I bought your maya tutorial that is very great hard surface tutorial. thank you and hope you make more complex hard surface tutorial.
@tuongnguyenan64084 жыл бұрын
OMG this is what i need right now. sir, you're the best ❤
@SachinKumar-li9wi2 жыл бұрын
Thank you @Elementza
@rahulrichard9124 жыл бұрын
Thanks for making these tutorials these are helpful. 👨💻👍🏻
@amjadali-qr5hk4 жыл бұрын
very nice tut thanks a lot
@TenjoSling4 жыл бұрын
This is super useful!
@farhanakhtar2390 Жыл бұрын
This technique works with subobject level as well, so no need to detach objects. Just select faces/verts or edges and conform.
@r3dunt3r4 жыл бұрын
thank you this video is realy helpful
@sevenseven314 жыл бұрын
generlly to fix cylinder deformation you need to add more subdiv and coform from an other cylinder with high subdiv for 2 methode i use bend modifier
@sevenseven314 жыл бұрын
you can use conform with selected vertex i don't know is there this option also in maya and you can conform from normal vertex or by view i use 3ds max and thank for this tutorial
@count23all2 жыл бұрын
With shrinkwrap, I've noticed it does not like it if you have a hard edge being wrapped to another hard edge nearly. So for instance, take a circle, extrude it upwards and inwards so that between your two circles, you have a 35 degree angle or so. When you wrap your base mesh to your guide mesh, the formerly "flat" edge loops that make up the top and bottom of the circle deform. The shape stays the same, but shrinkwrap moves the verts so even if the ring of edges making up your top and bottom circle are perfectly flat and overlap perfectly with the guide mesh, when you use shrinkwrap, those edge rows now jitter. Is there a fix for this kind of issue? Or is shrinkwrap for surface deformations only suitable when the object you're working on does not contain hard edges?
@ZenPiePow4 жыл бұрын
wasnt there a option where you can mirror the location of the vertices from the middle. In one of the Tutorial chapters you did that with a circle you created on a surface. so you create the detail on the left side and the copy the locations of it and past it to the other side. but they need the same amount of vertices. thank you for the Tips helps alot with the workflow m gonna try that out 🔥🔥🔥🔥🔥🔥🔥🔥🔥
@Elementza4 жыл бұрын
Yes, you mean Symmetrize. This was just a quick demonstration of this approach.
@warampanpengya87484 жыл бұрын
Thank you so much, This helps me a lot. Your explanation is very clear !!
@frazali6593 жыл бұрын
why did u switch from c4d to max?
@faisalahmad6364 жыл бұрын
I cant afford your course but this help alot
@vu_derArchitekt3 жыл бұрын
your button size is very small. How can you do that?
@farhanakhtar2390 Жыл бұрын
By getting a 4K monitor.
@TheSummarizer4 жыл бұрын
Hi! I've noticed from your past videos that you switched from Cinema 4D to Maya for modelling. Is Maya better than Cinema 4D when it comes to modelling?
@RyoMassaki4 жыл бұрын
Yes. Maya, Max, Modo, Blender, all are better than C4d when it comes to modelling.
@sohaibaljarih2 жыл бұрын
If you know the marking menus in Maya you can boost work your modeling so fast and enjoying it in the same time 💯
@ranger74602 жыл бұрын
great
@briantriesart4 жыл бұрын
Thanks. Another trick is to use a blinn material. XD.
@jinchoung4 жыл бұрын
i've tried this in maya and it seems to work well - kzbin.info/www/bejne/aaPPfq2pd7ynhrs this workflow works well in maya - you just can't use the 1, 2, 3 subd method. you have to use the SMOOTH GEOMETRY function and turn that up a bit. THEN you shrink wrap. you'll still be able to edit the attributes of the smooth modifier to jump down if you need to but since it shrink wrapped your higher geometry count, you're smooooooooooth. and you can continue to extrude to add bevels going inward and such but after you've applied the shrink wrap otherwise they'd get pasted to the reference mesh. AND you have to make sure not to delete history!
@zlennisyndrom57613 жыл бұрын
Orrr u just delete one half and copy it and type in -1 for x scale