Really support GW sending out the points with the review copies, it’s a major step to supporting their players!
@JestaultSteinkeKachuik11 күн бұрын
I am the one to usually complain about audio as I’m trained but you guys have done really well in this video. The video quality is also super crisp! Good job guys the quality has taken a huge leap forward.
@ArtofWar40k11 күн бұрын
Thank you for noticing!
@liamkofibright132611 күн бұрын
The vibe between you two is very wholesome
@viktorf679811 күн бұрын
4 hours, my poor family won’t find me for a while
@Mythralblade0411 күн бұрын
This was the best codex review I've seen in a while, because of the combination of serious tabletop application talk and the jokes. Also, reference 1:28:23, I move that all Infantry are hereby referred to as INPANTRY instead.
@vojtadrasner244011 күн бұрын
timestamps - roughly 2:55 - Army Rule - Battlefocus 11:44 - Detachment - Warhost 22:39 - Detachment - Windrider host 30:46 - Detachment - Spirit Conclave 41:32 - Detachment - Guardian Battlehost 52:40 - Detachment - Ghosts of the Webway 1:05:44 - Detachment - Devoted of Ynnead 1:18:34 - Detachment - Seer Council 1:29:06 - Detachment - Aspect Host 1:39:10 - Units breakdown start (not doing that, if someone makes it, post in comment and I will add it here)
@ComplexConcept11 күн бұрын
Where are the points? I just want a screenshot of the MFM points but I cant find it.
@MrNickr12311 күн бұрын
Where’s the points
@devotedtodestruction9 күн бұрын
@@ComplexConcept no screenshot. Just talking
@christophriess527411 күн бұрын
Small FAQ is out. They renamed Psychic Destroyer to Psychic Tickler to better reflect its effect.
@nathanm565310 күн бұрын
MFM Points as discussed in video: Asuryani: Asurman: 135 Avatar of Khaine: 300 Autarch: 75 Autarch Wayleaper: 80 Baharroth: 115 Corsair Voidreavers: 60 for 5 Crimson Hunter: 160 D-Cannon Platform: 125 Dark Reapers: 90 for 5 Dire Avengers: 75 for 5 Eldrad Ulthran: 110 Falcon: 130 Farseer: 70 Farseer Skyrunner: 80 Fire Dragons: 100 for 5 Fire Prism: 160 Fuegan: 135 Guardian Defenders: 100 Hemlock Wraithfighter: 155 Howling Banshees: 90 for 5 Jain Zar: 105 Lykhis: 120 Maugan Ra: 100 Night Spinner: 190 Rangers: 55 for 5 Shadow Weaver Platform: 75 Shining Spears: 120 for 3 Shroudrunners: 80 for 3 Spiritseer: 65 Storm Guardians: 100 Striking Scorpions: 75 Swooping Hawks: 85 Vibro Cannon Platform: 60 Vyper: 65 each War Walker: 95 each Warlock: 45 Warlock Conclave: 55 for 2 Warlock Sykrunner: 45 each Warp Spiders: 95 for 5 Wave Serpent: 115 Windriders: 80 for 3 Wraithblades: 170 for 5 Wraithguard: 170 for 5 Wraithknight: 435 Wraithknight with Ghostglaive: 420 Wraithlord: 140 Titans: Phantom Titan: 2100 Revenant Titan: 1100 Ynnari: The Visarch: 90 The Yncarne: 250 Yvraine: 100 Harlequins: Death Jester: 90 Shadowseer: 60 Skyweavers: 95 for 2 Soltaire: 115 Starweaver: Not stated, but other sources have it remaining at 80 Troupe: 85 Troupe Master: 75 Voidweaver: 125 Enhancements were a bit difficult to parse the exact points for most of them, but if you want to try listening through it: 3:47:20
@clementperez8097 күн бұрын
@@nathanm5653 bless you dude
@SeanHoltzman7 күн бұрын
Amazing, thank you!
@JackDespero11 күн бұрын
Had a guy complain to me that one of his characters lost the ability to give OW for free on 4+... in exchange for basically Fire and Fade for free whenever the unit shoots. Some people just don't understand the power of movement, and it shows. I am not saying that Aeldari are broken now, I am saying that good players are going to be able to use this codex to a completely different level than casual players who just want to pew pew things in the open. This could be one of the armies with the most discrepancy between good players and bad players.
@AdamOnAnalogue10 күн бұрын
@@JackDespero I think players are always a little sour when something they have relied on changes, and probably is a bad take. The codex has made Eldar even more glass cannons. Some units have had a great glow up (with indicative point increases), but there have been some general nerfs too. No more shoot back with wraiths for instance, warwalkers loosing their -1 wound shield and 4+ invul, each warpspider now having to role individually when they jump to see if they die, and all the chonky units loosing a pip or more of toughness, farseers not making a unit (avatar) -1 to wound for an entire battle round, etc. Holding objectives will be harder, and Eldar will have to rely on the new flavoursome movement mechanics to survive, which represents the lore. Whilst some individuals will look various datasheets and decree they're broken. They will forget most of these units are T3 W1 - they will die quickly. They're not DWK, Sang' Guard or such like, and can be easily countered with the moat basic shooting profiles if caught unawares. Spears are durable as a basic marine, but on a 60mm base which makes staging / hiding quite difficult. It just means some of these glass cannons might actually kill something before their demise. Some opponents who might spam ultra durable deepstrikers who rely on their chonk to survive everything (such as sang guard with a character making them -1 hit & wound, normally with AOC placed upon them) might need to field a little more shooting and even think about screening (like most other armies) if there are some Banshee's around. The lack of the pre-codex Battle host & Strands of Fate will ultimately mean the lethality / efficiency of vehicles, special weapons and characters will reduce. Eldar will not be able to hit and wound reliably as they once did, guarantee overwatch on a Avatar or such like, or just pop 8 damage on a vehicle without a dice roll - that's a good thing. The new mechanics will be far more interactive, flavoursome, and lore accurate. Having to spend points means it will not be an army wide benefit like Oath of Moment, judgement tokens, etc which all increase the lethality of an ENTIRE ARMY. Nor is it like T'Sons with doom bolts going of everywhere or turning of saves for a unit. They will have to be thought about and no way passive. It's going to be fun, and there will be some good variety due to all the detachments, and if it is indeed overpowered, Eldar will be hit with the nerf stick once again.
@SeanHoltzman8 күн бұрын
All of both of this. Faction and skill expression are back for Eldar, instead of being BPD-yncarnate flipping between OP and Trash. Maybe finally we can expect to learn our books without needing to wait a year of nerfs before things level out 😂
@oshy994411 күн бұрын
Great to see the audio quality improvement!
@BoneTrait11 күн бұрын
6 wave serpents. You will certainly not regret bringing 6 wave serpents.
@runeh302211 күн бұрын
The disparity between Aeldari and Drukari datasheets are quite noticeable in a lot of cases. When Reaper's Wager came out I looked at the Harlequins from a Drukhari player's perspective and thought they were somewhat standout in comparison, yet from an Aeldari player's perspective they were clearly sub-par/thrash. Amusing.
@TheCharlaton8 күн бұрын
How's that detachment look now with Harlequin buffs? Yikwa.
@runeh30227 күн бұрын
@TheCharlaton looking interestig enough that I've invested in 25 Harlequins and a few vehicles. It will come down to points somewhat naturally, but it looks more intriguing now than it did for sure.
@extraoffice79819 күн бұрын
love this, thanks!! of note: the skyweavers gained -1 to hit at all times but also gained a S and an AP on the zephyrglaive which is now the same profile as the solitaire at 6 2 2! They also have access to quite a few of the stratagems which is nice, including bloody dance which is very cheeky with their noted speed. (I wish star engines was accessible to mounted!). and the harlequins struggle into terminators, having a flat 3 dmg gun is still dev wounds into infantry :D
@EverydayEldrad11 күн бұрын
Cant wait to sit down with this bad boy. 4 hours of breakdown- genuinely looking forward to this
@FeatsDaily10 күн бұрын
Asurmen lives up to hype. In my first game with him he killed Marneus Calgar, both Vic guard and 2 company heroes (first two already dead) on his go turn. 27 devastating wounds all said and done.
@Steeb11369 күн бұрын
That is not okay lmao, hope they reel in nonsense quick.
@youtousim8 күн бұрын
@@Steeb1136 They will. As soon as the market is saturated.
@Yuri7771111 күн бұрын
Also Clowns can ride in Craftworld transports now. Aeldari faction keyword was changed to Asuryani and transports still say Aeldari, which clowns have as one of their keywords. So go out there, pop out of a Falcon and hit something with dev wounds plus re-rolls while you can.
@LynKrieger11 күн бұрын
Love it thanks for the great work! Love the fact GW realise the MFM as well
@ShadowGun436611 күн бұрын
Fantastic job gents!!! Great breakdown and I can't wait to get my codex and try them out myself
@XvShadowsvX11 күн бұрын
The guardian detachment should include War Walkers, the weapon platforms(Even when not stuck to guardians), and the Tanks and it might not be awful since they are all piloted by guardians. Technically the bikes too but i can understand why they want them to be taken in Saim hann instead.
@jonathandavis91189 күн бұрын
Sounds like a great codex. Sisters, in particular, have no chance against it, due to the fade stratagem. The idea is first you shoot something with an immolator for ignore cover, THEN you shoot for a castigator so you get plus one AP....then you shoot a 3rd castigator.
@nathancryptic11 күн бұрын
Yes! Been waiting for your breakdown
@matykerogaming869110 күн бұрын
Brilliant coverage of the new codex, cheers guys
@varethiustariel11 күн бұрын
I am SO freaking excited to run an aspect host list.
@jonathanhaynes991411 күн бұрын
Thanks Quinton and Jack.
@jakestevanus18079 күн бұрын
Thanks, guys.
@PartNinja11 күн бұрын
The reactive move enhancement on the spiritseer is pretty important IMO. Since they don't join squads they may often need to reposition out of danger.
@pascalmichaud3395 күн бұрын
Great video, loved it!
@peters634510 күн бұрын
Really excited for the codex :) painting up a waveserpent and preordered the warpspiders and their new phoenix
@CatroiOz10 күн бұрын
53:40 the Solitaire is super strong even outside Harlequin detachment because you can Blitz+immune to overwatch
@colouredIncognito9 күн бұрын
Super strong is a bit of an overstatement, but he is a fun piece yeah
@BBEMN11 күн бұрын
I will gladly spend 2 CP in the Wraith detachment to charge Deathwing Knights, strip their -1 to wound, then give that to myself. What an amazing Uno reverse card of a move 😂
@stevenc671311 күн бұрын
Have been hitting refresh constantly waiting for this since pre-orders dropped!
@swabilius11 күн бұрын
Lets goooooooo, Been waiting soo many years 30+ for new Phoenix Lords
@YoruUesugi9 күн бұрын
Awesome video!
@jonathanwhyborne303111 күн бұрын
4 hours! You are thorough!
@disardor11 күн бұрын
Watching the hilarious edits, love it❤
@Yuri7771111 күн бұрын
RAW that enhancement that allows "Guardian fusion guns" to re-roll damage doesn't work because storm guardians have regular fusion guns.
@mortenbrandtjensen64706 күн бұрын
Oh my god dude, that is what happens! 🤯 *Mindblown* 🤯 😂
@SamHS-999 күн бұрын
How is that bit about the Troupe Master consolidating back into a transport without a token? The TM skill says you have to get closer to the closest enemy unit, right? Got confused there and would love to understand what's am I not getting here bc that's a sick trick.
@ProAntagonistYT8 күн бұрын
the star*weaver transport allows them to consolidate back in. the TM just gives a 6inch consolidate instead of 3 now.
@Kalemvir111 күн бұрын
On the Ynnari plan for the 6 wave serpents to explode, cant field them if theyre empty, so can only field 2 with Yvraine and Visarch in each XD
@jonheddleston875510 күн бұрын
Ha. "Just add a million funds to your wraith Knight! Model for advantage!" 😆
@rustyshackleford307811 күн бұрын
oh my god the bois are looking HD in this one! happy codex guys, best wishes
@CuriousLumenwood11 күн бұрын
I love wraiths, spirit conclave is probably the only thing I’m going to be running this edition (mainly because I’m new to the army and my force is mostly wraiths). I’m really not a fan of the detachment rule basically only existing if your opponent kills you
@Cursedsama11 күн бұрын
Think you kinda just have to see that part of the rule as a little bonus and instead play mainly with the fact that you'll have a bunch of movement shenanigans. I feel your pain though as a fellow Wraith enjoyer.
@Jabber_AoS11 күн бұрын
Like they said in the video. Nothing stopping you yolo yeeting a sacrificial psyker in to a big target to get the buff.
@kendallsnider396610 күн бұрын
This seems way better then the " internet breaking starshatter"
@Shioriou11 күн бұрын
How are you able to flip dice to 6's with aspect warrior's is that just an ability of the shrine's now? Never mind found it 2:02:41
@GeekySkippy10 күн бұрын
I so wanted Ynnari to be a thing. I really need Drukhari to get their codex soon. Wraith time for me then.
@АртемийГалков-ш7п7 күн бұрын
Can i put all my mounted units into reserve during the declare battle formations phase ignoring the default reserves points limit with the windrider host detachment?
@MrScumsen11 күн бұрын
The farseerer skyrunner is a good suicide target for spirithost. He can move fast to something big, make it -1 to wound for a round and die then for the +1 to hit and wound. All that for 80 points
@FacelessCorp10 күн бұрын
I named my brand new baby Bunny Eldrad!
@startingfromlevelone951011 күн бұрын
Idea for an ethereal rule, if they die the t’au army has to roll battleshock tests but then get plus one to hit and wound against the unit that killed the ethereal. Maybe limit 1 ethereal to an army if you’re worried about t’au abusing it with suicidal ethereals Maybe detachment rule for Ethereal bodyguard cadre or something
@gizzmo198711 күн бұрын
Great breakdown. thank you I get and share excitement of new Eldar codex, but can u please tell Quinton, to go easy on caffeine and get some sleep.
@CatroiOz10 күн бұрын
3:22:00 heads up guys, the corsairs dont have access to battle host ability so you can't boost their movement
@tomashogberg851411 күн бұрын
Honestly, 1 CP to have a squad of 2 War Walkers reactively fire their 4 bright lances hitting on 2+ is pretty good! It’s not an army revolving around guardians imo but around War Walkers, Support Weapons and Dire Avengers. With a sprinkling of guardians here and there. Sounds super fun to me😁
@Yuri7771111 күн бұрын
It's once per battle round. You have to lose an expensive unit to trigger it. A unit that destroyed guardians has to be a preferred target for walkers' guns. Walkers have to have line of sight to the unit that destroyed guardians. Opponent has to make a mistake of not targeting walkers before guardians. At this point, as an eldar player, why do you have so much of you stuff exposed to be shot off the board anyway? It's waaaaay to niche IMO.
@dicetroy9 күн бұрын
Why there are no Ynanri Drukhari points in the MFM section? I was so curious if the book ones are final 😢
@UmJammaLamma11 күн бұрын
Really looking forward to all of the non-interactive "shoot and re-embark" lists we're gonna see for the next 3 months...
@CalebWalsh-fx8bd9 күн бұрын
Guardian detachment's rule cover Dire Avengers too!
@youtousim8 күн бұрын
Do the Guardian Battlehost Stratagems apply to the unit, even if it has a Seer Council, Farseer and Heavy Weapons Platform? Cause suddently rerolling wound rolls on an infiltrating, overwatching unit of that type sounds kinda scary.
@daskulljuarez612911 күн бұрын
I missed the preorder of Fuegan and the new Spider Phoenix Lord AH+h-HHH!!!
@jfm.d518010 күн бұрын
Is there a summary of these points!?
@the0silencer11 күн бұрын
If you Fire and Fade, because it counts as a Normal move, could you also spend a token to increase that move by 2'' (3'' cause of War Host detachment rule?)? So D6+4, effectively?
@DiceandGlory11 күн бұрын
Warhost is like the guard mechanised detachment but just better
@andybandyb11 күн бұрын
Sounds like Jack woulda liked index troupes too!
@pigzy980711 күн бұрын
Did they talk about how Ynari gets fight first for free if below starting strength? Some of the rules require loosing models but others are below starting strength, so units like Yncarne just need to take a wound and then can fight first.
@user-nh8ln5mq3z9 күн бұрын
The amount of times I heard, "that's pretty good" (echoed back-and-forth 3 times) and not a single, "it's probably overpowered/broken."
@FrenchLich11 күн бұрын
Alright, so hear me out. You pick Spirit Conclave, you get a Vengeful Dead token that gives +1 hit and wound against an enemy who killed a psyker model. Then you get the Kill Team Corsair -no no, hear me out-, you get a Kill Team Corsair with Yvraine -no, stay, listen to me-, you get Yvraine in a squad of Kill Team Corsair and you keep picking the Wayseeker to die, you get a token, and then Yvraine resurrect them. There you go, infinite token glitch, I'll take bitcoin, thanks.
@charfreak11 күн бұрын
About the jumping back into the transport using the strategem - isn’t there a base rule that excludes a unit from embarking in a transport the same turn that it disembarked? If there is there doesn’t seem to be a rules carve out in the strategem that would allow that
@benszenden290610 күн бұрын
You can’t embark in the same phase as you disembarked so these rules will still let you get back in 😊
@charfreak10 күн бұрын
@ ok, I thought there was something
@apocalyplant6811 күн бұрын
@ArtofWar40k would you guys give a re-review of the Armoured Warhost detachment since it’s changed so much?
@startingfromlevelone951011 күн бұрын
I think this is one gw will be playing wackamole with a while trying to balance it. I think the army rule itself is a problem that won’t be easily points adjusted for . They could honestly take it down to 2 battlefocus points a turn ar 2000 pts and that would probably be a fair place for the army.
@StaticSilence110 күн бұрын
That was my immediate reaction. 4 tokens is too much
@AdamOnAnalogue8 күн бұрын
@@startingfromlevelone9510 Four tokens in my opinion seems pretty fair. Straight away you're excluding the majority of your army from your army rule. You're not increasing the lethality of an entire army passively like Oath of Moment, or judgement tokens.. Nor can you use them like T'Sons to Doom Bolt a unit or instantly nullify damage. Four units will be able to do some movement shenanigans. In most instances that will be increasing the movement by 2" (the only one you can use multiple times), an overwatch denial (for one unit), and then holding one in reserve in hope you can use it in your opponent's turn. I'm not saying that this is not strong, but it's quite situational. Unlike the previous rule, which allowed all Eldar units to re-roll a single hit and wound, the army has lost a lot of their efficiency for characters, vehicles and special weapons - personally I think that's a good thing. Nor will you see players magically put 8 damage on a vehicle without rolling a dice. Eldar are only T3 1W.. They will be easily killed with the most basic of shooting profiles. With the loss of toughness throughout the whole army, abilities to -1W for an entire turn, worsening of invuls, loss of shoot back, and reduction in the size of wraiths, movement will be the key to survival.
@finnhowell59439 күн бұрын
I have a question about the Ynnari Transport thing: The "Servants of the Whispering God" rule states that ASURYANI Units are becoming "YNNARI Units". The Falcon/Wave Serpent Rule says "It cannot transport "YNNARI models". As Far as i understand it from previous rules like Spiritseer joining a Wraithlord. That Unit and Model Keywords are different. So if thats true, arnt ASURYANI in YNNARI still no YNNARI Models, but the Unit is YNNARI and therefore are able to embark into an Falcon/Wave Serpent? Im not sure about this, thats just how i understand it and pls correct me if im wrong. Thx for the awesome video.
@HKMac0711 күн бұрын
Maybe I'm missing it but where is it said that asuremans unit and the fire from fade ability allow you to rembark into transports?
@varethiustariel11 күн бұрын
The wording on the abilities is "normal move"
@HKMac0711 күн бұрын
@@varethiustariel oh is it also because the fire and fade/Asuremen stuff happens in the shooting phase not the movement phase?
@stephensilverstein485511 күн бұрын
@HKMac07 if a unit is making a normal move and all models are within 3" of a transport it may embark. Those are the only requirements, making a normal move, and finish the normal move with all models within 3". Doesn't care how you get the move or whe. It happens. It's the same way SM gladius reactive move jumps into a transport as well.
@Cerve90909011 күн бұрын
About the Drukhari datasheets, sadly I think that because DE Codex is going out in 2026 (likely) they don't want DE players playing with """spoilers""" datasheets from the Eldar Codex. So they kept the same own bad detatchments and they choosed to eventually Errata them when the DE Codex will coming out instead of errata the actual Index DE with the new Ynnari Drukhari datasheets.
@joetickle830411 күн бұрын
Like Agents.....lets hope they are not just an afterthought
@tnttv536011 күн бұрын
And then Ynnari will be good for 3 months, before 11th edition.
@Esourze11 күн бұрын
I cant find the updated points where are they?
@startingfromlevelone951011 күн бұрын
Are warwalkers not good? Like the guardian detachment benefits them
@SeanHoltzman7 күн бұрын
Theres some interesting things that feel they absolutely dropped the hat on - like the Ynnari Wave Serpent issue... How likely do you think a day 1 FAQ is?
@SeanHoltzman7 күн бұрын
Mostly excited for the book though, even if some things have been granted a lack of kneecaps by the nerf bat, generally it feels theres wildly better internal balance compared to the index... which is weird to be saying 😂
@shaunperron708011 күн бұрын
They should have combined seer and guardian into one detachment because that's what ulthwe is, and replaced one with alaitoc, instead of effectively deleting them. So disappointing, especially with also losing illic to legends.
@Marco-nx4hm11 күн бұрын
@@shaunperron7080 Guardian is going to run a lot of psychic support imo
@shaunperron708011 күн бұрын
@@Marco-nx4hmWell, that's kinda what I mean. They didn't have to split them into two different detachments, especially if doing so meant leaving alaitoc in the dark.
@Marco-nx4hm11 күн бұрын
@@shaunperron7080 yeah, im agreeing with you
@FeeDBacKMKII11 күн бұрын
spirit Conclave looks like a hard counter for Hypercrypt necrons
@aseofspades480211 күн бұрын
what was in the faq?
@tnttv536011 күн бұрын
Do you know when the new points will be uptated to the MFM?
@ArtofWar40k11 күн бұрын
When the Codex releases next month!
@tnttv536011 күн бұрын
@@ArtofWar40k Thank you.
@arranbutters655811 күн бұрын
I don't understand the fire dragon Exarch thing at 1:35:00. How is he doing 6 + d6 melta 6
@lillithara512011 күн бұрын
For the Torc enhancement i'm also wondering if it kind of works like Lion's counter spell type affect. So they would have to spend the 1 CP to start the process so do they just lose that 1 CP if they don't have enough after the updated cost.
@Syraphym10 күн бұрын
I asked my TO about this and the ruling (currently) is that if you have the extra CP to pay for it, you're required to. If you don't, the strategem fails and you don't have to pay for it, but you still count as having attempted it.
@kaiwalsh247810 күн бұрын
3:18:30 for the Mfm points
@BoneTrait11 күн бұрын
We’ve never been so back before (ironically I play Deathwatch).
@kierans862011 күн бұрын
Can you not Fade Back (battlefocus) into a Transport as well? If so, that's 4 different ways you can re-embark into a transport 😮 Fade back, Skybourne Sanctuary, Fire and Fade, amd Asurmen
@NicC4911 күн бұрын
Does the devastator character unit in Jack's angelic inheritors list just get annihilated by fire dragons in a transport pulling up and obliterating them?
@FeeDBacKMKII11 күн бұрын
I wish the Tau codex would also be so good done
@killjoy60907 күн бұрын
the tau codex was well done though?
@FeeDBacKMKII7 күн бұрын
@killjoy6090 the internal balance yes but the army rule is terrible also detachment are not well written and very lackluster
@Bormannator11 күн бұрын
29:03 where does it way that both warlock skyrunners and farseer skyrunners can join the same windrider squad because i didnt see it on either of the leaked datasheets?
@CatroiOz10 күн бұрын
You can attach a farseer skyrunner to a warlock skyrunner unit and then attach the warlock skyrunner unit to a unit of windriders
@Bormannator10 күн бұрын
@CatroiOz I see
@massimilianomorato50597 күн бұрын
Don't Shining Spears reroll 1s to hit in Aspect Host? They do have the keyword, aye?
@clidefrog210 сағат бұрын
They should have given better leadership options and theres no reason they needed to nerf prisms and ynnari so hard.
@aXzSpor11 күн бұрын
What is the list you have been testing?
@ArtofWar40k11 күн бұрын
There is a game in the War Room in which Quinton plays his new list against Johns Tyranids!
@PartNinja11 күн бұрын
It should be noted windriders went down to 4+ but gained a 5++.
@SuperBaharroth11 күн бұрын
No, they gained a 6++
@AdamOnAnalogue11 күн бұрын
The codex has made Eldar even more glass cannons. Some units have had a great glow up (with indicative point increases), but there have been some general nerfs too. No more shoot back with wraiths for instance, warwalkers loosing their -1 wound shield and 4+ invul, each warpspider now having to role individually when they jump to see if they die, and all the chonky units loosing a pip or more of toughness, farseers not making a unit (avatar) -1 to wound for an entire battle round, etc. Holding objectives will be harder, and Eldar will have to rely on the new flavoursome movement mechanics to survive, which represents the lore. Whilst some individuals will look various datasheets and decree they're broken. They will forget most of these units are T3 W1 - they will die quickly. They're not DWK, Sang' Guard or such like, and can be easily countered with some basic shooting profiles if caught unawares. It just means some of these glass cannons might actually kill something before their demise, and three spears on 60mm bases are quite challenging to stage / hide. The lack of the pre-codex Battle host & Strands of Fate will ultimately mean the lethality / efficiency of vehicles, special weapons and characters will reduce. Eldar will not be able to hit and wound reliably as they once did, guarantee overwatch on a Avatar or such like, or just pop 8 damage on a vehicle without a dice roll - that's a good thing. The new mechanics will be far more interactive, flavoursome, and lore accurate. Having to spend points means it will not be an army wide benefit like Oath of Moment, judgement tokens, etc which all increase the lethality of an ENTIRE ARMY. Nor is it like T'Sons with doom bolts going of everywhere or turning of saves for a unit. They will have to be thought about and no way passive. It's going to be fun, and there will be some good variety due to all the detachments, and if it is indeed overpowered, Eldar will be hit with the nerf stick once again.
@DiceandGlory11 күн бұрын
W take.
@johnkevill47010 күн бұрын
Do you guys think this army will be a problem for the game the way index Eldar was? It seems like they basically get to roll very good dice into their opponents, while their opponents are highly limited in how they can interact with the Eldar
@ald59799 күн бұрын
29:10 can you explain lethal hits on 5?
@hawksnestspeedway304311 күн бұрын
My prediction is that Aeldari will be very strong at the top of the Meta but only above average in general. It takes a good deal of skill to run them properly.
@Minilopo1811 күн бұрын
Marine meta b.Dec 2024 - d.Jan 2025. I think eldar is a hard counter to it
@EverydayEldrad11 күн бұрын
As a vanguard spearhead player I would be quite ok seeing new eldar on the other side of the table.
@patrickl.whalen866811 күн бұрын
When are MFM points discussed?
@rickychao320011 күн бұрын
Last 40 minutes
@justaguy-i1v11 күн бұрын
@@rickychao3200 all the points or just some?
@hardrada840711 күн бұрын
Can you help me out - can’t seem to see where the points are discussed? Thanks
@ArtofWar40k11 күн бұрын
The last segement of the video
@hardrada840711 күн бұрын
@ thank you!
@SLG49311 күн бұрын
4 glorious hours!!!!! 😊
@fernandopires13510 күн бұрын
maybe the guardian detachment can overperform on 1000 points? I dont play a lot, but since you cant bring 3 of each unit in 1000 points games I assume you would face less tanks...
@tnttv536011 күн бұрын
My friends believe that the Visarch should cost around 130 points. They got really hung up on the anti epic hero 2+.
@TheCharlaton10 күн бұрын
I started cracking up at the Bikelock vs Angron recon joke so much my wife looked at then funny. So, naturally, I had to give her a 30-minute lecture on 40k Aeldari and Angron. It's not often I get to watch her eyes glaze over.