Something I learned while doing survey field work is that the shakiness of your hands is directly connected to your hearbeat. So instead of using noise, you could simulate a heartbeat oscillator that gets faster when you're using energy and slowly reduces once you use less.
@Kooczsi5 ай бұрын
thats fucking sick
@SagaEf5 ай бұрын
_HEART MONITOR COMPATIBILITY._ *_HORROR GAME._*
@Zel-Veraan4 ай бұрын
Then why are my hands shaky 24/7?
@Kooczsi4 ай бұрын
@@Zel-Veraan stress
@Zel-Veraan4 ай бұрын
@@Kooczsi I'm not though. Ever. I just can't hold them steady.
@Miziziziz5 ай бұрын
Love these vfx vids!
@gilbertbeilschmidt41295 ай бұрын
Take notes! :)
@kapv32 күн бұрын
Hi miz!!!!!!!
@PunkittStreamEmporium-ff4zf5 ай бұрын
This kicks ass; your work is always super inspiring and makes me want to experiment more with my own gamedev work. Also, the Mario bit had me cackling. great stuff!!!!
@pdeer2715 ай бұрын
Woah! Punkitt?!
@CH3R.N0BY15 ай бұрын
HOLY SHIT PUNKITT!!!
@LIMECAINE5 ай бұрын
Punkitt !!
@winrg12345 ай бұрын
PUNKITT SPOTTED
@nyancrimew5 ай бұрын
this is so awesome also congrats on somehow managing to show off your brat vinyl in this video
@mysiph5 ай бұрын
oh hello
@woafie5 ай бұрын
@@nyancrimew lol noticed that too
@grimtin105 ай бұрын
@@mysiph oh hello
@undrsc5 ай бұрын
holy shit it's maia
@corgidogman5 ай бұрын
oh shit its the journalist kitty
@shoppingcart694205 ай бұрын
Wow. Your game is actually starting to look scarily realistic!!!! Not long until even the news is talking about this! The ragdoll does look kind of silly in third person, but personally i think in first person it is realistic
@Twiddle_things5 ай бұрын
JAM2GO VIRTUAL PHOTOGRAPHY GAME DROPPING WHEN 🗣🗣🗣🗣
@woafie5 ай бұрын
THATD BE SO FUN
@StanislawNiemyjski5 ай бұрын
is this a petittion? even if it isn't i'm singing it anyway!
@cleminition4 ай бұрын
signed also
@soupremechickn4 ай бұрын
forged my own signature for this petition
@Zel-Veraan4 ай бұрын
@@Twiddle_things I have played one or two games of that genre and loved them.
@jojogape5 ай бұрын
1:03 Interesting. I wonder if that is partially why Portal can easily get away with so much rotation while playing - because the crosshair doubles as a reticle that helps us stabilize our perception.
@leonstevansx5 ай бұрын
the brat vinyl
@bb_lou5 ай бұрын
loved the subtle flex
@residual5 ай бұрын
BRAT SUMMER
@pricklingskin5 ай бұрын
bumpin that
@froggywhw4885 ай бұрын
He's so julia
@matthew.wilson5 ай бұрын
First-person rag-dolling is great. I play first-person in M&B Warband, and it's spectacularly visceral to take an arrow to the face and suddenly have to world go weeeeeeeeethud while the arrow shaft remains seemingly unmoving because it's now anchored to your head.
@notanimposter5 ай бұрын
Oh it’d be a lot of fun to have the handheld camera and when you fall over there’s an animation where the player character drops the camera, it rolls a couple times to look back at them, and then they pick it back up as they get up
@wafflez_courtney4 ай бұрын
Theres a backrooms game that does that. I think its called "escaping the complex"?
@lev75093 ай бұрын
Better yet, actually detach the camera as a rigid body, let it flop around a bit before coming to a stop and let the player try to find it again by whatever they can see and hear
@C.I...5 ай бұрын
Love the shakes and overall look this gives. When you mentioned the "looks like a documentary crew following you around", I wondered what that might look like if taken further. I used to put cameras in NPCs heads in Gmod and get them to follow me around - that was cool until they got lost or decided to look at a wall, but imagine an an entire game like that. A 2nd person game.
@lev75093 ай бұрын
I heard Driver: San Francisco has this for a mission, where you wind up escaping a car chase... seeing from the perspective of your pursuer.
@nerdst135 ай бұрын
i'm so glad i discovered this channel. This project and Kitten Burst lowkey motivating and inspiring me on some of my own projects. ALSO BRAT VINYL!! YOU HAVE GOOD TASTE
@nov3c5 ай бұрын
The layering of the ccd cam stuff with the camera movement is looking incredible
@StormBurnX5 ай бұрын
brat is such a good album, pairing its reveal with the YIPPEE was flawless
@Prince.of.lichens4 ай бұрын
honestly these are some of the best cams shakes Ive seen
@heh_boaner4 ай бұрын
I think a big think in simulated shaky cam that a lot of developers miss is that the camera is connected to rotating pivots - i.e. joints. When you were demonstrating shakes at the beginning of the video, you were doing a lot of arcing motions because you were pivoting at your elbow. I think simulating noise at those rotating and pivoting joints would create the most realistic shaky cam.
@TUKMAK5 ай бұрын
Oh the vibes are so right
@xDeltaF1x5 ай бұрын
The camera shakes you recorded from real life looked really good in first person, maybe you should write your own system to interpolate between them.
@lev75093 ай бұрын
Yeah, what he did was essentially a wavetable synthesizer (a synth that uses looping recordings of an instrument's waveform to reproduce it). A major feature of those is indeed the possibility to interpolate between different waveforms, different takes, or different stages (attack/decay/sustain/release) for either electronic effects or realism. He really could've done more in that direction.
@JadeyJ4d3y5 ай бұрын
0:16 6:20 KANE AND LYNCH CAMERA STYLE MENTIONED LETS GOOOOO also 7:59 random charli xcx brat album on the floor for some reason lfmao
@SylvesterAshcroft885 ай бұрын
How long before we get something akin to LSD Dream Emulator in UE5.
@Jam2go5 ай бұрын
I feel like a lot of the liminal games coming out are getting close, I just wish they leaned more into surrealism
@Haynster5 ай бұрын
@@Jam2go camera
@halfsine5 ай бұрын
a modern lsd dream simulator?? WE NEED THAT!!!! NOW!!!!!!
@jeffiot5 ай бұрын
@@halfsine for what its worth, check out LSD: revamped! it's a modern remake of the original game. the dev is also working on making more of a "reboot" rather than remake, with new content etc. althought i believe its unity, not UE
@jeffiot5 ай бұрын
I love this series! some thoughts: as for the donut in front of the lens, im guessing what you wanted to go for there was the edge distortions/black rounded borders of a fisheye lens? if so, to make it look more "right", the donut should be connected to the camera so it doesnt "wobble around". although, having it wobble around like you showed in this video looks like an exaggerated version of how it looks when you put a fisheye lens on a camera that has its internal stabilizer turned on. this will make the black border kinda move around like in your footage, albeit not as heavily. so if you either turned down how much it wobbles, or turned off the wobble completely so that its "static" around the corners of the image, and also put some slight chromatic aberration around the donut edges, i reckon youd get some pretty believable results. if you want, i could shoot you some example clips to use for reference, just lmk and we can sort it out. i am, for some reason, an avid user of old camcorders and fisheye lenses so i have a few thatd fit the bill
@iamsushi10565 ай бұрын
Heck yes! Procedural camera shake is always awesome to see! The way I did mine was with a a really unstable chaotic noise source which basically output a stream of stochastic semi-random data at subframe speeds, then sampled it at a few different sets of intervals and smoothed with a second order system. The parameters were adjusted by the acceleration and jolt of the camera’s raw position. It led to gentle sways and wobbles while still, and jerky shaky movement when not. Unfortunately I never got it quite right, so eventually it would destabilize from the player’s idle animation.
@343Films5 ай бұрын
One of the most underrated channels on youtube. Really cool stuff, man!
@ellishoward15595 ай бұрын
i’ve never been first for a video, i love your content thank you for your amazing art.
@hontoastman5 ай бұрын
this is really pretty looking loving the background music too
@dillanikobe4955 ай бұрын
You're the guy that made cool Vaporwave albums/tracks! I love your song förlorat! Hope your channel continues to grow 🙌!
@Jam2go5 ай бұрын
Thank you!
@andrewjones64735 ай бұрын
Bro. 9:05 when you talked about adding artifacts that show up when you upload video to the internet, the video started buffering. I legit thought it was juat edited in.
@phoenixnight92375 ай бұрын
I really like how the camera looks when the character ragdolls.
@Caldinovin5 ай бұрын
Absolutely love this!
@owencmyk5 ай бұрын
This looks killer, I think personally I would've gone with a spring system on the rig to make it more jiggly and natural, and react more appropriately to head turns. Overall both the systems look great though, I think I personally prefer your hand crafted solution over you attempt at using the rig
@simonflash_music5 ай бұрын
thanks for sharing, I really loooove your content :)
@CodiMorphett5 ай бұрын
Imagine using audio synthesis engines to power shaky cam footage, I could see using an oscillator going into a asymmetric clipping algorithm, possibly with some wave-folding and ADSR for finer shape controls. Two independent oscillators, sub-oscillator, LFO and noise generators with some automated frequency modulation just for some roundabout way to get a vibe for a game camera.
@Povilaz5 ай бұрын
This is so awesome, the aesthetics are unbelievable. Awesome work! I would've just sampled real world camera footage shakiness, made it loop and called it a day, this is far more sick.
@Nick-qb9zv5 ай бұрын
I swear I love the look you seem to be going for. so nostalgic
@marcellonovak72715 ай бұрын
This is so cool! I'd definitely add more... trash, bits, bobs, to the scenes, so it looks more realistic, but overall this is really cool!
@jor035 ай бұрын
I do really like the third person documentary aesthetic, I feel like it's pretty unique.
@StanislawNiemyjski5 ай бұрын
your game is starting to look better than Unrecord! keep it up lad!
@jacefairis12893 ай бұрын
love this series! I was doing fine with the shaky cam for most of this video, but the Camera Hanging From A String footage really got me dizzy lol, I had to pause it for a second. also, as someone who falls down a lot, the first person ragdoll is extremely realistic lmao
@pandalily2505 ай бұрын
your mirror is clean this time! So professional 👌🔥💅
@JensonTM5 ай бұрын
love the vibe of this vid
@EmptyHeadEthan5 ай бұрын
Another masterpiece to watch while eating, thx
@zilinhuang89495 ай бұрын
i didn’t expect there to be a sequel
@josiebrechner5 ай бұрын
it's looking so sick!
@tlsptlsp5 ай бұрын
BRAT VINYL, BRAT VINYL, BRAT VINYL.
@vekst5 ай бұрын
Finally bought Kitten Burst after having it on my wishlist for so long :)
@AzPureheart5 ай бұрын
unironically was thinking that the gameplay looks really good, then i saw the screen for one of the interriors and saw the pixel-solving used by the game kitten burst. "huh that's what kitten burst did" Legit didn't even realize i was watching YOU XD
arent you that guy that got into a bunch of drama and made a thumbnail that everyone memed to death
@hunted4blood5 ай бұрын
You should consider adding rolling shutter artifacts. I think those should be might be possible to fake and it might look pretty cool without being too intrusive.
@Jam2go5 ай бұрын
CCD sensor cameras don’t have rolling shutter artifacts! They have global shutters
@hunted4blood5 ай бұрын
@@Jam2go OOPS! Now I feel silly.
@Utubers_9095 ай бұрын
You just uncoverd some of bodycam's secrets
@Sxcottie5 ай бұрын
would love to see some kind of package for this to help other devs implement this
@reddleyTV5 ай бұрын
What if you lean into the documentary thing? Have the player model occasionally break the fourth wall and look back at the camera, gesture at the player, etc. could be random or triggered based on certain actions like moving into new areas.
@wooli97275 ай бұрын
brat album spotted 🗣
@mikeishere32835 ай бұрын
i love these videos, also ur music is cool to i love
@ScaleParasitoid5 ай бұрын
Dope as always
@ToxikBox5 ай бұрын
Good, good video cool video we need more found footage videogames in this world, specially like the ones in decently high quality and/or widescreen. Cameras come in all shapes and sizes and those are underrated
@mattdownn5 ай бұрын
Nice work dude
@bigearsinc.72015 ай бұрын
I think it would be good to add those really tiny twitchy movements that are seen once you get the camera in the characters hand.
@nitaki_5 ай бұрын
i absolutely love your content
@SkvlKat-youtube5 ай бұрын
This looks sick
@lithopsiouu5 ай бұрын
I really liked the tracked camera shakes - the wobbly-ness just felt right.. maybe try to get the camera to tremble more?
@oliviagamble2465 ай бұрын
this video needs more views and likes
@Isaac755 ай бұрын
the brat vinyllll
@GoldWind4205 ай бұрын
I love every video bro. Thank you.
@makeandbreakgames17915 ай бұрын
I experimented a while back with a first person camera locked to the head socket, and I had the exact same reaction to ragdolling as you did (also try jumping off a very tall height and then ragdolling; its hilarious)
@andrewj99295 ай бұрын
motion blur: off head bobbing: off screen shaking from environment: off fov: as high as it can go oh yea its gaming time
@BogoblinGamer5 ай бұрын
When you ragdolled the guy it looked like a marble hornets video and that's awesome
@raynfall77_695 ай бұрын
You should make it so that whenever there is a sudden change in height for the next step, like if there is a stair going down, there is a chance that the character "trips" and the camera suddenly shakes a lot
@Rockeychoices5 ай бұрын
brat vinyl making me like you sooooo much more
@Benzeel5 ай бұрын
i noticed that on my digicam, the purple fringe artifacting curved towards the left or right side of the frame the closer it was to it
@RedPandaPup5 ай бұрын
yay shaky cam ^-^
@MustardFern59175 ай бұрын
This and the dreamy digicam effects would go INSANELY hard for a backrooms game.
@Fantalla5 ай бұрын
I loved this
@space_goat_v13375 ай бұрын
The lakitu segment so funnny lol
@darksentinel0825 ай бұрын
You could probably approximate more complex periodic shakeys by adding sines Fourier-style. Also could let you do procedural stuff
@tekgrimace7595 ай бұрын
Holy shit, peepy spotted at 9:18. This is not a drill.
@julilolmo195 ай бұрын
It be cool for there to be ghost in the map that can only be seen through the camera or with the flash activated (my inner fatal frame fan is screaming)
@lavalampsucculent29965 ай бұрын
this is so so so cool
@lemondude25 ай бұрын
You are very inspiring
@caden59365 ай бұрын
8:00 brat vinyl hell yeah
@quillclock5 ай бұрын
you ever see Kane Pixel's work? you seem to be following in his footsteps literally and figuratively, mans made the best realistic unreal footage I've seen. seems like you are getting there
@jbritain5 ай бұрын
I thought Kane used blender?
@vinfinityremakerguy4 ай бұрын
The shakes look really nice so far, but i always found one thing missing. Rotation. Right now, rotation is bound to where the cursor is pointing. What you could do next is make a bunch of rotation samples and then randomly choose one based off of randomness and/or how fast you're moving. You could even train an AI (neural network) to choose which sample to use based off of your camera rotation. The potential of this dreamscape thing is really high, keep going!
@appakling5 ай бұрын
BABE WAKE UP YOU MISSED THE RELEASE OF ANOTHER JAM2GO VIDEO
@ShrubRustle4 ай бұрын
honestly, i feel like each footfall should come with a short, sharper shake
@NoVIcE_Source5 ай бұрын
ok this is pretty cool
@julilolmo195 ай бұрын
A new Fatal Frame with this mechanics would go so hard.
@Plabini_2235 ай бұрын
love the brat album
@alicebedard27645 ай бұрын
I hope we get some ghost hunting / blair witch project game out of this… 👀
@willlit28065 ай бұрын
YOOOO YOI DOING ARTIFACYS NEXT YOU DOIN THE STINK THANK YO
@FlorianHubner-ul3xh5 ай бұрын
Okay. But what if add a second character who holds the camera and follows the first one to the best of their ability?
@Vioxtar5 ай бұрын
These are all great approaches, but each of them seem to raise their own constraints. A spring camera component might not give you sufficient controls, sampling noise may not easily integrate with other shakes (e.g locomotion induced shakes), and using animation data will have you running into animation compression artifacts that will result in unnatural camera motions. I think your best bet would be to write (either with CPP or BP) a physical spring simulation controller for both translation and rotation movements, and then separate code that 'pulls the strings' of said controllers (by manipulating its velocity values) to simulate footsteps, jitters, muscle details, input rotation induced shakes, etc. Your solution would then be encapsulated in a single code block doing all these things at once, feeding it all into a single point - the controller, which would respect the interplay of all these forces the camera is experiencing
@Dan-Kaizen5 ай бұрын
is this all part of a future project? if so its dope.
@shakespit5 ай бұрын
What if you make a third person actually a third person? A character with a virtual camera following your main character. And he will have all physical constraints - he have to jump over obstacles and hide himself in case of shootout and use zoom maybe :). It will definetly affect gameplay, but this perspective can be really unique. Never seen it in games but there may be reasons for that :)
@TK-AM5 ай бұрын
brat is a banger
@hihellothere95695 ай бұрын
I dont know if you can implement it but i think when in first person you put the camera up in your face while in third person it is right on the chest or the side. Maybe that can help with the realism
@GuagoFruit5 ай бұрын
You should make the third person camera a second character who has the camera mounted to its head armature and tries to look at whatever the crosshair is pointed at. In other words, make the third person camera an actual cameraman to really give it that documentary feel.
@ambujpandey349Ай бұрын
Is it possible to achieve these results in level sequence?❤❤
@redpepper745 ай бұрын
It would be super cool if you could take pictures and print them out in-game!
@masterzoroark66645 ай бұрын
Love that ragdoll with camera As much as annoying it looks, it looks really realism kinda cool. Tho I guess it would be far more usefull as art instalation kinda game rather than an enjoyable expiriance for everyone