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Render Passes in Maya 2018

  Рет қаралды 32,871

Michael Banks

Michael Banks

Күн бұрын

Пікірлер: 17
@pablojimenez4545
@pablojimenez4545 3 жыл бұрын
You deserve a cookie for making this tutorial. God bless you!!!
@yarikgo4010
@yarikgo4010 5 жыл бұрын
You are so great teacher! Rely beautiful, clear, understanding logic in your way of speaking) Just perfect word algorithm^^ Will be nice to see Part 2 with more Render Passes in Maya :) All the best!
@FatalFunnel
@FatalFunnel 5 жыл бұрын
Fantastic explanation, just what I have been searching for!
@pablojimenez4545
@pablojimenez4545 3 жыл бұрын
You are the absolute goddamn best, keep it up.
@helenbucknall2317
@helenbucknall2317 4 жыл бұрын
Everything I needed, thanks so much.
@nicolewis8811
@nicolewis8811 4 жыл бұрын
nice tutorial , but what about post composting with render passes in photoshop ? what filter using for shadow pass?
@randiderakshani9142
@randiderakshani9142 5 жыл бұрын
I am trying to create an absolute override for the cast shadow and it does not appear in the right-click menu. I also tried to middle mouse click and drag to the property editor and that doesn't work either, any suggestions? I am using Maya 2018.5 and obviously they have changed this from your version.
@stana1980
@stana1980 5 жыл бұрын
Why there is no ready made pass in Maya like specular Pass, ao pass etc instead of creating pass
@DIGICAD_OFFICIAL
@DIGICAD_OFFICIAL 3 жыл бұрын
can you explain how can we merge these layers in single .exr render
@rafaelmaianicolazzi3316
@rafaelmaianicolazzi3316 6 жыл бұрын
Can't you just use specific AOV's for the passes?
@mickbanks68
@mickbanks68 6 жыл бұрын
To gain control of each asset / foreground vs background objects etc.. you will need to generate separate render passes.
@jaikishansharma8152
@jaikishansharma8152 4 жыл бұрын
Can we take passes in student version of maya
@VictoriaFilmsgroup
@VictoriaFilmsgroup 5 жыл бұрын
Does all this work for animated sequences?
@consciousneuralnetwork9619
@consciousneuralnetwork9619 4 жыл бұрын
yes it is
@lukakoprivica
@lukakoprivica 5 жыл бұрын
You are missing the point... First: collections should be groups of different geometry, not using them just to name them same as the pass... Second, you don't do it like that! When you deselected shadows, in your character, you killed all the shadows in the scene! Didn't you noticed that? Most of this is fine, but is wrong from the start... No hard feelings! It's just not good.
@squirreldaph3577
@squirreldaph3577 2 жыл бұрын
7:05
@doonadg
@doonadg 4 жыл бұрын
nice turorial but your background noise is pissing me off
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