ive been testing this out from this morning and i got to say that this is EPIC , i literally used one of my old stylized character model , put it through this and it becomes a mixture of stylized and realism
@Elwaves29252 жыл бұрын
What's the performance like on your system specs? It kinda chugged a bit for me in the early release, so I'm hoping it's improved.
@DarkwarriorGamingandVideos2 жыл бұрын
@@Elwaves2925 rtx 2060 , 1 tb nvme ssd , 16 gb ram , ryzen 7 , the entire process in unreal took me about 5-10 minutes to do everything. i think you should ask the unreal slackers discord , some of them running on intel hd graphics and somehow got it to work , sorry i couldn't be of help that much 😥
@Elwaves29252 жыл бұрын
@@DarkwarriorGamingandVideos That's something, so cheers for that. I'm the same as you except I have a 1070ti. I don't mind things taking extra time, as long as they work well and fairly smoothly. Think I'll give it a go.
@billmore64862 жыл бұрын
Do you have a picture of how it come out? I thought it would only work with realistic characters
@CheyenneRobinson152 жыл бұрын
I did the same thing. It had a problem with the eyes as they were bigger than a standard character. Other than that it was fine
@bexplosion2 жыл бұрын
This update makes it one step closer to Character Creator 4. I hope Epic also add tools to create clothes and armor for MetaHumans.
@chadcrypto26752 жыл бұрын
I bet it's coming. Epic granted Daz 3d Studio 1 million usd. They have the biggest market for hq characters and clothing, they are over 20 years old and still going strong. I hope they make it easier to bring cloths, morphs, and other assests. I have a huge library I want to use easily.
@corimyers49852 жыл бұрын
I saw someone able to do this already.
@Deraeking2 жыл бұрын
@@chadcrypto2675 You can use any Daz3D character and export FBX and import into Unreal Engine 5 and create a Metahuman from it. Facegen Artist Pro, which cost $139, can turn a picture of anybody, into a 3D character utilizing a base Genesis 8 or 8.1 character and turn into a Metahuman.
@chadcrypto26752 жыл бұрын
@@Deraeking You just describe exactly what I use. nice :) Been using facegen for over a decade now. Great program.
@Deraeking2 жыл бұрын
@@chadcrypto2675 My only hope is that Daz3D clothing can be imported directly into the Metahuman creation software. The clothing options for Metahuman are very limited.
@icutmyownhairs2 жыл бұрын
i saw that there was an update to metahuman when i opened up the epic games launcher and was immediately like "ooh, i wonder if gamefromscratch has a vid about it" and looked immediately and YOU TOTALLY DO XD
@iantaylor632 жыл бұрын
Hi Mike, When you open Bridge in the Unreal Engine you need to sign into you account (head icon top right hand corner) then My MetaHumans will show up.
@enes_karaca2 жыл бұрын
Apparently, you have to login to Bridge again from UE5 Bridge window to get your metahumans.
@maarten2712 жыл бұрын
The reason your metahuman doesnt show up in the bridge plugin in unreal is because ypou need to log in seperately there.
@AlphaZeroOmega2 жыл бұрын
When you imported the static mesh, I noticed the eyelashes looked a bit funny. Do you suppose this is what is causing the funky eyes when you open it with MetaHuman?
@user-rk3kw8st7n2 жыл бұрын
How to solve the problem with eyelashes and eyes without changing the mesh ?
@Clawthorne2 жыл бұрын
This is pretty amazing tech they made. I wonder if they will one day allow non-human avatars to be made like this.
@Starlit432 жыл бұрын
Yeah I’m trying to make my monster character talk but I have no idea how to do it
@tomislavtomic71842 жыл бұрын
@@Starlit43 learn rigging.
@Starlit432 жыл бұрын
@@tomislavtomic7184 ok thanks
@ultgamercw67592 жыл бұрын
I think some will for like goblins or vampires but stuff that's more complex like dragons, wolves or big monsters will be to complex to make auto rigs for.
@mobilelast17152 жыл бұрын
I love the flap in the eye. It was the first thing I noticed in her, and also the thing that caught my imagination. Those are the details that create personality and stories behind models without a need to explain anything.
@IndianCitizen042 жыл бұрын
Best description of the method for beginners so far I came across.
@m4gnet12 жыл бұрын
If your metahumans are not showing in the UE5 bridge window, try clicking the sign in icon in the top right corner.
@A_Train2 жыл бұрын
Epic should implement a unified login. It's frustrating to keep logging in every time you want to use certain features within UE.
@deioo19652 жыл бұрын
Sometimes you get logged out from the Bridge plugin, logging back restores your list of metahumans, just like in the external tab. Hope it helps!
@samixalam_2 жыл бұрын
8:12 Angy is feeling Angy
@egretfx2 жыл бұрын
I haven't seen people comparing unity vs unreal for a long time now" 😂..
@AlbertonBeastmaster2 жыл бұрын
At this point it's like comparing a unicycle to the TARDIS.
@RandomGuyyy2 жыл бұрын
Excellent tutorial, other walkthroughs have been up since the release but I hung on to see Mike's step by step set up because I knew that'd be the clearest.
@MarkRiverbank2 жыл бұрын
I worked from Unreal’s tutorial, using a 3D scan I did with an iPhone app. If I was going to be critical of Mike’s tutorial, it was that he started with a mesh that was already game-ready. The coolest part of this plug-in is how well it does with crappy, noisy, incomplete scan data.
@fiji187 Жыл бұрын
I’ve been attempting to find a video on how to do this for so long thank you so much!
@3dchick2 жыл бұрын
This works fabulously for the very base mesh. It doesn't transfer things like the original wrinkles or scars. Those can be added in something like Maya, but if you don't use Maya or Zbrush, you're SOL. Hopefully they'll add that function soon.
@Cpt.Tripps2 жыл бұрын
Two things i would wish for is to be able to download the facial expressions and be able to morph facial features and bodies at runtime (full blown in-game character customization).
@manollobango2 жыл бұрын
You probably can solve the issue with the eyes by selecting the eyes/eyelids under Custom Mesh and then decrease the Region Influence
@user-rk3kw8st7n2 жыл бұрын
How to fix this problem without changing the mesh (because then the shape of the eyes changes - they become narrow? I have the same problem, I do not know how to remove the problem with eyes and eyelashes
@manollobango2 жыл бұрын
@@user-rk3kw8st7n "because then the shape of the eyes changes" The shape shouldn't change that much if you use the way I've mentioned. Just decrease the region until the overlapping disappears.
@FlipDarkFuture2 жыл бұрын
I found some limitations to it, such as it not being able to project skin textures from the base mesh to the Metahuman mesh, but it definitely provides a great way to start things off.
@Elwaves29252 жыл бұрын
I was wondering that as Mike didn't mention it. Hopefully it's a feature that will be added.
@MarkRiverbank2 жыл бұрын
The up side of that is it works really well with noisy, low-quality scan data, since the original mesh and textures are only used for proportions. You could also edit the exported texture maps after creating the MetaHuman.
@FlipDarkFuture2 жыл бұрын
@@MarkRiverbank I suppose, I mainly speak from using stuff like Facegen Pro and CC4, which also projects texture data from a image onto the model. It would be amazing if metahuman could do that as well.
@813South2 жыл бұрын
Which character models look better to you, Meta Human, Daz 3D or Character Creator 3 well 4 now. And have you done a video on the new CC4 and I clone 8
@3dchick2 жыл бұрын
I haven't tried yet, but Daz characters have the highest res base mesh, not just all in the normals and displacement. I'm going to guess it will give the best results. I love CC3 abd CC4 characters, but most of the detail is in the normals.
@JeromeADavis2 жыл бұрын
metahuman is automatically disqualified because you can't make nice looking women bodies imo. They are almost comically flat in all the areas that matter. I can't even understand how they expect to compete with CC3 or Daz on that front. It's the reason I and many other devs wont use metahuman. Can't just make nice bodies and export to marvelous designer for custom clothes etc. Metahuman is so limiting yet could easily already be the standard by making easy changes.
@3dchick2 жыл бұрын
I like my CC3 characters best, for now, although I have a few Daz ones I want to try to bring directly into Unreal to see if they maintain the higher res mesh. (Going thru CC lowers it).
@3dchick2 жыл бұрын
@@JeromeADavis For the male characters, too. 😏
@813South2 жыл бұрын
@@3dchick I am awful with Daz but I think it’s because I’m impatient sometimes. When I try to create a black character the skin tone is always off and it seems like the camera controls are sensitive.
@crummymudd86252 жыл бұрын
How do you change the skin? It added a skin with freckles (even though I said no freckles), don't see a way to change it, or edit the skin texture
@crummymudd86252 жыл бұрын
I found it -- in faces, have to select one of the presets with freckles, not "None". With the preset on, you should see freckles -- turn all the setting down to 0, and they should go away.
@thelostsoul9497 Жыл бұрын
Can I use Skeletal Mesh instead of Static Mesh? What would be different?
@mt_gox2 жыл бұрын
11:04 you have to log in (click account icon in top-right)
@crippsuniverse2 жыл бұрын
I like the new verb you create. Verge. To merge vetices :-) Works well. To Verge it
@Z33Garage2 жыл бұрын
My issue so far is that IN UE4, I am able to export out bridge assets to maya, and in UE5 that option does not exist yet, and I cant find anything about it in their docs.
@ramercadorna9639 Жыл бұрын
You have to login in Quixel Bridge inside your Unreal Engine so that the character you've created will display.
@JustBad_Avatars2 жыл бұрын
@gamesfromscratch When you open the bridge inside of ue5 you need to login again !! that is why your assets do not show up great video...
@xevrin59052 жыл бұрын
Looks like it is going to be a lot of fun to play with. I wonder if you could make a set of base metahumans that could be modified further by the player using a character creator in-game.
@KiwiHawk-downunder-nz2 жыл бұрын
@Gamesfromscratch Th ivideo I watched did say to leave hair and eyelash's off, so maybe the eyelash's gave you your eye issue
@M0DFATH3R2 жыл бұрын
i guess it didn't matter that the textures didn't import with angy? she was white the whole time
@supermattis108 Жыл бұрын
Hi! So 2 questions, if my character have body can I Still do this? Is there any tattoos yet and cooler clothes? More biker ones 😅
@ordinaryfox4408 Жыл бұрын
Does this use a head models bones or is it a different approach?
@PrintThatThing2 жыл бұрын
Amazing!!!
@kirbyscreativity10 ай бұрын
Where are you getting the body sliders from
@whatdoiknow78362 жыл бұрын
Wow, This is super exciting!
@mybadstudios2 жыл бұрын
Yeah, After login the "My Metahumans" menu appears
@theXaint2 жыл бұрын
Dude, do you have a video on what happens when you press the ENABLE EDITING button? You keep saying that you cannot make your own the faces, but then what does that button do?
@mistergiao26782 жыл бұрын
I encountered a problem. After importing metahuman with the bridge quixel for ue5 plugin of ue5, the face will be distorted when using the live link face, it seems that half of the face has lost the link. Please any suggestions to solve this problem? thanks
@themarveluniverseonline2 жыл бұрын
Looks great! The eyelids were a little off though.
@JavierVillavicencioS892 жыл бұрын
This is exactly what I needed for a project, super useful!
@smeemcgee84142 жыл бұрын
does this only work with heads or will it work with full body models? and im assuming its gotta be skeletal right?
@mydreamyrides2 жыл бұрын
bro, at 11:30 mins, u have to be logged in to see your created metahumans folder. You werent logged in your account at that time of the video, so u didnt see the folder where its saved :)
@corimyers49852 жыл бұрын
I am so frustrated. I want to bring a character into Blender and I’ve found no clear tutorial to do this.
@KiwiHawk-downunder-nz2 жыл бұрын
I had the bridge error to BUT for me it was the fact I had not updated that version of the editor on that machine once I updated and restarted that rig it was fine
@Djonsing2 жыл бұрын
Can the body be changed as well?
@thiagocursinomusic Жыл бұрын
10:59 Your meta humans don't appear because you still have to log in.
@branidev2 жыл бұрын
Everytime i see Metahumans i wanna jump to Unreal and make some, so disappointing Unity doesn't have nothing like this
@dvr1022 жыл бұрын
So, no need to signup for Meta Human creator on Epic site anymore?
@BoltRM2 жыл бұрын
Will it export for use in say VRChat, Unity or 2nd Life?
@MR3DDev2 жыл бұрын
Nah man that is cheating you need to scan yourself to do a tutorial on this 😛
@JauStudioFR2 жыл бұрын
And so was born Billie Hellish ! 😜
@JarppaGuru2 жыл бұрын
4:42 its there on unreal...still. god damn gime metahuman plugin is there lol
@trachinusdraco2 жыл бұрын
Great now if there was creature or monster engine so you can make a full game
@fearcry2 жыл бұрын
Hello friend, can UE5 install offline?
@soul.rebel19862 жыл бұрын
Awesomeness
@PrecisionRender2 жыл бұрын
Hello, Mike. How do I reach you privately? I don't have Discord, so I sent an email to the address on your KZbin About page, but I guess it doesn't work. I was hoping to request you to cover something. Thank you!
@plagiats2 жыл бұрын
Mmmh... This + FaceBuilder for Blender = ♥️?
@LoneWolf-tk9em2 жыл бұрын
I hate to be a fanboy, but I have become a Unreal fanboy tbh. The tool we get for free is just mind blowing
@arunachalpradesh3992 жыл бұрын
when this type of features for unity coming
@nocultist70502 жыл бұрын
No we can make MetaCumans from KCD.
@EmoSew12 жыл бұрын
Ik someone out there is like "whelp time to build a porn empire with this" 🤣
@kenreed50592 жыл бұрын
Now to figure out how to make a custom character creator for a game using Metahumans.
@justsomeguy10742 жыл бұрын
Don't you think that is what they are working towards?
@ilieschamkar67672 жыл бұрын
is there something like metahumans but not related to UE ?
@gamefromscratch2 жыл бұрын
Probably the closest peer, which ironically I just covered. gamefromscratch.com/character-creator-4-released/
@Elwaves29252 жыл бұрын
Iclone (paid) and Daz Studio (free) come to mind for the most 'realistic' outside of UE but both have potentially high costs if you want the assets for them.
@AlbertonBeastmaster2 жыл бұрын
Not for free. Character Creator is powerful and the Head Shot plugin works really well, but Reallusion are incredibly expensive and have an awful business model.
@ilieschamkar67672 жыл бұрын
@@AlbertonBeastmaster ah dang it. I mean, I'll keep looking and try everything but it sucks :( How about blender, I heard there's an addon or something, have you tried it?
@vytasrauckis67032 жыл бұрын
I was able to get my version of Angy into a level with nothing else in the level and my brand new Intel 12900K water cooled and RTX 3090 wailed for 30 minutes straight while it was loading. In fact, that seems to be my only experience in UE; Loading, rendering shaders forever, and waiting. I have no idea why I am the only one complaining about UE. I seem to just have a jinxed life.
@lahcenebelbachir79292 жыл бұрын
Yeah, it's usually in Unity where you can't get anything done these days with everything taking forever, the entire editor reloads after every tiny change you make.
@jajiradai60692 жыл бұрын
I have a GTX1080, and less RAM than I would like. Oddly, I think cutting the number of shader compiler workers actually made things work better. (There's an INI file with a setting to change, can't remember which off hand, sorry.) Before doing that, loading a metahuman would usually crash unreal, after a long slow shader compile. And I believe RAM is what we all need more of.
@vytasrauckis67032 жыл бұрын
@@jajiradai6069 My machine has 128 GB of ram
@piorism2 жыл бұрын
You're not the only one. But many people (probably new users) seem content with waiting - just like how some Zbrush users are ok with very low framerate when working.
@sharif472 жыл бұрын
So I can import random cheap looking free character asset from Unity Store and make it as good as MetaHuman, hmm.... 🤔 Edit: Also imagine ripping character assets from old games (like CJ from GTA:SA) and giving them a "remade" look this way. Edit 2: So, among the many reasons I don't like creating character meshes, one of them is that even if it ends up looking good as a static object, it will be another level of pain to add more details so that the characters don't look janky while animating. That won't be an issue this way, right? Edit 3: Anyone tried importing an actual humanoid monstrosity?
@OrigamiFanClub2 жыл бұрын
I'm trying it with a dog/humaniod at the moment. Currently making my UE5 project (basically taking the dog head and trying it for fun - see what cursed things I can make).
@sharif472 жыл бұрын
@@OrigamiFanClub Saw someone else make some similar cursed character. Here's the link: kzbin.info/www/bejne/pGfEpJRurqiJatU
@thevfxmancolorizationvfxex40512 жыл бұрын
Imagine if you could do this from a photo
@egretfx2 жыл бұрын
Right?..that's will be mind blowing!
@imjusttellingstories16882 жыл бұрын
yes i do
@imjusttellingstories16882 жыл бұрын
3 fotos and blender i just do video about this.
@thomasfalcon63502 жыл бұрын
Reallusion Headshot does this
@thevfxmancolorizationvfxex40512 жыл бұрын
@@thomasfalcon6350 And I'm hoping for a good free alternative
@JarppaGuru2 жыл бұрын
0:19 yes one morph for every feature mean asian caucasian or something between. same nose but cant make nose i need lol. still they doing it wrong. if have metahuman cloud app then do it there. not switching between unreal and metahuman or do it first place all in unreal not on cloud, but thing is when service end so is cloud. if it come pay you nee pay
@khomatech64282 жыл бұрын
log in.
@blakegt.73262 жыл бұрын
I dont think Metahumans are as realistic as the promo says... even here, that human doesnt look realistic, but for beginers is an... Ok tool
@JarppaGuru2 жыл бұрын
11:00 dude log in
@mirogaming08 Жыл бұрын
I know what i Will do
@JarppaGuru2 жыл бұрын
8:20 then you go bridge generate/download for1 hour then make it talk and it look silly LOL
@SALLI.E Жыл бұрын
Wow... great video... exactly what I need for my KZbin video channel. I am A.I. a story teller. I'm telling stories using ChatGPT... Can anyone help me with Unreal Engine 5 so that I can use text input to move my lips and act like I'm a real character talking into a mic like other KZbin creators do.. .The next level would be for someone to build an A.I. for my mind. robot... thanks for the useful video... I subscribed to the channel and liked your video...
@DisturbedNeo2 жыл бұрын
I guess Tim Sweeney only cares about walled gardens when he's not the one in control of them
@ozanyasindogan10 ай бұрын
Billie Eilish 🤣🤣🤣👏
@kimgoddardjr6342 жыл бұрын
This was always possible. Just add a blendshape in Maya. Add additional bones to the head. Export it. Import in unreal with original metahuman rig. Then go to your fbx and copy paste in the dna data from the original metahuman. You're all making such a big deal out of it. It's just another hack.
@lahcenebelbachir79292 жыл бұрын
True, I guess, but your approach sounds time consuming, this will at least save you some time.
@jack13132 жыл бұрын
Well this process maps all the bones and blendshapes to the proportions of the target head. This makes it very simple, especially for scans or sculpted heads. In half an hour or so I had create 3 metahumans from imported heads meshes when I was testing. I would say the you're method you're describing is more hacky.
@kimgoddardjr6342 жыл бұрын
@@lahcenebelbachir7929 I've automated it with python. But yes. I guess a fancy looking tool that does everything for you is super time saving. I'll use it too now.
@lahcenebelbachir79292 жыл бұрын
@@kimgoddardjr634 I bet you make a lot of friends wherever you go...
@kimgoddardjr6342 жыл бұрын
@@lahcenebelbachir7929 I'm happy you noticed that! Thank you. Your mom and I have been good friends for many years now.
@milddiffuse2 жыл бұрын
Billy Irish
@kartikshrivastava15002 жыл бұрын
tbh, I'm already bored by this... took them way too long to get to this point