бұрын
My question of Cities Skylines II - What transportation features are there, especially in terms of bicycles/etc.? ie bike roads... if not, maybe normal roadways could be expandable with dutch style bike lanes kinda like how the schools and other buildings are also expandable?
@YUMBL Жыл бұрын
No bikes currently
@Optopolis Жыл бұрын
@@YUMBL Okay. Based on what I've seen so far, not game breaking imo, but it would be cool to see that functionality added in the future, hopefully they'll add it!
@mauriceskyliners9873 Жыл бұрын
Amazing video!
@oufukubinta Жыл бұрын
I can't wait for proper cul-de-sacs in the future when it's paid content
@danielgarrett7226 Жыл бұрын
Those pedestrian islands are very functional, especially when trams get involved. In fact. Make sure you havw access to a pedestrian island where your tram stops are, or they will not be able to board. Learned this the really, really fucking hard way. You're welcome.
@ConnorEllisMusic Жыл бұрын
The Telecom towers are going green because that land is higher, meaning more coverage.
@YUMBL Жыл бұрын
Nope, I believe its related to how densely built and area is. Non dense areas have better signal strength.
@jojogh10 Жыл бұрын
Love being greeted twice :P
@YUMBL Жыл бұрын
Welcome back! Make that an even 3 times ;)
@laurynasg9932 Жыл бұрын
Did they reduce the size of the lots you can buy?
@YUMBL Жыл бұрын
Yes, but you can unlock many at a time.
@DefinitelyPlay Жыл бұрын
Do a Vid where you list interchanges from good for light traffic to heavy traffic
@rasputin6 Жыл бұрын
"Down on the corner, out in the streets"
@akshayaap315 Жыл бұрын
“First things first “ lol Fancy! Did anyone catch that? 😁