Update: The Blueprints and some extra info is now available here: www.whatdarrenplays.com/satisfactory If you have any issues, let me know! Usually best to join my discord and talk / post screenshots there: discord.gg/wdp
@chrisdewfall792011 ай бұрын
that answers my next question lol
@Zodliness11 ай бұрын
I'm about a hundred and fifty hours in playing (nay, toying) with Satisfactory and still only just starting to get to grips with the very basic elements of automating production. Scaling up these processes and learning how to construct efficient infrastructures are so time-consuming, I'm therefore truly grateful for your well-presented time-saving tips and tricks, especially around the subject of road creation and the use of blueprints, all very much appreciated. 👍
@rafaelsereno11 ай бұрын
Remember 22.5+37.5 = 60 :)
@tammygonzales321211 ай бұрын
Looks like it is still your old version of the road blueprints. I look forward to using the new versions :)
@Elenesski7 ай бұрын
btw, at 20:24 if you hit "R" to toggle between blueprint modes, you can get different snap points. Not sure if that was added in the past 4 months.
@pinkhaze97011 ай бұрын
I can't lie, I've come back to this channel after taking a few months break... The quality of your videos has gone up an insane amount and so has your viewership. Should be proud man, it's incredible!
@WhatDarrenPlays11 ай бұрын
Thank you!
@ivocanevo7 ай бұрын
Me too, I was just thinking that. Really enjoyed this video. Channel was recommended by a friend who is new to Satisfactory. I told him I watched a few of your vids when you were just starting out with the game.
@glacier49115 ай бұрын
I agree
@TomReeveRI11 ай бұрын
The whiteboard work is actually SUPER helpful! The big picture planning of logistics and transport is tricky! Thanks for sharing not only your detail how-to but also your overall plan
@KriemiX10 ай бұрын
When I started playing, I dragged belts for kilometers to get everything I need to my central base. I also used belts like walkways to get over lakes and up cliffs and stuff. Just belts everywhere. Once I unlocked the cars and trains and everything, I was so used to the belts and so intimidated by the idea of removing them and figuring out the new system. So I just ignored them all the way. It's very interesting to see how vehicels can be used and how cool the roads actually look. I haven't played Update 8 yet, but when I return, I will definetly try some of your blueprints and try out the explorer. It looks very fun! Thank you for your detailed explanations of everything and for letting everyone use your blueprints. Your series is making me very excited to get back into this game.
@DianeS20029 ай бұрын
You're the very first video that got recommended on Ytb about satisfactory to me. I clicked on it because it was a new thing on my feed, and because I didn't understood blueprints and nerver bothered to use them. I thought to myself "woaw it's more than an hour long, for a tutorial, that's too much, I'll prolly quit" And I'm halfway through while writing this message; the amount of effort you've put into this tutorial, how you managed to get the flow going, staying interesting, skiping irrelevant moments that others would have kept by lazyness, you sir are admirable. Thank you for your hard work
@parlaptie11 ай бұрын
A bit of a tip about Quartz production: The numbers seem really odd, but 22.5 and 37.5 add up to 60, so a normal Mk1 Miner can supply exactly one silica and one crystal constructor.
@craigchatterton416411 ай бұрын
That's what I came here to say. He could skip all the overclocking and just run four Constructors per node, producing 75 Quartz Crystal and 45 Silica each
@mnxs9 ай бұрын
Neat! Just checked it out on the Calculator. It also adds up really nicely for alternate recipes: 2x assemblers making Cheap Silica (@ 11.25x2=22.5) + 1x refinery making Pure Quartz Crystal (@ 67.5), giving a total of 90 input for the three buildings. I'm gonna build them in sets from now on!
@thelastengineer86337 ай бұрын
but how du i split it? because splitters can only half it?
@parlaptie7 ай бұрын
@@thelastengineer8633 You're not going to be able to easily split your input according to those numbers, but you don't really need to. It's the whole manifold scenario all over again; you'll oversupply some machines, but once those are full, the remainding items go to the previously undersupplied machines.
@thelastengineer86337 ай бұрын
@@parlaptie ah ok thx
@guidofmg11 ай бұрын
I don't really play Satisfactory but I'm loving watching the series.
@JaDroppedYou11 ай бұрын
same here, i really wish they came out with satisfactory on consoles
@Zodliness11 ай бұрын
One needs to have an addictive personality and a modicum of OCD to get the most out of Satisfactory. 😉😆
@marcus_w011 ай бұрын
You really should shell out the $15-20. This is such a nice game and It's so important to support such studios. Even If you're not totally into the game yet, get it on sale (right now) and give it a try. I bet, it gives you at least 10-15 hours of fun - if it doesn't grab you and pull you into a 300hrs vortex of factory building. It's worth the 15 bucks for exploring the planet alone.
@Daedalus170111 ай бұрын
I'm just waiting to get the parts to build a new rig. Once that's done, this is the first game on my list to get! 😊
@chrisescareno73411 ай бұрын
@Daedalus1701 hell yeah brother! The factory must grow! Best of luck with the rig and on your playthrough of satisfactory
@titansquirrel440811 ай бұрын
My favorite personal blueprint so far I call the kitchen sink, and it's just a 3x4 foundation with a mam, craft bench, equipment bench, and a sink attached to a biomass burner and storage container with a row of ramps to make it technically 4x4 and easy to get on top without worrying about terrain lol I drop it down constantly
@3mp4th3t1c7 ай бұрын
Minecraft crafting bench type blueprint
@timothygibson459611 ай бұрын
You are simply amazing! I just made it to the point where I need to setup roads and trains, this is going to be the biggest help. Even the power tower platforms are going to be an amazing help, you rock and one of my favorite creators so far.
@waion442211 ай бұрын
me too haha its perfect timing thanks to him
@carlostevanh010411 ай бұрын
The amount of work you have done with that blueprints are phenomenal, I think it's worth the slight post delay of the video. Amazing work!
@odw3211 ай бұрын
Blueprints are truly revolutionary for Satisfactory. In previous playthroughs I used to burn out quite quickly, because once you've built a nice building for T1 Iron parts, you don't want to repeat all that detailing/design work over and over. Now, the gameplay moves naturally from building spaghetti early game, to consciously designing in the blueprinter, to building larger factories from modules. I do wish they had taken a bit more inspiration from Factorio -- Copy parts existing in the world to a blueprint, and placing "ghosts" regardless of whether you have the materials yet. Still, even as it is, it's amazing.
@marcbennett923211 ай бұрын
great videos, I am absolutely going to take inspiration from your roads! one thing I like to do with quartz is combine the silica and crystals in the same production line. for example, one has 22.5 input so two of those is 45, and the other has 37.5 input, two of those is 75. so all four equals an even 120 belt.
@schitzy11 ай бұрын
I finally decided to get this game and do a series on it but wanted to understand the game somewhat before recording or streaming and your videos have helped a ton! Thank you, keep up the amazing work.
@pitiful_draw308711 ай бұрын
Excited to see what you create. Satisfactory is a great game, but it’s not for everyone. Take your time and have fun!
@galad517311 ай бұрын
If you put the power towers in the middle then you have to make every road wider to accommodate them even if it doesn't have a power tower. So that's a lot of extra material since you don't need a power tower in every segment. By having them off to the side you only have to build the extra supports when you need them.
@ancientnpc11 ай бұрын
Really enjoying update 8. Havnt been copying your builds and progression directions as such, but drawing a lot of inspiration and learning some good techniques. Thanks.
@mattclark603711 ай бұрын
I have always hated roads... until now! I'm excited to get your blueprints and connect my entire world!
@Snuffa11 ай бұрын
I was looking forward to this episode as I haven't used roads or large transport networks before so this will come in very handy.
@ranalloatl211 ай бұрын
Road variant suggestion: Power towers used as support pillars beneath stacked single lane roads, i.e. a lane in one direction beneath a lane in the opposite direction. Ceiling light on the underside of the top road connected to a street lamp on the top of the top road; that way you'll only have to connect a single street lamp between blueprints. Your initial versions look fantastic! Would it be easier to have the lights integrated into your ramps by default and just delete them , or add them after the fact like you're doing so far?
@Grunkle_Skeletor5 ай бұрын
The second a comment was made about running belts everywhere my first thought went straight to lets game it out
@jackasshedgehog11 ай бұрын
I love the way you play through, explain and comment the game. I went through the whole playlist in one go,, and I don't even play the game ! Kudos to you !
@PupOrionSirius2611 ай бұрын
You could leave the snap point blocks in as part of the blueprint to make it easier to put them in.
@xarcheongaming39726 ай бұрын
Just came across this video as my yt is starting to fill with satisfactory videos since ive come back to the game. Love the fact that your blueprints are free AND that everything is organized and comes with simple to follow instructions. You've gained a new regular subscriber. Keep up the good work. 👍
@JolanXBL24 күн бұрын
What a pleasure to listen to you play! Clear voice, good transitions, and quick progression
@Carl-18711 ай бұрын
36:12 One constructor making silica paired with one constructor making quartz crystal uses exactly 60 raw quartz per minute. Because of this I always plan my quartz production in pairs of constructors.
@shahzaibkhawaja690311 ай бұрын
Darren you make me wanna start a new world and play along, loving this series so much, keep up the Good work
@WhatDarrenPlays11 ай бұрын
DO IT! :P Or wait a little while til I build even more and then you have a lot to follow along to at the same time! (some people have said they have "nothing to do" in the game until they wait for me to progress lol
@DenBlackburn8 ай бұрын
I started Satisfactory again a few days ago, my builds are abysmal, Ive just come across you video, had to sub, im 30 minutes in, and you have shown me so much that id no idea of, thanks, now ive got to watch season 8 all through lol, keep up the great work. "Spaghetti belt" thats how I play lol
@Zouchii11 ай бұрын
12:40 that looked amazing!!
@luisgonzo11 ай бұрын
FINALLY! I hope you could pump up the release of satisfactory videos, 1 per week is not enough!
@loexel5911 ай бұрын
I love the great work you did on the blueprints. But somehow i cant make the road sections to snap to each other when standing on one of them. The next one keeps going up one click. Any idea what i'm doing wrong? Ahh, i was to fast with my question. Have to push R and choose blueprint mode
@motownlucas7 ай бұрын
OMG, thank you for this!
@qshfnx_3 ай бұрын
Hello i am qshnx and i am giving in most of darrens satisfactory videos facts! FACT #3 You can give a lizard doggo berries to tame them
@owmahdah11 ай бұрын
Tip a friend passed on to me, when using the zip line you can toggle right-click to activate it and avoid holding left click forever. I played for far too long before he told me 😅 Love the videos!
@jasonpeck879311 ай бұрын
Just wanted to stop by to say thanks for these videos. I was just getting a little burned out on my current save when I found this series and it has managed to reinvigorate my interest.
@williamburroughs968611 ай бұрын
34:34 I used to have to make a long, long pathway just to get to the quarts. Or risk the run-through the cave below those quarts deposits. One thing that I would just love is if the developers allowed the plants to respawn. 1:12:58 I hope you don't put more trucks on that route. Or you will find them headbutting latter. ;)
@jeffbushey988510 ай бұрын
I have to say thank you so much for not shilling for blueprints. I know other youtubers like to pad their bottom line but the trove you've shared has let me prune some very annoying Discords that I've been held hostage to just for updated files.
@arinyescantari724511 ай бұрын
Where it comes to aesthetics using conveyor belts, you can organize it by building a tower system with walkways. Small base, and a three by three top for a simple three conveyers side by side and doors to pass through. You can build massive towers as central nodes where different resources come together. Also works great for using tubes to get around across great distances without having to press any keys or use additional tools.
@bozzi11184 ай бұрын
Here's something interesting that I realized while using the blueprints that you've provided and following along with the series: even though I have not purchased the necessary items from the Awesome Shop, I am able to build things like the Power Tower Support parts, so long as I have the materials...
@Cheiff11711 ай бұрын
been loving the series ! the roads look amazing they really add to the world. Train blueprints soon
@WhatDarrenPlays11 ай бұрын
Next videos: Copper | Quartz | Sulfur | Caterium | Iron | Motors | Transport Hub So... in 7 videos, yes :P
@Cheiff11711 ай бұрын
@@WhatDarrenPlays look forward to it, I need to experiment with caterium, left at around update 5 came back update 8 after finding your series
@mkaleborn11 ай бұрын
What another great and educational video. Thank you! And thanks for posting a link/reference to your website. I could finally solve the mystery of your subtle accent and where you are from. I was tearing my last few strands of hair out trying to place it. Went down a few rabbit holes and followed red herrings. I thought for sure with your insane attention to detail and methodical approach there was some Asian descent in there. When I saw this video and your ‘helpful assistant’ I then switched to you being Swedish, due to your channel logo’s colour scheme and the hint of a crown shape with the ‘W’ over the A. Your occasional use of ‘yeah?’ at the end of sentences also had me in fits trying to place it. I’ve heard that used elsewhere by non-native English peoples (or so I thought) mostly from Continental European or Scandinavian people. But anyway, now it all makes sense. Irish living in the UK. My 3 strands of hair are now safe. Hehe Now my only dilemma is to summon the energy to follow your excellent guides and get off my lazy spaghetti-factory behind. As you were! PS: Get that damn Coffee Cup! You have more then earned it. :)
@MrNilion11 ай бұрын
Hey Darren, a few questions for you 1. How do you stop parachuting mid air? 2. How do you add stamps on the map of your current location without opening the map? 3. How do you paste the settings of a building onto another without clicking E to enter the configuration settings of said building? Loving the vids, they are helping me alot! :)
@intituber622425 күн бұрын
Its a bit late but for the config you can do control+c in a configured one and paste in the other machines
@Bleuthatup8 ай бұрын
Not bad. I did the same on my own but my way to fix the incline problems with roads at 20:30 is by using column buffer blueprints and going down the same amount in each blueprint. You basically attach a column support that is as long as your road segment, under the road, and then latch the road blueprint (which should also have a column/support) to the new column you added. It simplifies the job a lot. You can also do this when going up in ramps by adding your new ramping up roads on top of the column buffer I mentioned. With my method, you never have to go down to the ground to 'fix' the problem with extra foundations. I even built on top of the waterfall chasm to the west of the grassy plains!
@alanramsey282611 ай бұрын
Hey Darren your explanation on why do roads when you have trains was excellent. Since i just finished a play through and started a new save just when you started this series. My goal for this next playthrough was to set up a better network for local transportation. So when i saw that episode i went back to the first episode and watched them all. Your teaching is excellent, dont sweat the mistakes we have all made plenty of embarassing mistakes. I worked out all the numbers for making rotors and had all the constructors and assemblers all figured out. I belted it up and gave it some power and let it go. Only to find out i was sending ore to the constructors. Oh my what a collossal brain fart. You are doig good brother. 😂
@rremnar6 ай бұрын
I found this video helpful, which led me, recently, in creating some similar blueprints; but the jank is making it difficult. I had a hard time making T and Cross sections. I have a hard time placing ramps. Once it's done, it's great and looks great. Just make sure to configure your lights before you save your blueprint 🙄 There is a lack of foundation and ramp pieces, and a lack of decals. I had to improvize and rethink some blueprints to get it to work.
@ob_one82023 ай бұрын
by any chance you read this how important are road and trucks set up
@notthemusewere10 ай бұрын
56:11 "The tractor knows where it is..."
@TAiiNE11 ай бұрын
I would recommend before each truck stop, and after you have a double storage container and use both belts to feed into the truck stop and pull out of it. This is so as the truck pulls in, all the resources feeding it momentarily pause, but can still fill into the storage bin. Then when the truck leaves both belts feeding in quickly re-fill it full, twice as fast as the one belt feeding the storage bin, so it allows it to catch up and get more items into the truck stop. Same for the other end. Two belts will quickly help unload the truck stop and give it a buffer as one belt empties the container. This tip will apply to trains as well.
@matiascampbell246411 ай бұрын
9:37 when it comes to T-junctions or crossroads you can make 'mini roundabouts' instead, (people in the UK definitely know what i mean), this gives a better option for picking a direction for automated vehicles, if there is some traffic. (in my opinion)
@GnomeChomskyOG6 ай бұрын
Man the blueprints and documentation you provide for these are so helpful. Really next level attention to detail Cheers
@oSBNo5 ай бұрын
Dont know if this is commented on before but if you dont get something usefull out of a harddrive, you can actually just close it down without selecting anything and start the research again.
@superttggee10 ай бұрын
Just went ahead and picked it up on steam sale, found it a few days ago and after binge watching your play through this one is a must - keep up the great work!
@corbechev78333 ай бұрын
I love the concept of roads. I always avoided Trucks after a failed attempt way back a few updates ago. I'd always relied on planet wide stacked belts. Will give it a go in 1.0
@PandaMoniumGaming9711 ай бұрын
Darren, Is there a way to know what AWESOME Shop items are required for your blueprints? I've been trying to design roads recently but not going to lie, your designs are so good and are going to save me a tonne of time. I really appreciate you giving them away to us for free. Not every content creator does that. I am loving this series. Excited every week. Keep up the phenomenal work!
@kegrik11 ай бұрын
hello ! i use to descover the game by myself for each milestone and because i know there is a bunch of tutos and videos, once i have understand how the mecanic works, watching your video help me to masterise each Tier ;) thank you very much for sharing your blueprints. I don't have so much time to play so it makes me save a lot !!
@smallscreenninja589411 ай бұрын
Terry becoming hostile cracked me up
@mikeloeven11 ай бұрын
9:00 Road Tool Mod lets you just drag out sections of asphalt as a spline with support for curves might be something that can be combined with straight away blueprints to make curves a bit easier. issue would be lining it up with other foundations
@heyitsseabass11 ай бұрын
hey, darren, loving these vids and your channel; you're quickly becoming one of my favorite creators! I just wanted to give everyone who might not know another quick tip re: your zip lining tip around 18:00: you actually don't even need to hit the space bar! just hold left click and if you need to "jump" around an obstacle like a power pole, just release left click and it jumps for you; just be sure to quickly hold left click again to grab the line on the other side! and you can ajust your trajectory slight with WASD and turning the camera! have fun!
@adamwalker356011 ай бұрын
You shouldn't put yourself down about your designs, they are excellent, and most importantly, they are both simple enough to easily understand and comprehend while also demonstrating aspects of how to be creative in the game without a ridiculous time investment. This allows people who don't know to learn, as well as demonstrating the concept to a more accomplished individual so they can take the idea and design it to their own liking. Keep up the awesome work!
@reznovvazileski319311 ай бұрын
Awesome blueprints, definitely going to use some of those when I'm ready to do the Update 8 playthrough. I do love my power lines running under the road though, just a habit I've built up from when it was only the ugly power poles, and eventually the vastly superior ceiling nodes that could be stuck below the foundations. But with the arch supports that gives me a whole new idea of straight up running a double support beam with a kind of arching connection below the road but the powercables running between the legs if you will. So now say you have 3 foundations between every support or an uneven number anyway, 1 might be better if you want it to look sturdier though that might look cluttery in my opinion. But uneven support gaps and then in the middle of every support gap you place one of those transport towers I think that'll look pretty cool though I'll see when I get there :p
@RexDeorumYT3 ай бұрын
18:25 You can also just hold shift to sprint down the lines while zipping
@AstralHeretic11 ай бұрын
binged the playlist today and now a new episode 🎉
@nbkedd10 ай бұрын
Kinda late but for placing the road ramps going down, I found it's easiest to put 2m foundation ramps going down (the middle of the road) to where you want to end up, then dividing however many ramps by 3. Then place a regular foundation and build the big road ramps up to meet the flat road higher up. Sounds way harder than it is, takes like 3 mins to finish the whole ramp
@happy_labs11 ай бұрын
It really shows that you work super hard on these videos and they're amazing and you're great
@MrRaetrace8 ай бұрын
BTW, the Infinite Nudge mod gives the ability nudge vertically and makes placing the road ramps trivial. No need to manually lay down the platforms manually to create snap points.
@capr2ce11 ай бұрын
I just found your videos and am really loving this series! This series is very much helping me figure how how I will grow past the small little factories I have! Everything is explained so well and it's givibg me some new ideas.
@johanowenius70011 ай бұрын
I dont know but every time i see a sereies of Satitisfactory with you , I undersand more! Newbie like me! :) You explain really well Compared to everyone else i´ve looked at! So Please Dont Stop
@chrisdewfall792011 ай бұрын
another brilliant episodes, have always hated the trucks always waited for trains then covered the map in traintracks! But enjoying following this playthough and actually using the trucks for the first time!! Cant wait to see transport hubs and storage hubs, never had any luck designing them in a way i am happy with!
@Erik-bt3om11 ай бұрын
Make sure to disconnect the crashed drop pods or they will continue to draw power.
@logangavenda104710 ай бұрын
I thought I noticed it earlier in the series, but I heard it for sure this episode and, if I may, the Minecraft music is a nice touch
@derangedftw11 ай бұрын
Appreciate your time making this video and the time going over all of the neat new features recently released. I have been gone since update 5 and you have made me want to start a new game ASAP! Love your highways! Maybe show off the future power tower center design idea you were rolling with? Thanks!
@andybrown428411 ай бұрын
If the pylon is going to sit beside the road place the support pillar to align with the wider width rather than central to the road where it'll look offset
@ps428527 күн бұрын
Well, I’ve learned a few things already. Thanks so much for these videos!
@Tosnoob8 ай бұрын
God damn.. I was so proud of finishing a steel setup for 45 beams and 60 pipes per minute that I thought I could finally tackle trucks instead of kilometres of conveyor belts.. Looks like there's still a lot to learn.
@Conta_Minated4 ай бұрын
Fun fact about long conveyor belts. Those actually work in real life too. It's not at all uncommon to have a belt several kilometers long, while belts over 10 km exist too. Wen you have to transport stuff tens of kilometers, you might consider building a railroad, but it still might not be as economic as a super long belt. If you apply real world practices to Satisfactory, you probably never actually have a valid reason for building a railroad. Then again, aesthetics play a role too, and that's when railroads come in handy.
@RocketBladeTV11 ай бұрын
dude thank you so much for giving me the road segment idea, im just about to build roads on my world
@elijahmceachin282011 ай бұрын
when the tractor when rogue had me dying
@MrMarnus11 ай бұрын
Bit of a chaotic video! 😆 But it was good to see you covering a lot of different things. I never realised just how important it is to go through the MAM trees as early as possible! Well done on setting up the cool infrastructure!
@shawnp665311 ай бұрын
I like the 'quick build' factories - maybe stand on a tall building and do a slow pan just so we could see how things are hooked up and general orientation, shouldn't take but a few seconds. Regardless, thanks!
@Mistral4349 ай бұрын
I think this game is going to be thriving for a long, long time. There's so much potential here, mostly untapped so far, that I hope the developers really take it all the way!
@mazzi902010 ай бұрын
my soul is screaming XD 22.5 quartzcristal and 37.5 silica equals 60 XD so out of 60 quartz you can split it up just fine XD. nice vid man you really helped me out in this game allthough it feels like a dejavu since i stombled across you by watching the manor lords series. keep up the good work my man
@MrRaetrace8 ай бұрын
Absolutely love the videos. I've been following along in every video, although the power plant was a bit daunting. I really appreciate that you uploaded the save file for the power plant. I've used it that save file and I'm hoping to avoid using any more save files. I want to build while following along with your video, although I'm sure there will be some parts missing that I'll need to figure out. And the blueprints, absolutely amazing. I definitely plan to use those for my next playthrough in the desert biome.
@quassymoto147311 ай бұрын
a suggestion have the snap point you make for the slope on the blue print then just delete after instead of adding and deleting on each application of the slope blue print
@WhatDarrenPlays11 ай бұрын
Yeah I thought about that, but I also feel like the easiest thing to do is just build ramps up, rather than down, where possible, as they just snap fine that way.
@briankerr449011 ай бұрын
I can’t seem to get the road height blueprints to connect. The straight roads yes but when changing heights they don’t connect. Great videos.
@braderbell681411 ай бұрын
Fun Fact: You can use the parachute to CLIMB any cliff as long as it has a slight slope. Parachutes can follow the slope of a wall/ledge simply by flying into it
@WhatDarrenPlays11 ай бұрын
I may or may not have done this many times this episode in secret :P
@Morf9511 ай бұрын
It never crossed my mind to do such a road/ highway, this is so cool!
@SlimThrull11 ай бұрын
7:39 THAT is a fantastic system.
@benjiweaver15497 ай бұрын
Rogue Terry absolutely sent me 😂 57:07
@xxwithintheruins111511 ай бұрын
Really excited we are getting into the Transport hub side of things!
@xtiancg9 ай бұрын
these blueprints will really help me. thanks for sharing! keep creating greats contents man.
@gemmel319711 ай бұрын
Good video. The power supports I think would look better with a single column support it looks too massive.
@123scopee9 ай бұрын
Awsome vid mate, really enjoying following the build. Got a question for when you were working out rates for the quartz, so you did 40/22.5*100, why the 100, as you can guess maths is not my strong point
@brianbarnes61404 ай бұрын
Darren, Have you done a video or posted instructions on where your roads are going and what you're transporting? I started watching the next video on huge refineries, and it seems the roads and trucks are already in place and 'doing their thing'.
@slavichalich18976 ай бұрын
57:15 Revolt of the Machines🤣
@austinyun5 ай бұрын
In terms of realism, throwing the transmission towers to the side of the road is better imo. I can't speak too much to power infrastructure outside of the US but here, the high voltage transmission lines require quite large easements clear of anything including roads and often ignore the road grid and make essentially straight lines as terrain allows between generating stations and substations, where the voltage is stepped down and you would switch essentially to Satisfactory power poles which DO go along the roadside.
@hydrosphere59 ай бұрын
Wish I found you when I started playing this. These are amazing!
@Cyril_Sneer21 күн бұрын
Hi, @WhatDarrenPlays. I try to set Blueprints underneath a foundation (road support) but i always get a 1m gap. What do i wrong? THX
@Katoho977 ай бұрын
1:03:59 I can see you´re driving om the wrong side of the road😉😂
@KaneyoriHK11 ай бұрын
The empty highways feel almost eerie in the way they are.
@AmarbayasgalanZorigtbaat-wu3tb11 ай бұрын
tractor going straight to you was better than most horror movies lol.
@killman3695474 ай бұрын
Only thing with the power towers, and it is a very small thing is instead of 2 wires at the top they should have 3. One wire per generator phase, but that's starting to get into nerdy electrical stuff. Well unless we're generating and using DC power, then its fine.
@Carlos-kh5qu2 ай бұрын
You can pass power with single wires in regular power poles so lets just assume they have the 3 phases within
@JordanMetroidManiac11 ай бұрын
50:20 Belts are better in most ways, but they are the worst as far as logistic flexibility goes. It takes the most amount of time for belts to be rerouted to other locations. It is faster to drive a new route for a tractor/truck, and it is even faster to reschedule a train to deliver elsewhere. There's a lot to be said about this topic, and people have all sorts of opinions on which form of logistics is best, but I just wanted to point that out. Belts are nearly perfect, but good luck tearing them down later if you feel the need to do so.
@marcus_w011 ай бұрын
I have 400hrs into the game, I'm unlocking phase 4 of the space elevator and tier 8. I have yet to manage to setup a train or even a tractor setup. My brain glitches, when thinking about it. It's just never as nice as I have seen it online.
@ianpryor89769 ай бұрын
Love your videos, the moment you started placing the road bps I went and grabbed them.