Metahuman pose Controls setup and play. UE5.2 UPDATED VERSION IN DETAILS BELOW

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imagine everything

imagine everything

2 жыл бұрын

THERE IS A NEW VERSION UPDATES UE 5.2 HERE: • METAHUMAN Basic contro...
Learn how to gain access to the controls of the metahuman in unreal 5 and how to do the basics of posing and animating them.
How to setup a basic shot with cam and a crazy simple introduction to sequencer. This is a basics tutorial. We will get into more advanced soon:)
Just a taste to get beginners started:)
Enjoy and thanks:)

Пікірлер: 129
@ClydiieTwo
@ClydiieTwo Жыл бұрын
looking forward to more animation tutorials from you the best ive seen in a while on this platfrom
@ulysserhod
@ulysserhod Жыл бұрын
Your video was so useful and funny at the same time, so it's a big YES for me !
@ClydiieTwo
@ClydiieTwo Жыл бұрын
2mins in and im already slapping myself on how easy it was to fix to hair thank you man subbed
@AGCreationsflorida
@AGCreationsflorida Жыл бұрын
"if you don't see shii... stuff" lol, I do that a lot with kids around me all the time.
@crystalsix9014
@crystalsix9014
never thought I'd laugh loud af watching a tutorial! thanks good stuff and enjoyed watching it very much
@frankb4793
@frankb4793 Жыл бұрын
Thank you, very well explained.
@that_guy600
@that_guy600
3:59
@blubberkumpel6740
@blubberkumpel6740 Жыл бұрын
love how you do tutorials.
@Succezor
@Succezor Жыл бұрын
The best teacher!!! Greetings from Colombia
@watchandproduce
@watchandproduce Жыл бұрын
This was helpful. Thank you.
@ZorroBlancoMX
@ZorroBlancoMX
Thank you! This is really useful!
@vitdimi2987
@vitdimi2987 Жыл бұрын
Tnx a lot! Nice explained!
@stickmandemolitionteam3524
@stickmandemolitionteam3524 Жыл бұрын
Thanks Dr. Imagine Everything! - good stuff
@NaotaFLCL
@NaotaFLCL
0:01
@JLoosW
@JLoosW
This is really helpful in a lot of ways, thanks! Is there a way to simply put Metahumans into a default pose that will be maintained across all level sequences? I work in Architecture and need to take tons of still renderings, and I set up the stills to render using the StillRenderSetupAutomation Utility Widget (using UE 5.2) which sets up a level sequence for every still (which is a lot). I know I can go into each of the tons of sequences and pose them, but this will take forever. And I know there's a way to save a posed skeletal mesh asset as a static mesh, as I can see the option in my Metahuman's skeletal mesh asset. But I can't "Make Static Mesh" from the Metahuman's whole body, just parts that are visible in the Skeletal Mesh Asset. Making a static mesh from a posed MH would be ideal for me, because then I wouldn't have to deal with all the sequences. I can't find any tutorial or description of a simple way of achieving my goal, and I've never gotten any help in UE forums, would REALLY appreciate any thoughts.
@naniizar3d242
@naniizar3d242 Жыл бұрын
I bookmarked your video! lol.. thanks!
@CyberspaceAmbience
@CyberspaceAmbience
best intro hands down
@s.patterson5698
@s.patterson5698
Another great video. This makes me wonder where are all those basic poses, including facial expressions that comes with your metahuman? I can't find them. Their pose folder is empty, yet UE5 in their documentation says they come with these poses and facial expressions that we get to try out when creating our Metahuman. Scratching my head big time.
@alan112223
@alan112223 Жыл бұрын
Thanks)
@ClydiieTwo
@ClydiieTwo Жыл бұрын
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