Remember, the game is ON SALE until March 25th! If you've been on the fence, now's the perfect time to jump into New Cycle! You can find a link here: store.steampowered.com/app/2198510/New_Cycle/?
@aelix568 ай бұрын
I hope the sequel is called new bicycle.
@kims41498 ай бұрын
You deserve my like for making my day little bit better.
@mattlewin728 ай бұрын
Absolute genius
@Titanblade178 ай бұрын
Can’t wait for tricycle
@Aquielx8 ай бұрын
Hahaha 😂😂😂
@zannrazor85698 ай бұрын
Set, Thor, and Zeus are having a target tournament
@MakeyJu8 ай бұрын
don't forget Perun!
@justinsinke20888 ай бұрын
As I recall from the patch notes, the way the cobblestone roads work is as a straight upgrade to the dirt road. Where you need a dirt road connection to your city center for any of your workforce buildings to function, having a cobblestone road connection boosts the efficiency rating of the production building. It's not about literal travel time, but it's more akin to how in tier 3 having direct conveyer connections boosts efficiency of certain buildings. So cobblestone roads act as a lower tier "transportation boost" to efficiency even if the people walking around are purely aesthetic. So maybe what you could do is check a building that's connected to the town center via cobblestone road and another of the same type that isn't and see if there's an efficiency difference. As for green houses and those fungal caves, the main advantage to those is that they're a steady supply of resources that are normally seasonal. For the sake of efficiency, if you're making the resource all year round, there isn't as much of a concern of the stockpile running out, which may become more important once a town gets big enough that it's hard to keep enough raw ingredients in stockpile over the winter.
@TheHorzabora8 ай бұрын
Devs, if you read this, please have a mode that turns off the plot, but still lets you build the bunker somehow. Honestly, the ‘we need to live underground’ is a real turn off for me, from the gameplay I’ve seen. It’s a very ‘build a starship to Alpha Centauri’ style ending, which feels… non-interactive. Particularly in sandbox or endless, I just want to build amazing cities. Also, the whole conveyor/Dieselpunk thing begs for the whole economy to function better with it ala Factorio. I suggest a hidden mechanism of goods transport or something, so road traffic and weight of travel plus weather effects can slow efficiency/production time, and using conveyors would take the load off where built.
@Runetrantor8 ай бұрын
Same, I came into this game assuming it would be more like Endzone, 'rebuild civilization' not to have a 'gotcha' moment where it veers into full frostpunk doom 'there is no hope, all is for naught'...
@Lord_Hengar8 ай бұрын
Yeah, I was real excited when the warship showed up in the campaign because it was a sign that we are rebuilding nations rather than just small cities, I'm not real interested in a world were everything is perpetually doomed.
@lukeskymaster8 ай бұрын
i like this style more than where frostpunk 2 is going, building by building not a city skyline builder
@Tankshock558 ай бұрын
Is Pravus going to make his Senior living center where all seniors go to die via starvation?
@zordiarkdarkeater86256 ай бұрын
Cant wait for the warmachines Update for this game. you will need to also defend your colony and build cannons and trains with cannons and all that stuff.
@inductivegrunt948 ай бұрын
This looks really amazing and I can't wait to hear more about this as the development progresses. The game already looks great and I really hope the developers carry this on and improve the game more and more as they work on this.
@phiziognius8 ай бұрын
Whoa. Didn't know, curvy road.
@Herbertti36 ай бұрын
Game where you can upgrade your shaft!? SOLD
@yalonda42268 ай бұрын
This game looks AMAZING! I always look to you for these to see if it is worth the $. But, also how many times can I replay it. I feel like this maybe your new go to game. Thanks Pravus!
@Adyen112348 ай бұрын
If water is drained per node... then it makes sense to have wells/drains that uses 2-3 notes so you don't over-draft them and run out of water when you hit drought?
@6foot7dad7 ай бұрын
Great video, thank you. I have never played this style of game before and really like the looks of it and another called Farthest Frontier. Anyone have a recommendation for one or the other?
@sculkwizard8 ай бұрын
Why is there only double digit number of comments when he has 3 digit subs
@DarkInos8 ай бұрын
I hope it is less bugged out compared to last time. That Developement "tree" or whatever is it named.. is still really weird, I do not like it, at all. Start with higher tiers already is kinda weird for some reason, but seems like there is a ton of starting mat.. so you can start and prep your factory zone right away.
@the_elder_gamer8 ай бұрын
To the developers at Core Engage, don't make the same mistake _Workers and Resources: Soviet Republic_ made and keep your game in perpetual early access. I've been waiting five years for W&R:SR and frankly have lost interest over that time; now I don't see myself ever purchasing it. So, to avoid the same fate, fix core problems/complaints of the community, make the game mechanically and functionally complete, hit 1.0, and _only then,_ if the game is proving to be a financial success, consider expanding the game out, adding new systems or ideas you've come up with along the way. (or don't it's just my opinion) I don't know how many other people there are out there that wait for a 1.0 release to purchase, but you'll be leaving at least one sale on the floor until you hit that milestone.
@Imm0rtalVJ7 ай бұрын
Where is the sea??
@purpledude-lv5hs8 ай бұрын
why are the first few comments bloody bots bro 💀 also got in after 10 mins rhah