Procedural Brick with 1 Material

  Рет қаралды 54,371

CGMatter

CGMatter

Күн бұрын

Пікірлер: 65
@BBB-vb2fn
@BBB-vb2fn Жыл бұрын
Just started Blender again and your tuts are great. Thanks a bunch for your dedication and unique style of teaching 🙏
@BBB-vb2fn
@BBB-vb2fn Жыл бұрын
You do not have, buy me a coffee option, on your wall of supportoptions..?
@prod.bycheese
@prod.bycheese Жыл бұрын
I really thiught this wanna gonna be a geo-nodes tutorial..... Thankyou for everything you do sir.
@alexandersuvorov2002
@alexandersuvorov2002 Ай бұрын
Thanks! Easy to follow and easy to digest time-wise.
@passarogamer6524
@passarogamer6524 2 ай бұрын
for those who can't see displacement you gotta be at the Render viewport to see any displacement
@TruthSurge
@TruthSurge Жыл бұрын
That seems like a pretty cool idea for getting loads of brick walls for extremely low memory cost. No modeling of the actual bricks which would create tons of faces and a simple brick outline texture to create the borders. Thx
@collinsk8754
@collinsk8754 6 ай бұрын
Great tutorial. That UV unwrap transformation was 🔥🔥
@nunooliveira4214
@nunooliveira4214 Жыл бұрын
Leave it to CG matter to always drop a video in stuff I was literally wandering how to do
@l0o0l.
@l0o0l. 6 ай бұрын
2:13 Settings > Displacement I think it is not available in update 4.0
@sprinkles7912
@sprinkles7912 6 ай бұрын
yeah i cant even find the experimental option for cycles
@passarogamer6524
@passarogamer6524 2 ай бұрын
you gotta be at the Render viewport to see any displacement
@Maaad-maaan
@Maaad-maaan Жыл бұрын
Exactly what I was looking for
@nilspahlman
@nilspahlman 8 ай бұрын
Doesnt seem to work in 4.1
@rufuscoppertop330
@rufuscoppertop330 6 ай бұрын
No. It doesn't. And every time they bring out a new version, they change some little thing somewhere to make it hard for people. 4.1 for example. There's no Subsurface IOR in the 4.1 Principle BSDF.
@sincosFly
@sincosFly Жыл бұрын
I have change displacement scale but not effect into height of surface. My blender 3.2
@passarogamer6524
@passarogamer6524 2 ай бұрын
you gotta be at the Render viewport to see any displacement
@our_ta_martin
@our_ta_martin Жыл бұрын
Aren't you able to procedurally UV-unwrap it using geo nodes as well? :))
@林峰-d4m
@林峰-d4m Жыл бұрын
kzbin.info/www/bejne/m2GmhHeMaNucmKs
@kerhabplays
@kerhabplays Жыл бұрын
Make Brick watching ❌ Brick while watching ✅
@kerhabplays
@kerhabplays Жыл бұрын
ayoo💀💀💀
@calumari
@calumari Жыл бұрын
Hi! At 3:20 the color-ramp only changes the whole of the bricks colors, instead of randomizing them when a second color is added. Any tips?
@Zertik_Animation_official
@Zertik_Animation_official 3 ай бұрын
I found out if we wanted to change back to cycle (supported) while maintaining the realistic texture of the brick. At the subdivision modifier (simple), set the number to 8 (8 works for me, the higher the number the better it looks) for both levels viewport and render.
@h0ppip
@h0ppip Жыл бұрын
will adaptive subdivision ever leave experimental? we may never know
@udaykirandudhbawane7809
@udaykirandudhbawane7809 4 ай бұрын
Great tutorial 👍🏽
@Erfanbahrami
@Erfanbahrami Жыл бұрын
Is it possible to turn it into actual geometry and then exported for other softwares??
@funwithmadness
@funwithmadness Жыл бұрын
I love how when you follow the instructions exactly but Blender doesn't work correctly. I cannot get any displacement at all. I've not even bothered to try anything past just the brick texture and displacement nodes.
@inner_depths
@inner_depths Жыл бұрын
I just had the same problem but you gotta be at the Render viewport to see any displacement
@VerminWorm
@VerminWorm Жыл бұрын
@@inner_depths THANK U
@avishkapanwar1652
@avishkapanwar1652 6 ай бұрын
@@inner_depths i cannot see the displacement in render view also
@SZMIDEL
@SZMIDEL Жыл бұрын
What's the most efficient way to add noise to the mortar so the bricks dont have perfect edges
@BloodBear1987
@BloodBear1987 4 ай бұрын
Displacement only doesn't work on 4.2
@passarogamer6524
@passarogamer6524 2 ай бұрын
you gotta be at the Render viewport to see any displacement
@lenstobrush7266
@lenstobrush7266 Жыл бұрын
Excellent tutorial? How does it cope with booleon windows?
@jamescombridgeart
@jamescombridgeart Жыл бұрын
I think it would work, as long as you UV unwrapped the boolean object to match the scale of the wall and applied the same material. You'll need the boolean underneath the subsurface in the modifier stack and you may have to invert the normals of the boolean object for the bricks to face the right way.
@lassekalhauge4801
@lassekalhauge4801 Жыл бұрын
Awesome - thanks buddy ❤
@acestu
@acestu 13 күн бұрын
Does Not work in 4.3, should say in the title what version the tutorial is for really, an age old Blender problem, could this be the reason I have 9 different versions installed on my computer
@mercurysmith563
@mercurysmith563 5 ай бұрын
As I understand it, the "adaptive subdivision" is to limit the division to where you are focused to save processing. I'm wanting to use this to create baked maps to take back into EEVEE for shaders for animation, shouldn't that be off in that case?
@IlyaKolesov
@IlyaKolesov Жыл бұрын
My displacement doesn't work, can anyone help? The surface setting is Displacement and Bump
@JamDingle870
@JamDingle870 8 ай бұрын
I managed to get mine to work by adding a displacement modifier to the object. Could not figure it out for a while until I read a random book.
@JamDingle870
@JamDingle870 8 ай бұрын
oh yea and subdivide the plane a billion times
@tosiotosiowski
@tosiotosiowski 6 ай бұрын
Turn on viewport shading in the top right corner.
@passarogamer6524
@passarogamer6524 2 ай бұрын
you gotta be at the Render viewport to see any displacement
@dmitriyhedzun2751
@dmitriyhedzun2751 Жыл бұрын
Hey any updates for Curvify in the coming time? ^^
@thtuskey
@thtuskey 3 ай бұрын
When I try to render I get a GPU out of memory error - this HAS to be because of the experimental mode turned on? Edit: I got it to work with 4.2. The error happens with 4.1
@xyz-bn4qz
@xyz-bn4qz Жыл бұрын
can you please show if i can make it on some parts of the object? ex. i extruded one object into the whole house and i want bricks only on bottom part of the house
@xyz-bn4qz
@xyz-bn4qz Жыл бұрын
ps thanks for tut :D
@imshehran
@imshehran 3 ай бұрын
why is your background different from mine in viewport shading???
@fasasirasheed1100
@fasasirasheed1100 29 күн бұрын
Transparent option is on
@ropbon
@ropbon Жыл бұрын
Thank YOU!!!
@yaosile
@yaosile Жыл бұрын
what is your PC setup?
@Derpduck.
@Derpduck. Жыл бұрын
Who was here when he made the geometry nodes brick wall 🧱 💯💯
@jacquesduplessis5010
@jacquesduplessis5010 Жыл бұрын
Would you kindly point me to the link? i can't find it in my history or via search .
@twinguy9633
@twinguy9633 4 ай бұрын
doesnt work in 4.2
@passarogamer6524
@passarogamer6524 2 ай бұрын
you gotta be at the Render viewport to see any displacement
@AArmstrongC
@AArmstrongC Жыл бұрын
thanks!
@simoneiorio9703
@simoneiorio9703 Жыл бұрын
Sometimes someone return to origins.
@xd1845
@xd1845 Жыл бұрын
🧱🧱🧱🧱🧱🧱
@miura_vs
@miura_vs 2 ай бұрын
Doesn't work with 4.1.
@passarogamer6524
@passarogamer6524 2 ай бұрын
you gotta be at the Render viewport to see any displacement
@S9universe
@S9universe Жыл бұрын
cool
@michanoyva7734
@michanoyva7734 Жыл бұрын
only cycles :(
@hugoantunesartwithblender
@hugoantunesartwithblender Жыл бұрын
Nop, you can have displacement in eevee too, i jave a video about it
@Zingershtoltz
@Zingershtoltz 7 ай бұрын
best
@cihandernek-l6h
@cihandernek-l6h Жыл бұрын
too hard to do it omfg
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