Excellent. Someone can recreate the weeping angels now! What about glass?
@MattAspland2 жыл бұрын
Oh interesting yeah, what you could maybe do is give a glass material or mesh a tag of "glass". Then when the linetrace collides, check to see if the mesh has a tag of "glass". If it does, then don't resize the mesh, if it doesn't, then continue scaling. Hope that makes sense, thanks for the interesting point too!
@dr.pgopakumar12132 жыл бұрын
I've been waiting all my life for this tutorial....Thankx Matt :)
@Bleeped11 ай бұрын
Thanks for the tutorial mate. I just have one issue, the AI doesn't stop moving when there is another AI nearby. For some reason, my pawn sensing component doesn't detect multiple AI at once so how would I fix that?
@nikgiak29942 жыл бұрын
Hello Matt, ty for another great tutorial. I'm happy to see you doing more AI tutorials! Awesome!
@arkgamer742 Жыл бұрын
others: when do I use this? I mean the enemy should move when they are viewed SCP devs: I`ll take your entire stock
@RelytX2 жыл бұрын
Awesome! I love you how you took the time to explain how and why very detailed and extremely informative!
@MattAspland2 жыл бұрын
Thanks for the feedback! Super happy to hear it was helpful :)
@PatrickTheDM Жыл бұрын
Very cool. I'm planning to use the overlap part of this to make sure the character is facing an object that has an interactive animation. 👍
@jasonyeo1465 Жыл бұрын
Thanks for the video...but I'm stuck again because the cone overlaps with collectables items from a distance, the player will collect them without being near to the items. How can I fix the collision problem? I want to make the AI stop at the same time I don't want the player to collect the items by just looking at them.
@jasonyeo1465 Жыл бұрын
Update: Fixed by adding new channel in project settings, set the player cone, enemy AI and collectable as 3 different objects and set ignore/overlap in their collision presets settings. :)
@MrGooshy2 жыл бұрын
Not sure if you've already done this, but it would help out a lot if you made a video on picking up items as well as it showing on screen. Like picking up a flashlight and being able to use it. You're literally the best UE4 teacher on here 👍
@phillips77062 жыл бұрын
Great video! Could you please make an AI based off a behavior tree with chase music and melee attack?
@MeowMasterZombo2 ай бұрын
For noobs like me: the tutorial works, but will also interact with everything in sight. On the cone collision at the custom setting, I set the object responses (outside of pawn) to ignore, then it worked without issues.
@h20delorian Жыл бұрын
It works very well. The only issue I've run into is when the enemy comes into view, it....kind of glitch moves stationary out of view whenever I move my camera towards it.
@theoneoverseeraotoariseoft6549 Жыл бұрын
quick question to fire out in hope of response: this system oddly interacts with objects simulating physics in my project. The question really being; is there a way to stop it from knocking around these objects, if so please explain to me how I might be able to fix this issue.
@taintedpain12062 жыл бұрын
Can you make the Ai follow the players footprints 2 locate the player
@Mealpreppingwithjake4 ай бұрын
I"m using it and it is so cool. I only have one snag with it. my enemy has this weird twitch when its not moving. what can this be?
@LoveIze2 ай бұрын
Not sure why, but my ai isnt moving at all do I need to add a nav mesh?
@fleurbird2 жыл бұрын
I should really start using BP interface. Nice tut as always
@MattAspland2 жыл бұрын
Yeah they're super easy and efficient!
@RozvozceTofu7 ай бұрын
can i replicate it somehow? when one cone look away from him, enemy will run anyway even if other come is looking at him
@azngf2 жыл бұрын
Speaking of Five Nights At Freddie's, there's no tutorials about how to do that style of jumpscare on KZbin. Would be quite interesting to see!
@MattAspland2 жыл бұрын
Ooh great idea yeah, I'll add it to my list :)
@elrankey40622 жыл бұрын
I have a problem, it is that I want to put a jumpscare on my enemy and when the enemy touches the cone the jumpscare comes out because the cone is part of the firstpersoncontroler
@israeloconnor73812 жыл бұрын
could you make a save system that works for games with no player character? (im making a clicker game that is coded in the gui and i cant figure out how to cast to it)
@MartKart82 жыл бұрын
If people are stuck on some older tutorials will you have information on your Discord or image form, just I'm still having issues with the swimming error message, having an is vaild? disables the swimming animation and gets rid of the message. I saw someone comment on how to fix it, but it was confusing?
@MattAspland2 жыл бұрын
If you message in the problems and solutions channel in Discord, I and others will be happy to help out yeah
@flyingroads3498 Жыл бұрын
How to pause animation? Like frezze?... how it works with a door or Windows?
@SevenYearsGoodLuck2 жыл бұрын
This is going to scare the crap out of people in horror videogames.
@kaitheraccoon207 ай бұрын
can you make a UE5 version of this?
@myeyesdontbreathe3555 Жыл бұрын
Ine thing i found which can basically make this alot simpler is the "WasActorRecentlyRendered" node. Just stick it in a branch and there you go!
@LoveIze2 ай бұрын
yup for some reason my ai just doesn't move any suggestions or help would be appreciated
@jake87irwin2 жыл бұрын
Do you have a tutorial for making AI shoot at each other? (separate teams)
@nickjohnson72772 жыл бұрын
Cool. Many thanks
@fleurbird2 жыл бұрын
If you enabled the right snapping mode in blender. You can grab the object and snap it to the center. This is easier and infinitely more precise. But off course this is not a Blender tutorial 😉
@MattAspland2 жыл бұрын
Ah great, thank you for sharing!
@Kaylum_Birrell2 жыл бұрын
Very cool mechanic for a horror style game, i cant think of any other way it could be used tho?
@MattAspland2 жыл бұрын
Yeah I guess it's main use would be horror, but it might also work in maybe a puzzle game where you have to stop the AI in a certain position?
@DocVore2 жыл бұрын
this system doesn't seem like it would work if the enemy is behind a small obstruction like a table or standing in a doorway
@rhiku117 Жыл бұрын
cant name cone and add it in unreal5.3
@UltimatePowerGaming Жыл бұрын
a bit of a problem the cone hits physics objects too
@Kotrix12214 ай бұрын
How to stop him from rotating when we look at him. Also how to make him cant catch u?