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Many glitches in Super Mario 64 (as well as in video games in general) are caused by performing two different events simultaneously. In other words, sometimes when you perform two events together, the result is different from if you performed the events one at a time. This is because the game programmers neglected to test this edge case, since under normal circumstances these two events would virtually never coincide. That's why when you have the events together, you foil the game programmers intentions and create an outcome that should never have been possible. In this video, I show as many of these examples as I could think of.