If you'd like to watch this but don't have the time now, consider adding to your watch later :) And get both project files (intro and outro) on Patreon! There are also 2 unpublished videos which you can get an early look at :) www.patreon.com/posts/early-access-for-76891538
@designnimbus7 ай бұрын
Best tutorial for Flip Fluids. Thank you
@dasfin70586 ай бұрын
Thanks for summarizing flip fluid! Helped a lot!
@ThreeDCreateTutorials Жыл бұрын
This is really great the way you communicated how to set this up. Thanks for sharing!
@EROSNERdesign Жыл бұрын
A most excellent video. More please.
@realcoolstorybro6 ай бұрын
Great explanations and very helpful!
@KingKiloOfficial Жыл бұрын
I love how you found the time to make more tutorials. Can't get enough of them. Imagine combining this with KEVA planks, or those mixing simulations. I'm just saying...
@MobyMotion Жыл бұрын
Thanks dude :) how would I mix fluid and planks? Am considering something else though - there’s a huge audience for “Hot Wheels” videos, where you see the car zip around a huge track. Often the car goes underwater for a bit. Have already rendered my first video that follows a car around a track, but might add this fluid element in future.
@KingKiloOfficial Жыл бұрын
@@MobyMotion You could have a plank tower, or city, then have different sized waves crash into them. Something like that. But Hot Wheels sounds dope as well!
@MobyMotion Жыл бұрын
@@KingKiloOfficial oh interesting. A huge tsunami thing could be cool - would have to fake the buildings getting knocked over, as water can’t influence rigid bodies at the moment. Will consider it
@AsanteMills Жыл бұрын
This is a good video! Thank you for your directness and precision. It would be great to see the colored fluids in a lava scene.
@AsanteMills Жыл бұрын
The scale of the fluid motion felt very grand is this because of the ocean setting for the fluid? It was a bit hard to see on my screen. Could the scale of the water be more similar to a 'tap' as you said?
@MobyMotion Жыл бұрын
Hey Asanté, great question. Didn't discuss this in the video, so I've added 3 bullet points in the description, that can help you get realistic looking scale. In short, 1) scaling your domain affects the apparent scale 2) enabling surface tension can help water look smaller and 3) whitewater makes water look bigger. "ocean" here is only the material, so this doesn't change how the simulation looks. I think it looks grand because: the domain is about 6m across, so the speed is as if it's large, and the whitewater helps.
@MobyMotion Жыл бұрын
And thanks for this suggestion - I'll add to my list
@ninomancuso70217 ай бұрын
Very interesting! Have you got a tutorial on the Fluid type setting? E.g. for fluid in a cup obstacle that gets tipped over?
@farhadkhosravi4630 Жыл бұрын
Valuable information again, thank you! I don't know if you'll be able to see or answer this question, but how can I fill an empty object with the inflow object put inside it at the bottom? The fluid surface won't rise past the inflow source
@MobyMotion Жыл бұрын
Interesting! This is a feature not a bug I think, if you really had a water source at the bottom, there wouldn’t be enough pressure to raise the level. You can a) raise the fluid source or b) give it an initial velocity up (doesn’t completely fix, but it helps) or c) check the FLIP addon GitHub, this is an FAQ and maybe there’s another option
@farhadkhosravi4630 Жыл бұрын
@@MobyMotion thanks a lot man, will do
@rosemariemcgowan638810 ай бұрын
Thank you xx
@AM-wk9od Жыл бұрын
For color mixing what would be the most realistic values for two different colored waters? or maybe one water and one with slightly higher viscosity?
@chj.schwarz Жыл бұрын
Great video! Thank you for the effort. I've got a weird issue with the motion blur, maybe you can help me out. For some reason once I've enabled motion blur and started the render from the command line everything works but the camera won't follow it's position or rotation keyframes. Other keyframed objects will animate just fine (even ones parented to the camera) but the view that is being rendered from won't budge. Any ideas would be much appreciated, I've already tried a bunch (new scene, new cameras, etc) with no success. Either way, great video!
@MobyMotion Жыл бұрын
Weird. Are you sure the right camera is active?
@chj.schwarz Жыл бұрын
@@MobyMotion it ended up being an issue with another addon (photographer 5) and flip fluids not working together.
@jonathanadams73158 ай бұрын
Is there a way to set an initial state for the fluid?
@ludvighelin8768 Жыл бұрын
Hello, I was just wondering if it ever happened to that the whitewater spawn elsewhere in your renders, so the whitewater looks fine in the viewport but as soon as I render a frame you can see the whitewater particles flying in the air or something, still consistent with the simulation but it's way off.... :( haven't found a solution yet.... can you help me?
@williamminnaar631110 ай бұрын
Wonderful Tutorial - I'm moving from 3d Max {I've used 3d Max for 27 years} to Blender - Mainly, because Max has become so damn expensive and there are so many tools in Blender to Max, and most are free! I would like to try and make water {a channel} part like Moses - How would I accomplish this please :)
@psychoticgiraffe Жыл бұрын
does flip fluids still take forever to bake
@aram_a Жыл бұрын
Is your doctorate in fluids Moby?
@MobyMotion Жыл бұрын
I wish it was less to do with fluids, if you know what I mean
@DaveThompsonfairlife4all Жыл бұрын
@@MobyMotion What is your doctorate then?
@Murathanaksoz Жыл бұрын
blender kicks me out while rendering cant figured out why
@HexOverride Жыл бұрын
Hello!
@MobyMotion Жыл бұрын
Hey there :)
@judofernando8298 Жыл бұрын
help please, my inflow can only reach into some amount of level, and after that it keep dissapear slowly T_T need help please
@MobyMotion Жыл бұрын
That’s by design to make it realistic - check the GitHub, has some more detail on this