Rendering Depth of Field in Camera with Arnold in Maya 2018

  Рет қаралды 31,352

3D Splanchnic

3D Splanchnic

5 жыл бұрын

Пікірлер: 22
@shirshoor18
@shirshoor18 Жыл бұрын
super helpful and straight to the point :) love how this is still perfectly useful on maya 2023
@ArameoDios
@ArameoDios 3 жыл бұрын
Great tutorial man!! Thank you sir!!
@nataliewinter8886
@nataliewinter8886 2 жыл бұрын
Thank you a lot for this tutorial! It helps me from the beginning =)
@MrYoungAndrew
@MrYoungAndrew 5 жыл бұрын
Thank you!! Helped a lot!
@luizalexandre2204
@luizalexandre2204 3 жыл бұрын
Very helpful, thank you!
@marialepee
@marialepee Жыл бұрын
thanks, that was really helpful
@BLuis93
@BLuis93 4 жыл бұрын
I spent days trying to find a solution to why DOF wasnt showing up, I had to go under the ARNOLD tab, the native tab didnt work. Thanks sir.
@3dsplanchnic737
@3dsplanchnic737 4 жыл бұрын
Glad you found it. It is one of the frustrating parts of working with (and teaching) Maya: many tools/options have the same name. For example: Extrude (Polygon or NURBS); Depth of Field (Arnold or native Maya); etc... Not a problem once you know but it complicates entry into the program.
@Muh4med
@Muh4med 3 жыл бұрын
Thanks man!
@methlokaijufan9729
@methlokaijufan9729 2 жыл бұрын
How do I make the whole background to be blurred?
@math-rq5mn
@math-rq5mn Жыл бұрын
thank you so muchh!!!!!
@InstrumentMania
@InstrumentMania 4 жыл бұрын
thank you helpd me
@godsgracetechnology9508
@godsgracetechnology9508 4 жыл бұрын
Sir dept of field is not working in hdri so please can you help. I wanted to know that how to use dept of field in hdri
@Michael-eb9vq
@Michael-eb9vq 2 жыл бұрын
Thanks, but how can I focus on first and second spheres? I want other spheres to be blured.
@3dsplanchnic737
@3dsplanchnic737 2 жыл бұрын
Hi - you'd probably have to adjust the focus distance to be just between them and also change the aperture size. Because this is physically accurate it's difficult to have to do something that couldn't be done in a real camera. You could always output a zdepth pass and composite in the blur - lower quality results, but more control. I have a compositing playlist that addresses this. I recorded this one a long time ago so I may be missing some ideas. I'll write back if I think of anything.
@geiruatodezain2609
@geiruatodezain2609 3 жыл бұрын
Hello i followed your tutorial. but i want it to apply to my render sequence, but everytime i render requence it the Enable DOP is unchecked and my render doesnt apply the DOP anymore :( .
@geiruatodezain2609
@geiruatodezain2609 3 жыл бұрын
i'm creating a 3D video and i want it to apply in my video. but it seems it only applied to 1 frames because everytime i change frame the DOP becomes unchecked.
@3dsplanchnic737
@3dsplanchnic737 3 жыл бұрын
Hi. That's strange. It's the DOF check box under the Arnold tab in the render camera. That's the only thing you have to turn on. It should apply to all frames. Make sure you are rendering from the same camera.
@AlexArtsvideos
@AlexArtsvideos 3 жыл бұрын
Thanks a lot!!! But your voice sounds a lot with trump's... but I gave it a thumbs up
@3dsplanchnic737
@3dsplanchnic737 3 жыл бұрын
That is a new one... thanks
@temotemi
@temotemi 3 жыл бұрын
You need a deesser, man. Otherwise, great tutorial!
@3dsplanchnic737
@3dsplanchnic737 3 жыл бұрын
I will lean back from the mic... ha ha. Thanks
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