I think this approach to small things is very important. A lot of people are too carried away by the ideal conditions of the floor, walls, ceiling and any other surfaces. They make them fantastically perfect and not realistic, without flaws, cracks or chips. Thank you so much for the video.
@behrampatel35633 жыл бұрын
It takes Jedi level skill to present something so simply and eloquently. Cheers mate
@fleurbird3 жыл бұрын
I love the simplicity of this material. Thanks for sharing
@antoniopepe3 жыл бұрын
Great video. I have two suggestions. I prefer to put ONE MINUS on the scalar value of flat normal node, take more sense having 1 for full normal and 0 for flat normal. 👍. Another thing i make for the Roughness maps and other linear image. I set as MASK instead of default D1... And I think Is better for performance/quality. Because in default there are more compression and 3 channel instead of 1.
@josevieira33673 жыл бұрын
Fabrice Bourrelly você é genial! Obrigado por compartilhar!
@MannyAlejandro-tq2qk Жыл бұрын
hey Fab. have you gotten a new course out? am curious!! cheers mate
@FabriceBourrelly Жыл бұрын
Hey, I do actually. It's the remake of the course I did for Epic years ago.
@MannyAlejandro-tq2qk Жыл бұрын
@@FabriceBourrelly is there a link I have seen the one. the one you mentioned.. but not the remake!
@osmondace57573 жыл бұрын
Sir are PBR and quixel material is different because i use quixel and the blueprint is so different