My dude, 7 years later and you've saved my butt! lol everything is the exact same. I actually got on my own to the exact same spot as you where I added the support loops, cause it just felt natural. But then I didn't know where to go, and actually beveling the sharp edges of the actual screw made way more sense than just adding two more support loops. It really got rid of how many loops I needed to close out. I knew there was a good way but I couldn't find any good tutorials!!! Thanks a ton for this tutorial! Now I'll forever know how to attach a helix to a cylinder hahaha
@oneIT-694 жыл бұрын
THESE TUTOTRIAL & TRICKS FOR FREE, MAN YOU ARE SO GOOD THNX
@Matt-om9kp7 жыл бұрын
You are my new favorite Maya guy. Your workflow and command of the maze of Maya shortcuts and tools is amazing. Likewise your breakdown and explanation of what you are doing is second to none. I'm in school for computer animation and as long as someone knows the basic tools in Maya I would recommend your videos over many Maya "courses" just because they are practical and you show how you are able to work so fast. I'm not sure how you only have around 7k subs but I'll spread the word in my circles.
@vincezhao9899 Жыл бұрын
Thanks for sharing this with us! At 27:31, you had the prevent negative scale thing turned on that's why can't scale down.
@dalyzee7 жыл бұрын
Holy shit. You work quick. I do stuff in probably the most unconventional ways. I learned new techniques and tools. Great stuff.
@avischiffmann62207 жыл бұрын
Legit the best 3d modeler on youtube every video of your I watch I learn so many new features I didn't know existed I can't thank you enough!
@Tim3Lime6 жыл бұрын
I have to say thank you! You provide so much good information in this video and it is very clear.
@AlexTsekot4 жыл бұрын
Always forget how to do these properly after a while, thanks for this :)
@Maverick997 жыл бұрын
Thank you for this. Wonderful tutorial.
@multimediadiploma4633 жыл бұрын
kzbin.info/www/bejne/pV7OnIZqj6h7r9E.
@Kliefer5 жыл бұрын
Never seen such a good tutorial you have my subscibtion
@Mrcoolagainbuzy8 жыл бұрын
Amazing video, loved it. Waiting for more complex modelling structures made easy from you :)
@multimediadiploma4633 жыл бұрын
kzbin.info/www/bejne/pV7OnIZqj6h7r9E.
@bbffilm25147 жыл бұрын
That was great job , thanks for these kind of experiences you're sharing with us .
@ronaldlee53248 жыл бұрын
it's very detail and provide different options i love that, im the beginner of maya and it is very helpful
@ventiladordesuco8 жыл бұрын
You are a f*ing maya wizard. Great work. The MEL command is SplitPolygonTool; and as you hit enter it will enter the tool and the icon on the toolbar on the left, the last tool used, is also "draggable", so one can middle mouse drag to a shelf.
@AlexCheparev8 жыл бұрын
+fernandoanimator Thanks! Good to know, I'll need to write that down in case my shelf gets corrupt lol.
@ventiladordesuco8 жыл бұрын
and on the negative scale on components you just missed the checkbox, there's one in the scale tool settings that says "prevent negative scale" and does just that, i never noticed that btw lol.
@AlexCheparev8 жыл бұрын
+fernandoanimator hah, never noticed it before.
@toddlawrimore35777 жыл бұрын
Nice. Thank you. Coming from 20 years of Softimage, it's painful to start learning the basics again, but you certainly helped me learn many of the attributes that are common throughout the modeling tool set. Just my two cents, but maybe you loose the piano accompaniment. :) Thanks again.
@manneshy6 жыл бұрын
You have some interesting ways of problem-solving. I digg it, and thanks!
@ayushagnihotri86006 жыл бұрын
extreamly healpful video, you teach many other techniques along with the screw. thanks man...👍👍
@alexmccann1017 жыл бұрын
This video is very easy to follow! Thank you!
@lifedrawing70626 жыл бұрын
awesome tutorial. so many good shortcuts and tricks. thanks.
@khumza65366 жыл бұрын
best tutorial ive eva seen
@dalyzee7 жыл бұрын
Im 7 seconds into the video. And i just look 👀 at what you post. And you automatically earned a new sub. Your content looks amazing. Keep it up.
@fakepivot8 жыл бұрын
Thanks.. very easy to follow..
@ArtifiMedia6 жыл бұрын
Awesome tutorial! It helped me learn a lot. Thank you!
@antonbayda25713 жыл бұрын
Thank you! Beautiful tutorial
@lahiru39084 жыл бұрын
Thank you so much🤍
@mendezcreative8 жыл бұрын
Fantastic video. One of my favorite maya tutorials. Thanks you :)
@sergeydet30043 жыл бұрын
Thank you!!
@rohanrazaghi11984 жыл бұрын
awesome modeling, i love ur tutorials dude ur the best
@zakistudio69756 жыл бұрын
It's very helpful,thank you.
@Tritoon7108 жыл бұрын
Thank you so much
@FlashElliott3 жыл бұрын
Great tutorial ♥️
@sallusart20118 жыл бұрын
You're little tips very helful bro......i love you
@Tritoon7106 жыл бұрын
Thanks a lot, please do more modeling tutorials.
@douka39938 жыл бұрын
that was extremely useful, thanks for the tutorial ;)
@multimediadiploma4633 жыл бұрын
kzbin.info/www/bejne/pV7OnIZqj6h7r9E.
@huseyinerdogan22576 жыл бұрын
A wonderful work as always .. Thanks
@lm95gbns94 Жыл бұрын
thank you so much!!!
@AppJunkey5 жыл бұрын
at 3:38 it would have really helped to know that you go from the Append to Polygon Tool to the Move Tool and then Select the Append to Polygon Tool again... 🙄Had me going in Circles... But thanks this is the best video I've seen on creating a Screw.
@pavannaik86825 жыл бұрын
thanks...easy to understand i want some character modelling from you
@jimforgrave63658 жыл бұрын
cleaver! I usually model metal screws, but if I ever need a wood screw, I'll definitely refer back to your technique. Thanx
@emanshoair66008 жыл бұрын
It is so helpful. Thanks so much
@AlexCheparev8 жыл бұрын
Thanks!
@歡樂送-e8u5 жыл бұрын
thank you
@anthonqui8 жыл бұрын
very amazing and practical video man! thanks!! i know this will be too much for you but please oh please could you do a tutorial on Ironman Suit!
@leon_bv7 жыл бұрын
This is really good, thank you! BTW, what is that background track? Its really nice!
@haithamalkilany37855 жыл бұрын
You are the best man thank youuuuu
@yanivaverbuch11858 жыл бұрын
awesome video! thank you! why do you always soften edges?
@AlexCheparev8 жыл бұрын
+Yaniv Averbuch Thanks! I soften edges because if there is any bad geo, like edges not connected or double faces, they will not soften. So softening edges often will let you catch those issues early before you spend too much time on geo that you might not be able to fix later on (Like double faces). Also, you don't have to subdivide always when rendering, if you have any hard edges when not subdividing during render time, they will show up. Softened edges usually give decent result without having to subdivide at render time.
@yanivaverbuch11858 жыл бұрын
+Alex Cheparev Thank you for the input! have a great day :)
@dabedidabedaye8 жыл бұрын
MEEEEEEERCI SO MUUUCH, you saved me, i love you, kiss
@multimediadiploma4633 жыл бұрын
kzbin.info/www/bejne/pV7OnIZqj6h7r9E.
@pawantripathi64157 жыл бұрын
you are great sir :) Very Useful.. i just saved this :D Thank you so much again .. 1000 Likes :) coz u saved my life sir keep uploading sir :)
@multimediadiploma4633 жыл бұрын
Nice
@大津-f5o2 жыл бұрын
Thanks you!!!
@iplaybose8 жыл бұрын
Do you use smooth wireframe when modeling, Alex ?
@AlexCheparev8 жыл бұрын
No, I'm not used to the smooth wireframe look.
@andygarcia81934 жыл бұрын
I'm on the 2018 version of maya, but I can't find the tool you mentioned at 3:29... does anyone know the equivalent to it in this version?
@diamantediamante70867 жыл бұрын
You are too hard men keep on doing more videos please.
@edgeextrude7 жыл бұрын
You're amazing
@AlexCheparev7 жыл бұрын
Thanks!
@kimhuith6 жыл бұрын
Nothing is perfect, but you are
@JoaquinPeMM6 жыл бұрын
amuzing
@stana19806 жыл бұрын
Why you used cylinder for reference you could straight away use 16 subdivision instead and why 16 why not 12 or any other integer
@AlexCheparev6 жыл бұрын
If your coil number is not set to an integer, Setting 16 won't always line up. 12 Subdivision is harder to quad than 16. Subdivision of 8 and 16 are the easiest to quad because they easily split into 4, and the square root is an even number. You can try it yourself, make a cylinder with 12 subdivisions, and one with 16 and try to quad the caps.
@stana19806 жыл бұрын
Alex Cheparev Thanks friend for sharing your knowledge
@noxlupi18 жыл бұрын
You could have used the cylinder, made it smaller, model the tip and head on the machine cylinder, and attach the helix with a boolean :) (Instead of removing the faces, appending, edge selecting, bridging and having to fix the caps) But nevertheless, I guess you learn a bit more tools and techniques this way.
@AlexCheparev8 жыл бұрын
Booleans in Maya require more cleanup and setup (cleaning up triangles). If you know the tools you need to use, the process becomes faster and more efficient, and in the end more accurate.
@noxlupi18 жыл бұрын
Alex Cheparev that is true in many cases, but as your center cylinder, already lineup with the surrounding topology, the only cleaning needed is a delete history. Trust me, in this case, a boolean, will get the job done, no cleaning needed.
@AlexCheparev8 жыл бұрын
I use booleans quite often. Here is an example of the cleanup you have to do with booleans in Maya: kzbin.info/www/bejne/rWHHhmN7ptaNjrs
@noxlupi18 жыл бұрын
Deleted my reply, as it sounded like I was trying to disprove your technique, which was not my intention at all. And youtube, for some reason, doesn't allow editing after a while. ;)
@김-f6w Жыл бұрын
no easy
@DarkTyreal7 жыл бұрын
Why not quad it?
@AlexCheparev7 жыл бұрын
It's mostly quads, but Pentagons subdivide really nicely into quads. In some cases quading pentagons will add extra unnecessary geo. If you plan on doing an overall subdivision during rendering, it's sometimes better to leave a bothersome pentagon for subdivision during rendering.
@DarkTyreal7 жыл бұрын
Alright thanks.
@gusjones96544 жыл бұрын
Why oh why is there a,ways some sort of music in the background. I find it offputting, and cant watch this video