Recreating the Shaky Cam look in Unreal

  Рет қаралды 56,595

Jam2go

Jam2go

Күн бұрын

Пікірлер: 234
@CaveNJ
@CaveNJ 5 ай бұрын
Something I learned while doing survey field work is that the shakiness of your hands is directly connected to your hearbeat. So instead of using noise, you could simulate a heartbeat oscillator that gets faster when you're using energy and slowly reduces once you use less.
@Kooczsi
@Kooczsi 5 ай бұрын
thats fucking sick
@SagaEf
@SagaEf 5 ай бұрын
_HEART MONITOR COMPATIBILITY._ *_HORROR GAME._*
@Zel-Veraan
@Zel-Veraan 4 ай бұрын
Then why are my hands shaky 24/7?
@Kooczsi
@Kooczsi 4 ай бұрын
@@Zel-Veraan stress
@Zel-Veraan
@Zel-Veraan 4 ай бұрын
@@Kooczsi I'm not though. Ever. I just can't hold them steady.
@Miziziziz
@Miziziziz 5 ай бұрын
Love these vfx vids!
@gilbertbeilschmidt4129
@gilbertbeilschmidt4129 5 ай бұрын
Take notes! :)
@kapv3
@kapv3 2 күн бұрын
Hi miz!!!!!!!
@PunkittStreamEmporium-ff4zf
@PunkittStreamEmporium-ff4zf 5 ай бұрын
This kicks ass; your work is always super inspiring and makes me want to experiment more with my own gamedev work. Also, the Mario bit had me cackling. great stuff!!!!
@pdeer271
@pdeer271 5 ай бұрын
Woah! Punkitt?!
@CH3R.N0BY1
@CH3R.N0BY1 5 ай бұрын
HOLY SHIT PUNKITT!!!
@LIMECAINE
@LIMECAINE 5 ай бұрын
Punkitt !!
@winrg1234
@winrg1234 5 ай бұрын
PUNKITT SPOTTED
@nyancrimew
@nyancrimew 5 ай бұрын
this is so awesome also congrats on somehow managing to show off your brat vinyl in this video
@mysiph
@mysiph 5 ай бұрын
oh hello
@woafie
@woafie 5 ай бұрын
@@nyancrimew lol noticed that too
@grimtin10
@grimtin10 5 ай бұрын
@@mysiph oh hello
@undrsc
@undrsc 5 ай бұрын
holy shit it's maia
@corgidogman
@corgidogman 5 ай бұрын
oh shit its the journalist kitty
@shoppingcart69420
@shoppingcart69420 5 ай бұрын
Wow. Your game is actually starting to look scarily realistic!!!! Not long until even the news is talking about this! The ragdoll does look kind of silly in third person, but personally i think in first person it is realistic
@Twiddle_things
@Twiddle_things 5 ай бұрын
JAM2GO VIRTUAL PHOTOGRAPHY GAME DROPPING WHEN 🗣🗣🗣🗣
@woafie
@woafie 5 ай бұрын
THATD BE SO FUN
@StanislawNiemyjski
@StanislawNiemyjski 5 ай бұрын
is this a petittion? even if it isn't i'm singing it anyway!
@cleminition
@cleminition 4 ай бұрын
signed also
@soupremechickn
@soupremechickn 4 ай бұрын
forged my own signature for this petition
@Zel-Veraan
@Zel-Veraan 4 ай бұрын
@@Twiddle_things I have played one or two games of that genre and loved them.
@jojogape
@jojogape 5 ай бұрын
1:03 Interesting. I wonder if that is partially why Portal can easily get away with so much rotation while playing - because the crosshair doubles as a reticle that helps us stabilize our perception.
@leonstevansx
@leonstevansx 5 ай бұрын
the brat vinyl
@bb_lou
@bb_lou 5 ай бұрын
loved the subtle flex
@residual
@residual 5 ай бұрын
BRAT SUMMER
@pricklingskin
@pricklingskin 5 ай бұрын
bumpin that
@froggywhw488
@froggywhw488 5 ай бұрын
He's so julia
@matthew.wilson
@matthew.wilson 5 ай бұрын
First-person rag-dolling is great. I play first-person in M&B Warband, and it's spectacularly visceral to take an arrow to the face and suddenly have to world go weeeeeeeeethud while the arrow shaft remains seemingly unmoving because it's now anchored to your head.
@notanimposter
@notanimposter 5 ай бұрын
Oh it’d be a lot of fun to have the handheld camera and when you fall over there’s an animation where the player character drops the camera, it rolls a couple times to look back at them, and then they pick it back up as they get up
@wafflez_courtney
@wafflez_courtney 4 ай бұрын
Theres a backrooms game that does that. I think its called "escaping the complex"?
@lev7509
@lev7509 3 ай бұрын
Better yet, actually detach the camera as a rigid body, let it flop around a bit before coming to a stop and let the player try to find it again by whatever they can see and hear
@C.I...
@C.I... 5 ай бұрын
Love the shakes and overall look this gives. When you mentioned the "looks like a documentary crew following you around", I wondered what that might look like if taken further. I used to put cameras in NPCs heads in Gmod and get them to follow me around - that was cool until they got lost or decided to look at a wall, but imagine an an entire game like that. A 2nd person game.
@lev7509
@lev7509 3 ай бұрын
I heard Driver: San Francisco has this for a mission, where you wind up escaping a car chase... seeing from the perspective of your pursuer.
@nerdst13
@nerdst13 5 ай бұрын
i'm so glad i discovered this channel. This project and Kitten Burst lowkey motivating and inspiring me on some of my own projects. ALSO BRAT VINYL!! YOU HAVE GOOD TASTE
@nov3c
@nov3c 5 ай бұрын
The layering of the ccd cam stuff with the camera movement is looking incredible
@StormBurnX
@StormBurnX 5 ай бұрын
brat is such a good album, pairing its reveal with the YIPPEE was flawless
@Prince.of.lichens
@Prince.of.lichens 4 ай бұрын
honestly these are some of the best cams shakes Ive seen
@heh_boaner
@heh_boaner 4 ай бұрын
I think a big think in simulated shaky cam that a lot of developers miss is that the camera is connected to rotating pivots - i.e. joints. When you were demonstrating shakes at the beginning of the video, you were doing a lot of arcing motions because you were pivoting at your elbow. I think simulating noise at those rotating and pivoting joints would create the most realistic shaky cam.
@TUKMAK
@TUKMAK 5 ай бұрын
Oh the vibes are so right
@xDeltaF1x
@xDeltaF1x 5 ай бұрын
The camera shakes you recorded from real life looked really good in first person, maybe you should write your own system to interpolate between them.
@lev7509
@lev7509 3 ай бұрын
Yeah, what he did was essentially a wavetable synthesizer (a synth that uses looping recordings of an instrument's waveform to reproduce it). A major feature of those is indeed the possibility to interpolate between different waveforms, different takes, or different stages (attack/decay/sustain/release) for either electronic effects or realism. He really could've done more in that direction.
@JadeyJ4d3y
@JadeyJ4d3y 5 ай бұрын
0:16 6:20 KANE AND LYNCH CAMERA STYLE MENTIONED LETS GOOOOO also 7:59 random charli xcx brat album on the floor for some reason lfmao
@SylvesterAshcroft88
@SylvesterAshcroft88 5 ай бұрын
How long before we get something akin to LSD Dream Emulator in UE5.
@Jam2go
@Jam2go 5 ай бұрын
I feel like a lot of the liminal games coming out are getting close, I just wish they leaned more into surrealism
@Haynster
@Haynster 5 ай бұрын
@@Jam2go camera
@halfsine
@halfsine 5 ай бұрын
a modern lsd dream simulator?? WE NEED THAT!!!! NOW!!!!!!
@jeffiot
@jeffiot 5 ай бұрын
@@halfsine for what its worth, check out LSD: revamped! it's a modern remake of the original game. the dev is also working on making more of a "reboot" rather than remake, with new content etc. althought i believe its unity, not UE
@jeffiot
@jeffiot 5 ай бұрын
I love this series! some thoughts: as for the donut in front of the lens, im guessing what you wanted to go for there was the edge distortions/black rounded borders of a fisheye lens? if so, to make it look more "right", the donut should be connected to the camera so it doesnt "wobble around". although, having it wobble around like you showed in this video looks like an exaggerated version of how it looks when you put a fisheye lens on a camera that has its internal stabilizer turned on. this will make the black border kinda move around like in your footage, albeit not as heavily. so if you either turned down how much it wobbles, or turned off the wobble completely so that its "static" around the corners of the image, and also put some slight chromatic aberration around the donut edges, i reckon youd get some pretty believable results. if you want, i could shoot you some example clips to use for reference, just lmk and we can sort it out. i am, for some reason, an avid user of old camcorders and fisheye lenses so i have a few thatd fit the bill
@iamsushi1056
@iamsushi1056 5 ай бұрын
Heck yes! Procedural camera shake is always awesome to see! The way I did mine was with a a really unstable chaotic noise source which basically output a stream of stochastic semi-random data at subframe speeds, then sampled it at a few different sets of intervals and smoothed with a second order system. The parameters were adjusted by the acceleration and jolt of the camera’s raw position. It led to gentle sways and wobbles while still, and jerky shaky movement when not. Unfortunately I never got it quite right, so eventually it would destabilize from the player’s idle animation.
@343Films
@343Films 5 ай бұрын
One of the most underrated channels on youtube. Really cool stuff, man!
@ellishoward1559
@ellishoward1559 5 ай бұрын
i’ve never been first for a video, i love your content thank you for your amazing art.
@hontoastman
@hontoastman 5 ай бұрын
this is really pretty looking loving the background music too
@dillanikobe495
@dillanikobe495 5 ай бұрын
You're the guy that made cool Vaporwave albums/tracks! I love your song förlorat! Hope your channel continues to grow 🙌!
@Jam2go
@Jam2go 5 ай бұрын
Thank you!
@andrewjones6473
@andrewjones6473 5 ай бұрын
Bro. 9:05 when you talked about adding artifacts that show up when you upload video to the internet, the video started buffering. I legit thought it was juat edited in.
@phoenixnight9237
@phoenixnight9237 5 ай бұрын
I really like how the camera looks when the character ragdolls.
@Caldinovin
@Caldinovin 5 ай бұрын
Absolutely love this!
@owencmyk
@owencmyk 5 ай бұрын
This looks killer, I think personally I would've gone with a spring system on the rig to make it more jiggly and natural, and react more appropriately to head turns. Overall both the systems look great though, I think I personally prefer your hand crafted solution over you attempt at using the rig
@simonflash_music
@simonflash_music 5 ай бұрын
thanks for sharing, I really loooove your content :)
@CodiMorphett
@CodiMorphett 5 ай бұрын
Imagine using audio synthesis engines to power shaky cam footage, I could see using an oscillator going into a asymmetric clipping algorithm, possibly with some wave-folding and ADSR for finer shape controls. Two independent oscillators, sub-oscillator, LFO and noise generators with some automated frequency modulation just for some roundabout way to get a vibe for a game camera.
@Povilaz
@Povilaz 5 ай бұрын
This is so awesome, the aesthetics are unbelievable. Awesome work! I would've just sampled real world camera footage shakiness, made it loop and called it a day, this is far more sick.
@Nick-qb9zv
@Nick-qb9zv 5 ай бұрын
I swear I love the look you seem to be going for. so nostalgic
@marcellonovak7271
@marcellonovak7271 5 ай бұрын
This is so cool! I'd definitely add more... trash, bits, bobs, to the scenes, so it looks more realistic, but overall this is really cool!
@jor03
@jor03 5 ай бұрын
I do really like the third person documentary aesthetic, I feel like it's pretty unique.
@StanislawNiemyjski
@StanislawNiemyjski 5 ай бұрын
your game is starting to look better than Unrecord! keep it up lad!
@jacefairis1289
@jacefairis1289 3 ай бұрын
love this series! I was doing fine with the shaky cam for most of this video, but the Camera Hanging From A String footage really got me dizzy lol, I had to pause it for a second. also, as someone who falls down a lot, the first person ragdoll is extremely realistic lmao
@pandalily250
@pandalily250 5 ай бұрын
your mirror is clean this time! So professional 👌🔥💅
@JensonTM
@JensonTM 5 ай бұрын
love the vibe of this vid
@EmptyHeadEthan
@EmptyHeadEthan 5 ай бұрын
Another masterpiece to watch while eating, thx
@zilinhuang8949
@zilinhuang8949 5 ай бұрын
i didn’t expect there to be a sequel
@josiebrechner
@josiebrechner 5 ай бұрын
it's looking so sick!
@tlsptlsp
@tlsptlsp 5 ай бұрын
BRAT VINYL, BRAT VINYL, BRAT VINYL.
@vekst
@vekst 5 ай бұрын
Finally bought Kitten Burst after having it on my wishlist for so long :)
@AzPureheart
@AzPureheart 5 ай бұрын
unironically was thinking that the gameplay looks really good, then i saw the screen for one of the interriors and saw the pixel-solving used by the game kitten burst. "huh that's what kitten burst did" Legit didn't even realize i was watching YOU XD
@7abstrax
@7abstrax 5 ай бұрын
ty for the great dlc king
@Mekko4dev
@Mekko4dev 4 ай бұрын
New favorite small youtuber found ❤
@theftking
@theftking 5 ай бұрын
This video being 4:3 is somehow fitting.
@JoBot__
@JoBot__ 5 ай бұрын
I don't think it's "somehow" fitting. It's clear why it's fitting.
@cleminition
@cleminition 4 ай бұрын
arent you that guy that got into a bunch of drama and made a thumbnail that everyone memed to death
@hunted4blood
@hunted4blood 5 ай бұрын
You should consider adding rolling shutter artifacts. I think those should be might be possible to fake and it might look pretty cool without being too intrusive.
@Jam2go
@Jam2go 5 ай бұрын
CCD sensor cameras don’t have rolling shutter artifacts! They have global shutters
@hunted4blood
@hunted4blood 5 ай бұрын
@@Jam2go OOPS! Now I feel silly.
@Utubers_909
@Utubers_909 5 ай бұрын
You just uncoverd some of bodycam's secrets
@Sxcottie
@Sxcottie 5 ай бұрын
would love to see some kind of package for this to help other devs implement this
@reddleyTV
@reddleyTV 5 ай бұрын
What if you lean into the documentary thing? Have the player model occasionally break the fourth wall and look back at the camera, gesture at the player, etc. could be random or triggered based on certain actions like moving into new areas.
@wooli9727
@wooli9727 5 ай бұрын
brat album spotted 🗣
@mikeishere3283
@mikeishere3283 5 ай бұрын
i love these videos, also ur music is cool to i love
@ScaleParasitoid
@ScaleParasitoid 5 ай бұрын
Dope as always
@ToxikBox
@ToxikBox 5 ай бұрын
Good, good video cool video we need more found footage videogames in this world, specially like the ones in decently high quality and/or widescreen. Cameras come in all shapes and sizes and those are underrated
@mattdownn
@mattdownn 5 ай бұрын
Nice work dude
@bigearsinc.7201
@bigearsinc.7201 5 ай бұрын
I think it would be good to add those really tiny twitchy movements that are seen once you get the camera in the characters hand.
@nitaki_
@nitaki_ 5 ай бұрын
i absolutely love your content
@SkvlKat-youtube
@SkvlKat-youtube 5 ай бұрын
This looks sick
@lithopsiouu
@lithopsiouu 5 ай бұрын
I really liked the tracked camera shakes - the wobbly-ness just felt right.. maybe try to get the camera to tremble more?
@oliviagamble246
@oliviagamble246 5 ай бұрын
this video needs more views and likes
@Isaac75
@Isaac75 5 ай бұрын
the brat vinyllll
@GoldWind420
@GoldWind420 5 ай бұрын
I love every video bro. Thank you.
@makeandbreakgames1791
@makeandbreakgames1791 5 ай бұрын
I experimented a while back with a first person camera locked to the head socket, and I had the exact same reaction to ragdolling as you did (also try jumping off a very tall height and then ragdolling; its hilarious)
@andrewj9929
@andrewj9929 5 ай бұрын
motion blur: off head bobbing: off screen shaking from environment: off fov: as high as it can go oh yea its gaming time
@BogoblinGamer
@BogoblinGamer 5 ай бұрын
When you ragdolled the guy it looked like a marble hornets video and that's awesome
@raynfall77_69
@raynfall77_69 5 ай бұрын
You should make it so that whenever there is a sudden change in height for the next step, like if there is a stair going down, there is a chance that the character "trips" and the camera suddenly shakes a lot
@Rockeychoices
@Rockeychoices 5 ай бұрын
brat vinyl making me like you sooooo much more
@Benzeel
@Benzeel 5 ай бұрын
i noticed that on my digicam, the purple fringe artifacting curved towards the left or right side of the frame the closer it was to it
@RedPandaPup
@RedPandaPup 5 ай бұрын
yay shaky cam ^-^
@MustardFern5917
@MustardFern5917 5 ай бұрын
This and the dreamy digicam effects would go INSANELY hard for a backrooms game.
@Fantalla
@Fantalla 5 ай бұрын
I loved this
@space_goat_v1337
@space_goat_v1337 5 ай бұрын
The lakitu segment so funnny lol
@darksentinel082
@darksentinel082 5 ай бұрын
You could probably approximate more complex periodic shakeys by adding sines Fourier-style. Also could let you do procedural stuff
@tekgrimace759
@tekgrimace759 5 ай бұрын
Holy shit, peepy spotted at 9:18. This is not a drill.
@julilolmo19
@julilolmo19 5 ай бұрын
It be cool for there to be ghost in the map that can only be seen through the camera or with the flash activated (my inner fatal frame fan is screaming)
@lavalampsucculent2996
@lavalampsucculent2996 5 ай бұрын
this is so so so cool
@lemondude2
@lemondude2 5 ай бұрын
You are very inspiring
@caden5936
@caden5936 5 ай бұрын
8:00 brat vinyl hell yeah
@quillclock
@quillclock 5 ай бұрын
you ever see Kane Pixel's work? you seem to be following in his footsteps literally and figuratively, mans made the best realistic unreal footage I've seen. seems like you are getting there
@jbritain
@jbritain 5 ай бұрын
I thought Kane used blender?
@vinfinityremakerguy
@vinfinityremakerguy 4 ай бұрын
The shakes look really nice so far, but i always found one thing missing. Rotation. Right now, rotation is bound to where the cursor is pointing. What you could do next is make a bunch of rotation samples and then randomly choose one based off of randomness and/or how fast you're moving. You could even train an AI (neural network) to choose which sample to use based off of your camera rotation. The potential of this dreamscape thing is really high, keep going!
@appakling
@appakling 5 ай бұрын
BABE WAKE UP YOU MISSED THE RELEASE OF ANOTHER JAM2GO VIDEO
@ShrubRustle
@ShrubRustle 4 ай бұрын
honestly, i feel like each footfall should come with a short, sharper shake
@NoVIcE_Source
@NoVIcE_Source 5 ай бұрын
ok this is pretty cool
@julilolmo19
@julilolmo19 5 ай бұрын
A new Fatal Frame with this mechanics would go so hard.
@Plabini_223
@Plabini_223 5 ай бұрын
love the brat album
@alicebedard2764
@alicebedard2764 5 ай бұрын
I hope we get some ghost hunting / blair witch project game out of this… 👀
@willlit2806
@willlit2806 5 ай бұрын
YOOOO YOI DOING ARTIFACYS NEXT YOU DOIN THE STINK THANK YO
@FlorianHubner-ul3xh
@FlorianHubner-ul3xh 5 ай бұрын
Okay. But what if add a second character who holds the camera and follows the first one to the best of their ability?
@Vioxtar
@Vioxtar 5 ай бұрын
These are all great approaches, but each of them seem to raise their own constraints. A spring camera component might not give you sufficient controls, sampling noise may not easily integrate with other shakes (e.g locomotion induced shakes), and using animation data will have you running into animation compression artifacts that will result in unnatural camera motions. I think your best bet would be to write (either with CPP or BP) a physical spring simulation controller for both translation and rotation movements, and then separate code that 'pulls the strings' of said controllers (by manipulating its velocity values) to simulate footsteps, jitters, muscle details, input rotation induced shakes, etc. Your solution would then be encapsulated in a single code block doing all these things at once, feeding it all into a single point - the controller, which would respect the interplay of all these forces the camera is experiencing
@Dan-Kaizen
@Dan-Kaizen 5 ай бұрын
is this all part of a future project? if so its dope.
@shakespit
@shakespit 5 ай бұрын
What if you make a third person actually a third person? A character with a virtual camera following your main character. And he will have all physical constraints - he have to jump over obstacles and hide himself in case of shootout and use zoom maybe :). It will definetly affect gameplay, but this perspective can be really unique. Never seen it in games but there may be reasons for that :)
@TK-AM
@TK-AM 5 ай бұрын
brat is a banger
@hihellothere9569
@hihellothere9569 5 ай бұрын
I dont know if you can implement it but i think when in first person you put the camera up in your face while in third person it is right on the chest or the side. Maybe that can help with the realism
@GuagoFruit
@GuagoFruit 5 ай бұрын
You should make the third person camera a second character who has the camera mounted to its head armature and tries to look at whatever the crosshair is pointed at. In other words, make the third person camera an actual cameraman to really give it that documentary feel.
@ambujpandey349
@ambujpandey349 Ай бұрын
Is it possible to achieve these results in level sequence?❤❤
@redpepper74
@redpepper74 5 ай бұрын
It would be super cool if you could take pictures and print them out in-game!
@masterzoroark6664
@masterzoroark6664 5 ай бұрын
Love that ragdoll with camera As much as annoying it looks, it looks really realism kinda cool. Tho I guess it would be far more usefull as art instalation kinda game rather than an enjoyable expiriance for everyone
Recreating the Dreamy Digicam Look in Unreal
14:11
Jam2go
Рет қаралды 201 М.
Why are Creators Reviving the 4:3 Aspect Ratio?
22:54
Jam2go
Рет қаралды 60 М.
Гениальное изобретение из обычного стаканчика!
00:31
Лютая физика | Олимпиадная физика
Рет қаралды 4,8 МЛН
Une nouvelle voiture pour Noël 🥹
00:28
Nicocapone
Рет қаралды 9 МЛН
Chain Game Strong ⛓️
00:21
Anwar Jibawi
Рет қаралды 41 МЛН
Мясо вегана? 🧐 @Whatthefshow
01:01
История одного вокалиста
Рет қаралды 7 МЛН
You are wrong about what a '2nd Person' Video Game is
19:08
I Made a Smashable TV in Unreal that Simulates Every Pixel
10:08
Building the Wobbly Physics of Crunda
10:03
Dananabread
Рет қаралды 15 М.
Real-Time Datamoshing in Unreal Looks Mesmerizing
14:31
Jam2go
Рет қаралды 829 М.
I Scraped the Entire Steam Catalog, Here’s the Data
11:29
Newbie Indie Game Dev
Рет қаралды 712 М.
I Tried Recreating Counter Strike 2's Smoke Grenades
33:55
Acerola
Рет қаралды 510 М.
I Made a Game using AI
14:03
Rafal Obrebski
Рет қаралды 108 М.
Making a Game that Takes $1 From You Everytime You Cuss
9:22
I Recreated Arcane With $0
15:01
Noggi
Рет қаралды 1,5 МЛН
Гениальное изобретение из обычного стаканчика!
00:31
Лютая физика | Олимпиадная физика
Рет қаралды 4,8 МЛН