Exceptions to Gamp’s Law of Elemental Transfiguration. "Your mother can’t produce food out of thin air, no one can. Food is the first of the five Principal Exceptions to Gamp’s Law of Elemental Transfiguration... It’s impossible to make good food out of nothing! You can Summon it if you know where it is, you can transform it, you can increase the quantity if you’ve already got some..." -The exceptions to Gamp's Law "Money, food, liquid/gas, burnable things, and living subjects = the five. Money on the grounds that the goblins are extraordinarily protective of the sanctity of currency; the next three because the effects are disastrous when the Transfiguration eventually wears off. (If someone has ingested Transfigured food or inhaled Transfigured gas or smoke, and then the Transfiguration ends, the person now has chunks of the original medium floating around inside their bloodstream.) "
@paolathomas4568Ай бұрын
I was near to having a breakdown figuring out weight painting in Maya as tutorials I found just didn't make any sense to me - so a massive thank you for this tutorial! It's helped me in an earlier school assignment and is proving so useful once again for another assignment! Thank you again!
@doko30007 жыл бұрын
The only video on the subject, it seems. This makes it pretty rare. Thanks for sharing!
@Tea_Miser Жыл бұрын
I'm not going to lie, this is probably the most useful painting tutorial I've ever come across. Your video has basically helped save my grade, thank you so much for making this.
@raol6354 жыл бұрын
To be honest with you. I've been looking for this tutorial since, like ages. No one has done it perfectly same as you did. Thank you so much. Bravo
@JoeMendoza835 жыл бұрын
THANK YOU SO VERY MUCH!!! You literally saved me hours, days, & weeks in painting weights. I've been on this for ever. Love your technique and will definitely use it from here on out. Keep it up.
@kevdiat6 жыл бұрын
Oh.My.God. Where has this been all my life
@everydaySupremacey5 жыл бұрын
That's awesome! The idea of working with only 2 joints at a time saves so much time and keeps weights very clean. Thank you! Sir, you gained a subscriber!
@tankthomus Жыл бұрын
Your little spiel at the beginning answered so many of my questions about joint influence. This tutorial has been extremely helpful, thanks for uploading!
@cheezyneSSful5 жыл бұрын
You have no idea how happy I am you uploaded this video
@amaryta Жыл бұрын
Best skinning tutorial ever. I've been having a lot of struggles with skinning (I'm a newbie) and this tutorial got me crying of happiness 😭❤️
@Jaro3Me10 ай бұрын
Dude thank you so much for this, just seeing your workflow I've learned so much in terms of how the locking joints works as well as the technique of smoothing out transitions.
@pedro26966 жыл бұрын
first time i see a video that actually does skinning right! Keep it going
@JoHnWxNoW98Ай бұрын
Just came back on this because this is the best and easiest tutorial about skinning over here
@saltyskegg53554 жыл бұрын
This might be the only tutorial that explains the correct way to do this, thank you sir.
@wadalapichu48733 жыл бұрын
thanks a lot for this!, in a workshop i took some months ago a guy told us about this method, the only thing that i wish i knew its that its way better do the clavicles first and then the spine, im going to start doing it that way thanks to you!
@BrentGe0rge2 жыл бұрын
I just happened upon this tutorial while looking for some references for some students. This content awesome :) I especially appreciated the intro tutorial, where you cover the high level logic of "weight normalization". Cheers!
@ranjanimurugesan38325 жыл бұрын
OMG!!! best weight pairing tutorial eveerrrrr!!!!!!! THANK YOU SOOO MUCHH!!
@vanitameghrajani90896 жыл бұрын
Thank you so much for the easiest tutorial I've found until now! 👍👍
@TidusSZ5 жыл бұрын
You make my day!! I'm new skinning and your method really improve the process. Thank you for sharing your process!!!
@Exsulator26 жыл бұрын
3:33 I notice that the leg`s influence is surprisingly far down. I`d love a video on which verts to paint, and how to wrap your head around it. Also like you mentioned, a bone tutorial would be very nice! (if you find the time)
@vaberyu6 жыл бұрын
This is AMAZING. You are a gift, sir.
@7ruthVVizard3 жыл бұрын
I started with your video and I finished my character in 2 days :D
@AvantAveGarde6 жыл бұрын
Haha, I learned the first few minutes by trial and error many times. Good on you for covering it!
@spairkly3 жыл бұрын
I know I'm lke 4 years late but what were the buttons you were pressing at 5:45 to increase the selection??
@DanArata3 жыл бұрын
Shit + > and Shift + < to grow and reduce!
@rKringtonezone5 жыл бұрын
Really useful and stright to the point.
@Exsulator26 жыл бұрын
Thanks so much, this was exactly what I needed
@amac3336 жыл бұрын
excellent short form videos, great info. thanks a million.
@sivapandianreffreference7 ай бұрын
wow Amazing clarity
@kysudien5 жыл бұрын
Thank you so much. I hope you comback make many guide videos.
@RawpowerGroudon7 жыл бұрын
This is actually simpler. Thanks for the tutorial.
@mshumway786 жыл бұрын
Thank you so much for such a clear demo!
@laurentiutoader79196 жыл бұрын
I am still new at this, so I apologise in advance if this is a dumb question: How do you manage to select the vertices without selecting the skeleton?
@DanArata6 жыл бұрын
Not a dumb question at all. I try to avoid click dragging to select vertices since the joint will always be selected due to some sort of priority system. So what I usually do is select the loops of faces or edges, then hit shift+> to grow that selection. Then I will convert my selection to vertices by holding ctrl+right click and selecting to vertices>to vertices.
@DanArata6 жыл бұрын
Ah I just noticed at 2:29 i did do a click drag. What I did there was hide my joints. I have a script/hotkey to toggle the visibility of my joints. But to do this manually, in the viewport menu it's under show/joints
@laurentiutoader79196 жыл бұрын
Dan, you’re amazing! Thank you so much!!!
@lawrencelawine90824 жыл бұрын
@@DanArata and how did you select the missing verts of the head while not deselecting the verts that are already selected?
@DanArata4 жыл бұрын
@@lawrencelawine9082 ctrl+shift to click drag will only add to your selection, not remove :)
@Omar.bin.khattab6 жыл бұрын
perfect method ... thanks for your time dan
@NicoMahlerCG4 жыл бұрын
That was Quick.. thanks man!
@jetty2116 жыл бұрын
Great Workflow. There is just one thing bugging me, how did you select the spines and rotated just one and all rotated proportionally @ 9:57
@DanArata6 жыл бұрын
Ah, I'm actually selecting three of them there. So all three of the selected joints are rotating at the same time giving it that nice curling effect.
@쿼드러플-s4m2 жыл бұрын
you so good at it
@homestudioproduction20766 жыл бұрын
Really good, You blew me away
@fangyechannel6 жыл бұрын
This is a very smart way to make a clean skin weight, thanks for sharing, btw do you have any tips about "help joint" for shoulder/belly/ elbow? thanks.
@DanArata6 жыл бұрын
I'm not really a fan of helper joints for elbows/knees. But for spines the more joints you can get the better, after a certain point. For elbows/knees I'll use a corrective blendshape so I can art direct the pose 100%. IMO skinning weights is only half the battle.
@fangyechannel6 жыл бұрын
thanks for the reply, previously my main rigging content was more for TV commercial which use blendshape is fine, but now moving to game real-time and it limits to use joint only, it is kind of pain point.
@fangyechannel6 жыл бұрын
OK,anyway thanks for the reply and this tutorial sharing again :)
@bhoototiger33662 жыл бұрын
thanks bro that harry porter example was damn good
@harganator85156 жыл бұрын
Thank you for this method! I was struggling to get my head around weight painting at first. However, if this method is basically starting from scratch and painting the entire weights yourself, it begs the question what is the point of an automatic bind in the first place? Is there no way I can use some of what the automatic bind gave me? For my model most of it needs painted manually but the bind actually did a good job on the hands, so it's kinda annoying that I'm going to have to go them again manually.
@DanArata6 жыл бұрын
Thanks for your feedback. Generally yes, I have noticed most studios start the weights from scratch just so that they're sure of what values are going where. This is just preference though, of course. If you like what the bind did with your hands, you could lock off the hands and adjust between the other joints.
@DanArata6 жыл бұрын
I will admit that sometimes I get something really good out of the bind but will have problems with the fingers. Say fingerA's joint is moving some of the verts in fingerB. In this case I'll just paint off what I don't need.
@dennissabrievski45435 жыл бұрын
as an animator I've lost my brain cells to understand this
@Novecento3 жыл бұрын
I'm a beginner in rigging and weight painting and this is the best weight painting tutorial I've ever seen! Thank you so much sir! I have a question. I see the spine and the pelvis are not parented but graphically it's like they are parented. Are they parented in some strange way I still don't know or simply the spineA bone position is just snapped onto the pelvis bone position?
@DanArata3 жыл бұрын
Hi, I'm glad it was of help! You are right, the spine and pelvis are not parented or related to one another. Each are the base of their own hierarchy and they just share the same position in space. I've since stopped setting up skeletons this way. It's fine if you're rigging for film or commercial work, but to get a skeleton working in a real-time engine (which I'm trying to get more into) you'll need just one joint chain. It also makes exporting/importing animation data on a skeleton easier. Hope that helps!
@Novecento3 жыл бұрын
@@DanArata Thanks a lot for your answer! I'm learning on a single joint chain because I want to use the character inside the Unity engine (I'm technical artist programming shaders for Unity) so I've parented the spine to the pelvis but your method still works perfectly! Thanks again!
@danpym3D2 жыл бұрын
Would you share your Bind options?
@blairzettl39335 жыл бұрын
Life saver. Thanks!
@janilsonlima6 жыл бұрын
Amazing! Thansk for the tutorial!
@Drew-bq8po5 жыл бұрын
So here's a dumb question for sure. Where you have your root joint, are there three that are overlapping each other. It would appear you have a starting joint for the spine, another one for the pelvis and a third which is the root. Is that correct?
@Mikkola1015 жыл бұрын
you are my angle.
@yearwhiteturtle5 жыл бұрын
well done good video
@programthis38055 жыл бұрын
how do u convert ur mesh to perfect quads to prepare it for weight painting?
@lenneth11882 жыл бұрын
how do u grow selection, shift + arrow doesn't work
@MrCleetSR3886 жыл бұрын
lol omg yes I think I understand it so much more now thank you I been trying to do it like the 2014 essentails book says to and ripping my hair out for 5 days to now see I've been doing this all backwards. I posting this vid for my class!
@crimsonBen6 жыл бұрын
i already lost the path when you paint the preselected vertex, i just cant to get it working x-S
@ivangamer80224 жыл бұрын
bro!! that's awesome
@RakeshKumar-bs7ih4 жыл бұрын
Great👍
@samrichardsonvfx4 жыл бұрын
Amazing!!
@shraddhasindhe22822 жыл бұрын
I dont know where I went wrong- my IK and FK controls are'nt sticking to the mesh after I've skinned the model. Does anyone know what I can do? I must have gone wrong somewhere with the Outliner
@FrozenAura19825 жыл бұрын
I have a problem when I change the Normalize weights option to interactive. It SERIOUSLY distorts the character mesh. Only with the Post option dies the mesh stay as it should. What can I do to remove this unwanted, excessive distortion while using the Interactive option? Thanks in advance,
@DanArata5 жыл бұрын
That can happen if you've already done work in Post. Post won't normalize your weights, so it's possible that you have values above 1.0 which Interactive won't know how to deal with. Try running "Enable Weight Normalization" or "Normalize Weights" under Skin/Normalize Weights. If that doesn't work you can try "Prune Skin Weights" as a last resort in Skin/Prune Skin Weights. If all else fails, you could just continue to work in Post but you'll just have to keep in mind that the normalization mode is different.
@DanArata5 жыл бұрын
I never work with Post so I don't have any tips on that, but this is from Maya's site "Post normalization leaves the weights the user has set as is, and only normalizes the weights at the moment it is needed (by dividing by the sum of the weights)." Cheers
@Cuentasnode7 ай бұрын
Thanks
@arianchamp1803 жыл бұрын
Thanks sir
@KiranKumar-xq7xg4 жыл бұрын
Thank you for such a great tutorial, I am getting an error (// Warning: Specified weight could not be set due to locked influences.) some places Mainly Between Head and Jaw, and between fingers.
@rauldsilva4 жыл бұрын
You need to unlock the joint that has influence in the area.
@hankookofthewest Жыл бұрын
you make it look so easy lol
@siddarthrock5 жыл бұрын
Thanks brother
@janspaperheart6 жыл бұрын
awesome
@khaotixy Жыл бұрын
This is not working, when I flood it just disappears after I leave the menu and come back
@chuckyellow10543 ай бұрын
did you lock your unused joints?
@jagotato4 жыл бұрын
Suscribed!!. you are a god.
@mawcreatives51503 жыл бұрын
wow amazing can u make this tutorial little bit slow
@YTV781506 жыл бұрын
cool ! thanks
@mrlgzltn74696 жыл бұрын
after delete by types these fixing are going?
@sCenermOnz2 жыл бұрын
Thx
@prasannamanna82225 жыл бұрын
Nice... Having a hard time doing it
@tawantae6 жыл бұрын
I still wanna watch everything you have to say about joint placement
@garbageday4 жыл бұрын
I like this method better than ngskintools. It makes things more confusing to me for some reason.
@FFG8G3 жыл бұрын
It's a little fast for a beginner.
@AmatyaMohit4 жыл бұрын
iloveyou.
@2009BradJames7 жыл бұрын
im sorry cant understand anything you need to explain properly for the beginners
@MrCleetSR3886 жыл бұрын
This has been the easiest video for me to understand on the subject lol
@Exsulator26 жыл бұрын
My thought exactly. I somehow wonder if there are better ways to do it still, but oh well, time will tell.
@JiReyAnimation6 жыл бұрын
Rigging and skinning is certainly the last thing you wanna start with as a beginner because they're some of the hardest to master. This has been the easiest tutorial on skin weights I've seen so far. So I suggest you learn a few things about modeling and how to set up the rig joints first, and then come back to this video. :)
@retroeshop16816 жыл бұрын
I mean,. with all due respect, looks cool and all, but more than a tutorial, I'm just looking at you doing your thing, and hopefully get something of what you're doing :(