An interesting tidbit: a lot of the iNiS philosophy made it through to osu!stream. if you have an iOS device and haven't yet, check it out. Mappers behind that include many mentioned in this video (mm201, Gens, m980, larto, RandomJibberish and more i've likely forgotten)
@Sammm306 жыл бұрын
Dean Herbert hi ppy
@mao42196 жыл бұрын
D33d
@Kidblaybee6 жыл бұрын
Wow, I haven't heard anyone mention osu!stream in years. That was what initially got me into osu!
@DeanHerbertMooCow6 жыл бұрын
nice :)
@dest0nic5326 жыл бұрын
Oh yeah OSU!stream omg that's right
@HoundBlueDragon6 жыл бұрын
Expanding on what was said on the video, around 2009-2011 there was a huge rivalry between iNiS-based mappers (mostly Larto, NotShinta, RandomJibberish and a bunch of others) and Chinese mappers (NatsumeRin, ignorethis, I believe soulfear and a few others as well). It was basically the difference described in the video. While the first group was pretty traditionalist and followed closely iNiS's style when mapping and ranking maps, Chinese mappers wanted more freedom when mapping, breaking free from symmetry and proper structure, on what could be called the first "gimmick" maps. This led to a lot of drama because of such disagreements - think of it as the way gimmick maps get ranked nowadays. They were deemed unacceptable by traditionalists, and there was even a rule set in place where you couldn't have more than 3 different slider velocities in the ranking criteria, so these kinds of maps would be barred from ranking. Eventually, people started to figure out that the Chinese mappers were just prioritizing gameplay instead of purely following aesthetics, structure and basic rhythm, and enjoyed their maps more than they'd enjoy an authentic iNiStyle map. This led to a lot of mappers taking notes from them, especially early russian mappers like La Cataline, I believe. This rivalry was a huge point in osu! mapping, being the breaking point where osu! strayed away from its DS game roots and the maps started taking more of a different identity. Great video as always, good to see Gens around and I hope to see more old map content as well :)
@Siearben6 жыл бұрын
As an official Larto, I take a little bit of offense if you imply my mapping was traditionalist and didn't try to break rules :D
@Siearben6 жыл бұрын
Also, from my perspective, the rivalry never really was about the mapping styles. At least I always had a huge amount of respect for the mapping styles of ignorethis, v2b, darrihuka, James and all those freestyle mappers. And whenever there was a push to gain more creative possibilities in mapping, like the usage of more slider speeds, I believe the "English mappers" if that's what you wanna call them, were always fairly supportive. I would've killed for more slider speeds back then :D I guess it is also important how other people perceived that time, so I'm not saying that you're wrong, but that is how I remember it. If there was one thing we were adamant in hating, it was those fucking anime intro, low-effort TV size maps, and all the bullshit people who jumped on popular song trains. That's where my "Awesome Apple" map found inspiration, because at one point in time, the five most played maps were five bad apple maps. That is one thing we sincerely despised, but I'm not sure whether these famous figures in the Chinese mapping community took part in that.
@ATjfds6 жыл бұрын
@@Siearben I don't really know about that period of time, but in 13-15 the mapping community was really against the Chinese style (I still remember the drama when they ranked the first Hollow Wings map lmao) which is considered nowadays as a normal or slightly gimmicky map.
@HoundBlueDragon6 жыл бұрын
hey, Larto! I included you in the group because I recall you being around in #modhelp with these other mappers. You were probably the only one there who managed to clash both kinds of mapping styles in a nice way, but I really can't forget all the drama over Still Doll (don't kill mappers' spirits). Maybe it was just my perception, but I really remember this being a heated discussion over the differences in mapping styles between eastern and western mappers.
@GensHaze6 жыл бұрын
omg Larto
@lCharles445l6 жыл бұрын
yooo it's Gens Can't add much after Mismagius in here, but if you're looking for some underrated iNiS style stuff, go check out DiamondCrash's maps, they're pretty good
@mjzpeanut6 жыл бұрын
lCharles445l why tf u here lol
@l1mi136 жыл бұрын
kzbin.info/www/bejne/a2SznHmCp7BrjdU I remember this.. ^^ Ancient mapping tutorials, maybe Pishi can learn something from it... it goes red white red white and its very simple. You need to remap that Liquid map by the way, the rhythm is terrible.
@M4TTYN5 жыл бұрын
*DL's some to remembers playing the girls generation map back in 2012 before.... dropping osu! till mid 2018 to i'm hooked* on my old account
@Flux3on3 жыл бұрын
I messaged Gens a couple of months ago asking him what he thought of my map and he said he loved it and it just about made me cry 🥺 Gens has been one of my biggest inspirations honestly
@crikhard6 жыл бұрын
this interview was a lot better paced than the others. good work.
@shinkopls61206 жыл бұрын
I feel like inis mapping style was more suitable for rhythm games as it was clear to read and simple to concentrate on rhythm. But as we separated further from that style we made osu less about rhythm and more about aiming. This is actually pretty cool as the first formula was pretty easy to abuse with just memorizing every map, but now you actually need more experience to play them. I am now really interested in how future maps will look like because popularity of technical maps is growing and maybe someday farm maps will be played less often and *even* dead for the most part of the community
@Bobbias6 жыл бұрын
Having played EBA, I can say that I feel like inis mapping is good as an introduction to mapping and playing, but I feel that the style begins to fall flat when you head towards higher difficulties. I'm sure there are ways to retain the simplicity on very hard maps, but it seems like it would be overly limiting. I feel like nearly every rhythm game that was based on an existing commercial game but spawned its own community, such as osu, lr2, o2jam, ddr, itg, etc. have gone through similar changes in style as people stop trying to imitate the original official charts and experiment with new techniques and approaches.
@xXSpikeMLPXx6 жыл бұрын
ouendan 1 and 2 i think have more dynamic mapping for higher difficulties bc i enjoy those far more than elite beat agents
@Bobbias6 жыл бұрын
@@xXSpikeMLPXx I actually never got a chance to play ouendan. I would have liked to see how they compare but somehow never checked them out.
@fluxie31_old2 жыл бұрын
@@Bobbias ouendan 2 is certainly that way for many songs. Ouendan 1 has Shanghai Honey which probably has the best top difficulty in the entire series.
@hypercyte6 жыл бұрын
r-r-t-y-u-i : )
@SCRedstone6 жыл бұрын
u-y-g-h-t-i
@opposite3426 жыл бұрын
q-w-q
@AbileWiratmaka6 жыл бұрын
ruruchi
@s0m3guy6 жыл бұрын
:(
@KungFuPanda12236 жыл бұрын
oh FUCK ELITE BEAT AGENT - MY GATEWAY DRUG INTO OSU
@ZeldaMstr1096 жыл бұрын
THIS VIDEO MAKES ME HAPPY. THANK YOU PISHI AND GENS.
@nullset24 ай бұрын
Something that I think should be mentioned is that iNiS mapping style is meant to evoke the movements and/or feelings of an ouendan band (or a group of cheerleaders/secret agents in the EBA case I guess). The whole theme of you acting as a group of cheerleaders forms an emotional connection with the player towards the characters you're trying to help, which is a big part of the charm of the original games. The quirky visuals plus meaningful mapping is what sets the Ouendan games apart from anything else in the rhythm game market. Sad that it's been lost to time and that it's more of a byproduct of the fact the original games were meant for touch devices such as the DS instead of PC with mouse movements. I appreciate that both of you recorded this because I wish more people embraced the iNiS style!
@ehsan_kia6 жыл бұрын
Fantastic videos. Underrated content, such a shame these videos get so little attention.
@asmylia98806 жыл бұрын
Nacht 100 origins when?
@gdash69256 жыл бұрын
Already done
@BusterBeachside6 жыл бұрын
I'm surprised none of the top comments are mocking the way he pronounces "OH-SOO", TBH. :p Honestly, I stopped playing the game years ago because I seemed to hit a plateau where I just couldn't seem to get better at the game, and seeing replays from amazing players like Cookiezi easily FCing maps that I would have thought were stupidly impossible ("How does this crap even get ranked!?") really made me feel inadequate as a player. It also didn't help when we switched from the "Ranked Score" system to PP. I would always go up a little bit when I made a new PB on a song, and that felt good. It kept me playing. But with PP, sometimes (In fact, most of the time, it felt like) I would apparently get nothing at all from it. To keep on-topic, I was a HUGE fan of EBA when it came out, and actually found osu! by doing a Google search for an EBA fan game one day. I even used a flash card to play the two Japan-only releases, and I played all three games TO DEATH. So I think the overall more complicated style of maps in osu! really threw me off at times. It's one of those situations where I THOUGHT I was good at this game, but then I go online, and for some reason all of these songs I just downloaded are apparently "humanly impossible". But lo and behold, there is the list of top scores, and thousands of people have cleared it, and with mods that increase the difficulty to boot. Many times, I've broken a combo just because the map was confusing, or the objects overlapped, so I didn't quite see it hiding underneath that slider, etc. And obviously, a lot of my screw-ups were completely on me. But on MANY occasions, I felt like the map was out to get me. Having complicated patterns and unintuitive timings with the song in an attempt to just throw me off and make me have to start over if I want a halfway decent score on the map. And don't get me started on maps with high drain rate and really long, slow sliders. I used to call those "fail-bait" (Get it, like jail-bait, hahahaha) because if your HP was low enough when they occured, it didn't matter if you hit the slider perfectly, it wouldn't restore enough health to keep up with the drain rate, so you'de fail the map when you weren't even making a mistake. I always found that incredibly frustrating. But of course, the community didn't listen to me when I complained about the issue, because all the big mappers were gods who could not be touches, and questioning their decisions was tantamount to heresy, and what would I know, I've never even gotten a single map approved. Yeah, hopefully that part of the community is less toxic and more welcoming to new mappers than it was back in 2010. I remember the degenerate cycle of well-known mappers getting ranked within a few days of submitting a new map, while new mappers (Like me) had to go out of their way to find an open modding queue in the forum or advertising their maps in the Bancho chat room just to get anyone to look at their maps, lest they sit there dormant until the system decided to put them in Graveyard. It wasn't all bad memories with the game obviously, but I feel like the perfect storm of things occured that drove me away. I still open up the game from time to time just for nostalgia, or to test out a new mouse I just got, and I still follow Peppy on Twitter to keep up with the game and Lazer's development, but I dunno. I just became disenchanted with the game at some point. Felt like I was getting nothing out of playing. I mean, it's one thing to play the game itself just for the fun of it. But the reason I got HOOKED was for the feeling of progress with every new best score, every new height that I reached. When I lost that, I tried my hand at mapping and got ignored (You ever notice how people will tell you to "Get better at (insert thing here) before trying again, but not tell you what you did wrong, or WHY they are sayign what you did was wrong?) Yeesh. Apologies for the rant. I guess I shoudl organize my thoughts on this and at least make my own video or something, just to put this to bed for myself. xD LOL
@BocuD3 жыл бұрын
Idk of its just me but i’m really loving this guys cursor dancing
@JayKayVe6 жыл бұрын
This is one of the videos that I've wanted to see for a while :)
@celestewa94106 жыл бұрын
pishi is the goat
@remixtheidiot57716 жыл бұрын
Can't wait for cytoid to reach this stage of the creators. In the meantime this has actually invigorated me to finally start making osu! maps as well. Can't wait to see how it will turn out. Or spin...
@asleftdown6 жыл бұрын
i feel so educated
@seancascone6 жыл бұрын
OUENDON IS MY FAVORITE WAIFU
@leinad60806 жыл бұрын
Who else played ouendan before osu when osu was out already?
@purrplaysLE6 жыл бұрын
Daniel Lee Me...
@crotin-hd4dk6 жыл бұрын
My master, the Holy Gens, finally spoke :D
@MrAlexsfs6 жыл бұрын
Ooh, this should be interesting! Edit: It was!
@nel26706 жыл бұрын
Don't stop me now was the first map I ever downloaded
@p3pgamingofficial6 жыл бұрын
Still have my ds and my cartridge of EBA in my closet (:
@mtimes026 жыл бұрын
Yeet old maps are objectively good
@can-sg6fi6 жыл бұрын
i actually plyed eba on my black ds when it first came out :))
@texnonik6 жыл бұрын
its 2 weeks :thinking:
@KatouMegumiosu6 жыл бұрын
someone make an eba romback with osu mapping meta
@CharmanteEstPris6 жыл бұрын
Yea pls
@KungFuPanda12236 жыл бұрын
double stylus streaming
@ChorusKids4 жыл бұрын
NO. NO. NO. NO. NO. NO. DON'T MAKE SUCH A AMAZING GAME SUFFER LIKE THAT.
@Fynbi6 жыл бұрын
do you remember the 21st night of september
@Krix086 жыл бұрын
huh, one day ago
@endsu6 жыл бұрын
okay. this is epic
@nfqs6 жыл бұрын
this was made 2 days ago
@dragonfang78333 жыл бұрын
Take a sip everytime he says OSU wrong
@nullset24 ай бұрын
the intro itself says "WELCOME TO OZZ!" and that's how it's actually pronounced in Japanese!
@wozza_dev6 жыл бұрын
i get flamed so hard in multi because I put on old school maps I appreciate .-.
@災厄-b9o6 жыл бұрын
Because it's not fun to play map you fail.
@Flux3on3 жыл бұрын
@@災厄-b9o skill issue
@memememegaming6 жыл бұрын
nice ds
@nathanchocomint6 жыл бұрын
7:27 All of those map tho
@normalhumanbeing60666 жыл бұрын
How does youtube allow you to have that profile pic smh
@nathanchocomint6 жыл бұрын
Probably because of the fact that there is more than 1 billion youtube users and youtube does not have the time to check one by one
@normalhumanbeing60666 жыл бұрын
@@nathanchocomint lmao nice
@Flux3on3 жыл бұрын
@@nathanchocomint wysi
@AncientGod6 жыл бұрын
How do you get bo1 zombies working for dolphin emulator?
@user-kw8rw2yk4t6 жыл бұрын
yay
@toniopurp6 жыл бұрын
Where’s the nacht 100 vid
@gmnmd6 жыл бұрын
old maps are the best maps confirmed
@CharmanteEstPris6 жыл бұрын
Old maps kudosu farm maps confirmed
@mikeymladi92792 жыл бұрын
old maps pp maps confirmed O_O
@madeyoulook56896 жыл бұрын
Does anyone who watches these videos actually map?
@Yuriko696 жыл бұрын
yes, pishi does
@xXTheZ3R0Xx6 жыл бұрын
i do :o
@relicer016 жыл бұрын
Yes
@MarcoBrolo7276 жыл бұрын
Yes
@gir08536 жыл бұрын
skin link plz
@wrongwayscout6 жыл бұрын
!!!
@sneakitriki6 жыл бұрын
orininal games
@smokeman26456 жыл бұрын
Y'all need to learn how to make lower diffs more engaging
@Gibbysaurio6 жыл бұрын
Oh Smokeman, your honor, best mapper to ever exist, the man, the myth, the legend, the circle clicker, please enlighten us plebians on how to map to satisfy your righteous needs.
@emrep986 жыл бұрын
110 like 0 dislikes niceeee
@TheKevinGDX2 жыл бұрын
727 Likes :)
@Daster1314 жыл бұрын
I have no idea what your saying
@Khora6 жыл бұрын
000
@takemegravity6 жыл бұрын
What is his skin?
@rainrunya6 жыл бұрын
oh wow im early
@mystith6 жыл бұрын
bro same
@bananya60206 жыл бұрын
lol osu
@woobyy6 жыл бұрын
orihinal
@thatyummytofu3 жыл бұрын
Wow. iNiS to me is a terrible beatmapper and dev. Here are the reasons: 1. Low approach rate. I wanted to be in a high approach rate to make beatmaps more fun and harder. 2. Only following vocals. Normal osu!mappers do only like putting circles wherever they are. Like (e.g. The Big Black)
@Flux3on3 жыл бұрын
You missed the whole point of this video. The whole purpose of iNiS and iNiS style is, in the words of m980, to "create a neat presentable map accessible to as many players as possible (i.e. being 'fair' for newbies), which unfortunately means you'll be restricted in terms of making hard maps." It's not something that's flexible. Despite this, iNiS managed to create three really sick games, which are literally the reason osu even exists. If it weren't for iNiS, peppy wouldn't have created osu.