My thoughts after two sessions. Tales of the Valiant - Kobold Press

  Рет қаралды 2,638

Mr. Tarrasque

Mr. Tarrasque

Күн бұрын

Пікірлер: 47
@MrTarrasque
@MrTarrasque 5 ай бұрын
Please read! I make a ton of rules mistakes in this video. What you get from mixing tons of systems. I’m sorry.
@celesteconowitch3121
@celesteconowitch3121 5 ай бұрын
Wanted to hop in here cuz it sounds like your wizard player might be pulling a fast one on ya. The 2nd level wizard feature 'Magic Sense' works like free detect magic--it allows you to tell if items in a room are magic, but it does NOT let you auto learn the exact nature or properties of a magic item---in the scenario you described, the wizard would still have needed to cast a spell like identity to learn the true nature of the chair. ;)
@MrTarrasque
@MrTarrasque 5 ай бұрын
Woooooops! Pinning this comment, thanks
@matthewsnow-zj1cu
@matthewsnow-zj1cu 5 ай бұрын
You all pulled off a great, clean, approachable redesign of the 5E core. My players and I love the Heritage system for adding nuance to character identity and some fun, but not overly complex boosts, to their capabilities. We just had our session zero/character creation meetup and it went well. Can’t wait to run our first full session as a first time DM. Thank you to you and the team at KBP for all your hard work.
@CD-zd6zr
@CD-zd6zr 5 ай бұрын
Came in here to see if that's the feature he was talking about too. A colon would have been nice in the text to show that it was only talking about location. It also lets you know the location of magic things within 30 feet, so also can tell if there's things behind a secret door or illusion.
@nicka3697
@nicka3697 5 ай бұрын
If it's a one off item like it sounds like it is you would probably need legend lore to tell you much more than the school of magic and maybe if you crit an arcane roll maybe planar teleportation since you are clearly a nice DM.
@TheFlyingJester
@TheFlyingJester Ай бұрын
So I've only run three sessions, but I found no one was tracking luck. When I asked why at the end of the second session, it was mostly that when it overflows it resets to 1d4. In the third session, we house-ruled that luck just maxes out at 5, not that it resets when you get your 6th. This seemed to help a lot, and I feel good about it because it still means that you are wasting luck by not using it after that point, but it feels less punishing and lets you hold onto it for a bit longer to wait for an impactful moment. Makes it feel a lot more like a more common replacement for inspiration, and I think it goes better in our games since I don't ask for that many hard fail/succeed checks (I like the older 4E style with progressive rewards at certain DCs/WoD style where more successes an mean succeeding more), and I've been trying to reduce the number of casual skill checks overall.
@MrTarrasque
@MrTarrasque Ай бұрын
Thanks for sharing this! I had simular experiences and I don’t think we are alone. That said, my players have now embraced the luck mechanic and like it.
@cetx
@cetx 5 ай бұрын
Very much agree. I'm running a ToV campaign and it feels no different from "classic" 5e, in a good way. Great quality-of-life improvements, great presentation, no complaints.
@sortehuse
@sortehuse 5 ай бұрын
In D&D 5e a 1st level wizard can cast Identify and know what an item does, there is nothing in the spell about level restrictions. It takes 1 minute or 10 minutes as a ritual if you don't want to use a spell slot. Any D&D character can examine a magic item during a short rest and know what it does. The only thing you don't find out is if it's cursed or not.
@stephendragonspawn6944
@stephendragonspawn6944 5 ай бұрын
I've just begun running my own ToV game and I'm using the Tal'dorei Reborn setting. Session 1 is already played but the next one will only be in Sept due to RL stuff. I've had to adapt a few things, such as Lineages, Backgrounds and some subclasses from 5e to ToV, but it was easy enough.
@theblindjedi41
@theblindjedi41 5 ай бұрын
This system definitely looks more and more interesting. My table is very invested in 3rd party 5e stuff so any expansion that still allows us to use it is amazing.
@saraphys5555
@saraphys5555 5 ай бұрын
I think you'll enjoy the Monster Vault creatures... The creatures, on average, have less health then their 5E counterparts, but they have beefer stats, and they have more unique abilities to utilise in scenarios... So, you have tactical options with alot of creatures in ToV... Rather then 5E's "HP sponges", that think "difficulty" means more hitpoints or higher AC...
@shadomain7918
@shadomain7918 5 ай бұрын
"Nobody cares about the luck system". It's by far my favorite part of ToV
@searchforsecretdoors
@searchforsecretdoors 5 ай бұрын
This is exactly the campaign/ system I was going to run! I will probably get started in a few weeks.
@BestgirlJordanfish
@BestgirlJordanfish 4 ай бұрын
I think the biggest issue with Luck is that it's kinda just not super fun to use? Like yeah it helps buffer from failure to success and some players that mainly just play dnd will find it a passable system compared to inspiration, but I think it could really use more compelling systems that interact with it. Daggerheart gave each Class a unique way to go super saiyan or perform a super move by spending half the maximum of their resource (Hope), and Kids on Bikes uses determination just like Luck, but it has degrees of success so you can push from successful or mixed to a stronger version of success. Even Pathfinder 2E lets you spend Hero Points to say "I don't die". I can see a version where if you spend 5 you get to re-use a Long Rest feature or turn a hit into a crit or something. Like the rest of ToV, it all *works* but it could use *spice* to compare to all the other faster heroic fantasy TTRPGs right now
@Zr0din
@Zr0din 5 ай бұрын
LUCK System: Did you give them a special colored d4 so they can track their luck and if they get to 4 points they know they have to use it?
@MrTarrasque
@MrTarrasque 5 ай бұрын
Nope. Good idea
@steveblunden2295
@steveblunden2295 14 күн бұрын
"My son would not go to sleep for 3 years..." - Oh yes! I know what you mean ....
@davidrempel4862
@davidrempel4862 5 ай бұрын
Doing 4th session this weekend in ToV. Luck takes time for the players to remember. They started using it more in the third session.
@Nolinquisitor
@Nolinquisitor 5 ай бұрын
I trained my players with many other games to uses Drama Dice, Hero Points, Bennies, Inspiration, Karma, etc., and I know for a fact they will be using Luck all the times. I just know. LOL
@OpenBiolabsGuy
@OpenBiolabsGuy 5 ай бұрын
Wait. Are you talking about our game?! Oh I need to hear this! Edit: Oh wait. You’re talking about your Ptolus campaign.
@MrTarrasque
@MrTarrasque 5 ай бұрын
When we are further in ours I’m gonna do a video on that
@mattlazer902
@mattlazer902 5 ай бұрын
One thing I don't understand is the spear having the pull option when its range is only 5 ft. Am I missing something here or is that a typo?
@mattlazer902
@mattlazer902 5 ай бұрын
Just learned the answer. The spear in ToV is supposed to have Reach INSTEAD of Thrown. It will be errata later. This means Pull will in fact work with a spear. Very exciting for spear users to have reach! haha
@MrTarrasque
@MrTarrasque 5 ай бұрын
Oh wow, good spot!
@michaelpinkston2602
@michaelpinkston2602 5 ай бұрын
Um, just remind them. It is so much better than wotc's hero point or what ever it is. My players love it!
@Caernunnos
@Caernunnos 5 ай бұрын
While I haven't played TotV , as a DM, I kinda find your critique about wizard instantly knowing what a magic item does ridiculous. What do you mean "you can't say no to your player" ,you're the DM, you absolutely can say no to your player, or impose limitation "you can only know what a magic item does if the magic item is under your level" (I don't know if magic items have a level in this) Alternatively , in my opinion : in a world where Wizard can just see a magic item and know what it does : obscuring techniques would've 100% been created. Either by blind sighting other wizards by hiding magic under more magic : like "It's a chair that makes you sparkly if you sit on it" , or simply by creating magic that can block identification until said blocking magic is removed.
@MrTarrasque
@MrTarrasque 5 ай бұрын
You are absolutly right in every way.
@Tysto
@Tysto 5 ай бұрын
Who in blazes looks at 5e & says “what this gam needs is MORE POWER”? Ridiculous.
@floppa2154
@floppa2154 5 ай бұрын
здравствуйте , подскажите пожалуйста , на канале есть видео которое рассказывало бы о о сеттинге Мидгард в общих чертах ? так сказать вводное видео о мире =) Hello, please tell me, is there a video on the channel that would talk about the Midgard setting in general terms? so to speak, an introductory video about the world =)
@MrTarrasque
@MrTarrasque 5 ай бұрын
Yes
@floppa2154
@floppa2154 5 ай бұрын
@@MrTarrasque а можно пожалуйста название видео ? я плохо ориентируюсь в английском языке ... can I please tell you the name of the video? I'm not very good at English...
@alexabel8010
@alexabel8010 5 ай бұрын
Is the game finished yet? Can I get it now?
@Carnagepwnz
@Carnagepwnz 5 ай бұрын
Books have been posted from the kickstarter, so check their website, if they aren't up now it will be soon.
@MrTarrasque
@MrTarrasque 5 ай бұрын
Yes, link below video
@mcneils5
@mcneils5 5 ай бұрын
My group have loved using the Luck system. The one change Ive made to it is to cap it at 5 and not have them roll to drop it down if they would gain more....that just seemed a bit overly fiddly so we dont bother.
@TheWayOfTheWott
@TheWayOfTheWott 4 ай бұрын
the drop down system doesn't even work anyway. you can avoid the cap by just spending 1 point before you would gain one over the cap, so you can never overcap... well, unless the GM tries to reward you. then you can overcap and lose Luck. ...yeah, that system was NOT well thought out at all. I'm surprised how many people universally love it as written. have they not played long enough to have someone get overcapped by the GM?
@matthewroy8116
@matthewroy8116 5 ай бұрын
My players LOVE the luck system. They do need reminders every now and then to accrue points but generally it’s very little work for me and a lot of fun for them. It especially helps on the nights when someone is rolling really crummy😊
@VictorQueirozPlayer
@VictorQueirozPlayer 5 ай бұрын
Man the most notice phrase that you said is that you have a son! Man i really think that you have 18 or 20 years kk
@MrTarrasque
@MrTarrasque 5 ай бұрын
Got two kids, i’m 37
@RPG_Bliss
@RPG_Bliss 5 ай бұрын
@@MrTarrasque Thats great! Good genes to look in your 20s!
@mikitta47
@mikitta47 4 ай бұрын
Luck ... my players love it :)
@MrBrianofarrell
@MrBrianofarrell 5 ай бұрын
Not sure you have read the Luck rules. It is incredibly simple, fail an attack or save, gain a luck point (once per turn). You have a +1 point pool, or cash in 3 for a reroll. It is easy, and requires reminding by the GM, and it is a positive spin, does a 15 hit, no but you get a luck point.
@MrTarrasque
@MrTarrasque 5 ай бұрын
I did, still we keep forgetting about it.
@MrBrianofarrell
@MrBrianofarrell 4 ай бұрын
Ok, well if you don't enjoy something don't use it. Though, the statement here comes across as if nobody at any table uses it rather than yours. Plenty of tables find it a great addition to the game.hopefully you will get used to it.
@MrTarrasque
@MrTarrasque 4 ай бұрын
@MrBrianofarrell That was never my intention as I tried to being it a bit goofy and explain it further after I say it. It’s a ‘my table’ problem for sure and I think the system will eventually find a place in my games.
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