KSP 2: Building and flying a Laythe SSTO!

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Matt Lowne

Matt Lowne

Күн бұрын

Пікірлер: 839
@owaindavies916
@owaindavies916 Жыл бұрын
I'm impressed with your dedication to KSP2, I'm definitely waiting a year or two to purchase. Good video!
@markkloplepol
@markkloplepol Жыл бұрын
For real. I lost patience after a few hours of lagging and glitches. Props to him for churning out KSP2 content. Hopefully devs can get updates going soon.
@brianwhite9339
@brianwhite9339 Жыл бұрын
He should use it in his Life on Lyathe show!!
@ajosan9619
@ajosan9619 Жыл бұрын
I’d rather get the first for cheaper
@floppi7098
@floppi7098 Жыл бұрын
Buy it while its in early access or its gonna be more expensive later
@jesserutt7413
@jesserutt7413 Жыл бұрын
@@floppi7098 yeah if anyone is planning on buying it when it is officially released they might as well buy it now and treat it as a pre order for a discount
@alfredosauce3727
@alfredosauce3727 Жыл бұрын
Matt, your dedication to getting this game to "work" is very commendable. I wouldnt be able to do it.
@onix3539
@onix3539 Жыл бұрын
Making his income probably helps with motivation.
@GeomancerHT
@GeomancerHT Жыл бұрын
Must be a nightmare.
@rocketrambo20
@rocketrambo20 Жыл бұрын
@@onix3539 yea to a certain point sure but he could definitely go back to KSP1 and do some shit there if he wanted to. Like im not even playing and it bothers me
@Mavkka
@Mavkka Жыл бұрын
im continually shocked with the things they made worse or left out from KSP1. Thanks for being a voice/advocate for essentials like trajectory lines!
@thespacepeacock
@thespacepeacock Жыл бұрын
This is a bug, they’re supposed to be there. The game as it is now is nowhere near where they want it to be, that’s why they released in early acces. Let’s just hope the patches fix a lot of the bugs and incomplete features when they start being released in a few weeks
@Klajnepojken
@Klajnepojken Жыл бұрын
@@thespacepeacock Release in early access for full prize and a bug they've been trying to beat for years. Yeah brah.
@thespacepeacock
@thespacepeacock Жыл бұрын
@@Klajnepojken yeah, the price is too high for early acces. That being said, if you don’t want to pay that much for the game in its current state simply dont buy it and wait until more features get added and bugs get fixed
@Draxi_1
@Draxi_1 Жыл бұрын
@@thespacepeacock Exactly. You either pay 50 now or 50 after but you still get all the features. Tbh it's nice they did an early access release to drive the development by community feedback and not just to cover up the bugs. They definitely have functioning QA department and in the game's current state there is no chance they would've made a full release and not expect a huge backlash. What's funny is people paying the full price and not even caring to look what's in the early access game. One of the first things you see on the store is their roadmap and people giving bad reviews because there is no science or multiplayer is just wrong. At least these reviews get reset when it fully comes out.
@OGPatriot03
@OGPatriot03 Жыл бұрын
@@Draxi_1 They devs don't ever actually listen to the community dude.... And why would they? They already know everything about the game and what they want for the game.
@droowayne
@droowayne Жыл бұрын
You have a lot more patience with this game than I do! Kudos
@vijayendranjayabal
@vijayendranjayabal Жыл бұрын
i hope that you will make other good videos 📹 .i really like your work, and you can see 👀 other planet's and share it with us
@vijayendranjayabal
@vijayendranjayabal Жыл бұрын
Good 👍 job
@OutsiderLabs
@OutsiderLabs Жыл бұрын
It being his job probably helps
@droowayne
@droowayne Жыл бұрын
@@OutsiderLabs true, but you couldn't pay me to play ksp 2 in its current state. Lol
@grummanf-14tomcat61
@grummanf-14tomcat61 Жыл бұрын
Nice to see you making use of a Kraken drive again
@crispybottom
@crispybottom Жыл бұрын
honestly it's like a KSP equivalent of the Astrophage drive from Project Hail Mary - an unstable, incredibly powerful but poorly understood method of propulsion
@bag_o_chip
@bag_o_chip Жыл бұрын
@@crispybottom the difference between an astrohage drive and a kraken drive is one cooks you behind it
@joacogonzalez1430
@joacogonzalez1430 Жыл бұрын
@@crispybottom I finished the book some weeks ago, and I loved it!
@MaximillionBucks
@MaximillionBucks Жыл бұрын
indeed
@Thatgamingyoutuberisme21
@Thatgamingyoutuberisme21 Жыл бұрын
Nice👌👌
@chrisgaming9567
@chrisgaming9567 Жыл бұрын
Doing some quick math. During the segment of the trans-Jool injection lasting from the first frame of 6:53 to the first frame of 6:59, the craft's speed increased by 1764 m/s while the listed Dv dropped by 17 m/s. This means that each m/s of listed Dv is worth about 103.8 m/s of real Dv, and so at the time the vessel left Kerbin's atmosphere, it's true Dv was 1445x103.8 = almost exactly 150 km/s. Side-note, during the aforementioned burn the acceleration was 294 m/s^2, or about 30 g.
@hendrikpoggenpoel4508
@hendrikpoggenpoel4508 Жыл бұрын
One quick tip. When you are in Time Warp, you can use the / key to automatically drop out of Time Warp and go back to x1 speed. I don't know if this feature was in KSP1 but I don't remember it being there.
@I_Am_Infiniti
@I_Am_Infiniti Жыл бұрын
It was there in ksp1
@MattLowne
@MattLowne Жыл бұрын
Oh wow that is super good to know
@hendrikpoggenpoel4508
@hendrikpoggenpoel4508 Жыл бұрын
@@I_Am_Infiniti Wow that is actually surprising. I know for a fact I never used it but when I first got KSP2, I went through the keybindings and saw it. I still sometimes find myself spamming the , key to get out of Time Warp but I believe I'll get used to it
@I_Am_Infiniti
@I_Am_Infiniti Жыл бұрын
@@hendrikpoggenpoel4508 I mean when you time warp, it literally says "press [/] to exit time warp", but I'm no stranger to missing instructions either, so I can definitely understand lmao Edit: By time warp I mean when you timewarp to next maneuver or 'warp till here'
@leadgindairy3709
@leadgindairy3709 Жыл бұрын
yea it was in 1 too.
@MichaelCox
@MichaelCox Жыл бұрын
They really nailed the visuals and sound in KSP 2, no doubt about that
@paulriggs42
@paulriggs42 Жыл бұрын
It’s a shame that not much else seems to work….. 😂
@ajosan9619
@ajosan9619 Жыл бұрын
I’d like to see more ksp 1 videos just as a breath of fresh air from all the ksp 2
@martincorteselwachimingo327
@martincorteselwachimingo327 Жыл бұрын
Me too pal...me too...
@stephentate1517
@stephentate1517 Жыл бұрын
same
@oneofmanyjames-es1643
@oneofmanyjames-es1643 Жыл бұрын
I'd love to see Matt do the same mission in both as a comparison of how the games work
@ajosan9619
@ajosan9619 Жыл бұрын
@@oneofmanyjames-es1643 same
@legoer3738
@legoer3738 Жыл бұрын
To limit the wings flapping, i found that reducing the depth of the control surfaces helps. I think that it's repeatedly overshooting the target, so making is thiner allows smoother control.
@alexanderkuhn2298
@alexanderkuhn2298 Жыл бұрын
I've had better results doing this as well, also designing planes that don't require SAS or just not using it at all. The issue is exactly what you say, it is overshooting, then oscillating too hard as it tries to correct. The code that would do this autocorrection by overshooting then undershooting until its stable is called a PID controller which controls the hysteresis or in other words the oscillation you see there. It can easily be fixed with some fine tuning and some other considerations. They need to lower or fine tune the gains on these controllers, meaning the initial correction of pitch would either be a lower angle, or the flap movement would have to be slower and more methodical as to not change the pitch so rapidly. The rapid pitch change is both overshooting and causing drag related effects with the body and wings that compounds the issue. The other thing they might need to do is modify the drag characteristics of the procedural flaps, especially since the large ones seem to have a wild effect on them. Maybe they can factor in the surface area of the flaps into these PID controller calculations in the future, make things more stable. Sorry, engineers are boring I know, but the fact that I can see the solution in my head and its not there yet bothers me. I have been looking around the config files in the game to see if I can change it myself and maybe put out that info for others to try as well.
@jthomas2mocheese
@jthomas2mocheese Жыл бұрын
As rough as the Kraken is.. you handle it like a champ. All the while causing me to belly laugh out loud at the craziness. Thank you Matt top notch entertainment as always!
@aidenmclaughlin1076
@aidenmclaughlin1076 Жыл бұрын
That amount of thrust is pure insanity!
@NoobAlike
@NoobAlike Жыл бұрын
I found using 'control surface' wings instead of regular 'wings' or 'stabilizer' in the rear helps with pitching issue. Seems the size of the control surface actually affects it.
@mank7132
@mank7132 Жыл бұрын
"I used the Kraken to slay the Kraken" -Matt Lowne
@amanofnoreputation2164
@amanofnoreputation2164 Жыл бұрын
"I tried to stuff the kraken into my propulsion system. It got out."
@Messier42-handle
@Messier42-handle 4 ай бұрын
@@amanofnoreputation2164"the goo escapes into the water!"
@thronee_
@thronee_ Жыл бұрын
we have rocky road in America but almost exclusively as an ice cream flavor. great video Matt!
@ezrahoeve3646
@ezrahoeve3646 Жыл бұрын
you can actually see your periapsis of another SOI in the map view, it's just on your orbit in the current SOI. (you see a PE icon near the encounter location)
@YSPACElabs
@YSPACElabs Жыл бұрын
It seems like the part detaches from the craft, but is still considered part of the craft. That causes the camera glitch because the camera focuses on the center of your vehicle. They really need to fix this and the VAB bug.
@clintonhawkins8666
@clintonhawkins8666 Жыл бұрын
Just create a maneuver node that results in a collision with the body, then adjust it slowly until it just barely doesn't result in a collision. Then you are going to have a fairly close encounter.
@ArianaNyxi
@ArianaNyxi Жыл бұрын
Something that helped me with the flappiness of the wings was lowering the control authority a bit. It made my plane turn *very* slowly but I could actually control where I wanted it to go
@Lexbian
@Lexbian Жыл бұрын
thsi video came up in my recommendations and oh god the nostalgia hit the second the first note of Approaching Nirvana started playing. I used to use it for background music so much back in the day while working.
@Apedragon92
@Apedragon92 Жыл бұрын
15:30; "I won't lie to you" 14:24; "pretty much all of my thumbnails are fake" 4:14; "I didn't accidentally deploy the parachutes"
@amanofnoreputation2164
@amanofnoreputation2164 Жыл бұрын
* Lands on Tylo and destroys the engine * * pause * * Blunderbirds intro *
@within_cells
@within_cells Жыл бұрын
"ghost riding the whip" got a good laugh out of me. Thanks for that
@Blade4952
@Blade4952 Жыл бұрын
I dig the use of KSP1 music overlayed onto the sped up footage
@Zurkan0802
@Zurkan0802 Жыл бұрын
A good landing is when everyone survives, a very good landing is when the plane is fully intact too.
@braindeadjet8086
@braindeadjet8086 Жыл бұрын
Day 3 of asking mat to make an interplanetary flying wing SSTO.
@ev34me65
@ev34me65 Жыл бұрын
the flapping back and forth in the air is from miss aligned roll I think because when you turn of roll control on the control surfaces it stops.
@ГеоргийБистрицкий
@ГеоргийБистрицкий Жыл бұрын
"if it's not a bug they need to fix it" Perfect description of the current state of the game
@anthonybrechbill
@anthonybrechbill Жыл бұрын
The non-existent SOI trajectory thing is definitely a bug because it did appear for me when I first got a Jool encounter. I could even get a Tylo encounter while still in Kerbin's SOI. However, it did not work when I tried to go to Minmus.
@sasquatchhadarock968
@sasquatchhadarock968 Жыл бұрын
British "biscuits": dry dull cookie. 'Murican biscuit: delicious, buttery, soft, heaven in your mouth. 😋
@fremen321
@fremen321 Жыл бұрын
14:52 "Hey did anyone chock the wheels...?"
@rogna3641
@rogna3641 Жыл бұрын
It's nice to see the base SSTO model of the mat as KSP2.
@billtheunjust
@billtheunjust Жыл бұрын
Thanks for the video, glad that it sounds like you had fun making it.
@A2ZecklordOfficial
@A2ZecklordOfficial Жыл бұрын
Here is another way to share craft files 1.) Open Run and type %appdata% 2.) Back out of Roaming by clicking AppData in the hard drive location 3.) Open up the LocalLow folder 4.) Open up Intercept Games folder 5.) Open up Kerbal Space Program 2 folder 6.) Open Up Saves folder 7.) Open up SinglePlayer folder 8.) Now select what save you want the craft from 9.) Open up the Workspaces folder in that save folder 10.) There should be 3 files a jpg, json, and a meta file copy those three files and paste them in another workspace in another save folder 11.) Success
@therealjamespickering
@therealjamespickering Жыл бұрын
Rocky-road is basically the floor sweepings from an ice-cream factory.
@crby101
@crby101 Жыл бұрын
When the kraken makes all your ships lemons, don't make lemonade! Make the kraken take the lemons back! Get mad! I don't want your damn lemons! Matt's gonna get his engineers to invent a combustible lemon that'll burn your house down!
@khandmo
@khandmo Жыл бұрын
This hack rocks. I wouldn't mind a whole host of vehicles that take advantage of the game's current issues instead of trying to making things work as is. Great video.
@Kome412
@Kome412 Жыл бұрын
I'm Japanese so I have no idea what they're talking about, but the video itself is a lot of fun to watch!
@adamminister7123
@adamminister7123 Жыл бұрын
Gotta love a video that's 5% mission to 95% working around the bugs. 🙂
@ColonelHess
@ColonelHess Жыл бұрын
KSP2 players are true engineers, when the game is too unstable because of bugs to play normally what do they do? Adapt. They have mastered the bugs as a new form of space flight. Outstanding.
@laurituuliniemi8892
@laurituuliniemi8892 Жыл бұрын
11:29 Look at the kerbals! They be jamming to some music🤣
@one_under_all
@one_under_all Жыл бұрын
Time to call in the blunderbirds & save the crew stuck on Tylo?
@GronGrinder
@GronGrinder Жыл бұрын
It's so weird and also beautiful to see this game run at a normal framerate. Gets me excited to play when the time comes.
@thenotflatearth2714
@thenotflatearth2714 Жыл бұрын
my god this is actually the troll face magnet fishing rod car concept but it's ssto
@xander2853
@xander2853 Жыл бұрын
Ah yes, Kraken catalysed combustion. A very useful process to increase the efficiency of engines
@MeltEmber
@MeltEmber Жыл бұрын
As for who the first discoverer is, that's a very difficult question. Stratzenblitz discovered the missing obstructions during a stream and also noticed a potentially drag-reducing behavior with docking ports (which turned out to not be the case, it's simply the fact that it occupied a node - always occupy all your nodes!), so everyone immediately started experimenting with engine obstructions. I focused on nuclear and ion engines, without success. I assume that this rapier kraken drive is the result of that and that multiple people might have discovered it at the same time.
@pasanaator9874
@pasanaator9874 Жыл бұрын
Good to learn about a way to make spaceplanes, i cant wait to try it out
@Nick-yq5uz
@Nick-yq5uz Жыл бұрын
You must have seen my video from last time about the music. Thank you for fixing that! Can’t wait for multiplayer and space colonies in this game!
@party4lifedude
@party4lifedude Жыл бұрын
I would love to see like a modular space shuttle heat tile system for the wings and all of the space plane parts. The space shuttle cockpit has heat tiles, but they are only on that one part so it doesn't really look right. If it's just a cosmetic thing that would be cool, but it would be cooler if they were actually functional and ablative.
@kendallsmith8860
@kendallsmith8860 Жыл бұрын
Rocky Road is an Ice cream in the States :) Largely with the same stuff in your biscuit!
@rainbowkrampus
@rainbowkrampus Жыл бұрын
(desire for dark chocolate ice cream with crushed walnuts intensifies)
@HappyBeezerStudios
@HappyBeezerStudios 11 ай бұрын
This shall b known as the R.E.S.P.E.C.T. drive. Because if you beckon the kraken, the kraken will answer. And the kraken demands respect!
@Beltonius
@Beltonius Жыл бұрын
Rocky Road is an ice cream. We fought a revolution about this.
@MCLooyverse
@MCLooyverse Жыл бұрын
Yes, Rocky Road is a thing in the US, and it's amazing. IIRC, "Digestive Biscuits" are like round Graham Crackers (but not as good). An American biscuit is a bread, and apparently close to a *savo[u]ry* scone? It is not sweet; it's just bread.
@MF-og1ct
@MF-og1ct Жыл бұрын
You should do a recreation of the flights of The Martian, where the space station comes back to Kerbin accelerating, then gravity assists while docking, then shoots back to Duna and intercepts an escape pod from Duna, all while not in orbit because there is not enough fuel to enter Dunas orbit.
@jensen_z
@jensen_z Жыл бұрын
Rocky road started during the Great Depression in the U.S. and usually it’s chocolate and vanilla swirl with marshmallows and almonds.
@AdrianFreakout
@AdrianFreakout Жыл бұрын
Funny how the glitched drive is working better than "legitimate" vessels :D
@valcaryon3
@valcaryon3 Жыл бұрын
We absolutely have rocky road here, but we call it "chocolate crack" or "chocolate tree bark" here.
@AlexTheNinja007
@AlexTheNinja007 Жыл бұрын
Yes we have rocky road in Australia; Its a flavor consisting of chocolate nuts and marshmallows and sometimes other things.
@cqchase2996
@cqchase2996 Жыл бұрын
17:20 We have rocky road ice cream here in the US. I'm quite a fan of it as well.
@safehavenonice6431
@safehavenonice6431 Жыл бұрын
To our British friend: Americans call biscuits "Cookies." What we call "Biscuits" tend to be salty, or at least not sweet.
@CanOp3n3r
@CanOp3n3r Жыл бұрын
I ran into this bug as well while trying to make a F22, I pressed space and it just took off backwards. Saved it as “bug” for future use
@drottningu
@drottningu Жыл бұрын
I am really glad the devs are as hyped about the resource collection and base building as I am. As soon as that gets implemented I'm totally getting this game. Rocky road ice cream is where its at!
@travistolbert2647
@travistolbert2647 Жыл бұрын
One thing that the SAS system is trying to mimic is a fly by wire flight control system. A big hurtle with Fly by Wire systems is programing the amount of authority they have at a given time and situation, when to apply corrections, by how much, etc..... One thing I believe is happening here is the SAS is using 'too much' authority, doesn't know how much a given control movement will have on the craft, and the control surfaces that are too large. Your SAS system is correcting, then over correcting the correction too much resulting in the flapping control surfaces.
@mildmannered1086
@mildmannered1086 Жыл бұрын
When Matt says maybe he’s blind not seeing the UI… me thinking he’s a specialist in eyes 🤔
@amanofnoreputation2164
@amanofnoreputation2164 Жыл бұрын
[Tylo is the hardest planetoid to land on and return from.] I should perhaps qualify this statement: Eve is the hardest body to return to orbit from after a landing because of it's high gravity and thick atmosphere, but this is more of a design problem than a piloting problem. Tylo is much easier to meet the delta V budget for, but the actual process of decelerating down to the surface is extremely challenging because you have the same gravity as Kerbin but no atmosphere to slow you down. I should know because I've attempted it many times and not succeeded. Eve is dead easy to land on because all you have to do is aerobrake.
@OrionAerospaceKSP
@OrionAerospaceKSP Жыл бұрын
17:22 We have rocky road here in Oregon, so I'd imagine it's somewhat of an international phenomenon.
@party4lifedude
@party4lifedude Жыл бұрын
The kraken was slain, and he was replaced with the damn grim reaper who slices your wings off with his scythe. And also the kraken came back and is pissed off.
@leaguen6701
@leaguen6701 Жыл бұрын
The glitch where it does not show your line in a different planets sphere of influence is a VERY common bug. I and a few other people have seen the famous line make an appearance some time. So yes thankfully it is only a bug and will hopefully be fixed.
@BananenBoerBob
@BananenBoerBob Жыл бұрын
I discovered the jet engine reverse thrust issue naturally aswell. Never concidered using it for an engine or even knew it worked for the rapier in rocket mode though
@MrMolova
@MrMolova Жыл бұрын
Official request for merch featuring Mini Lowne riding a Kraken on a saddle. "Harness the kraken"
@MaximillionBucks
@MaximillionBucks Жыл бұрын
I'd love to see you do a grand tour with this craft! I'd do one myself, but my pc can barely run KSP2
@jacoblynch1630
@jacoblynch1630 Жыл бұрын
LOL the rocky road ice cream ramble in the middle was great! XD can confirm that its a thing is the US im from missouri and Rocky road is actually my favorite ice cream.
@reedi30
@reedi30 Жыл бұрын
This “Kraken” costs nearly £50….it’s like buying a car with only 3 wheels…..I’m amazed they had the cheek to release such a Kraken!😮
@APineTree
@APineTree Жыл бұрын
Entirely unrelated to the video, but looking at the landing site on your Laythe departure, I could swear it looked like the old Macey Dean colony site
@hey_how_are_ya
@hey_how_are_ya Жыл бұрын
The quickest way to copy the craft file is to press "duplicate" so that you get a new window to right-click code and select "select all" then you can copy and paste it into your KSP 2 VAB
@TsumeShiro
@TsumeShiro Жыл бұрын
While still over kerbin today, I had a proper planetary line for my approach of Jool. It missing is 100% a bug as it is in the game but I have only seen it once.
@Reggy2000
@Reggy2000 Жыл бұрын
18:30 😯😮😲 I'm pretty sure he insulted us!!!
@Khitiara_
@Khitiara_ Жыл бұрын
fun fact the SWERV nuclear engines are powerful enough to do single stage ascents from laythe and tylo
@HypothermicIce
@HypothermicIce Жыл бұрын
With how much payload?
@Khitiara_
@Khitiara_ Жыл бұрын
@@HypothermicIce enough fuel tank to transfer to laythe, rondevous with a tank and refuel, and then land on vall pol and bop before heading to kerbin. stratzenblitz did it on like day 3 and just had a vid about it
@NNZaero4066
@NNZaero4066 Жыл бұрын
Now we can revisit Life on Laythe!
@ICKY427
@ICKY427 Жыл бұрын
3:53 🎶 didnt i do it for you, kerme 🎵
@hjalfi
@hjalfi Жыл бұрын
You have a Kraken drive which can pull 15+ G and you _didn't_ try to explore the depths of Jool, the very lair of the Kraken itself? Imagine all the hideous bugs and weird crashes which are lurking there!
@ae0n772
@ae0n772 Жыл бұрын
Watching the SSTO Accelerate to orbit and hitting 100+ G's... poor kerbals
@unheilbargut
@unheilbargut Жыл бұрын
It took me a while to realize, that you put in the KSP1 Soundtrack. 😅 Until that moment I had this „there is something wrong“ feeling in my guts. 🙈
@OffContentObi
@OffContentObi Жыл бұрын
Even it is KSP2. Matt is still on a SSTO addiction
@jzerious4523
@jzerious4523 Жыл бұрын
Rocky road ice cream definitely exists in the US. Very delicious, also awesome ksp video loved it until the end
@Tony-hh6oq
@Tony-hh6oq Жыл бұрын
Laythe must be hard packed clay. Tires can definitely squeal/squeak on clay
@Chris_Cross
@Chris_Cross Жыл бұрын
I mean, I wasn't there in the early days of KSP1, but I feel like despite saying they're going to slay the Kraken, they only angered it and made it worse than it was.
@TheHutchy01
@TheHutchy01 Жыл бұрын
Weird Al sang about rocky road icecream, so it must exist abroad in some form.
@justinowens8834
@justinowens8834 Жыл бұрын
That rocky road tangent had me dying for some reason. 😅
@michaelr3950
@michaelr3950 Жыл бұрын
According to my calculation your deltaV after your craft entered the stable orbit around Kerbin was at 153.808 m/s I will gladly be corrected but I’m pretty sure it’s correct so yeah it really can do anything
@chrisgaming9567
@chrisgaming9567 Жыл бұрын
I estimated it as around 150km/s when he left Kerbin's atmosphere. Can you share your calculations? I want to see which one of us got it right.
@michaelr3950
@michaelr3950 Жыл бұрын
@@chrisgaming9567 I think it would entail we are both right since 150km/s And 153.000 m/s are the same in essence xD A difference of 3000m/s is a lot in terms of DeltaV but with this craft it doesn’t matter really xD 1020m/s before orbital burn 2308m/s after orbital burn and a reading of only 12m/s used for the Maneuver 1288/12. (Calculated true deltaV for every shown unit of DeltaV) 107,33 deltaV for every unit times the remaining shown deltaV of the craft 1433 Equals to 153.808
@chrisgaming9567
@chrisgaming9567 Жыл бұрын
@@michaelr3950 My method was this: During the segment of the trans-Jool injection lasting from the first frame of 6:53 to the first frame of 6:59, the craft's speed increased by 1764 m/s while the listed Dv dropped by 17 m/s. This means that each m/s of listed Dv is worth about 103.8 m/s of real Dv, and so at the time the vessel left Kerbin's atmosphere, it's true Dv was 1445x103.8 = almost exactly 150 km/s. Since we're measuring the Dv from slightly different starting points, and since the listed Dv is rounded to the nearest m/s, the small difference in results is easy to understand.
@h.a.9880
@h.a.9880 Жыл бұрын
Interstellar-Meme: Matt: *[Hits quickload]* KSP2: "This little maneuver is gonna cost us 57 years"
@TheF22a
@TheF22a Жыл бұрын
not sure if this is the case, but the induced oscillation from the sas with the control surfaces is as if its putting the plane/ssto into a short period oscillation, similar to phugoid oscillation. it is a weird oscillation frequency that affects all planes along the longitudinal axis (tail to nose). In this case its instable so it gets worse and doesnt dampen out
@flazederg6800
@flazederg6800 Жыл бұрын
Also, technically do have a lathe capable ssto, but i dont feel like actually doing the mission since, as you know, you literally cant use quick saves with ssto's lest the wings fall off.
@GenericGamerDude
@GenericGamerDude Жыл бұрын
11:35 Da Kerbols Are Vibing
@KMan1287
@KMan1287 Жыл бұрын
You should be able to click and drag the orbital lines while making a maneuver node and it would calculate the burn for you instead of messing with the arrows
@oobasnork
@oobasnork Жыл бұрын
"I hope that it's a bug" My brother in Kerbal, 70% of this game is currently a bug based on my experience with it.
@GhostOfLorelei
@GhostOfLorelei Жыл бұрын
Glad to see the Kraken has joined the resistance
@trolly4233
@trolly4233 Жыл бұрын
This is what happens when you develop with Unity. It’s like a celebrity getting a drug addiction
@cannyjim908
@cannyjim908 Жыл бұрын
Cornering ANYTHING feels like your turning a truck
@quoniam426
@quoniam426 Жыл бұрын
The first bug fix list is out on the forums and despite them correcting some UI and maneuver node bugs, they don't seem to correct all of them, yet.
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