This is one of the best tutorials I've ever found, thank you!
@milagros1047 жыл бұрын
YOU ARE A LIFE SAVER.... THIS WAS ONLY A 23 MINS TUTORIAL. I HAVE SAT THROUGH HRS great tutorial
@AidanJohnson5 жыл бұрын
This is hands down the most useful video I've ever watched. Thank you.
@mariacelis92785 жыл бұрын
i skipped my class td. and appererently they did this. so life savior
@justpressstart5 жыл бұрын
Glad it helped. Hope my students don't do the same.
@KerrRobinson6 жыл бұрын
This was very helpful. There are always one or two steps that I forget in this process. Thank you!
@welcometosavancity90664 жыл бұрын
This video cleared my all doubts .. thankyou for making this 😍😍😍😍😍
@CryptoFeeders5 жыл бұрын
im in arnold 3.1.1.1 auto install with maya 2018.5 but couldn't see AOV Groups options in AOV area. I see 2 things there : Available AOVs and Active AOVs. So how to find AOVs Groups.
@SHOUVIK40144 жыл бұрын
Aswome . Very very precise
@zekke736 жыл бұрын
Excellent tutorial Mathew!! Thanks so much!
6 жыл бұрын
You don't have to lock the camera in the channel box. You can lock it under View > Lock camera. For me that's a much quicker way :)
@conceptinstinct32876 жыл бұрын
What settings did you use to make your floor plain and ball look that grey and your shadow looks nice too. My own scene looks green even as I was following what you were doing. The reflections of the HDR turned my scene green.
@keshavgupta14414 жыл бұрын
you are dope!! helped a lot ..thank you
@srudeville0075 жыл бұрын
thanx!! Life saviour indeed! I have had problems with matteshadow settings, giving me some result, but a really bright result because of the skydome intensity, How can i control that. I have watched this over five times now, though it doesnt solve the prob'
@justpressstart5 жыл бұрын
The skydome has an exposure setting you can use for this.
@PETEMOZAYSTUDIOS4 жыл бұрын
Hi Mathew, when I turn the visibility of the skydome off, specular reflections in chrome sphere turn black, taking only shadows from the plane(shadow matt) and I don't want to turn off "cast shadow" in the plane settings. Would you happen to know a solution that will let me turn the visibility of the skydome light off and have the reflections in the sphere at the same time while retaining shadows?
@justpressstart4 жыл бұрын
In the attributes of the skydome you can adjust the camera viability
@TnShaan5 жыл бұрын
That's an awesome video
@wheeler67684 жыл бұрын
When I see the AOVs for my aiShadowmatte material, it doesn't show the indirect diffuse or the indirect specular, even though I already ticked the boxes for those earlier, is there any way to fix this?
@shybell49824 жыл бұрын
Hi! I'm having the same issue. Were you able to fix this?
@CryptoFeeders5 жыл бұрын
im in arnold @t auto install with maya 2018.5, in my AOVs Groups not available, but both objects render in aovs without being selected.
@justpressstart5 жыл бұрын
Yeh, they changed/fixed this in 2018.2.
@naifox15 жыл бұрын
How can I take the HDR image reflect on an object off. What I mean is that I just want to use the HDR's light on a object ?
@justpressstart5 жыл бұрын
There should be an option on the skydome that allows you to turn of specular light.
@shybell49824 жыл бұрын
Hi Mathew. I'm using Maya 2019. I'm trying to render a single image. As i followed the steps, indirect_specular doesn't show up even though the box for indirect specular is checked. I activated the specular_indirect in AOVs instead. So i tried rendering the models in exr and tiff but once finished, the file is empty, there's no image. Hope you could me. Thank you!
@justpressstart4 жыл бұрын
In Maya 2019 they changed the shadow matte shader to have the same specular_indirect as the normal shader. Not sure why it is blank. Have you lit it. Have a look at the use background options as well.
@shybell49824 жыл бұрын
@@justpressstart Thank you for responding! my models finally showed up. However my only problem now is that when I render them, the ground still shows up. I changed specular_indirect from rgb to rgba, but this makes my render blank
@shybell49824 жыл бұрын
also i render with openEXR
@justpressstart4 жыл бұрын
You should be able to use the alpha channel to mask out the background in the compositor.
@justpressstart4 жыл бұрын
This video I did here covers the changes to the shadow matte shader. kzbin.info/www/bejne/oWnZZKlnjLRpg9E
@maikymadnesskreation86466 жыл бұрын
I wonder if I can use the merge option and still access it in after effect like you do on nuke?
@justpressstart6 жыл бұрын
Yes you can you just need to use the extract effect.
@celticfilms39536 жыл бұрын
Brilliant. Thanks mate.
@svenhegenmusic6 жыл бұрын
14:22 press L after he says "ok". repeat this step.
@SeanDlrishBastard5 жыл бұрын
Hahaha, nice one XD
@jaybusch9516 жыл бұрын
The indirect_diffuse and indirect_specular don't show up in my AOV options of my render settings. I also don't have the AOV Groups available in my render settings. Help?
@mino1736 жыл бұрын
i have the same problem.did you find a solution?
@jaybusch9516 жыл бұрын
@@mino173 I ended up calling a friend at Arnold and got this reply; Hi J The tutorial is for an old version of Arnold (Arnold 4). In the old Arnold, AOVs were written by specific shaders (like the old Standard shader). Now, shaders don't write AOVs. It's the Arnold core render engine that takes care of that. If you scroll down in the AOV browser, you'll see AOVs for things like the indirect diffuse and indirect specular: docs.arnoldrenderer.com/display/A5AFMUG/AOVs#AOVs-AOVBrowser Thanks Stephen
@mino1736 жыл бұрын
thanks
@TheFre15097 жыл бұрын
you are a life saver!
@pinxelated27995 жыл бұрын
This video helped me a lot with my project. Thanks a lot!
@stenhalf41536 жыл бұрын
This is so helpful and implementable, thank you very much!
@catsnorkel5 жыл бұрын
instead of batch rendering, if you don't have an arnold licence you should render sequence
@justpressstart5 жыл бұрын
Good tip. I only found this out after doing the tut.
@sungerbob17866 жыл бұрын
nice job. thank you sir.
@TruckerChaser7 жыл бұрын
Please for alpha how to separate alpha sphere and alpha shader
@justpressstart7 жыл бұрын
Trucker Chaser you could apply an Arnold matte shader to the sphere, by creating a render layer on Arnold
@glowfly3d-floraandfaunatut5327 жыл бұрын
Thanks a lot! Very useful.
@flipbooknhp97086 жыл бұрын
thank you so much
@grahamhiggins18164 жыл бұрын
starts at 11mins in..
@AidanJohnson6 жыл бұрын
I love you
@toonex53994 жыл бұрын
ngl the way you say maya is quite eh interesting xd