Boss: why were you late to work? Me: I couldnt solve all of your DAMN PUZZLES
@ghoullovinbutch9 ай бұрын
That's the interview. Just getting through all the stupid puzzles.
@renstar47889 ай бұрын
If you can make it to work, you got the job
@elishaschoonover89149 ай бұрын
That's really funny.
@DeltaSilver888 ай бұрын
The basic plot of Professor Layton... apparently everybody in those games does _everything_ through puzzles. Cooking? Reminded of a puzzle. Mail got messed up? Sort it through a puzzle. Plumbing broke. Puzzle.
@LucazioJ7 ай бұрын
@@DeltaSilver88puzzling.
@Me-wi6ym9 ай бұрын
As a game development hobbyist, I gotta say, Mark is the ultimate edge case finder. If you ever wanna make a robust game, during testing just think, "What could Mark do here?"
@superduperbooper39879 ай бұрын
It’s because he has played horror games for so long that he knows the tropes and he is good with connecting how puzzles, atmosphere and lore should connect. For all the times he calls himself dumb, he is actually extremely smart.
@BubblesZap9 ай бұрын
@@superduperbooper3987 Mark has a very paticular set of skills Its just that those skills are navigating horror games and LENSES
@SatoruGojoOfficial9 ай бұрын
REAL
@lezandstuff9 ай бұрын
He is the ultimate gamer
@xxdagrimreaperxx58039 ай бұрын
Or letsgameitout
@violaolah76109 ай бұрын
Mark managed to breaking the game 40 seconds in, that’s got to be a new record
@RyanSoltani9 ай бұрын
Hes trying to get the new speedrun record
@norhayatihjahmad55519 ай бұрын
Dawg Matpat broke the game in like, the first 20 seconds of the game☠️ (Part 1)
@dull_demon47179 ай бұрын
@OfficerVuuduu spam
@M̸r̸.S̸m̸i̸t̸h̸00009 ай бұрын
You are a bot, @OfficerVuuduu
@TheOfficialTab9 ай бұрын
Idk dude. In part 2, he started the game and instantly merged into the floor in the compactor. That was pretty fast.
@Willow_I_Guess6 ай бұрын
Funny how in the game full of giant monsters, the things that end up scaring Mark the most are plushies, gas masks (that he put on), and cardboard cutouts.
@Rerizga4045 ай бұрын
The plushies still counts as monsters
@Okami_gris5 ай бұрын
"What a stupid name" "AAAAAÆÆAAÆA"
@lebrandonian4 ай бұрын
In Ch. 3 Pt. 2 the biggest jumpscare for me was Mark putting on the gas mask near the end
@Qwertyuop144 ай бұрын
Because the game is not scary, it’s just a game of puzzles
@SirGray.4 ай бұрын
Dont forget the steam
@FaithJman699 ай бұрын
I've seen so many people play chapter 3, but Mark continues to be the only person capable of breaking and finding glitches in the game. It's honestly impressive.
@Tytoalba7779 ай бұрын
Oh, you should watch Backseat Streams and AstralSpiff. The game works so long as you're doing what the devs intend. But if you grab a barrel and stand on it, magic happens
@Komanderrratlos9 ай бұрын
backseat streams was also capable
@Starteez10249 ай бұрын
watched a girl on twitch last night named atoviah play and there were so many glitches she came across lol and that last fight w catnip w the jarring buzzing sound or whatever that was, she heard too. it’s like the game almost can’t handle the constant retries and starts glitching sound wise
@SmrtkaTV9 ай бұрын
And probably Carson, didn't watch his gameplay yet but he always finds some game breaking bug
@meepdom9 ай бұрын
Its quite the contrast compared to when Sean played it 😂
@gab40999 ай бұрын
Mark forgetting about the flare gun and just getting up on objects while he looked down at the smiling critter like it was a bug was the funniest fucking thing. It looking up at him at the same time just made it better lmao
@carlitosortiz66219 ай бұрын
It looked at him like “you’ve got to be fucking with me.”
@lezandstuff9 ай бұрын
Man got on a chair too
@rus66859 ай бұрын
And then asking why they made the area so dark and can’t see, refusing to use the FLARE
@PhinMura9 ай бұрын
Hi, Kieran
@Nightshade13239 ай бұрын
I played that part over and over, its just so fucking hilarious lmao
@NealBill9849 ай бұрын
“I DON’T INTEND TO DO THESE THINGS THEY JUST HAPPEN” all of markiplier in one line
@RyanSoltani9 ай бұрын
Encapsulates his whole channel
@CorbanHoch-bb1xn9 ай бұрын
Time stamp?
@chaoscreature9 ай бұрын
Markiplier: plays one game that requires singing. The timeline: you’re gonna make a musical in space now.
@FranciumBoron7 ай бұрын
Every time he accidentally breaks a game, I'm automatically reminded of the short speech he made in a playthrough of Slender: The Arrival. "Y-you know.. there comes a time.. in a man's life.. when he reaches a breaking point. A breaking point at which... This curse that I have, this burden that I bear.. where I have this unescapable ability to break games and get the *_LAST_* end.. sucking on the _LAST_ teat of the game developer, and I'm just... I can't take it anymore! I-I want this curse to be lifted! I am the game-breaker! But that's-- I HATE MY LIFE! I hate my life..."
The fact that a toy company was able to open up an orphanage underground and no one found that weird or suspicious is insane.
@TinyToadSage8 ай бұрын
A bit too familiar of today's human trafficking cult rings.
@matthewlang7377 ай бұрын
@@TinyToadSage big sad
@Handlelesswithme7 ай бұрын
Who funded them, the DHS
@00WhiteBlade7 ай бұрын
Honestly if Toys'R'Us had opened daycare centers in the 80s no one would've batted an eye. If they had opened up orphanages people would've called them charitable. Finally a big corporation is giving back to the community! If they put those orphanage underground.... yeaaa that's just horror game logic.
@abrissette995 ай бұрын
@@Handlelesswithmenah probably the Biden admin lmaoooo
@marshmellowguy5869 ай бұрын
Mark has an uncanny ability to completely miss every scary event in every scary game he plays
@NONO___19 ай бұрын
And to later be angry at the games
@ZeroVerseKRISU9 ай бұрын
And to accidentally get the game broken
@shmunk8259 ай бұрын
Last episode he missed when CatNap was looking at him through the door in Home, Sweet Home. That kinda grinded my gears a little bit.
@StandupWind7099 ай бұрын
Why so true
@AhmadTayib99 ай бұрын
also in every scary ways he could.
@mrcampbell75909 ай бұрын
The fact that he said "I could've easily missed that" to the shrine when he DID miss the scare in the house is quite funny to me
@personexisting1239 ай бұрын
I really feel like the game should force you to look at stuff more, like they made all these cool animations, and then just let the player…not look at them. Like, lock the camera, freeze your position or something.
@blueberrymuffin68579 ай бұрын
Don't use foreign language as a scare tactic to get subscribers @OfficerVuuduu
@Markiplierlovesme9 ай бұрын
@OfficerVuuduu kiddo go away ffs
@ailospjellok74759 ай бұрын
yeah thats what happens when you dont use camera locks as much as other games, then again... it did somewhat okay so far and i gotta say it does something different with the camera lock compared to other games which i quite enjoy, you know the camera slowly becoming less movable as it pans towards the tv in the nurses office?
@deleted-something9 ай бұрын
@@personexisting123freezing the camera is annoying tbh
@theonewhoknocks18229 ай бұрын
I just realized that miss delight died by breaking her own rule: running through the hallway.
@thefirsttrillionaire29259 ай бұрын
Wow 😂
@Therealralsei9 ай бұрын
This is why you don't run in the hallways kids
@astrogalx9 ай бұрын
and didn’t have a hall pass
@BarrelofBurger95549 ай бұрын
*No running in the halls* -Principal of the thing 2018
@rosegoldquasar9 ай бұрын
...who?
@enr1c0398 ай бұрын
1:26:47 the tape you listened to is actually very insightful. It shows that the prototype can mimmic voices. Now the character Ollie, who's been guiding you, sounds like a little kid. Which is strange since all kids were killed at playcare. Ollie might not be who he wants you to believe he is.
@FranciumBoron7 ай бұрын
Oh, great! *_ANOTHER GREGORY IMPERSONATOR!_*
@sukunacompany42777 ай бұрын
I find this chapter so similar to fnaf: security breach it is sooo similar , like they dont even try to hide it 😢
@LT_Silver7 ай бұрын
The kids aren't dead. If you remember Miss Delights tape she asked Catnap about where they were. Then asks if they were in the same location as the adults, he answers no. She then asks if the children are fine, which he answers yes. She then ask if she can see them, he answers no. She then talks about he fact that he probably knew she would "kill" them all. This hints towards that the children are alive. They would most likely have grown up by now, but they are likely to be alive.
@maxinemaxie_7 ай бұрын
SB: ruin mimic moment
@Zer0Sp4c37 ай бұрын
THE MIMICCCCC
@arcticsekai29079 ай бұрын
I actually love that everyone that plays this calls Ollie "Gregory" - I had to look it up and it IS a different voice artist, but they 100% sound the same!
@wonderlandzer09 ай бұрын
I actually cannot believe those are different voice actors! That's crazy 😂
@LightCrib29 ай бұрын
It sounds like a parody of how Gregory speaks lol
@ShadowSorcerer9 ай бұрын
nah gregory is a little bit deeper that ollie but yes they are very close voices
@magacofi9 ай бұрын
I never thought it was really about the voices sounding the same (they don't to me, at least) it's just that everyone can't help but think of him instantly from the déjà vu alone XD
@mattcraft85779 ай бұрын
@@magacofi: same, I just thought it was becuase a young boy talking on a phone about a haunted and decayed facility gave me Gregory vibes too.
@KoiKat_9 ай бұрын
It isn't a typical Markiplier gameplay without him struggling to read notes without realizing he can have the text displayed.
@unknownman50909 ай бұрын
He want us to suffer along
@johnnyfrend9 ай бұрын
BRO DONT YOU SEE "PRESS R TO READ THE DESCRIPTION"?!!
@RongDMemer9 ай бұрын
Make it appear and disappear then we'll think it's important and read Mark is just one of those players
@Feraligatrfjhgujvgh9 ай бұрын
And honestly it made it so much better. I love how stupid Mark can be sometimes, from his antics of doing something super pointless, to his lack of control awareness.
@unknownman50909 ай бұрын
@@Feraligatrfjhgujvgh I cannot process how he, who manage to do UCN 20/20 doesnt realise that you doesn't need to read note like that
@mlej99199 ай бұрын
Poppy and Kissy just sinking into the floor is peak comedy
@chillin79349 ай бұрын
for real tho
@Manateepoikanen9 ай бұрын
I laughed so much 😂😂😂
@Nutellaa249 ай бұрын
@OfficerVuuduu Thank god, I've been waiting for this moment fr
@Some_danish_guy9 ай бұрын
Thanks for spoiling the entire fun of the vid
@St3ely9 ай бұрын
A minute into the video and mark has already broken the game
@shadowkittycat978 ай бұрын
This is like 30 different OSHA violations
@Becausereasons999929 күн бұрын
More like 10 to the power of 30
@joaopaulolimacavalcante305010 күн бұрын
Avarage horror game company, ngl
@light66669 ай бұрын
mark not relizing he was tripping balls during the catnap fight: "why are you diffrent?"
@PrincessCraftycorn2 ай бұрын
ohh I didnt get it when that happened too lol thnx!
@addisonwardein78089 ай бұрын
Oh my god at 58:58 when it says cover your body with blankets and pillows, it clicked that thats why there were just things covered in the blankets earlier on and that is SO disturbing
@nathanieldonigan36599 ай бұрын
Oh wow that's dark
@compassrose14669 ай бұрын
OH MY GOD YOURE RIGHT I haven’t seen many people mention this that’s genuinely really sad thinking about it 😭
@dippledopple9 ай бұрын
Where are the things covered with blankets and pillows
@nathanieldonigan36599 ай бұрын
@@dippledopple in the first episode mostly
@Noaccountants-un1rx9 ай бұрын
What does it mean?
@YaBoyBenji4239 ай бұрын
Mark actually managing to sorta read the notes without using the read function is impressive
@atmoszfera65939 ай бұрын
There was a read function???😮
@demigodstudios9 ай бұрын
@@atmoszfera6593there’s literally a button that said display description under the notes
@toolzshed9 ай бұрын
He does it for the content 😂
@resultingrun59289 ай бұрын
Probably the years studying to be an engineer.
@AZ-rl7pg9 ай бұрын
@@demigodstudios I was like 90% sure that's what it was for but why can't these games ever just say read note instead of calling it something like description?
@chrissyd65629 ай бұрын
For some reason, the way Poppy screams out ''Kissy'' at the end gives me chills...the slow realization that her only friend is in trouble (might even been dead because. well.) and the only way to get to her is slowly closing in front of her eyes...
@somedaysoon95519 ай бұрын
No but Mark has a point. If I were working at Playtime Co., I'd quit the first time I had to use the bathroom. Why are there no stairs or elevators? I wouldn't even need to see anything weird. If asked someone how to get to the bathroom and they looked me in my face and said, "Tarzan your way into the air ducts and when you get to the roof, you use your purple glove to-", I'd have to quit✌🏾🚪🚶🏾♀️🚶🏾♀️🚶🏾♀️
@xander61539 ай бұрын
He doesn’t tho, i hear u but its not so much a valid complaint, its a puzzle horror game, its not gonna be hyper realistic, there’s literally a talking doll. I could understand if u said “hey, these puzzles are too hard” or “the puzzles lack sustenance” but u purely saying “these puzzles aren’t realistic” isn’t valid
@mattcubed96589 ай бұрын
@@xander6153No, he does. The game doesn't have to be super realistic but it does have to be believable to an extent to pull you into the world. If all rules are thrown out the window then there's no suspension of disbelief, there's no atmosphere. That's horror game 101. The puzzles could've been implemented into the world better, and like many things in this chapter, they fail at that.
@The_DelicateDr9 ай бұрын
@@mattcubed9658i like to think playcare sucks so much and they put so little thought into how effective it is that they made the path to bathrooms „fun“
@xander61539 ай бұрын
@@mattcubed9658 the puzzles aren’t out of this world, I hear u when u say it has to be grounded in reality to some extent, but the puzzles aren’t ground breaking, they fit the atmosphere of the game really well, the only thing that it’d be is inconvenient if you were “really there” compared to games like fnaf security breach dlc, where u get a mask which allows u to bend the fabric of space and phase through objects. But fnaf is still grounded in reality right?
@mattcubed96589 ай бұрын
@@xander6153 I don't think you have a clue what grounded means. They are very much out of place and so unrealistic they pull you out of the game and its atmosphere. Why would a facility need this many tools and puzzles just to go to another room, and why would they require these tools to access dangerous areas rather than making stairs/ladders. It's fine to sacrifice some believability for gameplay, but this goes to an extent beyond that. It's frustrating and tedious for the sake of it. Also despite being a puzzle horror, it's way more puzzle than horror and that kills alot of the atmosphere as well. Very much padding for time.
@lennyruu9 ай бұрын
poppy and kissy suddenly sinking into the floor was scarier than the entirety of garten of banban
@jaydenBloom9489 ай бұрын
Fr lmaoooo
@katierincon14129 ай бұрын
It’s honestly so impressive to me how easily Mark got through the school segment with Miss Delight. Obviously the years of practice with SCP really helped and kicked in, but he was so casual about it, literally figured it out in an instant, and only got phased by her actual appearance in the jump scare instead of her mechanic
@atmoszfera65939 ай бұрын
I dont mean to say Mark is not impressive but that mechanic was pretty easy to figure out
@virtzrl9 ай бұрын
yeah he got through that WAY quicker than anyone I've seen. He's seen that trick countless times before so he new exactly what to do. And its not only SCP, its many many different horror games. The whole weeping angel trick used to be pretty scary, but now its been overused and its kind of just expected. Hence, why people figure out her mechanic so quick.
they are from doctor who. When you don't look at them they move and try to kill you.@@livydozer2783
@stephenkrahling16349 ай бұрын
I mean it's not really an SCP thing, it's just a very common mechanic seen in a multitude of games
@ZeldaMaster649 ай бұрын
I have to say. The VHS Tape Poppy gives you, that shows what happened during the "Hour of Joy", was really creepy. It may have not been live-action (like Jack's interview tape), but it really sold the horror at the moment. One second it's normal, the next all of the big bads are attacking everyone in sight, whether it be eating them, or simply dropping them to their death. And even the shots showing how the bodies are just lying there really add to the horror.
@spookyw1zard8 ай бұрын
the happy music is supr unsettling in that part
@breebiebreeb8 ай бұрын
Yeah, that part really got me. It was super unsettling, and it really sold the horror factor. I hope to see more stuff like that in chapter 4.
@LT_Silver7 ай бұрын
I think the security cameras just weren't changed, ever since they were put there. Probably because they didn't see it as necessary, as no one really broke in.
@pundertalefan43916 ай бұрын
Also the fact that it took place at the same time as the tour. My younger brother figured that out. Freaking unsettling.
@breebiebreeb6 ай бұрын
@@pundertalefan4391 oh my god, that’s devastating
@syse34919 ай бұрын
"I don't remember killing huggy!" *Remembers when Markiplier dropped a heavy box and then Huggy proceeded to break chest and back on a railing and steel pipe.*
@Obliviou9 ай бұрын
Then he proceeded to fall into the fog, never to be seen again
@juliuskwak12639 ай бұрын
But it's true. The player user did not in fact kill Huggy. Huggy fell into God knows what the heck that deep cavernous space is. But at the same time, we do not know if Huggy (being an android at this point, components of a human integrated into an animatronic character's body as the vessel) possibly survived. He isn't exactly completely a whole living being like a human or animal. In the game's conclusion, I do suspect we will see his return. Maybe even as a heroic kind, saving the day/night at the last moment. Surprising everyone with his persistence.
@Weston-s4k2 ай бұрын
@@juliuskwak1263 Close, but not quite. While, yes, the bloodied vent might indicate Huggy's survival, I more interpret it as The Prototype dragging his corpse away off screen. Also, the toys are not animatronics with biological elements, they are purely biological. Just some minor corrections, but otherwise good!
@Tree_-wp5zn17 күн бұрын
How does poppy know?
@CreepyKassi9 ай бұрын
It’s theorized that the reason why Catnap changes form is because of the red smoke, it causes you to hallucinate, and makes him appear more ‘nightmare’ish like how he would give the children nightmares when he made them breathe the red smoke before he was recalled.
@GentleWruzzPuppet9 ай бұрын
It's not a theory, that's just straight up what happens. They make it clear breathing the gas gives kids nightmares at the start of the game. The first time you breathe it in you pass out and have a nightmare with giant nightmare huggy chasing you. Then at the start of the chase when you go to put in the blue battery he walks out looking completely normal and then breathes the gas into yer face and then you start seeing him as the nightmare cat. Lore wise for the ending I assume by that point you'd been huffing so much of the stuff throughout the game you'd built up a tolerance to it so it just makes you hallucinate.
@Elementroar9 ай бұрын
That's not a theory dude, it's mentioned over and over again that the red gas makes you hallucinate. Mark listened to a tape showing a kid having nightmares from the red gas. You have to wear a gas mask to avoid huffing it. CatNap deliberately attacks to pull it off so he can hunt you easier. The gas is strong enough to put kids and babies to sleep but since the player is an adult, he gets the lucid hallucinations.
@stabin429 ай бұрын
@GentleWruzzPuppet Yeah your hallucinations seem to get less severe by the third time. But also, you're an adult so I imagine the smoke doesn't work quite as well on you.
@asgarion99389 ай бұрын
I just thought there were multiple catnaps
@fratbahadr79039 ай бұрын
So its like in the the dark knight begins movie right
@derpykat59 ай бұрын
I think part of the reason this chapter was so confusing is because of something I call “bubble narrative”; you have a goal that’s presented to you at the start of the game (use the gas machine to lure CatNap to you to kill them), but early on you meet an obstacle (the power goes out), and almost all the rest of the game is trying to get past that obstacle. Two hours later you’ve spent so much time wandering through corridors and putting in batteries that you’ve forgotten why you were doing all of this in the first place. When you use bubble narrative you absolutely have to remind the player why they are doing these things. If tutorial kid had said something like “one step closer to defeating CatNap” each time you plugged in a cable it would have gone a long way towards keeping you grounded in what you’re doing in the story beyond “walk through hallway, high five green thing, battery go in hole” for two hours straight.
@IneffabLeigh9 ай бұрын
Genuinely thank you for posting this because I've watched this chapter get played like three four times now and I totally didn't grok that the red smoke was to lure catnap LOL christ
@biggierocc19359 ай бұрын
I assume an example of bubble narrative being done right is Breath of the Wild, and I can think of a few reasons why: -The castle you're shown in the beginning is always there, constantly surrounded by clouds of malice -Every other point on the main quest has the other characters mention the ultimate goal -Even when doing sidequests or just messing around, whenever you free a divine beast, they're always there, always aiming at the castle, ready to fire when the time comes
@shereehi55399 ай бұрын
So Mark can’t keep his attention span going? Lol.
@dominicpapa_289 ай бұрын
@@biggierocc1935exactly. Even when your drowning yourself in the games amazing world and doing all the side content, you still know your main goal because of Hyrule Castles placement and the divine beasts. Hell even tears of the kingdom still perfected the bubble narrative concept. Even while your exploring the depths, in the over world, or high up in the sky islands, you still know your objective
@peco5959 ай бұрын
@shereehi5539 Half that, half yes the narrative did need some fine tuning
@meganfreelove15519 ай бұрын
Mark's glamrock Freddy impression is impeccable
@glassofwater47659 ай бұрын
Don't lose your cool.
@meganfreelove15519 ай бұрын
@@glassofwater4765 but... What if I want to Also what
@user-ml3oh2ge4r4 ай бұрын
fr
@ShadowstalkerTF9 ай бұрын
Every time I see "The Hour of Joy" I can't help but remember "The Honk of Joy." Thanks, Mark.
@unsh1ning._st4r9 ай бұрын
wym it’s always been the honk of joy???
@bloodwar8959 ай бұрын
@@unsh1ning._st4rNope, Mark red “the honk of joy” instead the hour of joy on some wall earlier.
@emilee-kg5gy9 ай бұрын
they are joking lol@@bloodwar895
@MystralThunder9 ай бұрын
@@bloodwar895Joke just flew right over ya, huh? :/
@bloodwar8959 ай бұрын
@@MystralThunder In case they didn’t know
@MatteBlackEverything9 ай бұрын
1:23:47. Catnap looks different because your reality is being warped by the red mist. Your character is hallucinating a more scary version.
@wasntdeleted9 ай бұрын
well I wish it was actually explained trough environmental storytelling
@MatteBlackEverything9 ай бұрын
@wasntdeleted it was. Near the beginning of the mansion/catnap map, they explained that the red mist caused you to see things that weren't real. They could have incorporated more reminders or something, tho. This is why, towards the end of it, the hallways started looping, and you had no hands. Just before that, catnap smashed through the ceiling or wall with red mist all over him before you fell unconscious.
@5papercuts9 ай бұрын
so it's basically fnaf 4 gas
@NOCKGAMES9 ай бұрын
RED MIST????????????? IS THAT A LOBOTOMY CORPORATION REFERENCE??????????????????????),,??????????)?
@Kahez9 ай бұрын
@@wasntdeleted it was so obvious lool
@silverflight019 ай бұрын
You know it's been a long time since Chapter 1's release when Mark forgot that he sent Huggy falling down to his demise
@Ronald989 ай бұрын
It's frustrating as heck, he refuses to even remember the past games, let alone learn the lore of the new one!
@rhyno399 ай бұрын
@@Ronald98that's kind of an exaggeration
@starlashae34089 ай бұрын
Me: I can't wait 8 months, absurd. Also me: waits multiple years 😂
@Croutonium9 ай бұрын
To be honest though, we didn't see him die, just fall into darkness. I would not be surprised if they brought him back later again. So I don't blame Mark for not thinking he actually KILLED Huggy. But that's just my opinion.
@godofanarchye9 ай бұрын
@@Ronald98I mean, his job is to make the content of playing the games. That’s up to other channels to actually get a timeline down.
@RetroRynn9 ай бұрын
29:10 It was inconsistent because they changed the rules part way through development. Originally, she was meant to only move when the lights flickered. I ASSUME that last hall was meant to be dark orignally, so she'd just sprint for you. Playtesters said the old mechanic didnt feel fair tho, so i guess they changed the lighting there too.
@drewlanningham26046 ай бұрын
This may be the technical reason, but in canon she sprints bc she realizes her “trick” isn’t working on you and I think that was likely intentional.
@spccew98189 ай бұрын
Poppy: do you even know what you're doing? Mark, with the utmost confidence and zero hesitation: never.
@isabel.is.me20109 ай бұрын
😂
@NotTheDragon8379 ай бұрын
Miss Delights original Mechanic wasnt originally a "red light green light" thing. She was originally supposed to move regardless of whether you were looking at her or not. But only when the lights flicker off. Thats why they flicker that way in that section at all. And thats probably also part of the reason why at the very end, in that last hallway she doesnt stop moving while you look at her. Some people (like 8bitryan for example) got an early copy so they could make their videos on time, where that mechanic was still implemented. So it was actually a bit harder for them.
@BeaKOnYT9 ай бұрын
I noticed that actually, thought it was weird. I also noticed they’ve changed the VA for Stu at around 32:30.
@sandkitten169 ай бұрын
True but she also could have seen the door was open and got desperate to get out since catnap had her locked up in there for a while.
@kittenredkat9 ай бұрын
the reason she plays red light green light is funny. in the notes you see she found out if she "doesn't move" they think she's "dead". at the end it's interesting that she gives up the game because she doesn't want her prey to get away.
@S113Productions9 ай бұрын
So pretty much the laws of a weeping angel.
@NotTheDragon8379 ай бұрын
@@S113Productions Yeah, but you can still sort of see her in the dark, especially her glowing eyes. If you are in a dark room with a weeping angel, and they are right up close enough for you to see, they still wouldn't move. But she still would move even if you can still technically see her.
@attackon_jay9 ай бұрын
I think they should’ve had Ollie tell you that CatNap lives for the hunt closer to the CatNap fight honestly, SOOO many people are missing the point that CatNap lives for the hunt. I’ve heard over and over “he could’ve killed me then and he didn’t, why?” Because Ollie told you guys it was just too long ago for you to remember, he’ll take away your defenses, and then wait for his perfect moment to strike, LIKE A DAMN CAT ! Cats don’t just pounce like everyone thinks, they stalk, they observe, they wait, they freaking play with their food but I feel like Ollie told us all of that way too far in advance for anyone to think of that.
@EJ_829 ай бұрын
So CatNap is basically like Kraven The Hunter in Spider-Man?
@skaionex9 ай бұрын
Lots of his story complaints were explained but he never pays full attention/forgets lol
@pokelordY9 ай бұрын
But like... He didn't do that, more he waited for the moment that you had the most defences and a way to defeat him before attacking XD
@ChristosGkoutzounis9 ай бұрын
Unrelated but am I the only one who tought Ollie was DogDay?
@grr1943027273859 ай бұрын
right, the issue is mainly one of presentation and timing
@mechanicalhoundz9 ай бұрын
44:43 "Muppets Baby Jumpscare Hell" is what I will forever call the Playhouse
@josmarrubenbodan39069 ай бұрын
39:00 mark waiting for something to fall from the ceiling only for him to notice the evil shrine right beside him is straight out of a sitcom I swear
@danny-d0rito9 ай бұрын
lol and the fact that he's about the only guy that did a playthrough that DIDN'T try to shoot catnap either
@mrmccrunchymcdonald29669 ай бұрын
@@danny-d0ritoI think Moistcritikal and Caseoh made the same mistake lmao
@buttermati0ns6499 ай бұрын
fr
@katierincon14129 ай бұрын
Watching Mark be terrified of the miniature versions of the Smiling Critters was genuinely so funny after watching him get through some of the scariest sections of the game with ease
@daniellandon68119 ай бұрын
I'm reminded of the midgets in Borderlands 1. There's a particular building where you have are limited in space to move around. They also giggle like demons, and it's pitch black.
@blueridinghood53759 ай бұрын
Agreed, along with him not only running from Bobby Bearhug, but also jumping onto the desk. Like someone seeing a rat/mouse, before realizing he has the flair gun hand. Lol
@mannofdober8739 ай бұрын
Most people beat Catnap by electrocuting him. Markiplier apparently uses the flare gun to call in an A10 Warthog to beat Catnap.
@hbb26629 ай бұрын
real
@fatimapavon77878 ай бұрын
💚💚💚
@ryan67798 ай бұрын
Lore accurate
@hearmth66187 ай бұрын
1:35:07 🔥🔥🔥🔥🔥🔥🔥🔥🔥
@mjpretzel53545 ай бұрын
It kinda looked like Boxy Boo, or is that just me? If that’s even his name idr I just saw it in project playtime
@jacktheripper48768 ай бұрын
Mark:"idk why the dog guy was being eaten,ILL NEVER KNOW" ... dog day explained why during his whole monolog
@L-man096 ай бұрын
Bro DogDays death actually made me sad, he seemed so lovable and then he gets killed by the plushies
@chaoticzaros80774 ай бұрын
ill also never understand how mark plays all these games for a LIVING and still doesn't know what to do, like when he overcharges his hand against catnap he just sits there and doesn't hit catnap with it, or how mark thinks the showdown with catnap is random. like i love mark but sometimes i don't get his thought process at all
@jrvenom3493 ай бұрын
@@chaoticzaros8077 He has said in the past he has quite severe ADHD, which matches up with him constantly trying to bruteforce and rush his way through the game, then missing all the obvious details and being confused later on.
@silver_paradox2003 ай бұрын
@@chaoticzaros8077 He did try to shoot at catnap. He said that several times that he clicked and nothing happened. He said that the mini-game to beat catnap is random, and it definitely was. That is a very strange way and highly anticlimactic of an ending for what is meant to be the most scary of all of the ones from these chapters. He's explained that in his stream about this game and how certain things are done are so repetitive, painful, broken, and unenjoyable at times.
@leannemm6wo2 ай бұрын
@@silver_paradox200 I think you can hit the ropes with the regular hands over and over and it will release him. Dog day says he will hold them off while you run.
@rion24999 ай бұрын
*Mark:* I have no weakness- **A series of long rambling conversations/explanations/dialogue where you have to just sit there and listen, over and over again** *Mark and his ADHD Brain:* I have one weakness.
@jacktheomnithere21279 ай бұрын
you're saying Markiplier has ADHD like Jacksepticeye?
@st4rdyy9 ай бұрын
@@jacktheomnithere2127 Lol Mark has talked about this like a million times
@jacktheomnithere21279 ай бұрын
@@st4rdyy i rarely watch his videos nowadays, so i didn't know (need to watch more of them). And i take it it's a "yes"?
@UltimateADHDUser9 ай бұрын
@@jacktheomnithere2127 This guy lmao
@ravendysnomia78059 ай бұрын
@@jacktheomnithere2127yes, he does.
@saamjaza17429 ай бұрын
4:37 Markiplier: Your eyes are so realistically horrifying-- Poppy: "Ayo?"
@HarrisonSolie9 ай бұрын
Poppy: 👀 ... *creak* 👁️👄👁️
@duckie96319 ай бұрын
Markiplier: "I'm sorry 😬" 😂
@mrman2879 ай бұрын
😂😂😂
@Christmas_Joe9 ай бұрын
Poppy: Huh?
@Dandontlie9 ай бұрын
What Is Ayo?
@mishtergoose28519 ай бұрын
Lol Mark getting chased up the boxes by tiny catnap has such "cartoon character jumps onto chair screaming as mouse skitters harmlessly across the floor" vibes lol
@foolishsparky9 ай бұрын
Mark: "Remind me, why was I doing this?" Also Mark: -ignores the characters telling him why he's doing this-
@CasticDigital9 ай бұрын
Lixian raising the brightness on marks face as a joke but also to gradually let our eyes process the brightness before jump cutting to the white screen instead of just flash banging us on jump cut is the merits of an amazing editor. Kudos to you. 1:28:40
@chicorish_9 ай бұрын
I thought I was the only one who noticed 😭
@benturner37509 ай бұрын
Not to disparage Lixian i love his editing, but wasn't the fade to white just because the death screen was overlayed on top of Mark's camera and the death screen fades to white, not Lixian upping the exposure for a bit?
@IamtheLexx9 ай бұрын
Games really need to stop with those shitty white blinding screens istg
@CasticDigital9 ай бұрын
I mean either way, the intended outcome was to avoid the flashbang. So I still commend him for his creative decision.@@benturner3750
@dreamerofthorns9 ай бұрын
I don't see how it's a joke, just looks like an anti-flashbang thing. But yeah! Amazing work
@thewatchdog38039 ай бұрын
Every time I watch Miss Delight go down that hall against the Weeping Angel "can't move while being seen" mechanic... I'm reminded that the only reason Miss Delight was a Weeping Angel type enemy was because her section was apparently too hard to clear that they did the Weeping Angel mechanic as a nerf to make her section easier.
@TheGabeOfGabes9 ай бұрын
From what I understand she used to move every time the lights flickered, also the hour of joy scene showed multiple miss delights, so maybe she was originally a hive mind type of character.
@thestrangemusician1689 ай бұрын
and yet dan and phil made it through without even treating her as a weeping angel type, just sprinting through like mad lads
@daviskroupa15989 ай бұрын
@@TheGabeOfGabesin one of the notes it is said that she ate all the other delights
@FirePuncher1839 ай бұрын
Her power...
@joshuaded10529 ай бұрын
@@thestrangemusician168in 1 of the notes she said she did not moved when people look at her because she thinks she is playing dead or something like that.
@Axiian199 ай бұрын
Some clarification: the biggest thing you missed is that unlike FNAF, it is the bodies and organs of the children and former workers that get put into the toys. That's why Elliot had the dead kid's body with some organs and bones missing. So the toys have some parts of their past selves remaining. For example, CatNap's original name was Theo and as a kid, the Prototype saved his life after he stole a grab-pack and accidentally electrocuted himself. His friendship with the prototype turned into the cult-like devotion we see in the game, where CatNap kills everyone who doesn't follow the Prototype, like DogDay. DogDay and the other Smiling Critters were chained up and slowly eaten alive after the toys (which are essentially human remains fused with mechanical parts) ran out of dead bodies to eat. The little ones possess DogDay so they can't be scared off by the flare gun, and he's still alive during that sequence (you can hear him choking on them). As for the Prototype and his followers' motives, they wanted to stop the torture they were going through (children being experimented on and turned into living toys). Although I'm not entirely sure why their plan (kill everyone in the factory, ???, profit) was so. . . bad.
@AnimePaige9 ай бұрын
Anger is a crazy emotion
@millievanillie09 ай бұрын
But in fnaf its bodies in the animatronics too tho
@TheTheoryDen9 ай бұрын
@@millievanillie0yes but in fnaf it’s ‘souls’ whereas poppy playtime it’s actually real organs and consciousness.
@Axiian199 ай бұрын
@@AnimePaige ?
@FaulterYT9 ай бұрын
For the most part their plan was bad because they killed EVERYONE in the factory, every employee who most of which had no idea what was even going on deep in the factory let alone was actually contributing to their torture and presumably the other children in the factory too Protagonist is the only surviving employee simply because they just didn't come into work that day and it's safe to say either the protagonist didn't know about the toys at all or they did know but had no hand in the experiments
@u50359 ай бұрын
1:34:33 Lixian's metal edit of mark was such a brilliant and hilarious touch XD. "Then I Wait to do it all over again" XD
@Wolfy8484 ай бұрын
Hell yeah lol
@Wolfy8484 ай бұрын
I love how mark cursing goes so well with the song
@u50354 ай бұрын
@@Wolfy848😂
@Benjas3339 ай бұрын
1:24:00 the reason he's different is because you missed the transformation. When you drop the battery, Catnap goes into the room looking as always, BUT when the red smoke fills the room is when he transforms. So, the game wants you to imply that he looks like that because of the smoke.
@Maximusprime07149 ай бұрын
Yes! I agree because the red smoke cause hallucinations and nightmares(which causes you to see things differently) this was also why you have to shine the flare gun to see if the Catnap was real or a hallucination
@alexkay66769 ай бұрын
That's what I was assuming.
@sparko96629 ай бұрын
I think this is what Mark is talking about, i mean it's cool that he transforms but there is no reason why he looks like that beside the theory, and player's death animation still show the pre-transform Catnap. It could be better if they make a forceful cutscene when Catnap transform so players don't miss it like Mark did.
@EveTheRaviolo9 ай бұрын
@@sparko9662 I dont think we need to be force fed everything, subtle things and off camera stuff are ok
@TheGabeOfGabes9 ай бұрын
@EveTheRaviolo They should of had at least one scene showing Catnap transforming because of the red smoke, the same way Mommy Long Legs has a slight transformation in her deranged state.
@icyguys9 ай бұрын
Mark is definitely the first person I’ve seen complete the Miss Delight fight in essentially one go
@Ohioskibidiff9 ай бұрын
how do you not complete it in one go
@____Carnage____9 ай бұрын
Tbf he almost died a couple of times
@duckyouall32259 ай бұрын
Didn't charlie also did the Ms Delight fight one time? Idk Ive already forgot parts of the stream.
@TheRNGArchive9 ай бұрын
I was watching a streamer try and complete it and he came across alot of bugs. One of them being that delight would move much faster than she should be and she would get stuck and basically softlock him so hes unable to get to the end.
@_EditerMan9 ай бұрын
What if I didn't run what if I'm not a coward what if I want them to kill me what if I want them to try!!!
@colekiesler67219 ай бұрын
Mark and Bubba Bubbaphant’s relationship is still the best entertainment at Playtime Co.
@How_To_Drive_a_TARDIS9 ай бұрын
Double double gum
@CaptFalcone9 ай бұрын
The game has added tons of quality of life updates. In two sections there is a new voice over to tell you what to do. And there are now objectives prompts that come up on the screen for every part.
@colekiesler67219 ай бұрын
I absolutely love how terrifying the DogDay chase was, but at that point Mark was wondering why there was a chase to begin with.
@nikt129 ай бұрын
it was the same copy paste chase with Huggy from the first game.
@indecisiveponderer6439 ай бұрын
@@nikt12 By that logic every chase scene ever in any game is copied from something else
@crazygur1y9 ай бұрын
Love Mark, usually he makes great criticisms, but I think in this particular chapter he's been too distracted to appreciate it. Dont get me wrong, its not perfect but I havent seen anyone else have so much trouble with rhe Dog Days section lol
@iidoughnutholes30879 ай бұрын
@@crazygur1yfr lmao. He was very distracted this episode, which is fine but it does kinda take some of the enjoyment away from watching it since he’s missing a lot of integral lore points
@swilleh_9 ай бұрын
it's basically the same chase as in chapter 1/2... they close 1-3 other routes, but there is always 1 route left
@TeninoFox9 ай бұрын
Mark, I think you might benefit from some clarification: - The purpose of this chapter was to outline the Prototype's control over the toys and the distinction between those who followed him (CatNap, Miss Delight, Huggy Wuggy, etc) and those who rebelled (Poppy, Kissy Missy, DogDay, possibly others). This chapter centred entirely around CatNap, who worshipped the Prototype like a god. He wanted to keep this "church" to the Prototype sacred and to kill anyone who opposed it. And because we the player oppose the Prototype, that means us. - In the lore, it's explained that the Prototype was friends with the child who was put into CatNap. The Prototype specifically instructed CatNap to locate and kill the player when we entered Playcare, by any means necessary. This is why we needed to do everything we did - change the direction of the gas to bring CatNap to us, so that we could face him in a final confrontation and kill him. Because he failed in his task, the Prototype itself delivered the final blow and made him part of itself, just as it did with Mommy Longlegs. - Ollie explains to us during the game that CatNap stalks his prey and plays with it before killing it, just as a cat does. This is why he was following us the entire time and not actually killing us when he had the chance earlier. He wanted to make it fun for himself and wanted the chase to last. He sicked Miss Delight onto us, he drove the Smiling Critter toys into DogDay, and he even stole our mask to wear us down. This entire chapter was an almost literal maze for CatNap to stalk us in, wherein we were the mouse. - The reason why CatNap looked skeletal in some parts but normal in others is because of the Red Smoke. The gas is designed to cause hallucinations and nightmares, so seeing CatNap through the gas made him appear scarier than normal. This is also why some of the CatNaps at the end were not real - because we were having to do all of that while under the influence of the Red Smoke. I hope that clears some things up!
@joshuabruck97199 ай бұрын
Thanks for the clarification but aren’t you just proving the point Mark made at the end of the video? It’s so disconnected, you have to know all the lore and if you don’t the game is just impossible to follow and the story is lost so all you’re left with is the shit gameplay. There’s so many holes in the story too, I don’t remember ever hearing about children being shoved into the robots. Idk if I just missed it or not but it wasn’t clear. If catnap was told to kill the player and worships the prototype like some god, wouldn’t he just do it immediately and not tell the player things like “leave or I’ll kill you.” To me at least the whole story is so vague and it’s told like a garten of banban game. Which is saying a lot
@sneakretster9 ай бұрын
@@joshuabruck9719 it's not disconnected at all? The stuff they typed is almost literally what Ollie, Poppy, and Dogday tell you through dialogue which is unskippable and part of the main path the plot takes you through. The lore in this game is REALLY simply laid out and not hard to follow at all, I feel like you just aren't choosing to engage with it in the way that it's being delivered if you somehow can't understand.
@Hevensdragon9 ай бұрын
@@joshuabruck9719 Not at all, we were told in game almost all of that. And pretty much all in this part. Catnap wasnt told to kill us quick, he was just told kill us. So he hunted his way. We were told he enjoys toying and playing with his prey, so messing with us and giving false hope with lines like the leave or I'll kill you, when he fully intends to kill us ether way are just him messing with us. Everything was told to us, Mark just was cracking jokes and talking over it. The story wasn't the problem, the gameplay was, the puzzle breaks in tense scenes and general pacing was what caused problems.
@alexanderkalashnikov4769 ай бұрын
@@joshuabruck9719 No, actually. It doesn't prove his point because Mark, for all his greatness as a person, still struggles to put contextual clues together that take only the bare minimum of thinking to put together. Piecing the story of Poppy Playtime together is not only made easier in comparison to some games (FNAF), it's actually refreshing to have it spoon fed to us in so many ways. Dialogue, if paid attention too just a little bit, reveals so much more than convoluted, enigmatic mysteries that take a community years to piece together. The game utilizes storytelling in a way that is not "show don't tell", but actively gives us all the information needed to understand the story if one can spare 3 minutes of time listening to any character talk. You don't even need to read the notes in some cases to understand what the hell is going on.
@m24f89 ай бұрын
@@sneakretster To be fair, while it's unskippable, it's not a cutscene, that takes away the control from player and forces them to watch/read/listen to the story bits. And with how players are, a lot of people won't just stand still when they have ability to walk, jump, shoot, especially when the voiceline is long and nothing really happens. I feel that Mark would be much more "forced" to listen to Dogday, for example, if that would be a cutscene. I mean, he watched The Hour of Joy VHS and other tapes without interrupting or joking over them, he was focused on their contents.
@professionaImoron9 ай бұрын
I love how he misses everything everyone else finds but he finds something everyone misses And he breaks the games in ways nobody else did, and gets into situations nobody else would
@wayverleesoulsong9 ай бұрын
What did he find that everyone missed?
@professionaImoron9 ай бұрын
@@wayverleesoulsong the elevator bug
@ziabuenacosa53699 ай бұрын
@@wayverleesoulsong and him seeing kissymissy waving at us from the top of the elevator! So far as i saw, only mark has been able to see that. And I wouldnt have known it was a thing if it werent for his playthrough.
@SmilesEdgeworth9 ай бұрын
I've watched 3 different playthroughs at this point and Mark is the first one I've seen to use the flare gun to distinguish between the hallucinations and the fakes, everyone else just went full tryhard and zapped all of them, yet he didn't think to read the monitor. Though, I also noticed it took him a while to fully read the helpy monitor in HW2.
@garrettvenn90229 ай бұрын
@@SmilesEdgeworth Insym knew to use the flares in the boss fight. I don't remember Jack's playthrough 100%, but his was the most "cohesive".
@Toast_Sandwich9 ай бұрын
Alternate title: Mark refuses to pay attention to any of CatNap’s lore and then gets confused when he doesn’t understand CatNap’s lore.
@jerakaigamez8 ай бұрын
Honest to God question...what CatNap lore? Like...what lore do they set up. Its like, catnap will kill u and then u kill him and thats it. There's alot of talking about how much of a threat catnap is without actually seeing him
@basil37798 ай бұрын
@@jerakaigamezcatnaps also a child u have to think abt that, cats like to play with their food, and thats the downfall of catnap is that he got to carried away in the chase
@basil37798 ай бұрын
Fr, i love mark but he didnt pay attention to the game and ended up being confused, all the questions he had at the end couldve EASILY been answered if he actually payed attention
@jerakaigamez8 ай бұрын
@@basil3779 the thing is people interact with games differently and ignoring a games problems to make it work is something some people won't do. Its the same with fnaf lore. To explain half of it you have to just sort of accept the dumb reason as to why. Oh why did ennard split into molten freddy and scrap baby, 'because in the Scott games website it said they kicked baby out' and I think that sucks. Mark gave this game every opportunity as did I when I played. Chapter 3 is a lack luster game with a decent story but catnap got screwed. I was hooked during the house sequence. Then it fell off. I was waiting for that big moment. And it never happened. People view media how they view media. Some peoples brains can turn off if what they are playing isn't good. This game is just puzzles with occasional lore so I would understand if Mark didn't focus on that because all he was doing was solving puzzles. Plus mans making a movie I dont think poppy playtime lore is in his care
@RedemptionsPain8 ай бұрын
Chapter 3 is flawed, even when paying attention. The "lore" catnap has is barely recognizable, sure, some tapes reveal he's an experiment but thats it. He's barely seen in the game tbh, you just kill him at the end and occasionally get the spook from him showing up. They failed to build up him as an enemy, and he is more seen as a casual side enemy then a boss. Mark approaches games differently as well, the game didn't really captivate him into the story, as he said at the end its more frustrating and that caused him to not want to pay attention to what little the game has to offer. It's repetitive when it comes to the puzzles and frustrating. Just some insight since the game really didn't give much for story or enemies in my opinion, very lackluster.
@CommanderViviax9 ай бұрын
It is nice that Mark was intent on saving DogDay at first. Then tried to mercy kill him.
@damniforgot34129 ай бұрын
he didn't mercy kill him.He wanted to shoo out that small critter that aimed for dog day's head
@brbdogking76439 ай бұрын
1:24:00 "Why are you different" 1:23:30 *Mark ignoring the noise of door opening, which shows Catnap changing because of the gas, just after he talked about key sounds.*
@yaboi8er9 ай бұрын
Yeah he literally spends this entire playthrough ignoring sound cues and making noises over them while complaining about there being no sound cues.
@Random_BS28899 ай бұрын
I enjoy Mark playing games but damn can it get annoying sometimes, like so many things were explained right then and there , and people still complain cuz they don't pay attention, but don't say anything about the absolute catastrophy that is FNAF's Lore
@IERServer9 ай бұрын
ADHD people, am I right
@reeeraptor89 ай бұрын
if you call that a sound cue... you're crazy... Like it just sounds like gas being released
@ASpecialGuest9 ай бұрын
@@reeeraptor8 1. The door opening right beside him is a sound cue. 2. By that point the player knows that the gas causes hallucinations because he went through one.
@bluefruitsnack9 ай бұрын
I think lixian’s new favorite thing is to put a fisheye filter on mark’s mouth whenever he screams for help
@lanielazer54499 ай бұрын
Nerdfiction and Rad_r also helped edit this one so it very well could be them doing it too. Either way I thought that weird edit pattern was pretty funny 😂
@CelestialMoonx9 ай бұрын
Poppy screaming over her only friend being presumably killed by the prototype and the ONLY way to her only friend is closing in front of her is incredibly sad and chilling. I really hope Kissy isn’t dead in Ch 4 but it’s really seeming like that
@Chelsea_._4 ай бұрын
I think if they kill Kissy, everyone will riot. Including me lol
@teslamonky9 ай бұрын
Him giving Kissy a high five as she's waving goodbye 😭
@savageratentertainment9 ай бұрын
tbh he's the only one i watched that actually looked up and saw Kissy waving goodbye xD
@apportensmortis9 ай бұрын
"we NEED you" as they sink through the floor into oblivion.
@a_singular_feline9 ай бұрын
whats happening here is bigger than all of us.........!
@SatoruGojoOfficial9 ай бұрын
Nah that crap was hilarious
@albertsimon45309 ай бұрын
55:20 Freddy : "sorry Gregory I just had an emotional damage. Not physical, psychological."
@goldstarquack52519 ай бұрын
how did he manage to ignore every sound cue and horrifically obvious objective the entire playthrough? It is incredibly impressive.
@dangerousdarkrai87829 ай бұрын
Catnap changes because the gas makes you hallucinate him as a more imposing nightmare
@statementofjoespooky16609 ай бұрын
This replies bot is fucking everywhere
@NateSchulte9 ай бұрын
Reminds me a lot of Scarecrow’s fear gas from the Batman: Arkham games
@ogiebear84849 ай бұрын
@@NateSchulteit’s literally a copy of that so yes
@bleakautomaton48089 ай бұрын
Poppies. Poppies. Poppies will put her to sleep.
@SaireiTheDragon9 ай бұрын
Is there no gas mask any more?
@erichurtado49389 ай бұрын
Lixian was in rare form for this one. And Mark was at his Mark-est, immediately breaking the game, reading the notes in the hardest way possible… fantastic.
@DanConaty19 ай бұрын
E.
@ghoultooth7 ай бұрын
Lixian is not the only editor on this video.
@sungalaxia9 ай бұрын
"God I hope my last words aren't 'Oh, Bubba'" that legitimately made me laugh out loud
@bazseeker82859 ай бұрын
i nearly did a spit take, the way he said it was perfect comedy
@isabel.is.me20109 ай бұрын
He always literally makes me lol that’s why he’s my fav youtuber
@LunaLightbringer9 ай бұрын
Well he shouldn't have gone and put that idea into my head.. 😂
@Knockedy9 ай бұрын
Reminds me of that one Ben ten omniverse clip where Ben said "I can't believe my last words are Chilli fries!!"
@13s_ArtStudio6 ай бұрын
This chapter has the intensity that was missing in the last two chapters. I love it so much! Also the metal music behind a montage of Mark slowly losing his mind is hilarious!
@galaxyanimated20839 ай бұрын
Hey Mark! My dad was in the room while I was watching this and said and I quote " he sounds like Kronk having an existential crisis." 😂😂😂
@IsabellaBaratti9 ай бұрын
This comment is criminally underrated! 😂
@lunarnightterror75999 ай бұрын
Omfg he is kronk
@osiris909 ай бұрын
I can not unhear this now ur dad is a legend 😂😂
@tristanleid6789 ай бұрын
That is one of the funniest quotes of KZbin comments history😂
@ashleighblair16529 ай бұрын
This is actually so good!!
@foxxygradius78589 ай бұрын
1:47:00 MARK! Please allow me to explain the intricate nature of the final confrontation with Catnap. 1) You want to continue being alive B) He disagrees and wants you to be not alive = Conflict ensues.
@cookiesyruplover9 ай бұрын
I like this. Thank you, I understand now.
@thedogwithrabbitears9 ай бұрын
Thank you, I had a hard time understanding before. Now I have read this I understand perfectly
@doctordestructo33609 ай бұрын
Ah yes, caveman motivations
@foxxygradius78589 ай бұрын
It's a pleasure to be of service! Tune in next week when I explain why deer run from wolves!
@robertwaksberg9 ай бұрын
It's mildly infuriating to see how hard Mark was shitting on the game during and at the end of the video. While it definitely could use polish and clearer level design, 75% of the time when Mark was confused or thought something didn't make sense it was A. Him being a dumbass or B. Him not paying attention. One of his examples was asking why DogDay was taken over by the plushies and why he was chained up there and posing it as if that sequence didn't make sense, even though DogDay literally explains both those things in the exact same scene.
@shradibop9 ай бұрын
catnap changes his appearance near the end because: - you have no mask and the smoke is making you hallucinate - scary big cat
@nattteo9 ай бұрын
man there are some many issues with this though. What the smoke actually does is very inconsistent. in game it kills you, in cutscenes it sends you on a weird drug trip, and then at the end it changes your perception of capnap, but nothing else in the environment is affected? it's just very poorly executed. There are clearly talented people working on this project, especially on the visuals and animations, but whoever is directing the project is doing a terrible job, and the mistakes they are making are compounding and getting worse with every chapter.
@SamTheWhoStan9 ай бұрын
@@nattteobro the only inconsistency with the sleep is the dying part which might actually just be the character falling asleep. And that’s not even a big deal because it’s put in place so you have to put the gas mask on. The red mist isn’t really a problem here.
@bbita7899 ай бұрын
nono it’s sleeping gas, it can also make u hallucinate somehow lol@@nattteo
@imightbelio9 ай бұрын
@nathanielfischer3690 i don't think it actually kills you, thi. if i remember correctly, the gas sends the victim into that "weird drug trip" that u mentioned + gives u nightmares. for all we know, the player COULD be asleep tho, but realistically who would ever want to create a thousand different cutscenes for each new nightmare/drug trip that you might potentially be having. it's easier to just "kill" you.
@timeissketch29429 ай бұрын
@@nattteo The "death" scene is basically the player falling asleep/going unconscious due to taking in the gas, that's literally the whole point of the red smoke. It not only sends whoever inhales it to sleep, but it also gives them severe nightmares and hallucinations. That's not a mistake nor is it inconsistent, it's called intentional game design, which you'd know if you paid attention. Literally since Chapter 1 the Red Smoke was talked about and only now in Chapter 3 were we given more significance to it, what it does, and where it comes from. If you actually play the chapters, find all the tapes/notes and Easter eggs, you'd realize how intentional everything is. During the whole scene of the player going through Home Sweet Home after going through a room of red smoke without the mask, not only was the player hallucinating the entire time up until the TV Huggy Wuggy jumpscare, but that entire sequence was basically the player completely passed out, only waking up after the jumpscare. So before you criticize a game's design or whatever, take the time to actually pay attention to everything, and if you're the type to be like "Why would I waste my time when the KZbinrs can do it for me" or "I'm not doing all that because I don't want to", then you honestly really have no business striking at anyone or anything when you decide you don't want to put in the effort to understand the thing you are bashing.
@Illhelppwn8 ай бұрын
Lol Mark you cant get mad at you not seeing the blue battery when you clearly ignored Ollie saying "take this big battery to the gas production zone" lol
@foxxygradius78589 ай бұрын
22:00 Not hearing her say "Pay attention in class!" the first time because he kept mashing the talk button and wasn't paying attention is peak Markiplier.
@narrmuc88489 ай бұрын
1:40:22 i rlly love the voice acting from poppy here, you can feel/hear her actively going back to that moment in her head, it actually sounds like shes recalling a memory not just reciting words. The VA that voiced her is honestly rlly talented
@compassrose14669 ай бұрын
For sure!! She’s improved som much since chapter 1 and 2!! I feel like in Chapter 2 her voice acting is like 50/50 but in this chapter the horror of not being able to save anyone due to being trapped and also just the sadness in her voice through the chapter of having to return and see what it looked like after the hour of joy is so good
@joaquimpower4779 ай бұрын
Fun fact: her VA is Nola Klop, who also voiced V in Murder Drones, the microgame announcer in the Dutch version of Warioware Get It Together/Move It, Mandy in Brawl Stars AND another person in Poppy Playtime (Stella Grayber I believe).
@doko30008 ай бұрын
For sure she deserves the praise, and we should also think of the director, I'm sure the great acting had pointers from the director.
Well Nora Klopp has gotten really good at voicing Poppy and respectably Stella as the chapters go on she just keeps getting better and better 😁❤️
@abyss1O19 ай бұрын
Dude the Hour of Joy as a concept is genuinely SO scary. Like imagine you’re just walking and exploring this cool factory and then all of the sudden the giant toys come to life and start slaughtering people. And you can’t do anything about it because you don’t know anything about these creatures and then suddenly you’re dead. Nobody survived and the outside world never knew anything about the incident. People probably came in the next day and were walking by these creatures like “Wow that’s a cool design” without knowing that they just killed hundreds of people. Mass confusion, screaming, death, and nobody knew anything. Absolutely terrifying.
@markstadix9 ай бұрын
But why didn't anyone in the facility call anyone outside?
@monsterB0B9 ай бұрын
@@markstadixuhhhhhh because the toys have plot armor
@TheOriginal_Unaleska9 ай бұрын
How? They were all attacked with no time to call anyone.@@markstadix
@TeninoFox9 ай бұрын
> "People probably came in the next day and were walking by these creatures like “Wow that’s a cool design” without knowing that they just killed hundreds of people" The Hour of Joy killed *everyone*. Every single person that ever worked there (as far as we know) died that day, except for the player who was absent for whatever reason. There wasn't anyone to come in the next day, because everyone died during the Hour of Joy. This is literally the first time anybody is seeing the aftermath. The player is quite literally the *only person* who has seen the effects, who's lived to see the Bigger Bodies toys now after the fact. No one on the surface knows what happened. Literally no one. This is kind of one of those "tree falling in forest" moments. We're the only one who's come to see the fallen tree, but we didn't see nor hear it fall.
@joedingo70229 ай бұрын
Oh, that evacuation tape in the office played the message on all the screens when put in. But it wasn't in the machine was it...
@_Blueblade_8 ай бұрын
From what I’ve herd; the reason Dogday (the half dog) was killed was because he wanted to help, Catnap didn’t like that so he got rid of his legs and hung him up to die, Dogday even says “you are… poppy’s Angel” claming he is on poppy’s side, and due to Catnap controlling the Smiling critters he made them kill Dogday to get to Player
@tensazangetsu_.95954 ай бұрын
I think until that point, CatNap was just keeping him there to watch him suffer because of the bit of rivalry they had going on. He definitely did get him killed when the player arrived though since he knew they would try and free him.
@Chelsea_._4 ай бұрын
It takes a lot to make me uncomfortable and grossed out in a horror game. But that scene really disturbed me.
@DavidFrostbite9 ай бұрын
Chase scenes work best when you have to run _back_ thru an area you've already been
@ASquared5449 ай бұрын
Mark being super fast and ballsy during the School Chase was super nerve wracking for no needed reason.
@LyonCub2of49 ай бұрын
Agreed. I had to just let the video play as I looked at comments Lol
@Torii79 ай бұрын
So true bestie 😔
@helenknapke16409 ай бұрын
I will also say. It’d been nice if the creators did like a recap between each chapter since they take such a long time between each chapter.
@pastelteddybear39489 ай бұрын
I agree , though I think it's good they take their time instead of rushing out a sloppy product
@katrianacall5369 ай бұрын
Tbh all games should start doing it. Gamers are gonna go play other games and getting the stories lined up without diving into hours of lore videos sucks for most gamers.
@hamstersandwich99176 ай бұрын
I see that but also wouldnt it be more sensibale to refresh your memory of a game prior to playing the new chapter if you forgot about it? it' s not lik a telltale game where each game is like one big movie.
@MaskedReviews8 ай бұрын
41:00 my cat climbs higher and presses a paw to other cats' foreheads to say STOP when play gets too rough. This is apparently Mark's first instinct too 😂
@RyderPlatinumWarpstar9 ай бұрын
41:13 Oh you haven’t seen NOTHING. I completely forgot I got a flare gun and I went through this ENTIRE SECTION up to the Dog Days encounter without using the flare gun at all. I only pulled out the flare gun when I got stuck in the Dog Days section and then reality hit me like a TRUCK. I felt like I lost brain cells that day.
@Rulerofthepalace9 ай бұрын
Damn
@confusedravioli25569 ай бұрын
Tbf they could have given you it a little closer to when you use it, or put just one of those things where you got it.
@RyderPlatinumWarpstar9 ай бұрын
@@confusedravioli2556My idea is that they could have used it in some kind of invisible tutorial to teach you how to use it effectively, even though it is common sense for most people from what I've seen. Maybe you have to light up a torch or something, or light up a specific spot to read something, and when you do, it lights the area around it revealing a multitude of Smiling Critters hiding in the dark that scamper away from the flare you shot in fear, signaling that they're afraid of the flares and that you'll need it for the upcoming area. But that's just an idea of how the mechanic could have been taught, and tbh, the rest of the game has you just use it as a light source if you can't see.
@confusedravioli25569 ай бұрын
@@RyderPlatinumWarpstarInvisible tutorials are the best, and Ravenholm from Half Life has my favourite one. You see a zombie cut in half by a sawblade, and the path forward is blocked by sawblades. When you pick one up with the grav gun, a zombie walks into the room. You fire the sawblade at it and bam, not a single word uttered and you just learned a new mechanic, without straight up being told it.
@RyderPlatinumWarpstar9 ай бұрын
@@confusedravioli2556Love it when that kind of stuff happens. I admire the heck out of good game design.
@nomoregiorgio7319 ай бұрын
I mean, to be fair "Sound design is very important" Ollie: Now take that huge battery *Battery falling sound* >Meanwhile you were making cartoon noises and screaming
@NicolaiAAA9 ай бұрын
For real 😂 I understand Mark's frustration at some things, but other things he complained about were only problems because he was being silly and dicking around and not paying attention. Otherwise he would have been golden in those cases.
@rosegoldquasar9 ай бұрын
Yes it's fine and mark was being a dumb dumb silly man again, but if the audio was just a little longer and timed better (as mark said) it would've been better, but it is still hilarious. 😂
@MariaJose-ls3jr9 ай бұрын
But there was no sound. There was a bump sound right after he connected that cable and it was at the same time Ollie started speaking
@arthemisha9 ай бұрын
sound desing refers as ambiental sound and music, not about what the charectars are saying... you need to learn that
@Gremlyne9 ай бұрын
thats handholding, not sound design. people tend to whitenoise handholding after awhile, especially people with adhd
@sacke11039 ай бұрын
Mark: "I'll never know about Dogday." Dogday: Explained everything about his situation earlier.
@amyjeanjellybean93509 ай бұрын
EXACTLY!!!!!!! ❤
@thetruehispanicchipmunk6909 ай бұрын
A problem I had, just by watching the gameplay, is that CatNap is meant to be the main antagonist, yet he barely appears.The thing about him stalking you in the shadows is fine, but the most you get to see of him is in a pretty repetitive boss fight that looks more frustrating than creepy. There aren't many moments where you get to appreciate the character's design and creep factor. I feel like the teacher section and critters section, while creepy, just detracted from making CatNap the big bad.
@pauldeddens53495 ай бұрын
Thats the thing, the Prototype is supposed to be the main antagonist! And CatNap felt tacked on, but hardly tacked on at that. They should have treated CatNap like the Xenomorph from Alien Isolation. Maybe just a normal sized plushie that wanders around, but starts filling the room with smoke and transforms into the normal larger version of itself when it sees a threat. CatNaps inclusion was basically nothing more than a cutscene.
@WYD289 ай бұрын
5:16 missy waving is such a cute detail ive never seen!!! I love that they added it!! I hope she makes it out ok 🥺
@goodmorningcrystal9 ай бұрын
I couldn't listen to the ending 😢
@EktoAnim9 ай бұрын
does he know
@Eviltwin19 ай бұрын
Yeah, that was neat, Marks is the first playthorugh i have seen that has noticed that happening. I guess no one thinks to watch them go up all the way long enough to see it.
@syabilaazri78349 ай бұрын
I wish a lot of player could hi-five her like when they meet Huggy...
@nobody689909 ай бұрын
Mark shooting his flare gun into the red smoke kills me every time because the smoke is made from poppy, and opium is made from poppy and opium is extremely flammable
@orbweaverx9 ай бұрын
Lmao I was wondering about that too! And clearly it *was* flammable enough to light Catnap on fire, but somehow the flare gun didn’t do anything
@TerminatorGundam3009 ай бұрын
What possessed the company to think using a flammable chemical for children sleeping gas was a good idea to begin with?
@carlispencer21499 ай бұрын
@@TerminatorGundam300why would they make a sleeping gas in the first place?
@itsliamthegamer66309 ай бұрын
@pencer2149 Home sweet home was apparently used to keep orphans as hostage for experimentation, and the company made the gas to make it easier to accomplish that.
@se7ense7ens379 ай бұрын
@@TerminatorGundam300 I was more fixated on the fact that opium is a narcotic, and wondering how the employee is able to inhale so much. Realistically unless he had Narcan on standby (which wouldn’t do much with such a consistent flow going into his respiratory system AND nobody to administer it) he probably would have overdosed without his mask. But I guess after all it is just a game.
@RoseMouchas269 ай бұрын
44:38 “I hope my last words aren’t oooh bubba” I couldn’t stop laughing 💀
@buttermati0ns6499 ай бұрын
same
@fatimapavon77879 ай бұрын
💖💖💖
@alexnonya1839 ай бұрын
The fact that exactly that mini model came after him too x,D Just so priceless xP
@AAplefritter9 ай бұрын
me to
@fuelsfornerds9 ай бұрын
pretty sure most comments get 2.3k likes kid u aint famous sit down
@innocentACERorTECH9 ай бұрын
30:22 BUNNY BUTTERSCOTCH is THAT U????? im hoppy ho- the screen fades i lough at that moment😂😂😂
@EridianX9 ай бұрын
The start is a perfect example of why I ALWAYS stand still during talking bits like that in games. Moving around and doing shit can, and very often will, break something.
@cluless52279 ай бұрын
The 2nd part, he stood still, and the game almost broke
@Multigameguy359 ай бұрын
you shouldn't have to do that
@EverGardens9 ай бұрын
Players shouldn't have to adjust to things like that. This is a bug
@tylerconey56139 ай бұрын
That’s called shitty game design. If your game is so broken that you can break it by walking around, the devs shouldn’t allow you to move during dialogue bits, or integrate the dialogue more properly into the game rather than an exposition dump.
@EridianX9 ай бұрын
@@tylerconey5613You must not play a lot of games then. There are so many games that if you walk around and fuck off during a talking bit, you will either break some pathing, or cause a bug, or miss something, etc. It's been a common factor in gaming for decades. If you want to be stubborn and do it anyways despite that, well, have fun replaying stuff i suppose. As i said, i make a point to not do that because of how common it is.
@Arsen1cpop9 ай бұрын
Mark : *Ignores the kid telling you about giving you a battery because he is too busy making noises* Also Mark : "IT DIDNT TELL ME, WHERE WAS THE AUDIO QUE?!'
@poisonflames9 ай бұрын
Exactly dont get me wrong I love watching his videos but mark has so many complaints about the game when he himself has no idea what he needs to do because he is not paying attention or listening and instead has to put on a silly goofy demeanor
@alejandrasanchez30229 ай бұрын
@@poisonflamesmy man goes chillin and joking around the whole game but when something is important he obviously wont remember, and im like you werent listening Mark!!😂
@deihiru9 ай бұрын
He didn't see the message because he was making noises, but I still think it's pretty ridiculous of the game to drop the battery almost at the same time Ollie starts speaking. The sound of the battery falling gets drowned by Ollie's voice.
@beariion9 ай бұрын
@@deihiru That's because Ollie is literally telling you to take the battery, so listening to EITHER noise will point you towards the battery... Mark was just in his own world lol
@deihiru9 ай бұрын
@@beariion You can't listen to either sound because Ollie's voice takes all of the attention away from the battery. All they needed to do was make a clear "thud" noise that drew the players attention towards the battery so they can pick it and THEN make Ollie start speaking. It's nonsensical to put the two sounds almost at the same time. Also, he did listen to Ollie, otherwise he wouldn't have gone to the gas production zone.
@w1ndgeneral2269 ай бұрын
1:23:52 "Why are you different?" *he says while inhaling hallucinogen gas.*
@PiterparkerYT9 ай бұрын
It isn't that obvious what the gas does. In the trailer it is said to put you to sleep, when you walk in it, it kills you and in the Home Sweet Home it literally did nothing to you. I get that we were hallucinating there, but it really isn't that easy to realize when you are playing it for the first time.
@peachxy37309 ай бұрын
@@PiterparkerYTidk it was pretty obviously hallucinogen to me
@timeissketch29429 ай бұрын
@@PiterparkerYTSince Chapter 1 you are told a bit about the Red Smoke, but it isn't until Chapter 3 that you are actually given context of what it is, where it comes from, and how it works. When you actually look at every note and tape and clue that you don't miss, you are given the answers to everything. And if you do somehow miss everything, the scenes give it to you each time. In the Hoke Sweet Home sequence, the player walking through the room of red smoke without the gas mask basically immediately made the player pass out, we, as the player, were in their mind, hallucinating, and it isn't until Huggy Wuggy jumpscares us that we are taken out of the hallucination and wake up. The red smoke does not kill the player, the "death" sequences are meant to be a "you passed out" sequence and are now waking up where you left off. I've seen people complain hella hard about the lack of action in this chapter, and I feel like the reason for the constant walking around and puzzles was for people like you. This Chapter has more lore splattered in it than the previous 2 chapters and there's so much to explore. There would be no point and planting clues and stuff in areas where you couldn't take your time to actually find it if you're constantly in a chase sequence or heart pumping sequence. You're able to actually slow down and not only take in the environment given to you, but you are also able to find the numerous tapes and notes given to you so you can figure out the story. Again, you have your right to be confused, but when you are intentionally given leeway to explore and find the answers to your questions and concerns but bypass it or don't pay attention, then it's not on the devs, it's mainly on you, not to sound like an arsehole.
@fahrenheit21019 ай бұрын
@@timeissketch2942 Yes, there's a lot of good lore here. Amidst mind-grating (in Mark's opinion), completely orthogonal puzzles. They literally make no sense to be there. They're there for the sake of padding, just to be there. They're great puzzles in their own right, but most just don't link in to the plot in any feasible way. That isn't to say you couldn't make some roundabout excuse for them. You always can, in any franchise with any plothole, there's a fix. But too many and you get people like Mark feeling completely disconnected rather than totally immersed. The gameplay doesn't add to the plot, it distracts you from it. The extent to which this is the case definitely varies, but it's undeniable. And the red smoke thing? That, again, is a "fix". It does still come across extremely inconsistent to almost any player, and as a dev, you need to appeal to the average player.
@Leiliel19 ай бұрын
@@fahrenheit2101 Does your back hurt from all the goalpost moving you're doing?
@smurfcuumies85388 ай бұрын
Mark just casually laughing to the smiling critters screaming… not realizing what’s actually happening to them :(
@zandersmith92919 ай бұрын
i like how mark barely gets scared anymore, he’s just like “yep that creepy”
@realshnx9 ай бұрын
Over a decade of playing scary games'll do that to you
@Ouwe_Snoenpert2 ай бұрын
*Scary character comes around the corner * Mark: '' Hi! ''
@kaniamia9 ай бұрын
Mark taking three shots to try to save DogDay followed by one to try to put him out of his misery at 50:18 is I think the darkest moment I’ve seen in any Poppy Playtime play through.
@syabilaazri78349 ай бұрын
To be fair, if they give the player an option where they can choose: should you put the dog down or don't put the dog down?.... we all would have a crisis if that happen...
@veracaide13739 ай бұрын
I think he was just shooting stuff because he’s mark and he likes shooting stuff 😭 i don’t think he’s trying to save dogday or put him out of him misery
@furycats2629 ай бұрын
This is mark we are talking about right? 😂😂😂
@hamstimanent1079 ай бұрын
I think he was shooting at the one on DogDay's head
@Grim-mler9 ай бұрын
I think that says a lot about the game if that's the hight of it
@Binkus-bunkus9 ай бұрын
mark:: i killed huggy?! poppy: yes, yes you did.
@allieb0b4lly9 ай бұрын
you two little goobers 😭😭
@dancinglamb90015 ай бұрын
I keep thinking about miss delight and her sisters "starving." They're robots, why are they starving? Its especially interesting because I'm assuming she ate her sisters around the time that the incident happened, and it's been years since then. She clearly doesn't actually need to eat to survive, but her and her sisters still felt the sensation of starving. I wonder if she's been feeling like she's starving for all these years or if eating her sisters somehow made the sensation go away
@shrimp.thursday2 ай бұрын
It could also be that her (and the other toys) eat similarly to alligators that can go years between each meal. Keyword being CAN. If there is food available they won't wait cause restraint isn't natural. Maybe she ate all her sisters very early on whenever she felt the tiniest bit of hunger and as a result she really was starving by the time there was another meal in sight
@benjaminshort41699 ай бұрын
1:44:00 I think part of the issue is that the game was telling and not showing with respect to CatNap who is presumably the main villain in this title. Sure you'd have a couple of sequences where Catnap is lurking in the background, but he never really actually interacted with the player until the very end. Perhaps you could have a sequence where Catnap is chasing you in the middle of the game where it is revealed by chance or by quick thinking by the player that Catnap hates steam. Then in the final bossfight you'd have a very natural inkling about what to do. In fact, I thought the section with the small toys chasing you was an introduction to a boss fight mechanic using this same reasoning, especially when DogDay became the nightmare version. I was certain that finger gun was going to be used heavily in the final fight. It was, but in a vastly different way than was presented previously in game. Storywise, Catnap always felt like a distant force. Then when he threatened you to leave or die, the natural response of the player is "okay bye". He shouldve said something like "I wont let you leave here alive." to make the final confrontation make sense. Most people are conflict averse, and when faced with an army of killer toys and a big demonic cat, most people, even trying to save the world, would flee if given the choice. You have to get all parties motivations straight including the players. If the player needs to fight or die, the confrontation makes sense. Here it really didn't.
@justsomeguywhoneverdies92109 ай бұрын
they wanted to make catnap a little like a real cat, playing with his prey before killing it. But they didn't do a good job at the "playing" part, it's like he pointlessly wanders around us. in the last room with the red smoke in Home Sweet Home, it was CatNap spreading the smoke through a vent to block our path, then he went away as we entered the vent, but 99% of players would miss that part
@unclekoopus27848 ай бұрын
It's been said that CatNap only comes after you when you go through with the final steps to open the hatch in the Gas Production Zone. Through that hatch is the way to get down to the Prototype, which we understand as something that CatNap does not want us to do. Or we would understand it if the game communicated more clearly that that was what we were doing all along. The game does make it clear that CatNap worships the Prototype, and we can kind of intuit that we're here to kill the prototype, Poppy says as much midway through the chapter, but we aren't given a super clear idea of what we're doing and how it ties into this goal. If we understood that motivation clearly, then the final encounter would feel more like a trial that we want to undertake. We'd understand that CatNap is an obstacle to our goal and why he is attacking us at that junction. Whether we're motivated to kill the prototype yet or not, whether DogDay's plea impressed upon you that we need to do something, we would understand this final fight is something that must happen in order to progress the story and get where we're going. It wouldn't take very much at all to make this happen either, just a line from Ollie or Poppy stating that through that hatch in the Gas Production Zone is the way to the Prototype, not vaguely stated by Ollie that "That's how we get to him", but straight up declaring "The prototype is down there, we need the power back on so we can storm his sanctuary and take our revenge. CatNap doesn't want us to get down there, so he'll try to stop you at all costs." We'll understand that this is Poppy's motivation, and if we're swayed by the Hour of Joy tape, then we'll be all on board by the end.
@v.3314-t1w8 ай бұрын
This is an excellent critique!
@Kingjaymes12348 ай бұрын
So, like Vanny in Security Breach and Ink Bendy in most of Bendy and the Ink Machine?
@benjaminshort41698 ай бұрын
@@Kingjaymes1234 don't know, didn't play or watch those games. I'm not saying this game was bad. Poppy Playtime is probably one of the best indie titles right now, just saying that CatNap was clunky here and couldve used a little bit stronger storytelling.
@KingBee79 ай бұрын
To be fair, the dog did explain why he was chained up. It said that the Prototype does that to any heretics that don't worship it and the tiny critters follow the prototype to avoid the same fate that DogDay got
@CharaDreemurX9 ай бұрын
You mean cat nap? Cat nap is the one who is locking up the heretics, he is the one who worshiped the prototype, he made the effigy, because the prototype saved cat nap when he was human.
@KingBee79 ай бұрын
@@CharaDreemurX Ohh yeah, Catnap locked him up not Prototype
@theforgottenkirby16149 ай бұрын
I find it fascinating how Markiplier can consistently break horror games in the weirdest ways. I bet he’d be one of the best game testers you’ve ever seen…
@SatoruGojoOfficial9 ай бұрын
NO HE IS, like when he played faith I was so shocked, hes so smart. Like I would have gotten stuck so many times. But Mark can go through it like a boss and break everything
@username51558 ай бұрын
1:08:24 Ah yes, the duality of man. “It’s dark in here” “I’VE GOT MASELF A GUN!”