From FBX to CAT Rig With Skin Transfer (3ds Max)

  Рет қаралды 33,291

Miloš Černý Animation

Miloš Černý Animation

Күн бұрын

Tutorial about how to rebuild a CAT rig from scratch if you already have an FBX file with skin finished.
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Link to Dino-Bird Series: • Learn How To Do Comple...
Link to Quadruped rig: • Learn How to Rig a Qua...
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3ds Max CAT (Character Animation Toolkit) is an animation system inside Max that offers a lot of useful features.
If you are interested in CAT and why is it (in my opinion) better then biped or regular max bones, be sure to subscribe to the channel or watch other videos and tutorials I have already posted.
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Пікірлер: 66
@AliOsman-uz1ff
@AliOsman-uz1ff Жыл бұрын
best to mention this now, in case youre new to this: if you have too many or too few bones added onto the new skin modifier before you use import skin data from mesh, your new skinning info wont workout another way you can do this is match up all of your bones like he showed in this video and select the ORIGINAL skin modifier, SAVE the skinning info by clicking SAVE under Advanced Parametres, and then removing the original bones from the list, add the new ones, and then LOAD skinning data from advanced parametres. (again, make sure you have the exact same bones added. you can use a "move up, and move down" feature in the incoming skinning info list to keep your bone info organized to see if you have all the bones added that you need. your new bones are on the left of the list, and your incoming data is on the right side.)
@RanitBhowmick
@RanitBhowmick 6 жыл бұрын
This is a very underrated channel !! You are the best !!!
@Tibith
@Tibith 5 ай бұрын
Massive timesaver! Thank a ton, dude!
@maazrehan3382
@maazrehan3382 2 жыл бұрын
Milos you my boy, whenever I got into a problem and solution is not anywhere even on the help desk forums. Then, I just entered Milos after my search and that bring me here.😀❤❤❤
@jasonjones5479
@jasonjones5479 4 жыл бұрын
Not working for me. I have all axis, for both position and rotation and both pivot points, selected but then when I press align on the ankle the foot shoots off at 90 degrees. The other bones seem to align okay. Why isn't the ankle following the bone? Any suggestions greatly appreciated.
@Mr.Epsilion
@Mr.Epsilion 3 жыл бұрын
whoooaaaaaaa, thanks dude, its helped for me ;)
@titan2589
@titan2589 Жыл бұрын
Po mesiacoch, čo som nemala otvorené Maxko, mi toto veľmi pomohlo sa naštartovať, ďakujem!🙂
@xcloudx01alt
@xcloudx01alt 6 жыл бұрын
Wow I never knew you could do this. Thank you for your awesome tutorials
@hagengilbert8102
@hagengilbert8102 3 жыл бұрын
You should have a million subs
@PBpls
@PBpls 3 жыл бұрын
maaan, I love you for that video! Thank you!
@wmka
@wmka 3 жыл бұрын
Thank you and have a great day.
@FashionLurker
@FashionLurker 2 жыл бұрын
Thank you for all these videos. i'm using CAT for all of my Kids Music videos.
@JoepSwagemakers
@JoepSwagemakers 11 ай бұрын
Awesome video!!
@benjones5799
@benjones5799 5 жыл бұрын
your channel is a lifesaver. Thank you!
@alisak3495
@alisak3495 3 жыл бұрын
Thanks for your videos! A lot of necessary information
@yvindandersson749
@yvindandersson749 6 жыл бұрын
Very nice, great content Milos.
@Mokmaheim
@Mokmaheim 5 жыл бұрын
Wow! Thanks very very much! I wanted this!
@TeeinnHuang
@TeeinnHuang 6 жыл бұрын
how impressive!!~ you're totally god of 3DS MAX.
@mathieuvart
@mathieuvart 2 жыл бұрын
Thank you for sharing this
@martincoven
@martincoven 6 жыл бұрын
Nice job Milos
@allaze-eroler
@allaze-eroler 6 жыл бұрын
that actually helped me out! thank for this video!
@olegtimoshin3215
@olegtimoshin3215 Жыл бұрын
Thanks a lot. Its extremely usefull!
@AdrianoZanetti
@AdrianoZanetti Жыл бұрын
Great stuff, cheers. But how do you fix the orientation offset between Cat bones and Fbx bones? Seems the local axis don't match for me. Started with the foot plant and up to the ankle and the ankle points side ways, same for the lower leg and so on. Cheers.
@StigDesign
@StigDesign 6 жыл бұрын
Awsome as allways:D this is gold for making animal animated to have in unity game :D i love your Deer/raindeer :D
@katana2665
@katana2665 3 жыл бұрын
Great explanation!
@Ga2Z
@Ga2Z 6 жыл бұрын
Awesome video, as always :D
@defonten
@defonten 4 жыл бұрын
Thanks a lot man! You're awesome!
@ssuby4224
@ssuby4224 6 жыл бұрын
thx. this is what exactly i search for
@ronin_gamer7587
@ronin_gamer7587 3 жыл бұрын
is there way to turn FBX animation to Biped animation please help me out sir.
@Aztek4444
@Aztek4444 6 жыл бұрын
What a godsend! Thank you so so much for this! Much love and respect!
@Fikriemre
@Fikriemre 3 жыл бұрын
Wow Thank you.
@saadmohammad6141
@saadmohammad6141 4 жыл бұрын
at 6:26 i laughed so hard in the office.....damn that was funny
@FOANMachinima
@FOANMachinima 4 жыл бұрын
Really helpful, thank you!
@therealcamk
@therealcamk 3 жыл бұрын
Hello! I know this is very late, but if you have any input it would be greatly appreciated. I followed the instructions on this video, and had a couple problems -- 1. Aligning the catrig bones with the fbx bones produced very incorrect results. CAT bones stretched, not even pointing the same way, only worked if I aligned things on the z rotation axis (still required a lot more work than this video) 2. after lining things up by hand, and transferring the skin to the rig, none of the bones moved properly. I did this to a FPS rig, and none of the fingers bent properly anymore, rendering it useless to me. Any ideas??
@irwansuhendra8879
@irwansuhendra8879 2 жыл бұрын
Thanks for the cat milos. I wanna ask how if i want to add bones after skinning?is there any tips to prevent unwanted deform?i’ve tried with turn off skin, disable deform and setup mode then add bones, but the new bones added dissapeared when in animation mode and i’m stuck
6 жыл бұрын
Great tutorial, very powerfull
@aladinkara9332
@aladinkara9332 2 жыл бұрын
thhank you so my freind
@theresafallersdorf8009
@theresafallersdorf8009 4 жыл бұрын
In the "Capture Animation" window, the tail bones are always missing. I have tried it with manually added tail, and I have used a predefined CATrig like "Gnou" (which also comes with a tail). Every bone of the CATrig is shown in the "Capture Animation" window, but "tail" bones are never shown. Why is that so? Thank you!
@razzor4708
@razzor4708 6 жыл бұрын
Thanks a lot for work!
@VietAnhAnimation
@VietAnhAnimation 5 жыл бұрын
You are the best
@aymanfatani
@aymanfatani 6 жыл бұрын
Always Awesome .. Keep On Going Mister Cerny .. We'll Keep Supporting YOU ♥
@danielkovac2425
@danielkovac2425 2 жыл бұрын
p.Černý - prosím ako sa s vami kontaktujem - potreboval by som niečo poradiť ohľadom animácie v 3dmax - ďakujem
@Osukaani
@Osukaani 6 жыл бұрын
Ooooh I Didn't knew that tool in the Utilities. Thanks, your tutorials are always great When are you planning to do the tutorial for face rig in CAT? Since I watched your "why use CAT" video I was always curious to see how is done
@DeltaZavr.
@DeltaZavr. 6 жыл бұрын
Skin - Advanced parameters - Save \ Load . I think it more ez then utilities tools
@ismailyou
@ismailyou 6 жыл бұрын
Thak you dude. Great job.
@aliakdogan9426
@aliakdogan9426 6 жыл бұрын
this is great ,thanks alot
@nfrancisj2122
@nfrancisj2122 6 жыл бұрын
Awesome!
@MusashiKensai
@MusashiKensai 6 жыл бұрын
Great tutorial! Thank you! I have two questions I hope you could help me with. What if i need to keep the original bones for reimport in a game? And can a CAT rig work together with existing FK keyframe animations of the original rig? Don’t find much information on these topics so I hope you can point me in the right direction.
6 жыл бұрын
You can keep the original bones by relinking all of them to the new CAT bones. That way you animate with CAT bones but export the original bones.Transferring animation from .fbx onto a CAT rig is a bit more complicated that just recreating a rig. I don't have a tutorial for this yet, but will do one in some time. It's similar to what this guy does here in this tutorial: kzbin.info/www/bejne/eHjXhnWtjMaNbtU
@MusashiKensai
@MusashiKensai 6 жыл бұрын
Miloš Černý Animation thank you so much for the quick reply! That’s exactly what I was looking for :)
@MrJekaeben
@MrJekaeben 5 жыл бұрын
to transfer animation you just need to have reference skeleton and CATrig to grab this animation (identical hierarchy and bone names help a lot) and then press "animation->CAT->Capture animation -> follow 3 buttons menu
@robertmanchola888
@robertmanchola888 6 жыл бұрын
nice, thanks
@davebohm464
@davebohm464 6 жыл бұрын
Thanks for all the tutorials, they helped me alooot (which is even an understatement) :) Could you maybe also do tutorial where you explain how to export the for example the dummy character from unreal -> create a CAT rig -> and then show how to link the exported bones to the cat rig? So you can keep the base dummy skeleton in unreal but can animate it via CAT. This is something i always wanted to know, but somehow was not able to find a tutorial on how to do te linking. Thanks for all the work you put in to the tutorials, realy helpfull and appreciated.
@MrJekaeben
@MrJekaeben 5 жыл бұрын
you don't need to link exported UE skeleton to CATrig, just make sure that hierarchy and bone names match, do your animatons on CATrig and then just export CATrig straight to FBX, and in UE import it as animation for UE skeleton
@TY_Blender
@TY_Blender 6 жыл бұрын
Thx a lot~!
@GameDevAnd3D
@GameDevAnd3D 2 жыл бұрын
after 4 years ...here's an idea. instead of transferring the skin just link the bones to the cat rig after the alignment and done
@aymanfatani
@aymanfatani 6 жыл бұрын
If You could do us a Face Rig tutorial using CAT .. that would be AWESOME !!
6 жыл бұрын
Finally I did one :) kzbin.info/www/bejne/mYDUpox_fad6oJY Hope it helps.
@PlechitoHouse
@PlechitoHouse 6 жыл бұрын
Díky!! :)
@nikolailoukianov3778
@nikolailoukianov3778 5 жыл бұрын
MAAAN! You are golden! Thank you!
@klrxyz
@klrxyz 5 жыл бұрын
it's skilled
@ZomboidArea
@ZomboidArea 5 жыл бұрын
This method is terrible
@SanyaBane
@SanyaBane 5 жыл бұрын
You have some better/faster method?
@ZomboidArea
@ZomboidArea 5 жыл бұрын
@@SanyaBane nope. Just re-rigg character in maya
@BigslattYSL
@BigslattYSL 2 жыл бұрын
how do you swtich between ik and fk though? i can't align my bones properly
@anything_x
@anything_x Жыл бұрын
Thank you!!
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