Resuming the Advance - Croatian Legion Campaign Turn 3 - Graviteam Tactics Mius Front

  Рет қаралды 5,079

Tonci87

Tonci87

2 жыл бұрын

Welcome to the Croatian Legion Campaign in Graviteam tactics Mius front.
Both Popov and Odintsov have been secured. We are continuing our advance eastwards.
Mods used:
Skin Mod by Night_Postman
steamcommunity.com/app/312980...
Ruki Soundmod
steamcommunity.com/app/312980...
Link to the Steam Store Page for Mius Front:
store.steampowered.com/app/31...
Link to the Steam Store Page for Tank Warfare Tunisia:
store.steampowered.com/app/54...
What the developer has to say about the game:
"Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
-New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
-Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
-High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
-Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
-Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
-Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
-Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
-Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
-Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
-Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
-Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
-Advanced control of the off-map artillery, featuring various fuse settings and shell types.
-Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
-Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
-Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability."

Пікірлер: 34
@DefunctPhoton
@DefunctPhoton 2 жыл бұрын
Noticed something pretty cool when you were over viewing the vehicle hits: all the small arms fire seems to be concentrated on the drive and road wheels of the tank track as well as the view ports. So the infantry are actually shooting at specific parts of the tank they have some small chance of actually affecting. Pretty cool little detail!
@eyeballpaul48
@eyeballpaul48 2 жыл бұрын
Keep them coming, Best ive seen play this.
@nicksmith2361
@nicksmith2361 2 жыл бұрын
Excellent series really enjoying this, keep it up.This series has convinced me to buy the game!
@GhostMaker00
@GhostMaker00 2 жыл бұрын
PAK 3.7 proving the door knocker worthiness.
@User-cv2xn
@User-cv2xn
The enemy has some strange tactic of sendig empty trucks first it looks 😂
@mcsmash4905
@mcsmash4905 2 жыл бұрын
maybe this is the wrong place to ask but whatever : where does one put his lets say platoon and company commanders , cause that confuses me alot , do platoon commanders participate in combat or do they stay back behind the regular squads under their command
@catharperfect7036
@catharperfect7036 2 жыл бұрын
Those guns should have extra penetration because they're based on the Gerlich principle (squeeze bore).
@Coinkidoink
@Coinkidoink 2 жыл бұрын
really love this series, always take a break in my day when theres a new vid :)
@thatonegamer8558
@thatonegamer8558 2 жыл бұрын
Watched the first half, have no doubt the rest is gonna be great, love the videos especially when i hear the names of my own people here from Croatia, love the series so far.
@snoo333
@snoo333 2 жыл бұрын
nicely done. i personally like infantry battles. so the last two episodes was nice to watch.
@user-tx3xy7lw6w
@user-tx3xy7lw6w 2 жыл бұрын
I love good Graviteam game play! Made me start up my campaign again lol
@waelellouze
@waelellouze 2 жыл бұрын
Good job
@luizgabrieloliveirafurlan3542
@luizgabrieloliveirafurlan3542 2 жыл бұрын
The "thing"(little armored tractor) that was being hit by your at guns is the t-20 komsomolets,used in ww2 by the soviet union mainly to transport artillery and AT Guns,or even infantry.
@bundyfay6447
@bundyfay6447 2 жыл бұрын
35:15
@waelellouze
@waelellouze 2 жыл бұрын
This is the most realistic RTS ever played
@Coinkidoink
@Coinkidoink 2 жыл бұрын
tried playing it myself today when i finally could afford it, probably the worst tutorial i have ever played, hehe
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