I advise adding variation to the end location so the numbers don't get stacked all on the same place with a high rate of fire damage. You can do this with Random Float in Range x3 with negative and positive values then make a vector and plug it into the Add node for the end location, it looks really nice
@GrumpyGillsFishingАй бұрын
Another tip to make this better, instead of using a binding just set the text on event construct. Works flawlessly and looks really good
@aeonitis Жыл бұрын
I appreciate everything you share with us. Even when I hate the number damage UI in games, I am still glad you make it possible for others. Keep up the awesome work Matt!!
@MattAspland Жыл бұрын
Thanks a lot!
@CloudlessStudio Жыл бұрын
Thank you! I rarely watch tutorials, but you are like the number 1 unreal guy =)
@PatrickTheDM Жыл бұрын
Very nice. Thank you for continuing to make great tutorials.
@MattAspland Жыл бұрын
Glad you like them!
@johnp3103 Жыл бұрын
Another great tutorial as always Matt. Thank you!
@MattAspland Жыл бұрын
My pleasure!
@timkardaras8007 Жыл бұрын
Great tutorial, thank you very much!
@rifat.ahammed Жыл бұрын
Great tutorial. Please make a video on control rig
@EzXet Жыл бұрын
Thanks a lot dude!
@MattAspland Жыл бұрын
Happy to help!
@legato3067 Жыл бұрын
thx you work perfectly
@Mizzo_Frizzo11 ай бұрын
This. Is. Awesome. How might I set the start/end positions to always be relative to the player? ie, always floating up and to the right on the screen??
@Mizzo_Frizzo11 ай бұрын
NVM, I did it by creating a BPI that gets the player's up and right vectors then used those to make it start/end always above and to the right of the enemy's neck bone! 😁
@higherlearning91992 ай бұрын
Can this be done in UEFN
@davidcyr231011 ай бұрын
@MattAspland do you know how to replicate that for dedicated server ? I follow your tutorial it work great on the listen server, but when on client, nothing show up on te damaged actor
@JRENUGZ Жыл бұрын
Trying to get this to work properly in vr at the moment.
@halo2masterX Жыл бұрын
Any way of having it screen space but still not be visible through walls or covering your character in a third person game? It is a issue I have been struggling with for a long time. Making it world space just made the text look horrible and no easy way of making it stay the same size on screen
@eligijuspranskunas3509 Жыл бұрын
thats a good one!
@rafeed2719 Жыл бұрын
Can I make a request? Can you make a tutorial for the Blink ability from Dishonored?
@kenalpha3 Жыл бұрын
I saw an asset for sale. I think it was 5.x so I cant get it. It also has smart collision detection for the warp point. Meaning if an enemy is on a block, [then the skill code] looks around the potential point, and detects of the player would fall off a ledge > then choose a better spot. If Matt can show the logic for that, would be very helpful
@sayayuuki127 Жыл бұрын
Hi, I have a question that might be completely random, but was wondering if you know how to move Unreal Engine projects from the original folder to a different folder, more specifically a C++ project. I tried moving C++ projects the way you would with blueprints, but for some reason the C++ code gets broken. It works with blueprints though.
@kenalpha3 Жыл бұрын
I paid for a damage txt asset (made for 4.x), and the txt did not display in SideScroller (but did in Third P). 1) Do you know how to fix that? Like a [sprite] is rendering at the wrong screen angle since SS camera is 90 degrees from Player? (I also have a debug cam to detach from player. I moved off axis and still the txt didnt display.) Any hints on what setting to check? 2) Does your tut display/work for SideScroller? Ty
@GameDevAraz7 ай бұрын
is this optimized method? or is niagra particle system version is better?
@GrumpyGillsFishingАй бұрын
Is it possible to do with Niagara??
@ElderSilverFox Жыл бұрын
I beg anyone watching to include an option in settings to trun damage numbers OFF. It kills immersion.
@kenalpha3 Жыл бұрын
I'll add it to my game. On/off for: Damage, tips, idle spin cam, NA censorship, ads, auto switch to best weapon, HUD (for screenshots), auto equip armor pickup if better. Anything else?
@ElderSilverFox Жыл бұрын
@@kenalpha3 optional Hud elements so we can remove what we dont need, and support for 21:9 and 32:9 monitors.
@dorukuslu8314 Жыл бұрын
is that working for ue4 ?
@sergey8229 Жыл бұрын
i'm pretty sure they use niagara in fortnite but that's not bad either
@feomec Жыл бұрын
Amazing tutorial like always. Your videos are straight to the point and easy to understand, but I noticed this one is in 4k, and for viewing the BP properties and some other texts in a FullHD monitor or in a tablet, for example, it can get just a little bit too small to read. Anyways, thank you so much again for your videos, they have helped me a lot.