Reject peace | Sid Meier's Civilization 1 #4

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Civilization

Civilization

Күн бұрын

Peace was never an option, well maybe it was but we don't want it anyway.
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Check out the guys in the video:
Lewis: @yogscast
Duncan: @duncan
Reject peace | Sid Meier's Civilization 1 #4
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Gameplay Overview:
The Flagship Turn-Based Strategy Game Returns. Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.
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Buy Civ 5 here:
store.steampow...
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Пікірлер: 165
@phluid61
@phluid61 Жыл бұрын
Duncan: turtle, tech up, keep a unit in every city Lewis: farm units into meat grinder, lose undefended cities
@ramezhachicho1777
@ramezhachicho1777 Жыл бұрын
Yep .. Seriously this is getting painful to watch. He's literally refusing to not play later civs. Wants to keep low city numbers, Doesn't want to make new units. Doesn't want to defend cities.
@lakersouthpaw
@lakersouthpaw Жыл бұрын
Haha it's like he's trying his Civ5 multiplayer tactics and it's not working at all.
@SH4D0W0733
@SH4D0W0733 Жыл бұрын
''Sorry, the Zulu just completed the great lighthouse! We can't continue.'' ''Aww man, really? We only needed a couple of more bricks up top to finish it.'' ''Yep, but good news is that we are building the great wall now instead. So just tip the lighthouse over on its side and we're pretty much there already!''
@DoABarrelRol1l
@DoABarrelRol1l Жыл бұрын
Thats exactly what I thought when trying to rationalize it
@Meraidd
@Meraidd Жыл бұрын
What is a wall but a sideways building?
@darthmonks
@darthmonks Жыл бұрын
"We've captured this city from the Egyptians. We only need a few more stones to finish building this great wall." "Excellent. Tear down every stone in that wall."
@Meraidd
@Meraidd Жыл бұрын
Gotta love when Lewis gets to that "OH NOO!!" point
@TheNiters
@TheNiters Жыл бұрын
Black border = City has defending troops inside. Never leave a city undefended. because cities die very fast if they start swapping between owners. You should stack defence in the cities (at least 3 units), because only one unit will die at a time as long as they are inside cities. This also means it will be very hard for an attacker to be able to kill 3 defensive units without losing at least 1 or 2 units. A consequence of this is that attackers often have to stack to have enough units, and If they stack outside your city, to kill all of your defence, you can use one big attack unit to take out the entire stack of attackers.
@DebatingWombat
@DebatingWombat Жыл бұрын
Why bother? Several others have already explained this, starting with the very first video.
@theveryaveragegamer9865
@theveryaveragegamer9865 Жыл бұрын
@DebatingWombat its not like they record videos in advance. Oh wait thats exactly what they do, so quit your whining. Also, forgive them for not knowing the strats to a game thats around 30 years old.
@DebatingWombat
@DebatingWombat Жыл бұрын
@@theveryaveragegamer9865 Even given the prerecorded nature of the videos, I’m wondering how many times they are going to keep making the same, by now, obvious mistakes (e.g. stacking units on the world map, leaving cities undefeated etc.) while apparently being surprised and shocked by getting the same poor results over and over Of course it’s completely understandable that they wouldn’t be able to immediately arrive at a solid strategy, as is the decision to start out “cold” with and old game. What’s more puzzling is their decision to apparently avoid spending even a minute or two to find the answers to some of the more obvious questions they pose by actually using the interface during the game.
@theveryaveragegamer9865
@theveryaveragegamer9865 Жыл бұрын
@DebatingWombat remember, they played civ 4, which, if memory seved, favored unit stacking, and they did seem to be catching on to the downfalls of unit stacking at the end of this one. As for leaving cities undefended, they simply miss that a city doesn't have units.
@DebatingWombat
@DebatingWombat Жыл бұрын
@@theveryaveragegamer9865 I agree that the unit stacking problem takes some getting used to (I had long forgotten about it myself). As for the undefended cities, they don’t even seem to check cities under fairly obvious threat (until it’s too late), let alone to bother exploring why some cities have a different appearance on the map I’m wondering why they seem to keep repeat these mistakes when the bad results are quite obvious and how long they’ll keep doing it. Trial and error is to be expected, but the thing is you’re supposed to actually learn from these mistakes, hence why I’m beginning to think that this might be a “deliberately playing badly” playthrough”. This gets somewhat annoying when they ask questions about how something works and then don’t even try figuring it out, let alone using whatever help the interface might give. Sure, the interface is outdated and far from today’s standards, but they make the game seem far more incomprehensible and difficult this way. They are well into the playthrough and it baffles me that they still haven’t noticed these things, which is why it’s beginning to feel very close to “doing the same thing over and over and expecting a different result” territory. Of course, it could also just be a that they don’t care about how the game works and are simply rushing through a sort of “quick click through” play. But then why all the questions?
@theevilmoppet
@theevilmoppet Жыл бұрын
British attempts to build an African empire quickly devolve into all-out war versus Zulu… where have I seen this before?
@fabiangiesen306
@fabiangiesen306 Жыл бұрын
If you stack units in Civ 1, one unit of the stack gets picked to defend and if that one dies, the whole stack does. Basically, don't stack. Ever.
@RoAoG
@RoAoG Жыл бұрын
oof thats brutal, never played civ myself but enjoy watching lewis and duncan bumble through
@daddysempaichan
@daddysempaichan Жыл бұрын
So Civ V's term, you can have a unit like a Giant Death Robot that's literally immune to what other players can throw at you, nothing can kill it, but, despite that, if you stack it on top of a Scout and if the Scout dies to, say, a shitty Barbarian Warrior, then suddenly the Giant Death Robot also dies, despite there being no way it can die to a Warrior. Man these old games were wack, I love it.
@stephensrocket
@stephensrocket Жыл бұрын
@@daddysempaichan Yes but no because the game picks the best defender so the scout would never be facing. There's a reason why Civ 3 and 4 ended up with the 'stack of doom' - best defender always shielding all the attackers under its cover (and the whole stack not all dying at once).
@darmocat
@darmocat Жыл бұрын
@@stephensrocket I loved in civ 3 how you could stack engineers and build railroads in one turn if you have enough engineers. so you could have a deathball of engineers to build railroads to the city, artillery to take the health down, and then cavalry to take the city. Your only limit to how many cities you could take in one turn was how many units you had.
@fabiangiesen306
@fabiangiesen306 Жыл бұрын
@@daddysempaichan Civ I basically picks the best unit at defense out of your stack and then it's all or nothing after that. So if you had a GDR in the stack it would pick that to defend for you, but Civ I's combat is fairly random and units don't have hit points, it's all or nothing, and the odds of the weaker unit winning never go the zero (or even anywhere close), so stacks are just super risky. Civ I combat is basically just drawing a single random number against odds determine by the attack/defense points. Veteran units (either trained from cities with barracks, or survivors of 1 combat) get 50% bonus to both, so a veteran Phalanx (which you can build as soon as you have Masonry and Bronze Working) has 3 defense points. Against an attack-3 combat unit (like a Legion) that's 50:50 odds, against an attack-4 unit (say Chariot or Knight) it's 3:4 so still still 42.8%, and in cities you can build walls which boost defense further (I can't find how much and don't remember offhand, it's been a long time). Make your frontier towns have walls and a defense with 3 fortified veteran Phalanxes and you're basically set. Your only decent attack odds against Phalanxes for most of the game are Catapults (base attack 6), and they're slow and only have 1 defense so Chariots make short work of them. As long as you don't get surprise attacked with them, they're pretty easy to pick off. Versions of this (the "Spearman beats Tank problem") plagued the Civ to different extents all the way up to Civ IV. It's extreme in Civ I. The early combat units are strong enough, and the later techs and governments hard enough to reach and maintain, that it's essentially a waste of time to research beyond Ancient era techs when you're going for conquest. You spam cities via Settlers, research Masonry (for Barracks), Bronze Working (for Phalanxes), Map making (for Triremes), The Wheel (for Chariots) and maybe Mathematics (for Catapults, optional), and those units are all you build. Once you get the requisite techs you literally turn research off (science rate to 0%). No further research, never get out of your initial Despotism government, nothing. You still do get techs (since as you take enemy cities, you get theirs) but you basically never even have to build anything outside of the ancient era to win. The newer Civs use a much more dramatic unit strength scaling between eras to fix that.
@samuelhigman3778
@samuelhigman3778 Жыл бұрын
Please don't stop making this series !!
@PeRcH72
@PeRcH72 Жыл бұрын
I agree!!!....Too addictive!
@orangesilver8
@orangesilver8 Жыл бұрын
It's funny how after enough Egyptian cities the names just go to random mediterranean cities like Naples
@stephensrocket
@stephensrocket Жыл бұрын
In Civ 1 each civ gets 16 city names, then it goes to a list of extras from Mecca to Sydney
@lobstarooo
@lobstarooo Жыл бұрын
Absolutely love the attacking with a phalanx, not putting ANY defense in Busiris and then still being surprised as the barbarians literally walk in, leaving the capital with only a militia as defense, the stacking and not realizing unit strength doesn't stack, the constant dice rolls with the trireme not on coastal tiles, and all those others I'm not mentioning here. This is what fuels me. This is what is basically the video game equivalent of edging.
@Yeèeeeeeeeeyeeeee
@Yeèeeeeeeeeyeeeee Жыл бұрын
I'd hate to see what you do when edging normally Just smacking your dick with a sheet of sandpaper 😂
@lobstarooo
@lobstarooo Жыл бұрын
Jesus christ that was only 10 minutes in it's so much worse now
@petrirantavalli859
@petrirantavalli859 Жыл бұрын
Units in stack do add in their defence so in theory they should have far better odds at defending ... and in lieu of this devs reasoned that if one fails then they all fail which is obviously complite bs with the random roller that civ 1 has in use.
@Ianskull
@Ianskull Жыл бұрын
when they dont take Ulundi! ugh
@johanwittens7712
@johanwittens7712 Жыл бұрын
​​@@petrirantavalli859 agree that if one dies in a stack not all should die. But stacking should not add to defense or attack. The strongest defends and that's it. If a cavalry gets hit by pikemen, you can be sure they die and can do nothing against those pikemen. That's how it is in real life too. Maybe a small percentage of the defence bonus of other units gets added to the stack's defenses, but that should be it. Otherwise you can create a stack of 5 phalanx to reach 10 defense score, making it unconquerable. A phalanx always should have a defense of 2, maybe a max of 2.5 or 3 by stacking, but no more. Otherwise the game mechanics break down. The advantage of having a stack is that it is able to attack more in one turn, and requires multiple attacks and/or turns to wipe out as it is in civ 2, 3 and 4. The fact that the whole stack dies does prevent players from creating "stacks of doom though" which were a problem in civ2, 3 and 4. In civ1 It's a risk versus reward thing. One strong defender can keep a whole stack of attackers safe, but you risk losing the whole stack. Which imho is a reasonable mechanic and trade off.
@13Xerro
@13Xerro Жыл бұрын
Lewis failing to learn not to stack his units. They even talk about how its bad to stack the units and he still does it! Hopefully he realises how bad of an idea that is soon. At least he did learn there’s a chance of losing your trireme if you’re not next to land.
@GregMcNeish
@GregMcNeish Жыл бұрын
I love how when the trireme was lost, he exclaimed, "I didn't know it could do that! How has that not happened before?" I was wondering the same thing.... I was SHOCKED how many times the triremes survived the ocean. I never had luck like that.
@GalianMode
@GalianMode Жыл бұрын
I think they clocked it by the end of the video 😂
@revan6727
@revan6727 Жыл бұрын
Not just that either. They again an again leave cities undefended. Despite having Phalanaxes right next to them! And they multiple time had enough time to get reinforcements to cities, but they waitted until after the units already tehre was defeated before trying to move something in. And leaving the capital in disorder for ages... ;)
@DebatingWombat
@DebatingWombat Жыл бұрын
@@revan6727 I’m beginning to think this is one of those “deliberately playing like a numpty” playthroughs. All of the videos so far have had loads of good advice in the comments and they seem to have ignored all of it.
@100aegir
@100aegir Жыл бұрын
@@DebatingWombat I'm pretty sure all that we've seen so far was recorded before any of it was uploaded, that its all part of the same session, so they haven't been able to see any advice in the comments.
@Cranefly
@Cranefly Жыл бұрын
Rip that one zulu phalanx that was fortified for almost 1500 years.
@infinitedonuts
@infinitedonuts Жыл бұрын
I love watching people figuring civ 1 out for the first time
@FestivalSharkCam
@FestivalSharkCam Жыл бұрын
That first trireme journey to Russia was incredibly lucky
@Valentine011
@Valentine011 Жыл бұрын
Yeah, im pretty sure they can sink if they dont end turn next to land
@thesonofthesouth
@thesonofthesouth Жыл бұрын
They should bring back the feature of when you take a city of a civ with a tech you don’t have you get to take one
@yodamort1
@yodamort1 Жыл бұрын
If I recall correctly, that is the ability of Assyria in vanilla Civ V.
@like17badgers
@like17badgers Жыл бұрын
that sounds SO awful MASSIVELY rewards people for just bum rushing other players, maybe a bonus towards techs they had but the entire tech would make aggression even more massively rewarding than it already is
@thesteelrodent1796
@thesteelrodent1796 Жыл бұрын
fairly sure they used to do this to balance the great library, but in the newer games you're able to use diplomats/spies to steal tech, so it's not necessary
@spiner9099
@spiner9099 Жыл бұрын
I think that's in LEKmod as part of honor
@tyrabjurman3584
@tyrabjurman3584 Жыл бұрын
Love that you play Civ 1, so many memories!
@Nillerus
@Nillerus Жыл бұрын
This might be my new favourite series
@Mostpeoplecant
@Mostpeoplecant Жыл бұрын
I’m here waiting for the episodes to drop
@johanneslangelandandersen593
@johanneslangelandandersen593 Жыл бұрын
Agreed
@ReeceLavellan
@ReeceLavellan Жыл бұрын
Recently rewatching Lewis and Duncan play Divinity Original sin 2 and I love that both in that and this (and any game they play together where they need to make joint decisions) any suggestion Duncan has gets completely ignored by Lewis (usually to his demise) lol
@hibiirdofficial5100
@hibiirdofficial5100 Жыл бұрын
If the city has a black border, it has units in the city. If the city has a gray border, then it has walls.
@BernddasBrotB7
@BernddasBrotB7 Жыл бұрын
In the history of this world, the Egyptian-Zulu wars must be seen much the same way as the English and French :p
@nathangamble125
@nathangamble125 3 ай бұрын
"so maybe you're not supposed to stack?" _less than 20 seconds later_ >stacks units >loses units >surprised Pikachu face
@CuriousMoth
@CuriousMoth Жыл бұрын
I love Lewis's unique strategic mind.
@wheany
@wheany Жыл бұрын
Looking at you stacking your units immediately after saying that stacking units is bad is extremely frustrating. Also ignoring civil disorder. You can remove workers from tiles and turn them into entertainers, you can station more troops in cities (depending on your mode of government), you can build happiness building and you can increase the luxury rate to reduce unhappiness. As long as you have at least as many happy people as unhappy people, you will not have civil disorder. Happy person means happy, they're different from content, "neutral" people. I think the same mechanics also work in Civ 2, if you've already stopped playing Civ 1.
@StrangelyIronic
@StrangelyIronic Жыл бұрын
"Haven't had time to do anything" Meanwhile spending hundreds of years pumping out cities with little to no improvements.
@RedSntDK
@RedSntDK Жыл бұрын
Barbs were ruthless in older Civ games. I didn't even try to settle near the ocean until Civ 5.
@RedSntDK
@RedSntDK Жыл бұрын
PS: I kinda love the "trireme lost at sea" rng mechanic. At least it's possible to enter ocean tiles early game making for some fun plays.
@LasVegar
@LasVegar Жыл бұрын
Animation of stacked guards and knights knocked down by none stacked peasents
@Zei33
@Zei33 Жыл бұрын
I am absolutely loving this. Truly funny reactions. You two are seasoned entertainers. Never thought a DOS game could be so entertaining to watch.
@Bogwedgle
@Bogwedgle Жыл бұрын
We're reaching levels of incompetence that defy the very fabric of reality itself
@DebatingWombat
@DebatingWombat Жыл бұрын
Which is why I’m beginning to suspect it’s deliberate…
@JoeliVidiri
@JoeliVidiri Жыл бұрын
Can you rage quit somebody else’s game?
@DebatingWombat
@DebatingWombat Жыл бұрын
@@JoeliVidiri Don’t worry/spoiler alert. In a couple of videos they’re being curb stomped by the Russians and the Germans, despite being ahead of the Russians in tech.
@thebestspork
@thebestspork Жыл бұрын
Watching this is painful lol. Three phalanxes per city for defence. Dont leave enemy cities undefended once you take them. Every city: granary temple barracks marketplace and library. If you get civil disorder in a city, unwork one tile and one citizen will become an entertainer (he looks like Elvis). You can also hire tax collectors and scientists this way by clicking on the entertainer citizen at the top left. Don't. Stack. Units.
@OriginalPiMan
@OriginalPiMan Жыл бұрын
I usually just have two phalanx per city. Felt like a better balance to me, given their upkeep costs.
@johnmcnally7812
@johnmcnally7812 Жыл бұрын
Can't wait for you guys to do Civ II.
@tyrabjurman3584
@tyrabjurman3584 Жыл бұрын
Or Alpha Centauri please play that game @Civilization
@Shadow-bk1im
@Shadow-bk1im Жыл бұрын
are they going to do sid meier's colonization? it is actually a lot of fun.
@johnmcnally7812
@johnmcnally7812 Жыл бұрын
@@Shadow-bk1im They already did kzbin.info/www/bejne/b6nUZquAhKxkhMk
@datguy6101
@datguy6101 Жыл бұрын
@@Shadow-bk1im Lewis and Ben did a Sid Meier's Colonization playthrough a couple of years ago on this channel, if you haven't seen it already
@Shadow-bk1im
@Shadow-bk1im Жыл бұрын
@@datguy6101 I saw it, and I liked it so much I bought the game on steam myself and played 100 hours of it. I want to see them do another playthrough.
@kamikazesopp
@kamikazesopp Жыл бұрын
I have never played this game. The only interaction I've had with it was watching a Let's Play of it back in 2009. But I still think they're playing this like absolute madmen.
@thuglyfeoscar
@thuglyfeoscar Жыл бұрын
I’ve never been so hopeful that they win a civ game ever. WIN THE FOREVER WAR
@AlwinDark
@AlwinDark Жыл бұрын
As Fabiangiesen306 states, stacks get destroyed by losing in one battle. However, if they are in a Fort, the mechanic is the same as for cities, lose only one unit per battle lost. So, never stack outside of your own cities unless you have your units in a Fort. - Civil Disorder - Garrisons help keep the populace of a city happy. Up to 3 garrison units are effective (IIRC) at pacifying the populace. - City Unit Support - Each time you build a unit it is Named for the City that built it. Cities can support as many units as they have Population. Build more than your Population and the city Production starts to be penalised, one less Production per unit over the city size. If you move a unit built in Thebes to another city you can change the unit Home base so that it becomes supported by the City you've put it in by pressing H (Home), I think that's the right key. The name under the unit will change to reflect this. The number of units that can be supported without penalising city Production and the mechanic for pacifying city disorder is different under different Rulership types. You start as a Despot and the mechanic I mention above is true for Despotism. Monarchy, Communism, etc, all have a different mechanic. Generally speaking, they have better production but are less able to support large numbers of units before city Production suffers. My personal favourites were staying a Despot or becoming Communist. - City Production - Roads, roads, roads. They cost nothing and they produce money. You aren't optimising your output in many of your cities. You have Grassland tiles being worked when you have the better tiles (with that little circular Production symbol on them) available to work. Improve your special resource tiles asap and work them (Horses, Deer, Coal etc). Great to see this game again. I may have to get it myself. Must have spent hundreds of thousands of years in Civ 1. Happy days.
@thesteelrodent1796
@thesteelrodent1796 Жыл бұрын
Seriously, don't stack units in this game. It's only sensible when relocating, for combat you want them all spread out. When a stack is attacked, the one unit with the best defense defends the whole stack, and rarely wins. When attacking a city, encircle it with units to prevent any of their units from escaping, and then keep reinforcement units 2 tiles away (so they can't be hit with artillery). Whenever you have any unit stacks you always want to have them protected by a line of un-stacked units. Because combat in this game is extremely basic, it doesn't care about unit types (so there's no real anti-air or anit-horse, and siege weapons don't work as intended, they're just heavy attack/low defense units) so you just need to pump out enough units to roll across the maps. It's really Russian combat when you think about it: throw more peeps at the enemy than they have. IIRC it wasn't until Civ 3 it became somewhat safe to stack units, and could attack with the whole stack at once (but then, Sid had nothing to do with Civ 3, just like Civ 6)
@yt69420
@yt69420 Жыл бұрын
I hope they keep stacking units without building forts, it's not frustrating at all
@thesteelrodent1796
@thesteelrodent1796 Жыл бұрын
don't think they're aware forts exist
@yt69420
@yt69420 Жыл бұрын
@@thesteelrodent1796 I think Ben may have been subconsciously aware because in an earlier episode he makes a reference to an enemy unit building a fort (when it's actually fortifying outside their city). But they also don't seem to be aware that there is a thick black line around cities that are defended with a unit, nor that they only have a single militia defending their capital sooooo
@flamestriker4176
@flamestriker4176 Жыл бұрын
@@yt69420 Ben?
@yt69420
@yt69420 Жыл бұрын
@@flamestriker4176 Uh yes, that's short for Duncan
@flamestriker4176
@flamestriker4176 Жыл бұрын
@@yt69420 wow, language sure does evolve in interesting ways huh? :P
@AsbestosMuffins
@AsbestosMuffins Жыл бұрын
it'll be interesting to see how many games in we have to go for them to start playing the game right the first time, duncan has at least played civ 3 on the channel before but Lewis probably won't listen to him anyways lol
@BeartatoTime
@BeartatoTime Жыл бұрын
Great series so far!
@Balsiefen
@Balsiefen Жыл бұрын
Oh god, this is so painful
@HansLemurson
@HansLemurson Жыл бұрын
Diplomats are a great way to retake barbarian-captured cities! Barbarians are cheap to bribe.
@Crunchbite_Daimyo
@Crunchbite_Daimyo Жыл бұрын
I've been refreshing the feed constantly just for this series!
@DannoDemo
@DannoDemo Жыл бұрын
Just don't play this like the later Civs! Ha! I mean the difficulty is truly 1990s style. Aka... practically exponential. Love to watch! Played this when I was a kid for hours and hours.
@vaidkun
@vaidkun Жыл бұрын
watching is so frustrating... so many mistakes..
@Hawk_of_Battle
@Hawk_of_Battle Жыл бұрын
This is hard to watch.
@ReunionMana
@ReunionMana Жыл бұрын
pog civ 1
@rennaaa6667
@rennaaa6667 Жыл бұрын
This is terribly painful to watch
@someperson8641
@someperson8641 Жыл бұрын
Love it❤
@Queenperky
@Queenperky Жыл бұрын
Incompetence, the Yogscast guarantee
@tontsa77
@tontsa77 Жыл бұрын
With mathematics you get catapults, that are great in offence.
@tricky1992000
@tricky1992000 Жыл бұрын
Build a veteran phalanx, stick it on the Mountain just north of Zimbabwe, the zulus will attack it and waste units on it.
@johanwittens7712
@johanwittens7712 Жыл бұрын
Yep. Building a ton of cities early on is bad. You either have to leave some undefended, or have to invest in units that cost upkeep. You slow the growth of your empire in so many ways by overextending early on in this game, which is kind of realistic. And lewis' empire is suffering the consequences of this decision 4000 years later... And the fact that they barely improved their lands with irrigation or any other improvements isn't helping either. That capital and every other city should be surrounded by farms, mines and roads 2 squares out. Tip: unlike in modern civ games, roads are actually an improvement to ANY tile that increase trade on that tile, or even create trade on tiles that have none. And since trade is the essential currency for everything in this game, including science and happines, those roads are incredibly important to build early on. Every single tile in your empire should have a road on it. Also civ1 up to 4 have this crazy mechanic called war weariness. The longer you're at war, the more unhappy your people become. Some govts improve on this, some make this worse. For every unhappy citizen in your city, you need a happy one (not neutral) to balance it out. If the unhappy ones are dominant over happy ones, your city goes into unrest. Neutrals don't matter for this. Also, youre still a primitive chiefdom in 800AD. Maybe its time to change government? The fact that lewis is playing like a civ 5 or 6 game is really hurting them.
@johnh3660
@johnh3660 Жыл бұрын
Please give Duncan the mouse. Watching Louis play is just painful. Could have easily saved Busiris by buying a unit in Byblos after the barbarians disembarked. Such an obvious play and I have never played a Civ game earlier than Civ 5 6:41
@Cygnus888
@Cygnus888 Жыл бұрын
It's like they have never played a civ game in their life...
@markussmedhus9717
@markussmedhus9717 Жыл бұрын
You always hear about doomstacks from the old games and all of a sudden that's not a valid strategy? Boggles the mind it does
@paradoxmo
@paradoxmo Жыл бұрын
Temples give one happiness, build temples. City with Black border means defended, white border means undefended
@_Saracen_
@_Saracen_ Жыл бұрын
Are the ingame sounds disabled? One of my strongest memories of this game is the little chime/jingle it makes when you succeed/fail an attack with a unit.
@thecarptain
@thecarptain Жыл бұрын
Even as someone who has only finished one game of civ in my life, it is so frustrating watching Lewis consistently make the obviously wrong decision constantly and ignore every single intelligent suggestion Duncan makes
@Smehead6
@Smehead6 Жыл бұрын
Maybe you shouldn’t have picked the harder level when you’re just learning the game and don’t know what anything does
@StrangelyIronic
@StrangelyIronic Жыл бұрын
Na, if there was a tutorial they'd have to skip that too, only to ask moments later how to do basic things covered in said tutorial, lol.
@logandaley1544
@logandaley1544 Жыл бұрын
I have no idea how war works in this early version of the game. I love hearing you guys talk through it though.
@za91848
@za91848 Жыл бұрын
If I remember right, you could deselect workers from the city screen to make entertainers
@jasonrogers7179
@jasonrogers7179 Жыл бұрын
Goooooddddd... it's all flooded back to me.... get mathematicssss, defend your cities.... don't stach all your units!!!! 😂😂😂😅😅😅... such a crack up watching you guys play this... this was my first love playing this game. Great fun watching you guys struggle...
@Trusteft
@Trusteft Жыл бұрын
I am not sure why you keep creating stacks of units near the enemy when you already know you can lose them all in one attack. So weird.
@caleb_dreams
@caleb_dreams Жыл бұрын
Playing Civ while watching this!
@tricky1992000
@tricky1992000 Жыл бұрын
You should have chosen maths, for the catapult.
@edwardarkwright7116
@edwardarkwright7116 Жыл бұрын
The old stack combat system in civ is the algorithm will choose from the stack the unit most likely to win the combat. So you group a high defense with a high attack unit/multiple to create the classic "death-stack" of old civ games.
@trolley7947
@trolley7947 Жыл бұрын
Gotta stop stocking those units!!
@ollllj
@ollllj Жыл бұрын
ah yes the curades of 255
@jasonrogers7179
@jasonrogers7179 Жыл бұрын
Stack your city not the land... lol
@jefflongley9226
@jefflongley9226 Жыл бұрын
Damn, late boiiissss
@FestivalSharkCam
@FestivalSharkCam Жыл бұрын
I swear there's something wrong with Knights and chariots. Knigts are way underpowered and Chariots conquer everything. Too bad they skipped the chariot phase pretty quickly. Classic civ 1.
@stephensrocket
@stephensrocket Жыл бұрын
I used to maintain (probably irrationally) that chariots were OP and knights were rubbish despite having one extra defence. It's probably that there's no real intermediate dragoon or cavalry unit until tanks, you're meant to attack with catapults and cannons in the middle ages.
@ajo8655
@ajo8655 Жыл бұрын
I think you should give this another go at some point and see if learning from your mistakes makes any difference.
@BlackVoidTytan
@BlackVoidTytan Жыл бұрын
Looking forward to the nostalgia when you guys play Civ II, that's the one I started out on
@LD-bj4xc
@LD-bj4xc Жыл бұрын
If they lose I hope they try again and get the win with the knowledge they’ve learnt,because now they know the game
@SirDupree
@SirDupree Жыл бұрын
Aw memories of my battleship losing to a spearman. Good times.
@nanothrill7171
@nanothrill7171 Жыл бұрын
send in more trains!
@Mage_Chartreux
@Mage_Chartreux Жыл бұрын
The start of the fall.
@PeRcH72
@PeRcH72 Жыл бұрын
Thanks for another great video, which made me laugh like the entire time of the video!
@linkatronic
@linkatronic Жыл бұрын
Loving the forever wars! Keep it up lads!
@andrewwoods6689
@andrewwoods6689 Жыл бұрын
BAM! oh wait wrong chanel, love the series
@Valentine011
@Valentine011 Жыл бұрын
This series is making me wanna go back and play this game
@callisen
@callisen Жыл бұрын
dont stack your units :D
@ThePariahDark
@ThePariahDark Жыл бұрын
Some of the mistakes you make just hurt...
@KrK-EST
@KrK-EST Жыл бұрын
My head is hurting from all the Facepalms ✋🤯
@KrK-EST
@KrK-EST Жыл бұрын
Basic thing are done wrong. Your capital has inaerection cos it supports to many mili units outside of thr city. To change unit home city/supplyer when unit is in another city press H (as home) to select that city as new suplyer/home. You start with phalanx, grannary allways, also have a def in your city all time. Never stack war units as if you kill one unit in the stack, everyone automadically die in the stack, you not to suposed to have stacks at enemy locations. Also why not have mathematics as it will give you catapult.
@nathangamble125
@nathangamble125 3 ай бұрын
@@KrK-EST " inaerection " wut?
@davidjreichen
@davidjreichen Жыл бұрын
Duncan is right, War is Hard:)
@trolley7947
@trolley7947 Жыл бұрын
Stop stacking units
@LD-bj4xc
@LD-bj4xc Жыл бұрын
Yesss was waiting for this
@moochcat8439
@moochcat8439 Жыл бұрын
I am loving this!
@peterfreeman8763
@peterfreeman8763 Жыл бұрын
I can feel their pain
@blazednlovinit
@blazednlovinit Жыл бұрын
10:00 Conversation in Putin's war room be like...
@megasdiadochi8298
@megasdiadochi8298 Жыл бұрын
Can you not just restart? Soo many missplays
@matheusGMN
@matheusGMN Жыл бұрын
I don't understand at all how things work in this game lol
@Blackadder75
@Blackadder75 Жыл бұрын
10 year old me played this better. You are both so clueless, still settling cities on 1 resource badlands.... no idea about upkeep of units or how the economy works....
@rekkwaffle7668
@rekkwaffle7668 Жыл бұрын
Go talk about it with your 10 year old self. No one else cares
@CaptainJLinebeck
@CaptainJLinebeck Жыл бұрын
The amount of people in the comments that are suddenly experts at this game is rather curious I must admit lol
@stephensrocket
@stephensrocket Жыл бұрын
I mean I'm old enough to have played this game quite a lot, and also Lewis and Duncan have developed habits from not playing Civ until 4, 5, 6 so there's definite misplays from not understanding the mechanics.
@Planetdune
@Planetdune Жыл бұрын
Great series. Sad this was the last.
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