A look at Archetypes in Smash! (MSC Special)

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My Smash Corner

My Smash Corner

Күн бұрын

Пікірлер: 1 100
@yoshiyo660
@yoshiyo660 7 жыл бұрын
I'd definitely say that Wii Fit Trainer is the most balanced character. She always remarks on how all the other characters are wobbling when she fights them
@Dish.Washer
@Dish.Washer 7 жыл бұрын
Yoshiyo T. Waiting for this to become top comment
@oskirby_
@oskirby_ 7 жыл бұрын
Lmao
@___i3ambi126
@___i3ambi126 7 жыл бұрын
I think Mario is the most balanced character since I arbitrarily think everyone else should be balanced around him.
@gaymer2574
@gaymer2574 7 жыл бұрын
*Ice climbers drop out of nowhere* "You're wobbling"
@AmariDT
@AmariDT 7 жыл бұрын
Yoshiyo T. Pit*
@mysmashcorner
@mysmashcorner 7 жыл бұрын
I'm alive. Sorry for not uploading for so long. Just had to get through some road bumps in life. Hope you find video interesting!
@JX2209
@JX2209 7 жыл бұрын
Don't worry :D
@snivyboy168
@snivyboy168 7 жыл бұрын
YES MSC IS ALIVE!!
@kinanschannel6016
@kinanschannel6016 7 жыл бұрын
My Smash Corner good I was just started rewatching you
@theSato
@theSato 7 жыл бұрын
So glad you're okay man, don't push yourself!
@Ebound95
@Ebound95 7 жыл бұрын
My Smash Corner YOUR life comes first. Hope you're all good now. Thanks for the dope content, ur a beast 👏👍
@72823m
@72823m 7 жыл бұрын
"You can't expect to be throwing around a 100lb fist and be able to dart around all over the place." Yeah, that'd be dumb. Now make it a 100lb sword on the other hand and then give it to cloud and apparently that's perfectly fine
@PikaPizza07
@PikaPizza07 7 жыл бұрын
Sonic at least 30 percent when you combos with spin charge into nair. He's also the fastest character and his cartoon hands, cartoon feet are unreasonably disjointed. He also has an invincible recovery that reaches incredibly far, a combo throw that converts into death, and invincibility on spindash. Also has incredible rolling, spotdodge and airdodge frame data.
@BadkidsFuego
@BadkidsFuego 7 жыл бұрын
uhh, cloud is a Super SOLDIER as stated in his original game, sooo he naturally has the super human strength(because jenova cells). Plus regardless of that, cloud actually has rather sluggish frame data(so many people will tell you this)
@blues4509
@blues4509 7 жыл бұрын
Fate besides best counter you described Cloud again lol
@PikaPizza07
@PikaPizza07 7 жыл бұрын
Cloud can't kill you at 25 percent like bayo can
@PikaPizza07
@PikaPizza07 7 жыл бұрын
Cloud is a bullshit character but tbh sonic is worse because sonic can win off of like 1 button. Sonic is so easy lol
@nikkechu
@nikkechu 7 жыл бұрын
dude you dont have to apologize so much. It's normal to have real life problems and then you should focus on them more than youtube because its just dumb to be under real life pressure and work on videos on the same time so its fully understandable to you to take off couple months
@Chillwave6
@Chillwave6 7 жыл бұрын
Nikkechu^, oh hi.
@DJack276
@DJack276 7 жыл бұрын
I agree, his videos are top quality, only proving that he was making all that time worth it. And beyond being a youtuber, he's a human being like all of us who has his own life to deal with. I appreciate everything this channel offers no matter how long the wait.
@rixfx_
@rixfx_ 7 жыл бұрын
1:14 "Bam, perfect balance." **Someone uses a Wii Remote* Seems legit.
@malxx125
@malxx125 7 жыл бұрын
Gamerix / Rix lol
@notglitchx
@notglitchx 7 жыл бұрын
"pErFeCt BaLaNcE"
@aluigiFromKart
@aluigiFromKart 6 жыл бұрын
I main Wiimote >: |
@ACrossingSage24
@ACrossingSage24 6 жыл бұрын
that's me with my first time...
@NovaSolarsis835
@NovaSolarsis835 6 жыл бұрын
I main one of the joy cons on the switch.
@luischeco3009
@luischeco3009 7 жыл бұрын
Do a video on PRIORITY! How does Priority works and what IS it? Why do some moves cancel out others.
@edwinvargas7969
@edwinvargas7969 7 жыл бұрын
Priority works in different ways in smash. A bigger hitbox might hit you before your puny one could. However, What if you crouched and avoided that big hit box and threw out your puny hitbox? Then yours would land and not theirs. Also, some hitboxes are transcendent, like Martha dancing blade. This means the hitbox won't collide with any other hitboxes, giving it a greater chance that you will hit them first or at least trade hits on each other. Basically, it comes down to range of a hitbox, how close your body is to your hitbox vs how close theirs is to their hitbox, and whether the move is transcendent or not. Also, super armor or intangibility will make your moves hit them and you won't be knocked back.
@darymetal
@darymetal 7 жыл бұрын
Priority doesn't exist in smash 4. It's merely a mix of hitboxes, hurtboxes, active frames, i-frames, and armor frames. Take Cloud up air, fast startup, tons of active frames, gigantic hitbox, and disjointed with very very low (spatially) hurtbox; that's why that move beats so many other moves. Moves don't cancel, it's just that one hits and the other doesn't. It's like in boxing when both strike pretty much at the same time, but one is faster and more precise, so it lands full blow and knocks down so fast that the other punch loses power and becomes just a slight tap, so one puncher goes down and the other one doesn't.
@soulfire67
@soulfire67 7 жыл бұрын
Moves can clank (I'm assuming this is what you meant by cancel out). It happens with ground-to-ground moves, like jabs, tilts and smashes. If there's a (I think) 9% difference in attack power, the stronger move will prevail and beat out the weaker move. Like how a smash attack will beat out a jab. But if the difference in % is below 9, the moves will just clank and no move comes out. Air-to-airs (like a b-air vs another b-air) will always just have both moves come out and both players get hit by each other's move. I'm p sure Esam made a vid on it a while back.
@znr49z
@znr49z 7 жыл бұрын
ESAM made a video on this a long time ago kzbin.info/www/bejne/q6qmfaF5YsqdhrM
@Hyde472
@Hyde472 7 жыл бұрын
There are also transcendent hitboxes which is another part to learn about. Sm4sh is weird when it comes to moves going at one another.
@VestedUTuber
@VestedUTuber 6 жыл бұрын
Two archetypes you missed: 1. Joke Character. The opposite of the Master of All, the Joke Character generally has poor capabilities across board, or alternatively a crippling weakness that overshadows otherwise acceptable stats. Generally intentional, and often has other humorous elements to them. Examples would include: Pichu (Melee) Dan Hibiki (Street Fighter) Unown (Pokemon) Mr. Satan/Hercule (Most DBZ games) 2. Lethal Joke Character. The lethal joke character can take on one of three different forms. The first one is a joke character with an intentionally overpowered but extremely hard to use ability. For example, Phoenix Wright in UMvC3. The second form is a joke character that happens to be broken in some way so that they become overpowered. For example, Roll in... one of the Capcom VS games. I can't remember which one. Finally, there's the intentional hilariously overpowered character. This one's the least common since it's poor balance, but you'll come across them in hobby games every now and then. For example, the MUGEN character "F1", which is literally just the F1 key and instant-kills the opponent at the start of a match. Examples: Phoenix Wright (UMvC3) Mr. Satan/Hercule (the one DBZ game he's actually _good_ in) Jigglypuff (Sm4sh) Rare Akuma (MUGEN)
@natnew32
@natnew32 5 жыл бұрын
He WAS a joke, how he's the glassiest glass cannon that ever cannoned
@atomic-art
@atomic-art 4 жыл бұрын
Ronald mcdonald in the rivals of aether steam workshop fits in this category
@jimmymoth2521
@jimmymoth2521 3 жыл бұрын
Wario or Luigi in smash 4?
@VestedUTuber
@VestedUTuber 3 жыл бұрын
@@jimmymoth2521 A character simply being silly doesn't make that character a joke character. A joke character has to be intentionally bad in a comedic way.
@jimmymoth2521
@jimmymoth2521 3 жыл бұрын
@@VestedUTuber so more like magikarp from pokemon
@oussama7132
@oussama7132 7 жыл бұрын
The fairest matchup is obviously ness/lucas vs villager/rosalina
@okami7847
@okami7847 7 жыл бұрын
oussama mrissa No its Ganon vs. Sanic.
@karlols2321
@karlols2321 7 жыл бұрын
oussama mrissa lucas doesnt struggle as bad as ness with rosa
@MelvinStFleur
@MelvinStFleur 7 жыл бұрын
Knight Lorenzo No way, it's obviously in Ganons favor.😏
@okami7847
@okami7847 7 жыл бұрын
melvin st fleur Oh right, I forgot up-tilt completely shuts down Sanic.
@darymetal
@darymetal 7 жыл бұрын
It's Ryu-Pika
@JimLStone
@JimLStone 7 жыл бұрын
Shulk is a jack of all trades, and can be a master of one depending on the monado art currently in use
@catanyag
@catanyag 7 жыл бұрын
"You can't be throwing around a hundred pound fist and expect to be able to dart all over the place." >Doomfist says hi
@tobzster7953
@tobzster7953 7 жыл бұрын
Its basically a falcon punch but the hurtbox covers everything
@bigevilshark1958
@bigevilshark1958 7 жыл бұрын
Superior Man Not at all. The falcon punch sucks in all incarnations besides possibly 64.
@DJack276
@DJack276 7 жыл бұрын
Doomfist says hi? how about Bayonetta says hi. Bayonetta fitts the "Mary Sue" archetype if you ask me.
@GIR177
@GIR177 7 жыл бұрын
DJack276 It's a good thing no one asked you, because you haven't a clue what a Mary Sue even is.
@DJack276
@DJack276 7 жыл бұрын
GIR177 good thing no one asked you.
@lax398
@lax398 7 жыл бұрын
I’m starting to get the impression that this guy likes kirby
@epicgeometric672
@epicgeometric672 5 жыл бұрын
Thanks sherlock, I definently didn't know that from the thumbnail.
@sirkibbles1944
@sirkibbles1944 5 жыл бұрын
@@epicgeometric672 That seems like a joke C-X 3 made. If so, r/woosh
@HARTHURreal
@HARTHURreal 7 жыл бұрын
No matter what he says in this video, I'm always gonna think that a sonic player is gonna time me out when I hear the announcer say the blue blur's name
@glint8824
@glint8824 7 жыл бұрын
So many people really hate Sonic. They claim it's because of time-outs, but even if a Sonic player never time-outs people will still hate you. This is part of the reason I never play Sonic in Smash anymore. Sometimes people just get so toxic...
@Horaq
@Horaq 7 жыл бұрын
WibbL That's what makes it a good mixup
@pro1lex304
@pro1lex304 7 жыл бұрын
Scuffle if you submit to other people's opinions of you, then that sounds like a personal problem...
@glint8824
@glint8824 7 жыл бұрын
Pro1lex oh, you know what? You're right! I guess I should've just kept playing Sonic and have no one play with me or quit at the beginning of a match! Pretty much everyone in the Smash community hates Sonic. In other words, no one wants to play against Sonic. People refusing to play against you because of the character you play isn't "a personal problem"' it ruins the enjoyment of the game.
@Crescendo961
@Crescendo961 7 жыл бұрын
Scuffle that's still a personal problem though because you don't have people to practice with. there will be that someone who wants to play an obnoxious matchup to get better at it or are we going to pretend playing against say DK Bayo or a Bowser who knows your habits isn't also very frustrating. You just have bad luck with finding people to play
@72823m
@72823m 7 жыл бұрын
The reason i find shulk so cool design wise is because his dynamic playstyle includes every one of these without making him rounded like mario.
@kaji8177
@kaji8177 7 жыл бұрын
Charizard is an acception to the mighty glacier, since he is faster than cloud without limit
@dddmemaybe
@dddmemaybe 6 жыл бұрын
That's why you don't put wings on a Tarrasque. This is what a buffed Charizard would look like: shorturl.at/fmqyJ
@mauriciomarquez3874
@mauriciomarquez3874 7 жыл бұрын
if you bring op pokemon, why did you didn't mention mega rayquazza, it was too powerful, that they had to ban him from Ubers and create Anything Goes
@okami7847
@okami7847 7 жыл бұрын
Mauricio Marquez So your saying we should sign a petition to nerf Greninja.
@dddmemaybe
@dddmemaybe 6 жыл бұрын
uhh, that wasn't what created Anything Goes. pretty sure people have been doing 6 arceus trolling in anything goes since like gen 4 or 5 been out. it's been here since early days pre pokemon showdown IIRC.
@sumi5582
@sumi5582 6 жыл бұрын
dddmemaybe Anything Goes didn't exist before ORAS, 6th generation, aka MegaRayquaza's release. I think you're referring to Uber that while very similar is a different tier.
@natekite7532
@natekite7532 6 жыл бұрын
Anything goes was created for Mega Raquayza. At first I thought it wasn't, but apparently it was. (www.smogon.com/smog/issue39/anything-goes)
@ShinyHunterHunter
@ShinyHunterHunter 7 жыл бұрын
I think at this point I like this series more than the combo tutorials. These are always packed with information and your voice is very soothing
@Skcoreip
@Skcoreip 7 жыл бұрын
TV Tropes is the best, more people should know about it.
@WoolfyPlays
@WoolfyPlays 7 жыл бұрын
I'd say another common archetype would be techskill reliant, because of how some characters rely on their tech to achieve success within matches
@mac_chappy
@mac_chappy 7 жыл бұрын
That's the definition of Shulk lol.
@walder6014
@walder6014 7 жыл бұрын
Excuse you, but I'd like evidence of Shulk mains being a higher intellectual other world race to the Pac-Mains.
@Bernardo_Saldivar
@Bernardo_Saldivar 7 жыл бұрын
Greninja, peach, Ryu, and Shulk
@ovosile16
@ovosile16 7 жыл бұрын
Yeah, that's definitely an archetype. Characters that can do really well at high-level play, but suck at low level play.
@uqure1595
@uqure1595 7 жыл бұрын
I mean nicko barely uses any shulk tech and still does super well :p
@dinospumoni663
@dinospumoni663 7 жыл бұрын
You did such a great job finding examples and clips of each of the archetypes from a variety of media, and the editing is impeccable.
@turbo_jake
@turbo_jake 6 жыл бұрын
Can we all take a minute to appreciate that 56 damage attack by goombario at 4:29.
@MsNotorials
@MsNotorials 5 жыл бұрын
Took a picture of it and put it on my fridge.
@the_really_tired_one
@the_really_tired_one 6 жыл бұрын
8:17 Meta Knight: I taught you well.
@dip.918
@dip.918 7 жыл бұрын
The most even match-up in all of fighting gaming: Ryu and Ken in Street Fighter 1.
@derekmartin5340
@derekmartin5340 5 жыл бұрын
"uAhM aCtUaCkTuAlLy"
@paulakroy2635
@paulakroy2635 5 жыл бұрын
nah peach vs daisy ultimate
@Nowaythisisnt
@Nowaythisisnt 5 жыл бұрын
@@paulakroy2635 imma tell you right now your a fool... *SANS VS BANJO*
@user-if5pu7is9f
@user-if5pu7is9f 5 жыл бұрын
My smash corner: you cant wave a hundred pound fist and expect it to be fast Smash ultimate: bowser aka the heavist charter in the game, his movement is as fast, I'f not faster than most medium weight My smash corner: so that means he takes a long time to kill other players right? Smash ultimate: no
@Za_Phantom
@Za_Phantom 7 жыл бұрын
HES ALIVE!!! Don't sweat anything, just keep on living.
@derrinerrow4369
@derrinerrow4369 5 жыл бұрын
What about the character who specailizes in long range attacks like Samus, Megaman, and Simon Belmont? Or possibly the characters in games that have low attack power. but gains a boost when hurt either gradually like lucario or once a certain threshold is passed like Spring Man in ARMS
@pendalink
@pendalink 7 жыл бұрын
Fox is a better example of a fragile speedster imo. The definition of speed in movement and option coverage, but just as light as pikachu (worse horizontal and better vertical survivability ofc), with a much worse recovery (your other qualifier of fragility). He also hits light a truck though so maybe he defines the combination of a glass cannon/fragile speedster mix. great video!
@K-MRA
@K-MRA 7 жыл бұрын
I honestly think your right. Mario isn't the Jack of all stats character. It actually Pit. He is probably the most balanced character in the game.
@Lightrider-oy2qb
@Lightrider-oy2qb 3 жыл бұрын
I see what you mean
@mokufreeman4692
@mokufreeman4692 5 жыл бұрын
"I know she isn't in smash but tracer is a perfect example." To think Tracer now has a chance to be DLC in SSBU....what a world we live in.
@djdjinn6340
@djdjinn6340 7 жыл бұрын
This is a pretty interesting subject, but it's kind of shallow coverage of the archetypes. I'd personally like to see this subject expanded to cover the entire roster. I don't even know how I'd classify some of the characters in Smash 4 that I rarely use. That would be actually fulfilling content to me! I'd love to see it happen!
@megadethfist
@megadethfist 7 жыл бұрын
The 2 samus missles not colliding at 1:03 grinded my gears
@MysteriousMrJ
@MysteriousMrJ 7 жыл бұрын
Ayyy you're alive!
@niksooxyz
@niksooxyz 7 жыл бұрын
Just wanted to let you know that I enjoy your videos! They are some of the most high quality content I've seen on KZbin, even on par with game theory! I hope you make it through your tough times, and continue to keep doing what you do best!
@RaikoEnjoyer
@RaikoEnjoyer 6 жыл бұрын
“You can’t throw a hundred pound fist and expect to dart all over the place” Path of Radiance Ike says Hi Also exactly why Goku shouldn’t be in smash along with a number of reasons
@TJ-Henry-Yoshi
@TJ-Henry-Yoshi 7 жыл бұрын
Since you asked, an archetype I see (and play as) is what I'll call a "punisher." The name is due to the way that the smash community uses the term "punish" for when a option is thrown out at the player and reacted to beneficially. As a Zelda main, I keep this playstyle in mind constantly as her moves are typically too slow/risky to just throw out, thus I'll use her as an example. A lot of her playstyle is about playing around the opponent and finding the perfect time to strike. Lightning kicks (Forward and backward Aerials) are a prime example of this as it requires a lot of spacing, anticipation and timing to land effectively. When done correctly, you get a really solid hit exemplifying power and satisfaction behind the commitment. On the other hand, missing or connecting with the sour spot can often leave a large opening for your opponent to counter, and as result encouraging the use of it to only be done when confident about the probability of its success. Zelda's kit is really unique and I really like this idea for a defensive character: Not specifically strong at lessening her damage taken, but focusing more on hitting hard when your opponent makes a mistake.
@zeipheil
@zeipheil 7 жыл бұрын
There's an archetype I've notice myself, though I'm not exactly sure if it fits into your sorting type when it comes to archetypes. I call it the "Wacky RNG" archetype. Basically, It's a character that either has a very strange and unpredictable moveset, and also has some RNG factors to help them out. Example can include Luigi, Mr. Game & Watch, and Pac-Man. Luigi for his taunt spike and Green Missile; G&W for his Judge and Bucket; and Pac-Man for his fruits, Trampoline, and Fire Hydrant. These characters are generally hard to approach as you aren't exactly certain on what they will pull out next, not to mention they can be very challenging to master due to their strangeness. To me however, that just raises their appeal! The strangeness and unpredictability can really make a character like that shine. Though the RNG factor can be sometimes infuriating for the opponent, it just makes that sweet, sweet misfire or "9" all the better.
@ghost-flyspy5654
@ghost-flyspy5654 7 жыл бұрын
Hm, maybe you can call it "Trickster" or "Irregular" or something like that? The only thing I have to say is that Pacman doesn't have that much RNG in his moveset except for the fly path of the spaceship projectile (unless I forgot about any others). Anyway, I usually enjoy playing these kinds of characters. ^^
@zeipheil
@zeipheil 7 жыл бұрын
Trickster works perfectly actually. Pac-Man is my main BTW, but I can't pull those insane combos that you usually see Pac-Man players do, sadly... But I still love him all the same! ^.^
@ghost-flyspy5654
@ghost-flyspy5654 7 жыл бұрын
Haha same for me! Though sometimes I get lucky and I manage to pull of something really cool (and then never be able to repeat it haha).
@zeipheil
@zeipheil 7 жыл бұрын
That is like... wow... the exact same thing. Also, good to see another Pac-Main (assuming that's what you're implying). Honestly, Pac-Man needs more attention IMO. He's just a wacky and strange characters that everyone seems to ignore even though he got about the same hype as Megaman when he was announced...
@yungmuney5903
@yungmuney5903 6 жыл бұрын
Alexander Potec Croagunk in Pokken?
@flashbackfrank8781
@flashbackfrank8781 5 жыл бұрын
"Who would want to play such a game. It's shallow, it's boring, it's repetitive." *Didn't stop Melee from being a dumpster fire of Foxes, Falcos and Shieks when there were other plenty of other options.*
@wicetor
@wicetor 5 жыл бұрын
3:24 I'm AlReADY TrAcER!!! Ok I'll stop...
@mynewaccount2361
@mynewaccount2361 6 жыл бұрын
I can't deny the sheer amount of effort packed in this video, but I can't say I learned anything from it.
@kingskylord6099
@kingskylord6099 7 жыл бұрын
What about Master of None?
@id85181
@id85181 5 жыл бұрын
That's players like us
@alexbluecyndaquil
@alexbluecyndaquil 5 жыл бұрын
That's me
@Lightrider-oy2qb
@Lightrider-oy2qb 3 жыл бұрын
You noticed me!
@mooxim
@mooxim 7 жыл бұрын
This was more of a video essay on game design than your usual videos. I liked it :)
@milkylee8995
@milkylee8995 7 жыл бұрын
Lava Hound(From 'Clash Royale) is best example of Stone Wall
@lazlo_bananas8285
@lazlo_bananas8285 7 жыл бұрын
I would add Tricksters or "Technique" characters like Mario tennis has weird characters with weird ways they shoot the ball, but they have a draw back like being slow most of the time. In smash I would consider WFT, Pacman, and Duckhunt for that type of role, or at least a part of it
@CaptainHandsome
@CaptainHandsome 5 жыл бұрын
3:18 Just gonna save this timestamp here, just in case...
@rotomRASENGAN
@rotomRASENGAN 5 жыл бұрын
Inb4 the female 4th fighter's pass character is revealed
@Rayhaku808
@Rayhaku808 7 жыл бұрын
I’m going to comment on how I like that you’re branching out the games in your videos. I enjoy you actually talking about other games but while still keeping the focus on smash. Keep it ip
@gallo123
@gallo123 7 жыл бұрын
10:00 YES The Fucking Rollers
@alejandrovergara9068
@alejandrovergara9068 7 жыл бұрын
Nice video! I love the concept of archetypes a lot so this was perfect for me. Personally, I have history with Zoners in most games I play. It is one of my favorite tropes because they tend to require a lot of skill from the player, and they play around their opponent's options and patience in order to win. On the other hand, I also love unpredictable characters. Confusion-Fu (TV Tropes name) are another archetype I really enjoy, because they also play a lot around their opponent's mind, taking advantage of how unpredictable they are in order to win. I would say Duck Hunt or Game and Watch are good examples of this in Smash.~
@tomaswatson4281
@tomaswatson4281 7 жыл бұрын
don't even have notifications on lol
@froliciouspanda
@froliciouspanda 7 жыл бұрын
This video was great. Really clear data, clean art direction, awesome teaching tool. Top notch stuff to be honest
@wintergill372
@wintergill372 7 жыл бұрын
The other archetype I can think of is grappler.
@Yipper64
@Yipper64 5 жыл бұрын
2:24 Pichu in ultimate is about as glass cannon as you can get. it literally damages itself by attacking yet it has an INSANE combo game. oh and i think just via the nature of smash, a glass cannon is going to be a fragile speedster, every time. you just cant have a slow glass cannon in smash.
@oussama7132
@oussama7132 7 жыл бұрын
Shulk has a bit of everything. So i think he takes mario's spot
@expandnewt6052
@expandnewt6052 7 жыл бұрын
No projectile, no reflector, no easy combo game (like from a d-throw) and overall horrendous frame data. He has Monado arts, sure, but he's still missing a lot.
@walder6014
@walder6014 7 жыл бұрын
Well, Mario doesn't have counter. Thank god...
@LalitoTV
@LalitoTV 7 жыл бұрын
Franchezco Lamont but he does have... THE CAPE
@fernandobanda5734
@fernandobanda5734 7 жыл бұрын
oussama mrissa Shulk is not average. He's sort of a mild mighty glacier. Note how the speed art still doesn't help his frame data and how his buster or Smash art makes him insanely strong.
@okami7847
@okami7847 7 жыл бұрын
Franchezco Lamont Counters suck anyways (besides Bayo and Corrin), Mario's F.L.U.D.D. is far superior.
@chethreetimes
@chethreetimes 7 жыл бұрын
That voice it's like a getting a 0-death jab lock combo in tournament...so FUCKIN' satisfying.
@tiggitytony9707
@tiggitytony9707 7 жыл бұрын
i like men.
@Aflay1
@Aflay1 7 жыл бұрын
I think it would have been more impressive to hear a discussion about player archetypes. Players influence their playable characters too, and influence their play styles as such. I think it would be great to see more of that, especially on the topic of Dittos and how two players use one character so differently in one-on-ones.
@paulino_1580
@paulino_1580 7 жыл бұрын
smash 4 trope: fire emblem character with down b counter. (except robin)
@alexbluecyndaquil
@alexbluecyndaquil 5 жыл бұрын
Melee trope: spacey with lazer, shine and phantasm
@novabunny007
@novabunny007 7 жыл бұрын
Another archetype that I've seen in Smash and other games is the puppet character. Whether the puppet mimics the main char (Ice Climbers), you mainly use the puppet for attacking (Sasori in Naruto), or you happen to control both characters at the same time but both have different abilities (Carl Clover and Ada Clover from BlazBlue)
@clawsshotter
@clawsshotter 5 жыл бұрын
Fox: *taunts* Me: *triggered* Pichu: *taunts* Me: heh look at him go
@CabereaWoof
@CabereaWoof 7 жыл бұрын
An Archetype that's a personal favourite of mine with games is what I like to call the Technician Archetype, a character which has a heavy focus on utelizing their kit to setup a plan before executing it. These would be characters like Duck Hunt or Snake from brawl, being able to utelize their can and sticky bomb respectively to set up combo's just right...when all goes according to plan.
@moobmab
@moobmab 7 жыл бұрын
HE'S A L I V E !
@-king6585
@-king6585 7 жыл бұрын
we love you man. one of the best non combo video you have done so far.
@the1whoplayz
@the1whoplayz 7 жыл бұрын
Your voice almost made me go to sleep.
@cam_diNar
@cam_diNar 7 жыл бұрын
TheOneWhoPlays ASMR
@cutecommie
@cutecommie 6 жыл бұрын
In a good way tho
@HemiJack
@HemiJack 7 жыл бұрын
Kinda surprised you didn't mention zoners in your video, but glad to see you back
@Specter053
@Specter053 7 жыл бұрын
I wouldn't say that Bayo is the best example of the Master of all archetype. She has great mobility, disadvantage, combo game and advantage, but her killing power besides her bullshit moments is surprisingly lackluster, and he neutral game, comparing to other Top Tiers, is average at best. I would say that Cloud is a better description of said archetype, since he has good combo game, decent recovery, great neutral game and one of the best killing power of the game. Diddy is also a good example,. with pretty good stats on every category besides his online decent killing power.
@AbsolutelyAbsurDDD
@AbsolutelyAbsurDDD 7 жыл бұрын
His recovery is extremely less than decent, considering it only has vertical height, cannot snap to the ledge, and has vulnerability throughout the entire move. Even limit break up-b is vulnerable.
@seasidedoe2264
@seasidedoe2264 7 жыл бұрын
Honestly I'd say all of the top tiers in Sm4sh are op w/a critical weakness preventing them fom exploiting their extreme strengths to the fullest. Cloud has godly speed, range and power at the cost of the 2nd worst recovery in the game. Bayonetta has absurd combos & kill potential but is sluggish in frame data & mobility Shiek is the best at dealing damage but the worst at killing of the top tiers Diddy is an exception, being all-around good, but nothing absolutely stands out attribute-wise, making him closest to a typical Master of All Rosaluma has damage & range, but both Luma & Rosalina are frail, and Rosa alone is a mid-tier. Any other tops that I forgot?
@alexduran9666
@alexduran9666 7 жыл бұрын
Pup Catte are you sure Ganon is not number 2 worst recovery? Cloud has an okay recovery.
@Semystic
@Semystic 7 жыл бұрын
Alex Duran Nah, ganon has amazing range on his ledge snap. If he grabs an opponent with the up b he can up b again.
@alexduran9666
@alexduran9666 7 жыл бұрын
Semystic well I guess he does have a better recovery with that, but, is cloud really second worst?
@peanutbutterpikachu
@peanutbutterpikachu 5 жыл бұрын
Even in a ditto, it still comes down to who the better player is.
@minionman123
@minionman123 7 жыл бұрын
We need a new Bayo video or a Sonic combo video
@Mekwek
@Mekwek 7 жыл бұрын
MinionMan123 we dont
@bunkx-7468
@bunkx-7468 7 жыл бұрын
Ew
@royerthedestroyer7
@royerthedestroyer7 7 жыл бұрын
MinionMan123 No, stop
@alexduran9666
@alexduran9666 7 жыл бұрын
MinionMan123 I don't play bayo or sonic, but okey
@ZackBogucki
@ZackBogucki 7 жыл бұрын
Man, this was a meaty topic to try and tackle in a 10-minute vid. Definitely a great topic for discussion though! I would have loved more on the way tropes are shared between characters in Smash alone, rather than a handful of the most straightforward examples with a bunch of references to other games/media. The vid seemed much more scatterbrained than your usual stuff as a result, otherwise good stuff as always!
@gilley._
@gilley._ 7 жыл бұрын
why didn't i get a notification?!
@trioladej
@trioladej 7 жыл бұрын
A Captain Falcon Main you can be subscribed but not have notifications enabled You just have to click the bell to enable them
@gilley._
@gilley._ 7 жыл бұрын
Thomas Fatzinger i have legit all notifications on, i didnt get one for this video.....
@dddmemaybe
@dddmemaybe 6 жыл бұрын
KZbin: we are youtube; ain't gotta explain shit Everyone: >:|
@marsupialmole3926
@marsupialmole3926 7 жыл бұрын
I feel like it's important to note the more fighting game specific archetypes, which are also easily seen in Smash Bros You have zoners, who specialize in keeping enemies a distance away where the zoner can attack them, but they can't attack the zoner. This breaks down into two subsets of long-range attackers (Marth, DK, and Dhalsim from SF), and projectile characters (Duck Hunt, ROB, Link, and Sagat in SF) Then there's Rushdown, characters that like to constantly push into their opponents faces, never letting the pressure up, typically hard-hitting and fast, this archetype tends to be the strongest in SSB, it includes Fox, Sheik, and Pikachu, as well as Fei Long in SF Grapplers tend to be big and slow, with powerful grabs and big damage when their attacks hit, almost all grapplers are suitably mighty glaciers, it is important to note that merely having a grab combo does not make you a grappler. Bowser, DK, Charizard, and the ever-famous Zangief are archetypal grapplers Turtle often coincides with grapplers, turtles are the opposite of rushdown, they prefer to sit back and let their opponents close the gap before reacting and counterattacking, not only do turtles need high defense, but they also need quick reaction moves with which to punish their opponents. Ike, Roy, Bowser Jr, and Guile are turtles There's a few more, Vortex, Mixup, and some game-specific ones like support characters in tag fighters, but those 4 make up what I believe to be the core of fighting game archetypes
@trushoryu628
@trushoryu628 7 жыл бұрын
I've never clicked so fast
@aMkinfinity
@aMkinfinity 7 жыл бұрын
Don't apologize for spaced out uploads. Life happens. Keep at it!!
@byungshin8773
@byungshin8773 7 жыл бұрын
Legend has it that if you reply early enough, My Smash Corner responds...
@gunblades
@gunblades 7 жыл бұрын
Legend has it that MSC only responds if it's a comment that disagrees with the thoughts in the video..
@marcusager974
@marcusager974 6 жыл бұрын
One category you seem to have missed (surprisingly, since you touched on it a little early in the video): the Zoner. A character who specializes in projectiles and/or traps to control the areas their opponent has access to and generally keep them at a distance. Ex: Duck Hunt, Samus, Link, Bowser Jr., Nu (from Blazblue). I guess they could sort of fall into the glass cannon archetype, but they seem unique enough to warrant their own category
@sully1721
@sully1721 5 жыл бұрын
Maybe I'll be Pikahu Im already the death of Pikahu What about Little Mac? I already dropped his recovery Then i'll be Bayonetta *NERF* Boyonetta ok kill me if you want lol
@fus5363
@fus5363 5 жыл бұрын
I wish I didn’t see this
@sully1721
@sully1721 5 жыл бұрын
@@fus5363 at least you didnt think of it ;-;
@derpalopeincorporations8441
@derpalopeincorporations8441 7 жыл бұрын
YAAY YOUR BACK I get so happy when you upload the msc specials xD
@unchainedasian
@unchainedasian 7 жыл бұрын
Technically Zenyatta has the lowest health, but you the point across :)
@fiammaorsmth9840
@fiammaorsmth9840 7 жыл бұрын
My Overwatch corner confirmed?
@Goldenleyend
@Goldenleyend 7 жыл бұрын
I thought scout was a better example since he is the original, but whatever.
@MrGamemaker8
@MrGamemaker8 7 жыл бұрын
Scout would definitely be a better example, since he has double jumps and better air control
@chickensangwich97
@chickensangwich97 5 жыл бұрын
I think it's worthwhile to look at these archetypes not just in terms of their raw traits, but in terms of the strategies they are meant to prompt in the player. That's why Fragile Speedsters and Glass Cannons overlap so often: they bring out extremely similar gameplay. - Fragile Speedster: The challenge is to apply nearly non-stop pressure on the enemy, literally never giving them an opening in the entire bout. Or if the enemy does get in an opening, can you dodge/parry fast enough and immediately turn the tide to avoid getting hit? - Glass Cannon: Again, it's a challenge of applying constant pressure on the enemy so that they can't apply pressure on you. The difference, I think, is that the Glass Cannon aims for shorter matches overall. They need fewer moves to get the K.O., but may be in even deeper trouble if the enemy gets an opening, since they can't even rely on their speed as a defensive tactic. Compare Tracer and McCree. - Stone Wall: Unlike the former two, these guys are about playing the long game, being patient, and waiting for openings. There's less emphasis on the moment-to-moment and more on the overall arc of the match; many Stone Walls even have mechanics about building up a powerful attack over time, such as ROBs laser. - Mighty Glacier: Similarly, this is about landing just one or two overwhelming attacks or combos. Again, the emphasis is on waiting for the right moment, but Mighty Glaciers do bring out a more aggressive gameplay style than Stone Walls. - Jack of All Trades: At the low level, these characters are great for new players, since they let you sample all the different aspects of the game without having to play around a given weakness, before you understand the game's rules very well. At high level play, Jacks Of All Trades aren't locked into any one overall strategy, so they're more adaptable to the tone of any matchup.
@TrizollinTehWorld
@TrizollinTehWorld 7 жыл бұрын
Look at it like a spectrum? Just like gender right? *Badumtsssss I'm here all week but I will leave now..
@darymetal
@darymetal 7 жыл бұрын
Remember when there were just 2 genders? Pepperidge Farm remembers
@delaberryy
@delaberryy 7 жыл бұрын
really no need to bring up this topic here just to show everyone you dislike SJWs or something
@TrizollinTehWorld
@TrizollinTehWorld 7 жыл бұрын
Delaberry Really no need to post your comment here saying how I shouldn't have posted my comment in the first place just to show how you don't like my joke.
@delaberryy
@delaberryy 7 жыл бұрын
i'm not just showing how i don't like your joke, i'm giving you the advice of not bringing this topic for no reason just because you don't believe there are more than two genders.
@darymetal
@darymetal 7 жыл бұрын
Delaberry Can't you tell he's striving to trigger you? And that he's 100% having success doing so? Can't you see he's basking in your sensitivity about the matter? In your last comment you're basically saying "Stop it, you're upsetting me". He loves this, just don't feed him PS. Also guys, i would not advise clicking on the link of that guy, he's spamming it in other comments as well, my antivirus nose is picking something up here. Just be advised
@Serralas
@Serralas 7 жыл бұрын
MSC, it's been a while man. Welcome back. Great video.
@Darkloit
@Darkloit 7 жыл бұрын
Fck Meta Knight
@JoNassRasierer
@JoNassRasierer 7 жыл бұрын
Just don't play brawl
@sumgai61
@sumgai61 7 жыл бұрын
Darkloit Meta Knight fucks you
@NightOfTatari
@NightOfTatari 7 жыл бұрын
Darkloit I'd fuck Meta Knight
@BoxicFunk
@BoxicFunk 7 жыл бұрын
Zoners and Quirky, Weird, sometimes technical characters are my favourites. A great example is Pacman.
@RetardTheRetard-ey9zm
@RetardTheRetard-ey9zm 6 жыл бұрын
*>Ike = +ATK -SPD* *>Doubles almost everything in FE9 and to an extent FE10*
@___i3ambi126
@___i3ambi126 7 жыл бұрын
In pm, I feel like every character fits between 5 types. Speed- uses speed to overwhelm and combo the opponent (fox) Projectile- uses one or more great projectiles to reliably win neutral and open into their combos/kills (toon link) Range- uses their far range to outspace the opponent and reliably win neutral that way (marth) Wall- uses extremely fast and hard hitting moves to become impossible to approach and harshly punish every mistake an opponent makes (peach) Super Armor- uses super armor/crouch canceling as a primary method to win neutral and hit the opponent much harder than they were hit (bowser) Then other characters fit between these. Falco is a speed/projectile. Dedede is a range/armor. Ex.
@nicholaswise5818
@nicholaswise5818 7 жыл бұрын
You give me a CoreAgaming vibe but mainly focused on smash. I love it. Best of luck with life.
@Ocarinist_Drew
@Ocarinist_Drew 6 жыл бұрын
It's worth mentioning that a character doesn't have to have ALL of his/her stats be better than average for the character to be OP. They just need their strengths to more than make up for their weaknesses. For example, Fox in Melee. Many of Fox's moves have shorter than average range/reach, but his speed and attack power more than make up for what he lacks in range. Sometimes all it takes is one or two exeptional stats to make a character rediculously powerful.
@DJack276
@DJack276 7 жыл бұрын
"The fairest matchup is a ditto" Thanks for breaking the laws of logic Lucario.
@Kamino.Shimobe
@Kamino.Shimobe 7 жыл бұрын
I think some of the really interesting smash archetypes are the characters with counters, characters with reflectors, chargeable neutral b, etc. Great video tho!
@daserfomalhaut9809
@daserfomalhaut9809 7 жыл бұрын
Your video editing is the best in the Smash scene, my god...
@D13djeej
@D13djeej 7 жыл бұрын
Glad that you’re back, hope you can find your place!
@davidwhite6895
@davidwhite6895 7 жыл бұрын
Life comes first, no need to say sorry to anyone. Though it is nice to see how humble you are, can't wait for the next video be it days or months! Good stuff!
@GreyWolfLeaderTW
@GreyWolfLeaderTW 6 жыл бұрын
My favorite Character Archetype by Ability is the "Lightning Bruiser". Pros: Above Average Attack Above Average Defense Above Average Speed Con: Short Range Have Elemental Weaknesses And/Or Typically "Expensive" (requires a lot of in-game resources to create/use) This unit type is typically rare outside of Strategy games, but a good example of this archetype is the Brute enemy from Halo and the Big Daddies from the Bioshock games.
@Rikudo44
@Rikudo44 7 жыл бұрын
One archetype I think of are the lose cannons. They aren't always fragile like glass cannons, but they are very unpredictable. They are very unpredictable and if the odds are in their favor they can take a stock at any moment. The characters that best represent this are Game and Watch and Luigi.
@t00nbink
@t00nbink 7 жыл бұрын
The Trickster: Above average stats, hard too pull off.
@acrid8952
@acrid8952 7 жыл бұрын
4:47 "allowing him to take super strong hits" *>kirby's upsmash*
@Beutings
@Beutings 7 жыл бұрын
Informative and thorough, as always. You make some high quality content, man!
@shuccle6161
@shuccle6161 7 жыл бұрын
Your video style is looking super crisp. Keep it up.
@dagangstah
@dagangstah 7 жыл бұрын
I liked this video a lot, its definitely something that I think about pretty commonly in any game that I play with multiple characters
@KurisuBlaze
@KurisuBlaze 7 жыл бұрын
While Zoning-type characters got a brief mention, there wasn't much talk about reach in terms of how that figures into balance. Close-range characters like C. Falcon or Wario who have a good amount of speed, power, weight, and recovery, but have to get in close in order to reach their opponents, putting them at a defensive disadvantage against almost anyone with a good projectile or even a sword (I say 'almost' because S4 Metaknight's sword has deceptively bad reach. As in attempted tippers will miss entirely.) Then you have someone like Duck Hunt or maybe Rosalina with a powerful long-range game that can be used for stage control and/or low-risk edge-guarding, but if anyone does manage to weave around all the projectiles and get into melee range, they're in trouble.
@xKingxTitus
@xKingxTitus 7 жыл бұрын
Awesome video man, keep it up! I loved how you brought in and compared from other video games as well, you should make more videos like that!
@nonplayercharacter12333
@nonplayercharacter12333 7 жыл бұрын
All points were made perfectly. No one in Smash is completely broken. All characters have a strength and a weakness. And it's up to the player to find ways to cover that weakness.
@ScarletPhoenix0
@ScarletPhoenix0 5 жыл бұрын
There are also archetypes that deal with time. Like lucario He is more balanced early on, but becomes a freaking glass cannon as his damage gets higher
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