My biggest struggle with the game is deciding which damage type (melee, range, magic) to lean into because they all have pros and cons. Good balance I suppose
@Pliskin10232 сағат бұрын
It's my go to build, now with this help I can min-max. Thx great content as always mate
@gregorymoscosocaceres19982 сағат бұрын
Hi, very nice video, how nice to be able to see an update of the warrior version that regenerated life with the 2 gemini rings. I have a question: I am currently at level 20, which branch should I prioritize advancing first or what points should I look for in the skill tree??? Thank you very much for your great contribution and constructions
@brandx77113 сағат бұрын
Great build bro, only thing I see gear wise I personally cannot play without after testing several bows, whether it be for actual bow damage/partial build or not, is the devilish bow for the dual 20% damage reflected back at the target. I feel like the head seeker perk is a waste unless you're full ranged DPS...That extra DPS starts to burn everything down without any effort 😎
@abbynormall2072 сағат бұрын
Awesome to wake up to a new video
@natcon55328 сағат бұрын
Been waiting for this, Awesome! Thanks man!!
@Glitchiz8 сағат бұрын
@@natcon5532 enjoy!
@shiba47647 сағат бұрын
Finally!, I've been waiting for this. much love
@morbidmechanics2 сағат бұрын
I like what u did with the wall that's a great way to get subscribers 👍
@-Thanatos-exe-2 сағат бұрын
So I have a fun couple things I've been testing myself. I've been working on reverse engineering the damage calculations and along side that the enemy resistances. Generally the formula I've derived is along the lines of an Applied Damage Equation: Sum of damages from the different types a weapon has. Where each damage type is calculated as Damage Type * (1 + (Stat Type * 0.05)) * "Buffs" * Resistance. An example of the Ignited Hammer being (210) * (24 * 0.05) * (1 + Vukarrr [0.2] + Elixir [0.3] + 10% Melee Skill [0.1] + etc.) * Resistance of enemy type. In terms of two-handed weapons, there seem to be some hidden buffs (like the dmg diff between the blunt weapons showcased). Thus far in terms of my testing, for enemy resistances there are more or less 4 different enemy types that exist: Animal (Vukah seem to fall under this as well), Scavenger, Hollow, Shroud, and possibly some exceptions dependent on enemy. The only resistance type i've more or less confirmed the effect of is against the shroud type enemies using melee. It seems to be an additional multiplicative buff of 1.2, or 20%, on the one handed melee weapons (not including any magic damage or bonuses on a weapon).
@-Thanatos-exe-2 сағат бұрын
Oh yeah, and for pretty much all enemies, besides shroud type, the resistance for shroud damage is 1.3 (+30% to overall damage rather than the additive "buffs"). Meaning that shroud is very effective against most enemies.
@GPxGP7 сағат бұрын
Would summoning skulls help with this too?
@NormFC4 сағат бұрын
Fighting the dragon with out range is a night mare
@rdkone334 сағат бұрын
lol watch the video before commenting... You're 100% correct, which is why he includes a bow with stun arrows specifically for that fight in this build.
@steaks145 сағат бұрын
What about an hybrid warrior mage? I would love to see that. Im trying to make it work and it seems good
@brandx77113 сағат бұрын
I am running a really fun spec rn, wouldn't call it a mage per se, but I dip into healer and use blink and the anti-stun blink, and 2 pts in spirit, pair that with the skill in the tank tree (name escapes me) where after a dodge you can do a special attack add merciless attack and the other stun/parry perks and it beats the brakes off their stun bar, and jump spam=dead. Situation is dependent on its validity of course...