No video

Manor Lords: How To Build A CITY WALL Without RUINING Your Save Game!

  Рет қаралды 303,634

One Proud Bavarian

One Proud Bavarian

Күн бұрын

Пікірлер: 355
@OneProudBavarian
@OneProudBavarian 4 ай бұрын
I had to record this video TWICE due to how janky the walls can be! PLEASE NOTE: This is pure jankeneering! The walls are NOT intended to be used that way. But it does look cute! Now it is on you to do two things: Like and subscribe!
@TheBonzobonzo
@TheBonzobonzo 4 ай бұрын
Done!
@RuneBrune
@RuneBrune 4 ай бұрын
Can you make a north german/South danish town i Think Will be Nice love from denmark🇩🇰
@DeanGuitarist
@DeanGuitarist 4 ай бұрын
In the situation where you built the houses before the wall, and they are stuck not interactable. Have you tried saving and reloading your save to see if they remains not interactable ? I ask because there is a random bug that makes some building not interactable (I really don't know the circumstances of that occuring), but when that happen, simply reloading the save fixes that. If it also works with what you are showcasing, it would save tremendous amount of manual work to reconstruct everything in the needed order
@patrickkelly6691
@patrickkelly6691 4 ай бұрын
5:30 and you start the German metal industry - Ohhhh Krupp !! 😂 Edit: Hint: Shoes ftw 😉
@Zodiacal193
@Zodiacal193 4 ай бұрын
We are missing a tavern in the haufendorf! across from the church
@Cramblit
@Cramblit 4 ай бұрын
Dude, 1 person working, while 4 others are watching isn't a bug, that's just even more realism in this already immersive game lol
@smachdos1593
@smachdos1593 4 ай бұрын
LOL😂
@DaRealKakarroto
@DaRealKakarroto 4 ай бұрын
and that's how youtube was born ...
@maxtyler8993
@maxtyler8993 4 ай бұрын
the medieval union workers lol
@pimdegroot9656
@pimdegroot9656 4 ай бұрын
The joke “I love work, I can watch it for hours” is a very old one indeed.
@SolarCrusader
@SolarCrusader 4 ай бұрын
I work in construction and confirm this game is working as intended as a realistic building simulator
@logan3770
@logan3770 4 ай бұрын
Can't wait until manor lords gets proper town walls so we don't have to cheese them lol
@sixtycents
@sixtycents 4 ай бұрын
Game isn't even out yet mf's be asking for shit
@ColonialWolf
@ColonialWolf 4 ай бұрын
@@sixtycents this comment made my day, thank you good sir lmfao
@pharaday5944
@pharaday5944 4 ай бұрын
@@sixtycents who hurt u bro
@Snek42069
@Snek42069 4 ай бұрын
@@pharaday5944 nah, he's right tho
@un0riginal539
@un0riginal539 4 ай бұрын
@@sixtycents you just defined the point of being in early access lmao
@psittacis5431
@psittacis5431 4 ай бұрын
OPB has a talent for making any kind of series entertaining. The history lessions and RP is what is making this series stand out
@Ginkoman2
@Ginkoman2 4 ай бұрын
I think the haufendorf is the best looking settlement this far. looks so realistic and the mill on the hill is just gorgeous. Could be a postcard.
@Kazii_CSclips
@Kazii_CSclips 4 ай бұрын
Absolutely love this series so far, I'm still so hyped for it to come out Main critique atm is that there are no rivers or lakes and I wish I could build and upgrade brigdes for said rivers
@dildosaggins
@dildosaggins 4 ай бұрын
Having a moat around my castle is at the very top of Maslow's hierarchy of needs
@melissaharris3389
@melissaharris3389 4 ай бұрын
I'm hoping once early access gets off the ground the game will get more infrastructure: bridges, military fortifications, harbours and water trade routes, walled towns, road improvements (increaseing movement rate for marching on a road), naming settlements separately from region, monasteries. Long term upgrades: more out buildings for the manor to be added on over time, converting to a stone castle, more mid and late game upgrades and artisan types, guilds for large towns. I also hope more animal resources are added. Cows for dairy, hides, and meat. Selective breeding of sheep for wool, meat or milk quality (sheep aging and being slaughtered so we don't end up with infinite sheep), pigs. I'd also suggest they rename berries as wild edibles to better represent foraging, and bandits as outlaws to represent that anyone (even your own serfs) can become outlaws. A justice system of a lords court.
@YourSweatyUncle
@YourSweatyUncle 4 ай бұрын
@@melissaharris3389 how about no
@tinienteabanil2922
@tinienteabanil2922 4 ай бұрын
@@YourSweatyUncle nah being rude just for the sake it of it
@Eastern-Ivan
@Eastern-Ivan 8 күн бұрын
@@melissaharris3389 That would be awesome. I would also add cavalry for the militia
@mahatmagamgee1831
@mahatmagamgee1831 4 ай бұрын
This is the Stronghold sequel I dreamt of as a kid. All that jank brings me back:)
@Pjdude1000
@Pjdude1000 4 ай бұрын
A peasant has gone bad sire
@motokaichou2010
@motokaichou2010 4 ай бұрын
I remember all the eye-candy maps from that one stronghold website they managed to build ports and ships by using janky methods with wooden and stone walls its actually amazing
@Hustla_
@Hustla_ 4 ай бұрын
@@Pjdude1000 we need more wood mi lord
@ETWL897
@ETWL897 3 ай бұрын
Stronghold 1 & 2 were good but janky for sure.
@scopeanddagger8558
@scopeanddagger8558 3 ай бұрын
Stronghyold crusader was my jam in the day
@Langharig_Tuig
@Langharig_Tuig 4 ай бұрын
I'm pretty sure I'm one of many here: I've never heard of One Proud Bavarian, but now that the Manor Lords hype is at it's pinnacle I've obviously found him through reccomendations and... Damn, this game is just made for this man! Great pacing, great understanding of the game and breaking its rules to achieve even greater results, but only for the purpose of beauty. Some nice snippets of historical knowledge thrown in and all with a clear and understandable naration. Great work!
@user-wk2rg9uc5y
@user-wk2rg9uc5y 4 ай бұрын
THE DEV HIMSELF LITERALLY ASKED THIS GUY SPECIFICALLY TO STOP DOING THIS! EVEN FLAGGED IT ON TWITTER CALIING HIM OUT BY NAME
@Hunter20107
@Hunter20107 4 ай бұрын
I've been watching your videos while I await Manor Lords to release as I found the way you build your towns to be much more beautiful and aesthetically pleasing than others, but to be honest I think I'm becoming more interested in listening to you describing the history of villages and towns, how they operated and old customs. I would absolutely love to have like a 30 min or 1 hour long video just going over how towns developed, the life of peasantry; basically a collection of all the details you describe in these videos and anything else related
@jarlnils435
@jarlnils435 4 ай бұрын
Historically, german settlements would have had a Landwehr made of Hagen, a planted thick thorn hedge. Many villages still have streets which are called Am Hagen or Im Hagen, indicating where the hedge was.
@thedutchfoxxx
@thedutchfoxxx 4 ай бұрын
Similarly, the name of the city Den Haag (the Hague) comes from the hedges that surrounded the Count of Holland's local hunting grounds.
@McMuster
@McMuster 4 ай бұрын
hope hedge planting makes it in, Foundation has it and it's lovely
@nasalekausalitat
@nasalekausalitat 4 ай бұрын
Yea, hedges would be nice. As well as stone walls. Many settlements also where secured by little trenches with the dug out earth behind it, making it a small wall. Just different approaches to secure settlements, depending on their size and location, other than a wooden palisade
@hafor2846
@hafor2846 4 ай бұрын
@@nasalekausalitat People underestimate hedges and ditches. Sure, it wont stop an army but if you ever tried walking through a proper hedge, it's difficult even if no one pokes you with a spear while doing it.
@tavish4699
@tavish4699 4 ай бұрын
the thorn is called hagen? im german and never heard of such a plant
@OneProudBavarian
@OneProudBavarian 4 ай бұрын
Check out this quick thread I put together that discusses exactly how to build a wall without running into any issues: x.com/ProudBavaria/status/1782385175411765447
@SirDerpofCamelot
@SirDerpofCamelot 4 ай бұрын
I subscribed for this series as I am enjoying the historical commentary.
@InsufficientFunds-0
@InsufficientFunds-0 4 ай бұрын
I'm Learning and Entertained at Same Time. Such Blessing.
@kvauragod
@kvauragod 4 ай бұрын
After watching this video, the Developer must really love you and hate you at the same time. Love this series so far for the realistic approach!
@bethebullet6511
@bethebullet6511 4 ай бұрын
I really hope that they change the way walls function to allow for this without having to do a work around. I am sure that they will and this was just an oversight but this is clearly something people are going to want.
@spamfilter32
@spamfilter32 4 ай бұрын
Wonderful! I do hope the walled settlement issue gets fixed eventually. I also wished they had a palisade rather than a fence for the fortified walls. The fence makes sense for some buildings, like the church, but not for a fortified wall.
@montanus777
@montanus777 3 ай бұрын
depends on what you try to protect yourself from. the etter wasn't there to hold of armies, but mainly animals (wild animals out and e.g. chicken in). and - even more importantly - the etter (as well as fences around individual property or churches) was first and foremost a _legal_ barrier (mainly in germanic cultures, not so much in of slavic cultures). meaning that within these fenced of areas certain rules applied, that wouldn't without this barrier - most prominently the hallowed ground of the church needed for proper christian burials. for this purpose the barrier didn't need to be super strong, but just visible.
@Matser666777
@Matser666777 3 ай бұрын
those stone blocks will probably be used for Cathedrals and walls in the future, i hope
@spamfilter32
@spamfilter32 3 ай бұрын
@@montanus777 when I said fortified walls, I was specifically referring to the castle walls, which are very definitely meant to be protective, not decorative.
@DracoRubor
@DracoRubor 4 ай бұрын
The haufendorf needs a name that distinguishes it from the other settlements and emphasizes its independence from the Manor Lord. I was thinking something along the lines of Freiburg (Free Town). PS. Loving the series! Please please please continue. You are the only streamer actually highlighting and enjoying (and teaching us about) the historical aspect of the game, which I think was so important for the dev.
@LordZarasophos
@LordZarasophos 4 ай бұрын
"Freiburg" would be "Free Castle", though. Since it's in a valley, what about "Freital" instead?
@sean668
@sean668 4 ай бұрын
Freidorf?
@OMOMOMOMOM190
@OMOMOMOMOM190 3 ай бұрын
this is what I imagine Age of Empires 4 would look like when they first teased it....imagine my disappointment. Thank you Slavic Magic for bringing back passion for this genre.
@etiennefournier5208
@etiennefournier5208 4 ай бұрын
This series is a joy to watch. I go on KZbin multiple times a day to make sure I don't miss an episode. Can't wait to play the game myself!
@ManorLords
@ManorLords 4 ай бұрын
Me: I don't want to add town walls yet, they are still WIP One Proud Bavarian: Hold my Weissbier
@Maeferick2k5
@Maeferick2k5 4 ай бұрын
But looks nice to be honest. Even this is a bit cheesy
@angulardrift1537
@angulardrift1537 4 ай бұрын
I dont wanna encircle an entire village but a small marked out area for fully upgraded houses with rich people in it and its own small market would be P E R F E C T
@AceEverett
@AceEverett 4 ай бұрын
Mans trying to make a gated community in a medieval village :)
@angulardrift1537
@angulardrift1537 4 ай бұрын
@@AceEverett making the medieval equivalent of "Do you get to the cloud district very often?"
@13gan
@13gan 4 ай бұрын
​@@AceEverett Historically it make sense as old walled area get crowded and new walled area are build, different district of the city get formed. Naturally the old district become more prominent as that's where the old family lived and as the place where the marketplace is located, it become desirable for the merchants class to have their office and residence in that district. As the city become larger, they would move the marketplace toward the outer district due to ease of logistics (closer to gate mean easier to unload into warehouse) and the old district become the "cloud district" because the old marketplace become more for luxury shops and the place where the rich and famous have their home (since it is where the old merchant's houses are)
@KineticCadaver
@KineticCadaver 4 ай бұрын
Just so you know, I've read veggie plots scale with size, but chicken coops aren't. If so, the meta would be to build chicken coops in small backyards, and veggie plots in your biggest back yards.
@EarthGeographicalRecon
@EarthGeographicalRecon 4 ай бұрын
Fair play to creator for making these videos, I am skipping through them to not spoil too much for myself !
@NT-gq1pv
@NT-gq1pv 4 ай бұрын
Now I just can't wait to see this village with all the houses on lvl 3....bc I imagine it will be soo amazing ^^
@18996doug
@18996doug 4 ай бұрын
If the church has a bell it should ring when enemies enter the territory
@Dutchbag1402
@Dutchbag1402 4 ай бұрын
5 seconds, no views. Bro fell off.
@pilotmanpaul
@pilotmanpaul 4 ай бұрын
Get bent bot. Your kind is a disease but nothing will stop me from reporting you.
@dr.vikyll7466
@dr.vikyll7466 4 ай бұрын
2 hours, not even 200 likes. Bro fell off
@junodovah2323
@junodovah2323 4 ай бұрын
😐
@HighRatKingBenis
@HighRatKingBenis 4 ай бұрын
Sad moment for all proud Bavarians
@jaypea30
@jaypea30 4 ай бұрын
The funniest joke of all time
@seedz5132
@seedz5132 3 ай бұрын
I've done the same kind of thing myself Although, one thing that helped a lot to place buildings inside of the walls was to : - make a road where you'll want your wall to be - when placing the towers, place them along that road - then place the walls You'll end up with a road following your walls fairly close, and that road will help a ton to brace the backyards of burgages / other "zoned" stuff like pastures or the markets
@alvarovazquez128
@alvarovazquez128 4 ай бұрын
i think you could fence the village all around except for a little tiny spot not very apparent so you could still build inside with the wall set in
@guildardaze1438
@guildardaze1438 2 ай бұрын
idea. you could put pastures around the whole place to make "fence" and then use the walls to follow the pasture. Giving you visual feedback of if you are in or out of the castle walls. As well as giving you a buffer and pastures are less labor intensive as farms. If you don't have any animals too you can have it be empty and no problems. Having a market inside is harder i believe. when it comes to fire or other i am not quite sure if they can build "new" market stalls. I am not far enough to ensure that. As well as you can not build anything new. So you need to be absoluetly sure. But still worth it in my opinion. As for the merchant between towns. more villagers in the trading posts and assigning horses or livestock is needed. to few people will only operate the building. The extras will be wandering merchants. Trading to the requirements. Make sure to decide if they can export outside of the map. Good for money bad for getting the products to other towns as they will sell all the stock extra. You can not decide where wandering merchants go. So it might be very long process. So getting "extra goods" to make a town stock in between merchant runs is good. As it might run out before he comes back to the spot. Mule is targeted. Traders is "better" but as far as i saw was more random. Not going the fastest paths.
@berndepauw4932
@berndepauw4932 4 ай бұрын
A new helmet! One proud larper! Going to Mythodea this summer? I participated for 5 years before the pandemic, such a great Larp!
@molybdane7240
@molybdane7240 4 ай бұрын
We have that medieval saying about cities in the Netherlands as well: "Stadslucht maakt vrij". It's implications are similar to the rules you described.
@ededandeddy2115
@ededandeddy2115 3 ай бұрын
I really liked how this guy went into the hostory and significance of serfdom and freemen. I dont know kuch about this time period just enjoying the game but it makes me want to do something like this to roleplay
@DaRealKakarroto
@DaRealKakarroto 4 ай бұрын
Once again, I suggest the new settlement to be named: *_"Sankt Georg am Eisenwerk"_* This name represents -) the reason why it was settled (won the battle under the protection of the saint) -) the church blessing it (as the church is the literal center of the town) -) the lifeline of the settlement (continuous iron supply and it's products) -) that the settlement is a bit detached from the grasp of the current lord.
@stonecollins8346
@stonecollins8346 4 ай бұрын
FINALLY!! Waiting for these posts is the longest part of my day lol
@screech3859
@screech3859 4 ай бұрын
The haufendorf looks awesome with the wall around it.
@ninanim
@ninanim 4 ай бұрын
ah finally!! 👏🏻 thank you for today's upload! i'm so invested in this series and i love the little history lessons in each videos.
@Overxpossed
@Overxpossed 4 ай бұрын
I love that GTA2 KGBH Boris-like radio accent; very engaging. Nice video!
@cvwp2157
@cvwp2157 4 ай бұрын
Can I just say your videos are seriously the best when it comes to this game!
@Draconightfury
@Draconightfury 4 ай бұрын
I hope they add actual town walls and varying types. but this game is looking pretty great as is
@Hallreaver
@Hallreaver 3 ай бұрын
I think that a way that could maybe help with creating the outer wall, so that you don't place houses that goes over that point, could be to make outer roads where the wall will be right outside of that road, that way you could form an idea of how big you want your town to be, being walled off.
@vogel2077
@vogel2077 4 ай бұрын
i've been refreshing KZbin for hours waiting for this
@blablubb4553
@blablubb4553 4 ай бұрын
I hope the bug that makes house plots unclickable after surrounding them with a fence will be fixed in the near future. If not, I'll refer to your method shown here! Thank you for testing this out so we can replicate it if we want to!
@righteousham
@righteousham 4 ай бұрын
Wonderful episode. Sorry to hear of your recording trouble. Thanks for putting in the effort to make a video anyway.
@epmcgee
@epmcgee 4 ай бұрын
The walls may not be intended to be used that way but hopefully there are walls you can use in that way. The time period that this game takes inspiration from had towns with defensive walls.
@OneProudBavarian
@OneProudBavarian 4 ай бұрын
AFAIK, fortifications and such are planned to make an appearance in earnest later into early access, so it's definitely not coming!
@KorKhan89
@KorKhan89 4 ай бұрын
Really looking forward to seeing how castles get implemented!
@MedjayofFaiyum
@MedjayofFaiyum 4 ай бұрын
German Medieval Cities were colorful and actually huge, they were marvels of architecture. Assassin Creed Hexe is going to focus on this time period during the witch trials, but its going to be dark and gloomy
@Hubabuba258
@Hubabuba258 4 ай бұрын
Would you consider recording a video before you lose this save where you're just walking around each of you settlements and villages? I find the parts where you walk around your towns and villages so calming and satisfying
@Mucknuggle
@Mucknuggle 4 ай бұрын
an easy way to track your walls is to have a "mauerweg" Wallway(?) - have road surrounding your village/town thats itself is surrounded by your citywall to be. if no longer wanted you can scrub it anyway but you can plan far easier.
@ItsLeeXyt
@ItsLeeXyt 3 ай бұрын
Man I thought the whole time that I know this accent after it came to my mind I saw the channel name😂 Gutes Video 👍 Grüße aus Hamburg
@WIKUS70
@WIKUS70 3 ай бұрын
Very annoying... hope this gets fixed rather soon. Having no castles as seen in the promo material is also kinda heartbreaking.
@SirPano85
@SirPano85 3 ай бұрын
Obviously a proud bavarian must enjoy a game based on medieval south Germany and we must rely in his personal experience!
@rabadalsko4993
@rabadalsko4993 4 ай бұрын
So if you build the house, then build a fence, the houses you can interact; but if you build a fence then add houses inside they won't work?
@OneProudBavarian
@OneProudBavarian 4 ай бұрын
What is REALLY important is that you plan the fence, then build the houses, then build the fence!
@etiennefournier5208
@etiennefournier5208 4 ай бұрын
From what I understand, you have to build the manor first, plan but not build the fence, build your village, then finally commit to build the fence. You won't be able to build new houses or buildings so you have to make sure the village inside the fence is in it's final form but you will still be able to interact with the already constructed buildings.
@etiennefournier5208
@etiennefournier5208 4 ай бұрын
Note that it might change when the game releases
@rabadalsko4993
@rabadalsko4993 4 ай бұрын
@@OneProudBavarian Thank you!
@rabadalsko4993
@rabadalsko4993 4 ай бұрын
@@etiennefournier5208 Thank you!
@sixtycents
@sixtycents 4 ай бұрын
Was just wondering when the new vid is coming. Thanks!
@washyourballs
@washyourballs 4 ай бұрын
this vid came out 36 minutes ago yet mf's be asking when the next one is
@RhondaFizzleflint
@RhondaFizzleflint 4 ай бұрын
Additional Tip: after laying out the outer wall, use the Castel Planner to build a road along your wall. So you don't have to guess where your wall will be build.
@odd-ysseusdoesstuff6347
@odd-ysseusdoesstuff6347 4 ай бұрын
Did the Germans utilise the castra system frok Rome too? Like, when the Western Roman Empire fell, did some towns retain the old urban planning of the Roman camps? Would love to see it in your region!
@josiahmos217
@josiahmos217 4 ай бұрын
Walls! You are the hero we all needed.
@ladysaffronvtuber
@ladysaffronvtuber 4 ай бұрын
Says he is not an american, but he creates hundreds of Burghers... curious
@ChrispyNut
@ChrispyNut 4 ай бұрын
"This took absolutely ages" .. he says in the shortest video of this series. 🤣 Thank you for saving us from the boredom of watching/skipping that. Though if there is recorded (and not yet deleted) footage, could make for a good "the terrible behind the scenes life of a YT'er". 👍😜
@TheSlazzer
@TheSlazzer 4 ай бұрын
These maps are so beautiful, they could almost pass as the basis for a part of a Kingdom Come Deliverance map. And it's a strategy game...
@nemesisfaust
@nemesisfaust 3 ай бұрын
3x3 plot of flax, wheat/rye, ferlow is 12% increase of field futility per 3 years. doing same thing for flax, wheat/rye, then ferlow. then gives 3 small plots of flax, 3 small plots of barley, and 6 plots per year of wheat/rye. building multiuple water points is also good so lighning or drout can cause fields to catch fire. and closer water is faster put out for minimal damages. personally i will build manor next to a waterhole, then i will build a 2nd grainery and storehouse(setting the grainery to beer only, the store house for barley and military good only) there with the manor and 3 t3 houses for breweries. because as artizens they are always in the manor. and always ready to quickly put out fires. then all that will run inside itself within a full enclosure and wont need to check on anything with 1 person assigned to the graniery and stockhouse. then i will establish inns on either side of the manor so the ale can get to the locations quickly. assigning 1 family to 2 taverens, with a taveren on each side of the brewery and collection points is far more efficient then running a single taveren with 3 families. as for the walls. if you connect everything it will fully enclose the space. and archers and other troops dont make use of outer towers so outer towers are useless for purpose of military advantage. but using a couple of outer walls are good for setting build extensions for manor. however having walls that funnel, with an enclosure around forces enemy troops to funnel into a positions. so making something like a packman wall, with the mouth left open will cause troops to funnel into that space. and in the attempt to build toward a location like a mine. it will go up and up and up in costs. but after you reach the destinations for planned build. you can then delete the connecting points inbetween, leaving 1 at the edge of the paramiter of the city. this will give you a separate manor region around your mining deep pits, it will give you a build point for the exterior, and a fully enclosed manor. and when the walls arnt connected to the manor itself. it doesnt make a full enclosures. as the packman mouth is good for 2 reasons. it causes all trafic to go threw 1 point of access including invading armies or bandits. then if you have a pole arm troop. you can sellect them with the rasbruiters. because mailitia cant recieve special orders but the rasbruiters do. so while grouped together, it is like the rasbruiters commanding the pole arms do this. and then you can assign tight formation. stand your ground. then shield wall. now you can move your pole arm units into the funnel of the pacman mouth. causing a troop size of 26-120 to narrow down to 5. causing the single 36 man pole arm unit to defend it all. where for slighly more efficency you can assign a arrow unit behind the cuts of the back man mouth and also order them to stand your ground. and they will shoot over the wall to the seen troops by the polearms at the mouth. causing a 2 36man army to take out any size of force in a military defense. where the 2 methods for making external fenses with full access to managing things within the city. is 1 break the wall segment so there is a gap between the build spaces. and tip 2 is build a double wall so external internal faces internal external. then the bubble is isolated at the all point, and as long as it is broken from the main manor construct, it will not block everything out within the city. and that is how to build a full manor, a packman gillotine, and an external resource protection against bandits. to not only have a fully stable region. but a minimalistic military. so added military can be used with other regional conflicts. allowing you to fully focus on new regional growth and development at the true mid game point.
@nemesisfaust
@nemesisfaust 3 ай бұрын
oh... i should also add. even if land is in low furtility. you can run the farm with ferlow fields to increase furtility for 3 years, and most all fields will have 50% or above yeilds. so if the land isnt fertial, always do this prior, unless you plan on running sheep grazing on fields to double furtility gains. then instead of a 6-12% gain per year you should see a 15-25% gain per year.
@smachdos1593
@smachdos1593 4 ай бұрын
We need Stone walls!’ NAAAWW !!! 🚁
@marksutcliffe6355
@marksutcliffe6355 4 ай бұрын
Just a though, OPB, could you avoid having to check the castle builder again and again by building an initial pathway that follows the desired outline of your wall before as a guideline before marking out your perimeter fence? It could also be used to more accurately delineate where burgess plots with the edge of the wall. And also give another way for villagers to wander about town.
@Accountnotinuse
@Accountnotinuse 4 ай бұрын
Best manor lords videos by far 🔥
@Asgar1205
@Asgar1205 4 ай бұрын
Another history lesson, let's go!
@bobbilly7499
@bobbilly7499 4 ай бұрын
What about multiwalled cities? Our village has a wall and thus rights inside that wall, but what if the village out grows the wall? If you live/work outside the wall, do you not have those rights? What if a new bigger wall is made do they get those rights back? Do the people in the inner wall get more rights? If so will the local lord fight to stop these walls from being put up? Does the village/city give up other rights to the lord to get the rights a wall gives?
@peerschulz2029
@peerschulz2029 4 ай бұрын
there is a caveat about gaining freedom here that wasn't mentioned/is a bit simplified: In order to gain freedom by living in a city, you (as a serf) would have to live in the city openly. That means you'd have to have a place to stay (renting is fine but it would bar you from obtaining citizenry in most cities) and pay taxes in the city. A 2nd point is that your former lord doesn't claim you within the year. The reason for this is that his property-rights only apply to you if he actively defends them. So if you live openly in a city for almost a year and your former lord claims you, you don't get your freedom (but you are not "required" to return to your lord either, if you pay taxes the city will usually tell your lord to kick rocks) because the year gets reset at this point. Now how does this work for people living outside the walls? Pretty easy: does the land belong to the city and is it part of its perimeters? In this case you live in the city. If you live in a village outside the city that belongs to the city, but is still a seperate community things get comlicated and a higher court would have to decide. Living outside the walls as a serf can be dangerous though. Why? Well if you are within the city there is basically no way a lord can force you to return (or kidnap you) while it is considerably easier to just grab you if you do live outside the walls.
@purpledevilr7463
@purpledevilr7463 4 ай бұрын
You could built 2 manors on opposite sides of a village. Then build a wall that loops back around itself around half the village, and the same the other side. You get 2 open areas that you can say is a gate or entrance, and add some towers on the sides to make it look more official.
@HansGruberX1
@HansGruberX1 3 ай бұрын
The Region is locked to 1 Manor.. Do yoi even play this Game?
@purpledevilr7463
@purpledevilr7463 3 ай бұрын
@@HansGruberX1 not at the time of making the comment. And I believe with this specific video, it wasn’t officially out yet to buy so I don’t think anyone but the select few played either. Now I play it.
@Ginkoman2
@Ginkoman2 4 ай бұрын
afaik for inter region trading you need the donkeys that barter items between regions. the normal traders only trade with the outside.
@CLibbs
@CLibbs 4 ай бұрын
In that "meaningless" road between the two farms, i think it could be good to put the farmhouse or windmill there. Love the videos. I wish i had a better pc to play this game 😂
@flyingsquirrell6953
@flyingsquirrell6953 4 ай бұрын
It would be interesting if later on we can give out city charters or see independent communes on the map. Or at least attempt to larp one.
@takeda8652
@takeda8652 4 ай бұрын
Finally somebody made it happen! Thumbs up!
@protoj1346
@protoj1346 4 ай бұрын
Excited to watch!
@MedjayofFaiyum
@MedjayofFaiyum 4 ай бұрын
26:36 - While I see this, I'm just reminded of the opening scene of Witcher III
@captainufo4587
@captainufo4587 4 ай бұрын
The castle being done and dusted once you finalize the walls is silly; as is not having city walls that do not depend on the castle walls. I hope it's one of the things that end up reworked as development progresses.
@Ginkoman2
@Ginkoman2 4 ай бұрын
the dev hinted at normal city walls coming pretty early in the early access phase.
@captainufo4587
@captainufo4587 4 ай бұрын
@@Ginkoman2 Good news, thanks!
@BANDERSJR
@BANDERSJR 4 ай бұрын
if i remember right, a road costs nothing? build a ring road either just outside or just inside of where you will have the City wall. then before you build it you can erase the road.
@BANDERSJR
@BANDERSJR 4 ай бұрын
now that I think of it, just inside the wall boundary will give you buffer space to keep from accidentally building too far out, and a road where people in the city can use if needed.
@d.b.4671
@d.b.4671 4 ай бұрын
I was going to say the same thing. I believe the academic term for it is a "boulevard".
@Hobbyrepubliken
@Hobbyrepubliken 4 ай бұрын
Hope this wall jank is fixed in the Early Access release
@Jerbod2
@Jerbod2 4 ай бұрын
Take a sip of your drink every time this guy says "Dont worry about it too much" "Indeed" "pretty"
@DominusRexDK
@DominusRexDK 4 ай бұрын
honoestly the manor does need a work over before full release. and for that the fences should be updated so you CAN make walled towns. without the massive jank. just for when you feel like it.
@joeflame1130
@joeflame1130 4 ай бұрын
I loved the history lesson, some information I never knew!
@sarchlalaith8836
@sarchlalaith8836 4 ай бұрын
Is that a bug? Makes no sense you build a wall and lose the colony
@davidareeves
@davidareeves 4 ай бұрын
Actually, I am hoping this is on the TO DO LIST, in which King's Favour allows the purchase of a license to crenellate. Which would allow for the modification by the dev later on if not allowable now ;)
@Ginkoman2
@Ginkoman2 4 ай бұрын
The Jank-engineering is insane xDD
@mallikanth1689
@mallikanth1689 4 ай бұрын
Would you consider the way the walls stop you interacting with the buildings within the walls, a bug? If so, do we know if the Dev has been informed? I realise and appreciate it's just one guy (doing a brilliant job), but many people are going to fall into this 'trap', I would have thought.
@Alpha_Digamma
@Alpha_Digamma 4 ай бұрын
I believe it's not intended to have non manor buildings inside the manor fence/walls, so the bug may be he can do this at all.
@melissaharris3389
@melissaharris3389 4 ай бұрын
The real issue is that there isn't an inbuilt way of making town fortifications yet. Add that to the unit limit, and it seems extremely hard, if not impossible, to actually defend a holding of more than two regions, or anything remotely spread out. I'm hoping there's mid/late game city upgrades in the works. Something like being able to build a palisades around a small town, then a wall around a large town, garrisoning and taxing walled settlements, etc.
@WendingWayfarer
@WendingWayfarer 4 ай бұрын
Didn't you need a license from your lord (or even your king) to set up a fence or fortification around your settlement?
@AceEverett
@AceEverett 4 ай бұрын
Well, since he is the lord, I think it's good. He also is allowed to command troops after all.
@durfdawg6990
@durfdawg6990 4 ай бұрын
I found you through an article if that helps, glad I did
@Repect4
@Repect4 4 ай бұрын
Just fyi small fields are like twice as efficient as 1 large one. You can really get a lot more food that way.
@WestOfEarth
@WestOfEarth 4 ай бұрын
Watching your build has spoiled me for other Manor Lord channels, lol. Their builds look like they're playing City Skylines with suburbs and straight, rectangular plots.
@theotherdave8013
@theotherdave8013 3 ай бұрын
latest patch seems to hose up the wall method. I cant seem to set up more than 4 towers and...they have to touch the manor. Oh well. maybe in the future we will have city walls..but, this is still amazing.
@Peacemaker_Erthoran
@Peacemaker_Erthoran 3 ай бұрын
I strongly hope that the devs are going to implement fortifications and stuff
@lucimicle5657
@lucimicle5657 4 ай бұрын
I like to think that this game could be connected to CK3 where the whole map is a county while the smaller divisions are baronies.
@TheFunnyPlayer2
@TheFunnyPlayer2 3 ай бұрын
was ist ein "dorf äta"? 28:18 ich weiß das sagst du da nicht zum ersten mal.. aber nach so vielen Wiederholungen will ich jetzt wissen was das bedeutet :DDD
@OneProudBavarian
@OneProudBavarian 3 ай бұрын
Dorfetter!
@Vipre-
@Vipre- 4 ай бұрын
The jank tips are top notch. Curious, does the iron pit need to be placed directly on the deposit or is it possible to set it off to the side and double or more the pits and production?
@ianhpete
@ianhpete 4 ай бұрын
that bug actually makes a lot of sense. The way you build the wall is not the intendet way to build villiage walls, its supposed to be just the way to build a castle. Thats why they are called castle walls....
@TheGogeta222
@TheGogeta222 4 ай бұрын
Funny thing i live very close to Selbitz
@dawidkos5270
@dawidkos5270 4 ай бұрын
Man... the city sure looks realistic
@michelangelodealberti310
@michelangelodealberti310 4 ай бұрын
29:27 so is this like ck3 where the cities just become small democracies with mayors?
@TheBonzobonzo
@TheBonzobonzo 4 ай бұрын
Gorgeous!
@aussieoutlawalt8411
@aussieoutlawalt8411 4 ай бұрын
QUESTION : Can one modify pathways etc, like adding hedges, fences maybe seating ?
@shieldbearer8115
@shieldbearer8115 4 ай бұрын
Roleplay-wise, isn't placing your city centre at the lowest point of the region the worst idea possible? (Flooding)
@trapper7954
@trapper7954 3 ай бұрын
Yes unfortunately the manor wall building is broken and bugged, but I hope it will get fixed in the future
@William-Howe
@William-Howe 4 ай бұрын
the world back then looked amazing
@lancecorporalveteran0621
@lancecorporalveteran0621 4 ай бұрын
This needs to be capable instead of all the extra steps to trick the game into allowing you to be able to enclose a village inside a wall.
Master Manor Lords: Essential Perfect Start Guide
17:34
TactiCat
Рет қаралды 212 М.
Medieval Historian Reacts To Manor Lords
25:24
GameSpot
Рет қаралды 352 М.
Parenting hacks and gadgets against mosquitoes 🦟👶
00:21
Let's GLOW!
Рет қаралды 13 МЛН
КТО ЛЮБИТ ГРИБЫ?? #shorts
00:24
Паша Осадчий
Рет қаралды 3,7 МЛН
How I Did The SELF BENDING Spoon 😱🥄 #shorts
00:19
Wian
Рет қаралды 37 МЛН
7 Days Stranded In A Cave
17:59
MrBeast
Рет қаралды 96 МЛН
Manor Lords: URBANIZING Our German Village!
48:11
One Proud Bavarian
Рет қаралды 126 М.
10 Tips to MASTER Manor Lords
8:38
Midgeman
Рет қаралды 253 М.
Manor Lords Tips & Tricks I Wish I Knew Earlier
25:32
WintergamingTV
Рет қаралды 301 М.
I Explored The Best Abandoned Games
31:40
Rye Games
Рет қаралды 1 МЛН
20 Things Developers Didn't Think ANYONE WOULD TRY
17:26
gameranx
Рет қаралды 7 МЛН
I Survived 10 Years in Manor Lords... Here's What Happened!
41:17
Kokoplays MB
Рет қаралды 455 М.
SKIP Farms! Do THIS Instead | Manor Lords Food problems
4:24
I AM AMAZED: Manor Lords Players Are Building MASSIVE CITIES!
9:47
TheTerminator
Рет қаралды 100 М.
Parenting hacks and gadgets against mosquitoes 🦟👶
00:21
Let's GLOW!
Рет қаралды 13 МЛН