Great walkthrough. Loads of super-useful stuff in there. Many thanks.
@edmungbean Жыл бұрын
Mark has a way of making simple vex code that makes linguistic sense, unlike almost every other tutorial i watch...
@kevinhall32754 жыл бұрын
Cool method, thanks man...just a little workflow tip: when working with ramps you can select a point in the ramp then shift click the further most point on the ramp and change all of the interpolation types at once, or move them along the ramp as a group.
@MarkFancherFX4 жыл бұрын
AHH!! Amazing tip - thank you so much!!
@tulypo3 ай бұрын
incredible, thank you very much!!!! i learn a lot with this video
@kubolor12346 жыл бұрын
Brilliant!!! Please bless us with more content regularly.
@tylerstrasser20736 жыл бұрын
This is really cool. I never thought of clamping a dot product I usually do if statements. Clamp is useful for this.
@skyex3 жыл бұрын
The Time For Sushi reference at 15:33
@michaelgofman32012 жыл бұрын
it is awesome, ty 4 your content!
@andr1016 жыл бұрын
super straightforward lesson. I enjoyed a lot also the first part, as I'm not used much to traditional non-procedural modeling in Hou! cheers and thanks
@ryuonou23696 жыл бұрын
It's really help a lot, thx dude.
@nil58824 жыл бұрын
how do I add materials after this? when I add materials to the linked meshes (the 'OUT' nulls) my textures don' appear in render?
@awesom4ik6 жыл бұрын
Thank you! Top content!
@DavidUebergang6 жыл бұрын
Nice one Mark!
@WafflesOWNz4 жыл бұрын
How would you go about exporting it?
@kuperperdavid20996 жыл бұрын
Can you make tutorial about Narrow band ? Please !
@gusgfx53106 жыл бұрын
wow!
@DommageCollateral Жыл бұрын
bro your explaining for 7 minutes how to create quads. why not just remeshing it? super cool tutorial, but kinds useless in unity if you have an animated ragdoll, so you nee to use trailrenderer. but i thought of using dot product to create paths. the trail is a very usefull noed wich also can be used to spawnsmoke/fluid on carved paths!