BGM Credits: MMX6 Shield Sheldon 16bit - Zero Janitor: kzbin.info/www/bejne/hGamoqirdtB3nJI MMX5 Ost - Mini Macro Sound: sites.google.com/site/minimacroswebsite/home Sonic Heroes - Power Plant Wolfax 1: Aero Space (SNES) - New York Midboss: MM Zero 3 - Crash 3 - MiniMacroSound Wolfax 2: Contra Hard Corps - 20 - Moonlit Army - Stage 5 Boss: MMX6 HighMax X Mod Level ID: 502147 Quick timestamps:
@mopbrothers4 ай бұрын
Wow! This video is over 2 hours long! I can see you are into the open level design too and put a lot of work into it! I'm unsure about downloading MMX maker for fear it might interfere with regular MMM.
@Firesawdust4 ай бұрын
@@mopbrothers yeah, I probably should of did 500x speed rather than 350x, however at least you get to see how I design each section better, compared to seeing it for a split sections then poof. I’m going to look at certain sections of this video so I can put in quick timestamps for those who want to look at a particular section getting built. Yep this stage quite literally took a lot of work to put into it. The building and testing side was the fun part and didn’t take too long to do. The fun part of creating this stage, was manipulating the fuse lasers in a way for them to act like the fuse laser turrets in 1.8. The not so fun part was the crashing X_X. Thankfully they fixed this in 1.8 of vanilla Megaman maker, but since this mod uses 1.7.5, it has its issues when it comes down to stages on this scale :,). The next stage’s video shouldn’t be this long (at max over about hour). Compared to this stage, the next stage (which is a cyber level), may take more effort to put into it since o have to be more creative in this stage, as there aren’t many cyber gimmicks in Megaman games, besides gravity switching, room rotation, and yoku blocks. If I want to create my own gimmick or one from an X game, I’m going to have to mash some ideas together in a creative way. This time however, I got an added fun challenge of maximizing how much I can “X”tify a stage without it crashing.
@Firesawdust4 ай бұрын
@@mopbrothers Honestly I would still go for it, since there are not a whole lot of variety in levels, last I checked. Like most levels are in a level pack and they are more linear. The examples levels are less linear and are faithful to the original X material. I think viewers would love to see your X maker videos.
@Yapping_Chameleon-m4y4 ай бұрын
Just imagine if you were a fighting robot hunting for animal bots… Seems like something i could know though
@Firesawdust4 ай бұрын
@@Yapping_Chameleon-m4y Yeah that’s the general gist of X’s story. You fight animal bots until you face a familiar foe for his final fortress boss (or end story boss). While Zero fights alien type bots disguised as animal bots. Zero’s story is related to the main villain of the level pack/fangame.