I watched a play through of the first two games, and I’m at the abandoned mining town filled with feral Chimera in terms of viewing. I thought it was interesting how they changed those things throughout the series. In the first game it’s this large boss, but it sadly isn’t very dynamic and just goes down after you damage it enough. It doesn’t have any weak spots to exploit like other giant bosses in other games do. It’s a cool moment, but it doesn’t seem to have the same weight. I’m sure if I were to actually play the game it would be different. In the second game killing one is one of the first things they have the player do. This has the dual effect of making the player feel cool, while also reducing the threat those pose in the player’s mind. I LOVE how from what I’ve seen so far if the third game they actually feel like a threat because you’re instructed to hide from them, and just barely escape. That’s a good way to make this thing feel truly dangerous. In a way it’s kind of like how in Halo 2, 3, and ODST you destroy the Scarabs. But, Reach turns them into these thing s you just flee from and have no hope of winning against, and one part where it gets taken down is CERY costly to the characters. I like it when a game makes something that should be a major threat be truly dangerous. I know Killzone 3 has a giant robot. But, haven’t gotten around to watching play throughs, and sadly haven’t played them because growing up I just had Shrexbox and Farqtendo (yes, I just made a dumb Shrek pun out of Xbox and Nintendo. No, I will not apologize because then I’d have to make another apology for lying about being sorry😂). Some of my friends growing up had PlayStation stuff and I’d usually play some of the games they had whenever I’d go to their houses. I remember Little Big Planet 2 and the multiplayer Ratchet and Clank being a blast. Too bad Sony abandoned so many of their great franchises. What they should do is have MCC (Master Chief Collection) style remastered collections/enhanced ports bundled together of their older games for PS5/PC. Then they could see if there’s demand for new entries from those franchises. Also, if the PS5 had backwards compatibility with the previous consoles I’d buy one yesterday. Sadly, it just has that for PS4. As it stands I don’t have a super big incentive to buy one since a lot of the games I’d want to player are on older consoles.